Thread for your unsure discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » April 13th, 2015, 6:00 am

Sight optimization of the light bulb, accompanied with an accidental interaction (last glider).

Code: Select all

x = 25, y = 33, rule = B3/S23
bo$2bo$3o4$15bobo$15b2o$8bo7bo$9b2o$8b2o$22bobo$22b2o$23bo2$10bobo$10b
2o9bo$11bo9bobo$4bo16b2o$5b2o$4b2o3$17bo$10bo6b2o$10b2o4bobo$9bobo3$
19bobo$10bo3b3o2b2o$10b2o4bo3bo$9bobo3bo!

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Alexey_Nigin
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Re: Thread for your unsure discoveries

Post by Alexey_Nigin » April 13th, 2015, 3:02 pm

Probably already known:

Code: Select all

x = 9, y = 8, rule = B3/S23
2b2ob2o$bobobobo$bobobobo$2obobob2o$bobobobo$bobobobo$2b2ob2o$o!
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codeholic
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Re: Thread for your unsure discoveries

Post by codeholic » April 14th, 2015, 3:08 am

Ivan Fomichev

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biggiemac
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Re: Thread for your unsure discoveries

Post by biggiemac » April 20th, 2015, 1:58 pm

dvgrn wrote:A proper collection of H-to-Gn glider-pair makers would come in handy now and again. By the time I found a good H-to-G10 that I'd been looking for for years, I couldn't remember what I needed it for...!
Given that this post from 5 months ago is the only hit for a forum search of "G10", I'll ask - do you still have said H-to-G10? (A potential use would be a 3fd block pull)

I'll second the sentiment as well - I think it would be a great job for someone with free time (more than any of us will admit to having) to compile an H-to-2G stamp collection outside of the realm of just transmitters. I know I have seen many scattered throughout the forums that didn't appear in any stamp collection posting.
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dvgrn
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Re: Thread for your unsure discoveries

Post by dvgrn » April 20th, 2015, 3:25 pm

biggiemac wrote:Given that this post from 5 months ago is the only hit for a forum search of "G10", I'll ask - do you still have said H-to-G10? (A potential use would be a 3fd block pull).
Hmm. That was only five months ago? I already don't remember where I ran across that detail, and the time when I wanted a G10 was way back around 2002-2003. There doesn't seem to be an elementary G10 in my pattern files. By "good H-to-G10", I'm pretty sure I meant something slow and composite like this:

Code: Select all

x = 78, y = 42, rule = B3/S23
5bo$5b3o$8bo$7b2o5$9bo$9bobo$9b3o$11bo3$46b2o$10b2o34bo$2b2o5bobo32bob
o25bo$3bo5bo34b2o24b3o$3o5b2o59bo$o68b2o$52b2o$53bo$53bobo$18b2o11bo
22b2o$13b2o3b2o9b3o$13b2o14bo$29bo$74b2o$12b2o60bobo$13bo4b2o56bo$10b
3o5b2o34bo21b2o$10bo43bo$43b2o9b3o$30b2o11b2o11bo$31bo$28b3o35b2o$28bo
37b2o2b2o$70bobo$47b2o23bo$48bo23b2o$45b3o$45bo!
The 3fd block pull is probably a big part of why 10hd universal constructors seem to be so much more efficient than 9fd U.C.s. Is there something else a 3fd block pull would be good for?

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biggiemac
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Re: Thread for your unsure discoveries

Post by biggiemac » April 20th, 2015, 3:50 pm

The only reason I looked for it is because I'm trying to apply new technology to the Traffic Jam Extruder and see how quick and compact I can make it. The main difference between Jason Summers' version and mine is that in mine a majority of the components are blind to the changes that make the jam appear in the right place - most information is stored in the parity of semi-snarks rather than fed back every iteration.

I have an outline but none of the nitty-gritty has been worked out in detail. The repeat time would be improved were some things to exist, including a reasonable G->G10 to pull a target block by 3fd (unfortunately, due to timing constraints the composite you've posted would require a lot of finagling to get to work; otherwise it would likely be the limiting factor).

This pursuit was also the reason I had the color-varying salvo+target question in the other thread, although I've found a much better way to achieve the same goal in this case with semi-snarks (make both colors, which one survives depends on the semi-snark parity).
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Kazyan
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Re: Thread for your unsure discoveries

Post by Kazyan » April 21st, 2015, 11:52 am

I get the feeling this would be useful for something, but I'm not sure what.

Code: Select all

x = 14, y = 14, rule = B3/S23
4b2o$3bo2bo3b2o$4b3o3b2o4$12b2o$7bo2bo2bo$7b6o$2o2bo$o3b4ob2o$b3o3bob
2o$4bo$3b2o!
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praosylen
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Re: Thread for your unsure discoveries

Post by praosylen » April 29th, 2015, 11:40 am

Probably already known, but I thought I'd just make sure:

Code: Select all

x = 27, y = 32, rule = LifeHistory
5.C$5.3C$8.C$7.2C$7.3B.2B$9.7B5.B$5.18B$4.21B$4.20BDBD$4.19BD2BD$2.2C
B.17BD2BD$.C.CB.18B2D$.C6.10B.B3.B$2C6.8B$8.7B$7.11B$7.12B$7.12B$8.
11B$6.4B.4B3CB$6.2C4.4BC2B$7.C4.2B3C2B$4.3C6.6B$4.C8.7B$15.B.4B$18.4B
$19.4B$20.4B$21.4B$22.4B$23.2B$24.B!
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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » April 30th, 2015, 10:52 am

Not too sure about this one. The reaction itself has many positions available but none of them are too likely to yield a result.

Code: Select all

x = 24, y = 26, rule = LifeHistory
3.A$3.3A$6.A5.2A$5.2A5.2A$2A$.A$.A.A$2.2A4$10.3A$9.A3.A$8.A5.A$8.A5.A
$8.A5.A$9.A3.A$10.3A$20.2A$20.A.A$22.A$22.2A$10.2A5.2A$10.2A5.A$18.3A
$20.A!

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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » May 1st, 2015, 7:16 am

What do you think?

Code: Select all

x = 19, y = 23, rule = LifeHistory
5.2A$5.2A7$9.D$9.3D$10.D6.C$16.C.C$17.C5$14.2C$2.A11.C.C$.3A12.C$2A2.
A2.2D2.D4.2C$8.3D$9.D!

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biggiemac
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Re: Thread for your unsure discoveries

Post by biggiemac » May 1st, 2015, 8:13 am

Scorbie wrote:What do you think?

Code: Select all

x = 19, y = 23, rule = LifeHistory
5.2A$5.2A7$9.D$9.3D$10.D6.C$16.C.C$17.C5$14.2C$2.A11.C.C$.3A12.C$2A2.
A2.2D2.D4.2C$8.3D$9.D!
I'm impressed it squeezes through like that. And it cleans up both blocks with the FNG, how cute! That top area is active for a while after the reaction moves downward, perhaps a fancy catalyst could replace the block?
Physics: sophistication from simplicity.

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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » May 1st, 2015, 8:52 am

biggiemac wrote:I'm impressed it squeezes through like that. And it cleans up both blocks with the FNG, how cute! That top area is active for a while after the reaction moves downward, perhaps a fancy catalyst could replace the block?
I feel pretty much the same :) I was wondering if there are conduits before and after.
I had been finding every post in the forum to find conduits. Is there an organized collection?

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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » May 2nd, 2015, 4:03 am

An p90 pre-pulsar shuttle based on known findings:

Code: Select all

x = 24, y = 31, rule = B3/S23
8b2o4b2o$4bo3bobo2bobo3bo$4bo5bo2bo5bo$4bo4bo4bo4bo$3b2o4b2o2b2o4b2o$b
o9b2o9bo$o4bo12bo4bo$o22bo$2b3o14b3o$10b2o2$9b2obo$13b2o$3b2o7bo4$3b2o
7bo$13b2o$9b2obo2$10b2o$2b3o14b3o$o22bo$o4bo12bo4bo$bo9b2o9bo$3b2o4b2o
2b2o4b2o$4bo4bo4bo4bo$4bo5bo2bo5bo$4bo3bobo2bobo3bo$8b2o4b2o!

chris_c
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Re: Thread for your unsure discoveries

Post by chris_c » May 2nd, 2015, 7:17 am

Scorbie wrote:I feel pretty much the same :) I was wondering if there are conduits before and after.
I had been finding every post in the forum to find conduits. Is there an organized collection?
My trawl through the New Herschel Conduits thread yielded this option, an F246 (with fairly poor compression!)

Code: Select all

x = 108, y = 75, rule = LifeHistory
28.4B$29.4B$30.4B$31.4B$32.4B$33.4B14.9B$34.4B11.B.10B$35.4B9.2A12B$
25.A10.4B8.2A11B$23.3A11.4B8.B.12B37.2B$7.A14.A15.4B10.12B35.5B$7.3A
12.2A15.4B8.13B34.7B$10.A7.2B.3B3.7B.B4.4B7.14B13.A18.8B$9.2A6.5B5.
13B.4B6.15B11.A.A7.A9.9B$9.5B2.9BD26B.13B11.BA2B4.3A9.10B$11.15BD21BD
4B.13B11.2B4.A13.8BA$10.2A14B2D18B3D4B2.13B7.4B5.2A11.8BABA$10.2A13B
2D2B2A15BDBD4B.14B5.7B3.3B9.10BABA$11.B.12BD3B2A15BD22B2.8B2.3B4.2B2.
14BAB$13.23B3.2B2.33BD10BD7BD11B$14.9B2.10B11.30B2D10BD6BDBD9B$15.8B
3.6B16.27B2D11B2D5B3D7B$16.7B4.3B19.38B2D8BD7B$13.11B3.B20.39BD13B2.B
$12.12B2.2A20.7B2.10B2A25B$3.2A7.12B2.A19.2AB.3B6.4B2.2B2A14B.11B$2.A
2.A2.2A2.11B5.A16.A.AB9.B2A2B3.29B$3.2A2.A.A2.B3D4B.4B2.2A16.A13.2A6.
19B2D7B6.A$5.2A.B3.2BD4B4.2A19.2A20.5B2.12B2D7B5.3A$5.A2.2B2.2B3D2B4.
A41.D3B4.13B2D7B3.A$2.2A.A.BA2B.6B6.3A37.D3B6.13BD8B2.2A$2.A.2A.A.A8B
8.A36.B3D14.15B.3B$6.A.A.8B44.4B15.17B$3.2A2.A.9B43.4B16.18B$.3A.2A4.
6B43.4B17.18B$A4.B6.6B41.4B16.2AB.16B$.3AB2AB3.7B40.4B16.A.AB.14B$3.A
.2AB.8B40.4B17.A4.14B$7.10B39.4B17.2A3.16B.2A$7.6B2A3B37.4B12.A9.18B.
A$7.6B2A2B5.2A30.4B13.3A7.15B3.A$7.10B5.A30.4B17.A7.14B2.A$6.11B2.BA.
A29.4B17.2A3.B3.13B4.3A$6.12B.B2A29.4B18.8B.15B4.A$5.15B30.4B21.18B2.
2A$4.16B29.4B22.17B3.A$.2B.16B28.4B22.17B5.3A$2A18B27.4B21.19B7.A$2AB
.17B25.4B12.B2.2B2.22B$.B.4B.8B2.4B23.4B12.11BC18B3.2A$8.7B4.4B21.4B
9.B2.12BCBC16B.B2.A$9.6B5.4B19.4B9.2AB.B2A9B3C17B3A$11.4B6.4B6.A10.4B
10.2A3B2A11BC14B2.BA$13.3BA5.4B5.3A7.4B12.B.19B.9B5.2A$14.BA.A5.B3D7.
A5.4B15.7B.4B9.8B6.A$15.A.A6.D3B5.2A4.4B15.7B2.3B11.7B4.A$16.A8.D3B4.
9B15.8B17.6B4.2A$17.3A6.4B5.6B16.8B13.2A2.2B.2B$19.A7.4B2.8B13.3B.8B
12.A2.A2.A.A.A$28.15B11.12B13.6A.2A.A$29.14B10.2A11B.2B20.A$30.13B10.
2A5BD7B2A11.2A6.2A$31.10B.B2A9.B.3B3D4B.B2A11.2A$33.3B2AB3.BA.A10.5BD
4B2.B$33.3B2AB6.A11.9B$35.4B6.2A16.4B$35.3B26.4B$32.AB.2B28.4B$31.A.A
B2AB28.3B$31.A.ABABAB$28.2A.A.A.A.A2.A$28.A2.A2.2A.4A$30.2A4.A$36.A.A
$37.2A!

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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » May 2nd, 2015, 7:25 am

chris_c wrote:My trawl through the New Herschel Conduits thread yielded this option, an F246 (with fairly poor compression!)
Hehe... it's possible at least :lol:

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Extrementhusiast
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Re: Thread for your unsure discoveries

Post by Extrementhusiast » May 2nd, 2015, 1:43 pm

Slightly smaller pipsquirter 2 stabilization (in terms of population):

Code: Select all

x = 22, y = 13, rule = B3/S23
10b2o$8b3o5b2o$7bo4bo2bo2bo$3b2obob4obo2bobo$4bobobo4b4obob2o$4bobo3b
2o4bobob2o$2ob2ob3o4b4obo$o4bo4b2o5b2o$b3obob3o2b2obo$3bo3bo2bobob2ob
2o$10b2o4bo2bo$5bo10bobo$5bo11bo!
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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » May 5th, 2015, 2:03 am

Not too useful pi-pi

Code: Select all

x = 18, y = 25, rule = B3/S23
16b2o$16bo$14bobo$14b2o3$4b2o$4b2o2$2o$2o4$3b2o2b2o$3b2o2bobo$7bo5$4b
2o$5bo$2b3o$2bo!

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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » May 7th, 2015, 4:29 pm

The pi is not in a good position, and restoring the initial block seems even less likely, but who knows?

Code: Select all

x = 89, y = 22, rule = B3/S23
13b2o48b2o$13b2o48b2o7$2o48b2o$2o48b2o2$10bo49bo$6b2o2bobo43b2o2bobo$
6b2o2b2o44b2o2b2o4$85b2o$34b2o49bobo$34bo52bo$35b3o49b2o$37bo!

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Scorbie
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Re: Thread for your unsure discoveries

Post by Scorbie » May 8th, 2015, 7:32 am

Not-too-good-looking pi to lom. Does anyone know any lom interactions right there?

Code: Select all

x = 31, y = 37, rule = LifeHistory
13.2A$12.A.A$12.A7.A$11.2A5.3A$2.5B4.B5.A$.11B3.B.2A$.12B2A4B$13B2A2B
$20B$.20B$.22B$2.16B.6B$2.24B2.2B$3.27B$4.2B3C22B$7.BC22B$5.B3C22B$3.
26B$2.20B$2.20B$2.20B$3.19B2D$4.18BDBDB$3.19BDBDB$.22B2D2B$26B$.25B$
3.14B.9B$4.9B.2B3.8B$4.7B7.8B$4.5B8.B2A4B$6.B10.A2BA2B$18.2A3B$19.2B$
18.2B$17.B2AB$18.2A!

towerator
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Re: Thread for your unsure discoveries

Post by towerator » May 10th, 2015, 4:13 am

Darts can trigger the "pushing" reaction of a beehive. It is slow-salvo friendly, as every reactions seen are short and don't collide the next. Unfortunately, the long cycle ends up producing half-TLS (but far from the main reaction. The next cycle's TLs collide them, as it is a very slow impush: it's a 5-step cycle in which the beehive moves 2 cells forward, in comparison to the "standard" impush. That's rather sad. If one could destroy those blinkers in any way...

Code: Select all

x = 15, y = 511, rule = B3/S23
7bo$6bobo$6bobo$7bo18$7bo$6b3o$5bo3bo$6b3o$5b5o$5bo3bo$b3o2bobo2b3o$b
2o2b2ob2o2b2o$o2bo2bobo2bo2bo$5bo3bo44$7bo$6bobo$5bo3bo$6b3o2$4b2o3b2o
$2bo3bobo3bo$b2o3bobo3b2o$o5bobo5bo$bob2obobob2obo45$6b3o$6b3o$5bo3bo
2$5bo3bo$2bob2o3b2obo$bob2obobob2obo$o3b3ob3o3bo$b2obobobobob2o45$7bo$
6b3o$5bo3bo$6b3o$5b5o$5bo3bo$b3o2bobo2b3o$b2o2b2ob2o2b2o$o2bo2bobo2bo
2bo$5bo3bo44$7bo$6bobo$5bo3bo$6b3o2$4b2o3b2o$2bo3bobo3bo$b2o3bobo3b2o$
o5bobo5bo$bob2obobob2obo45$6b3o$6b3o$5bo3bo2$5bo3bo$2bob2o3b2obo$bob2o
bobob2obo$o3b3ob3o3bo$b2obobobobob2o45$7bo$6b3o$5bo3bo$6b3o$5b5o$5bo3b
o$b3o2bobo2b3o$b2o2b2ob2o2b2o$o2bo2bobo2bo2bo$5bo3bo44$7bo$6bobo$5bo3b
o$6b3o2$4b2o3b2o$2bo3bobo3bo$b2o3bobo3b2o$o5bobo5bo$bob2obobob2obo45$
6b3o$6b3o$5bo3bo2$5bo3bo$2bob2o3b2obo$bob2obobob2obo$o3b3ob3o3bo$b2obo
bobobob2o45$7bo$6b3o$5bo3bo$6b3o$5b5o$5bo3bo$b3o2bobo2b3o$b2o2b2ob2o2b
2o$o2bo2bobo2bo2bo$5bo3bo!
Putting 2 can remove some blinkers, but it doesn't really solve the problem.
Another insteresting reaction: 2 tracks close to each other cleanly transform the beehives into gliders.

Code: Select all

x = 33, y = 495, rule = B3/S23
7bo17bo$6bobo15bobo$6bobo15bobo$7bo17bo2$7bo17bo$6b3o15b3o$5bo3bo13bo
3bo$6b3o15b3o$5b5o13b5o$5bo3bo13bo3bo$b3o2bobo2b3o5b3o2bobo2b3o$b2o2b
2ob2o2b2o5b2o2b2ob2o2b2o$o2bo2bobo2bo2bo3bo2bo2bobo2bo2bo$5bo3bo13bo3b
o44$7bo17bo$6bobo15bobo$5bo3bo13bo3bo$6b3o15b3o2$4b2o3b2o11b2o3b2o$2bo
3bobo3bo7bo3bobo3bo$b2o3bobo3b2o5b2o3bobo3b2o$o5bobo5bo3bo5bobo5bo$bob
2obobob2obo5bob2obobob2obo45$6b3o15b3o$6b3o15b3o$5bo3bo13bo3bo2$5bo3bo
13bo3bo$2bob2o3b2obo7bob2o3b2obo$bob2obobob2obo5bob2obobob2obo$o3b3ob
3o3bo3bo3b3ob3o3bo$b2obobobobob2o5b2obobobobob2o45$7bo17bo$6b3o15b3o$
5bo3bo13bo3bo$6b3o15b3o$5b5o13b5o$5bo3bo13bo3bo$b3o2bobo2b3o5b3o2bobo
2b3o$b2o2b2ob2o2b2o5b2o2b2ob2o2b2o$o2bo2bobo2bo2bo3bo2bo2bobo2bo2bo$5b
o3bo13bo3bo44$7bo17bo$6bobo15bobo$5bo3bo13bo3bo$6b3o15b3o2$4b2o3b2o11b
2o3b2o$2bo3bobo3bo7bo3bobo3bo$b2o3bobo3b2o5b2o3bobo3b2o$o5bobo5bo3bo5b
obo5bo$bob2obobob2obo5bob2obobob2obo45$6b3o15b3o$6b3o15b3o$5bo3bo13bo
3bo2$5bo3bo13bo3bo$2bob2o3b2obo7bob2o3b2obo$bob2obobob2obo5bob2obobob
2obo$o3b3ob3o3bo3bo3b3ob3o3bo$b2obobobobob2o5b2obobobobob2o45$7bo17bo$
6b3o15b3o$5bo3bo13bo3bo$6b3o15b3o$5b5o13b5o$5bo3bo13bo3bo$b3o2bobo2b3o
5b3o2bobo2b3o$b2o2b2ob2o2b2o5b2o2b2ob2o2b2o$o2bo2bobo2bo2bo3bo2bo2bobo
2bo2bo$5bo3bo13bo3bo44$7bo17bo$6bobo15bobo$5bo3bo13bo3bo$6b3o15b3o2$4b
2o3b2o11b2o3b2o$2bo3bobo3bo7bo3bobo3bo$b2o3bobo3b2o5b2o3bobo3b2o$o5bob
o5bo3bo5bobo5bo$bob2obobob2obo5bob2obobob2obo45$6b3o15b3o$6b3o15b3o$5b
o3bo13bo3bo2$5bo3bo13bo3bo$2bob2o3b2obo7bob2o3b2obo$bob2obobob2obo5bob
2obobob2obo$o3b3ob3o3bo3bo3b3ob3o3bo$b2obobobobob2o5b2obobobobob2o45$
7bo17bo$6b3o15b3o$5bo3bo13bo3bo$6b3o15b3o$5b5o13b5o$5bo3bo13bo3bo$b3o
2bobo2b3o5b3o2bobo2b3o$b2o2b2ob2o2b2o5b2o2b2ob2o2b2o$o2bo2bobo2bo2bo3b
o2bo2bobo2bo2bo$5bo3bo13bo3bo!
This is game of life, this is game of life!
Loafin' ships eaten with a knife!

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Freywa
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Re: Thread for your unsure discoveries

Post by Freywa » May 10th, 2015, 4:33 am

towerator wrote:Darts can trigger the "pushing" reaction of a beehive. It is slow-salvo friendly, as every reactions seen are short and don't collide the next.
Eng… is that somewhat useless or is this pertaining to the quadratic-growth Geminoid challenge?
Princess of Science, Parcly Taxel

Code: Select all

x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!

towerator
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Re: Thread for your unsure discoveries

Post by towerator » May 10th, 2015, 7:32 pm

Freywa wrote: Eng… is that somewhat useless or is this pertaining to the quadratic-growth Geminoid challenge?
Is this topic exclusively for this purpose? If yes, I've never heard of such a rule.
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dvgrn
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Re: Thread for your unsure discoveries

Post by dvgrn » May 10th, 2015, 8:48 pm

Freywa wrote:Eng… is that somewhat useless or is this pertaining to the quadratic-growth Geminoid challenge?
Nothing to do with quadratic-growth Geminoids, for sure -- if we were crazy, we might build one dart per cycle, then hit it from behind with an LWSS... but definitely not lots of darts to push a beehive, even if it could be made to work.

This seems like a perfectly fine "unsure" discovery to me, though. Yes, this one almost certainly is ultimately useless, but it's can be hard to tell sometimes (at least until you have a lot of experience) whether somebody on the forums might be able to supply a neat trick to work around an annoying little problem, like the far-to-the-side extra blinkers here.

towerator
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Re: Thread for your unsure discoveries

Post by towerator » May 11th, 2015, 3:59 pm

The result is not that bad: 2 LWSSs can create a glider and a MWSS can destroy them. Also, there is a helpful reaction in which a LWSS can "push forward" the blinkers, allowing some degrees of freedom.

Code: Select all

x = 72, y = 70, rule = B3/S23
9$7bo$7bo53bo$7bo20b3o30bo$61bo$9b3o14bo$26bo30b3o$7bo18bo$6b3o$5b2obo
19b3o28b3o$5b3o19bo2bo27bo2bo$5b3o22bo30bo$6b2o22bo30bo$27bobo28bobo
39$59b3o$58bo2bo$61bo$61bo$58bobo!
I therefore made a flottilla made of 2 LWSS and 1 MWSS to destroy the blinkers and create a glider. I have problems on synchronization, however...

Code: Select all

x = 83, y = 1127, rule = B3/S23
18$28bo$27bobo$27bobo$28bo7$28bo$27bobo$26bo3bo$27b3o2$25b2o3b2o$23bo
3bobo3bo$22b2o3bobo3b2o$21bo5bobo5bo$22bob2obobob2obo45$27b3o$27b3o$
26bo3bo2$26bo3bo$23bob2o3b2obo$22bob2obobob2obo$21bo3b3ob3o3bo$22b2obo
bobobob2o45$28bo$27b3o$26bo3bo$27b3o$26b5o$26bo3bo$22b3o2bobo2b3o$22b
2o2b2ob2o2b2o$21bo2bo2bobo2bo2bo$26bo3bo44$28bo$27bobo$26bo3bo$27b3o2$
25b2o3b2o$23bo3bobo3bo$22b2o3bobo3b2o$21bo5bobo5bo$22bob2obobob2obo45$
27b3o$27b3o$26bo3bo2$26bo3bo$23bob2o3b2obo$22bob2obobob2obo$21bo3b3ob
3o3bo$22b2obobobobob2o45$28bo$27b3o$26bo3bo$27b3o$26b5o$26bo3bo$22b3o
2bobo2b3o$22b2o2b2ob2o2b2o$21bo2bo2bobo2bo2bo$26bo3bo44$28bo$27bobo$
26bo3bo$27b3o2$25b2o3b2o$23bo3bobo3bo$22b2o3bobo3b2o$21bo5bobo5bo$22bo
b2obobob2obo42$52bo$51b3o$50b2obo$27b3o20b3o$27b3o21b2o$26bo3bo2$26bo
3bo$23bob2o3b2obo$22bob2obobob2obo$21bo3b3ob3o3bo$22b2obobobobob2o32$
52bo$51b3o$50b2obo$50b3o$51b2o5$2b3o$2bo2bo$2bo$2bo3bo$2bo25bo$3bobo
21b3o$26bo3bo$27b3o$26b5o$26bo3bo$22b3o2bobo2b3o$22b2o2b2ob2o2b2o$21bo
2bo2bobo2bo2bo$26bo3bo44$28bo$27bobo$26bo3bo$27b3o2$25b2o3b2o$23bo3bob
o3bo$22b2o3bobo3b2o$21bo5bobo5bo$22bob2obobob2obo45$27b3o$27b3o$26bo3b
o2$26bo3bo$23bob2o3b2obo$22bob2obobob2obo$21bo3b3ob3o3bo$22b2obobobobo
b2o45$28bo$27b3o$26bo3bo$27b3o$26b5o$26bo3bo$22b3o2bobo2b3o$22b2o2b2ob
2o2b2o$21bo2bo2bobo2bo2bo$26bo3bo44$28bo$27bobo$26bo3bo$27b3o2$25b2o3b
2o$23bo3bobo3bo$22b2o3bobo3b2o$21bo5bobo5bo$22bob2obobob2obo45$27b3o$
27b3o$26bo3bo2$26bo3bo$23bob2o3b2obo$22bob2obobob2obo$21bo3b3ob3o3bo$
22b2obobobobob2o45$28bo$27b3o$26bo3bo$27b3o$26b5o$26bo3bo$22b3o2bobo2b
3o$22b2o2b2ob2o2b2o$21bo2bo2bobo2bo2bo$26bo3bo44$28bo$27bobo$26bo3bo$
27b3o2$25b2o3b2o$23bo3bobo3bo$22b2o3bobo3b2o$21bo5bobo5bo$22bob2obobob
2obo42$52bo$51b3o$50b2obo$27b3o20b3o$27b3o21b2o$26bo3bo2$26bo3bo$23bob
2o3b2obo$22bob2obobob2obo$21bo3b3ob3o3bo$22b2obobobobob2o32$52bo$51b3o
$50b2obo$50b3o$51b2o5$2b3o$2bo2bo$2bo$2bo3bo$2bo25bo$3bobo21b3o$26bo3b
o$27b3o$26b5o$26bo3bo$22b3o2bobo2b3o$22b2o2b2ob2o2b2o$21bo2bo2bobo2bo
2bo$26bo3bo44$28bo$27bobo$26bo3bo$27b3o2$25b2o3b2o$23bo3bobo3bo$22b2o
3bobo3b2o$21bo5bobo5bo$22bob2obobob2obo45$27b3o$27b3o$26bo3bo2$26bo3bo
$23bob2o3b2obo$22bob2obobob2obo$21bo3b3ob3o3bo$22b2obobobobob2o45$28bo
$27b3o$26bo3bo$27b3o$26b5o$26bo3bo$22b3o2bobo2b3o$22b2o2b2ob2o2b2o$21b
o2bo2bobo2bo2bo$26bo3bo!
This is game of life, this is game of life!
Loafin' ships eaten with a knife!

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biggiemac
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Re: Thread for your unsure discoveries

Post by biggiemac » May 28th, 2015, 5:24 am

Two copies of a simple growing spaceship interact to make a 20c/54 rake emulator. Perhaps this has been made before but I don't know of prior record of anything more than the fuse, which I found in jslife.

Code: Select all

x = 218, y = 71, rule = B3/S23
156b2o$154b2ob2o13b2o$154b4o13b4o$155b2o14b2ob2o$173b2o$14bo$13bobo$
13bo2bo137bo4b2o$16bo128bo7b3o3b2o9b2o$13b3o130b2o4b2ob2o12bo2bo$13bo
5b2o124b2o4b3ob3o11bo2b2o$18bo2bo129b3ob2o11bo2b2o$18b3o132bobo12b4o$
17bo122bo$14b2o4bo120b2o$14bo5bo4b4o111b2o30b2o$13b2o8b2o3bo134b4o4b4o
$14b2obo5b2o8bo19bo19bo88bo3bo4b2ob2o$16bo13bo3bo18bo19bo15bobo43bo30b
o6b2o$30b4o19bo19bo14bo2b2o43b2o24bo2bo$30b3o55bo5bo40b2o$35b3o11b3o3b
3o11b3o3b3o9bo2bobob2o23bo$30b3o55b2o2b2o18bo5bo$30b4o19bo19bo21b2o14b
4o3bo39bo2bo$16bo13bo3bo18bo19bo22bo13bo3b2o3bo2bo4b2o33bo6b2o$14b2obo
5b2o8bo19bo19bo20bo16b2o3bo10b2o29bo3bo4b2ob2o25b2o$13b2o8b2o3bo67bobo
13b4o3b2o2bo35b4o4b4o25b4o$14bo5bo4b4o70bo14bo4bo2bob2o10b2o30b2o26b2o
b2o$14b2o4bo76b2o20b3o3bo11b2o59b2o15b2o$17bo79bo27bo10bo76b2ob2o$18b
3o128bobo12b4o45b4o$18bo2bo72b2o51b3ob2o11bo2b2o45b2o$13bo5b2o71bo4bo
43b2o4b3ob3o11bo2b2o19bobo$13b3o82bo43b2o4b2ob2o12bo2bo21b2o$16bo75bo
5bo42bo7b3o3b2o9b2o22bo13bobo3b4o$6bo6bo2bo76b6o51bo4b2o45bo4bo2bo2b2o
$2o2bo3bo4bobo186bo3bo4bo2b2o$2o7bo4bo169bobo14bo3bo5bo2bo$3bo5bo159b
2o14b2o15b2o8b2o$3bo5bo141b2o14b2ob2o13bo16b2o$3bo4bo141b4o13b4o$4bob
2o142b2ob2o13b2o34bo2bo$2bo7b2o140b2o25bobo26bo6b2o$2ob2o5b2o28bo19bo
19bo19bo19bo59b2o22bo3bo4b2ob2o$bobo36bo19bo19bo19bo19bo59bo24b4o4b4o$
2bo19b2o16bo19bo19bo19bo19bo16bo36bo39b2o$22bobo112b2o34b4o$24bo11b3o
3b3o11b3o3b3o11b3o3b3o11b3o3b3o11b3o3b3o47b2o$22bobo113bo2bo22b3o4bo4b
o$2bo19b2o16bo19bo19bo19bo19bo17bo2bo24bo5b4o34b2o$bobo36bo19bo19bo19b
o19bo18b3o18b3o2b2o5b2o27b4o4b4o$2ob2o5b2o28bo19bo19bo19bo19bo42b3o4bo
29bo3bo4b2ob2o$2bo7b2o151b2o3b5o31bo6b2o$4bob2o134b2o24b2ob2o27bo2bo$
3bo4bo132bo2bo23b2ob3o$3bo5bo132b2o37bo16b2o$3bo5bo171b2o15b2o8b2o$2o
7bo170bobo14bo3bo5bo2bo$2o2bo3bo189bo3bo4bo2b2o$6bo128b6o57bo4bo2bo2b
2o$134bo5bo45bo13bobo3b4o$140bo45b2o$134bo4bo45bobo$136b2o72b2o$209b4o
$209b2ob2o$194b2o15b2o$192b2ob2o$192b4o$193b2o!
Physics: sophistication from simplicity.

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