Help
- tommyaweosme
- Posts: 1214
- Joined: January 15th, 2024, 9:37 am
- Location: nepz zu bewbiyp (land de catcorn)
- Contact:
Help
I need help learning how to make the complicated ones that are multistate.
bad accident: on mobile
- haaaaaands
- Posts: 703
- Joined: September 7th, 2023, 7:22 am
- Location: on the deck of a lwss inside a b3s23 bottle
- Contact:
Re: Help
https://conwaylife.com/wiki/Tutorials/C ... stom_rules
see this link, it has a pretty useful tutorial
the rule table must be in code tags when posting on forums, just like the rle
edit: made wording a bit clearer :)
see this link, it has a pretty useful tutorial
the rule table must be in code tags when posting on forums, just like the rle
edit: made wording a bit clearer :)
-- haaaaaands with 6 a's
my hands are typing words!
not quite as active anymore :/
my hands are typing words!
not quite as active anymore :/
- tommyaweosme
- Posts: 1214
- Joined: January 15th, 2024, 9:37 am
- Location: nepz zu bewbiyp (land de catcorn)
- Contact:
- breaker's glider gun
- Posts: 686
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Help
you can either put the rule table after the pattern, like this:
Code: Select all
x = 166, y = 3, rule = RuleName
A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.
B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.
A2.B2.A2.B2.A2.B2.A2.B2.A2.B$A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B
2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A
2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B$A2.B2.A2.B2.
A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.
B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.A2.B2.
A2.B2.A2.B2.A2.B!
@RULE RuleName
@COLORS
0 0 0 0
1 255 255 255
2 0 100 255
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var l0 = {1,2}
var a0 = {0,1,2}
var d0 = {0}
var l1 = l0
var a1 = a0
var d1 = d0
var l2 = l1
var l3 = l1
var l4 = l1
var l5 = l1
var l6 = l1
var l7 = l1
var l8 = l1
var l9 = l1
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var a9 = a1
var d2 = d1
var d3 = d1
var d4 = d1
var d5 = d1
var d6 = d1
var d7 = d1
var d8 = d1
var d9 = d1
var b1 = {0,2}
var b2 = b1
var b3 = b1
var b4 = b1
var b5 = b1
0, l1,l1,l3,d4,d5,d6,d7,d8, l1
0, 1, 1, 1,l4,l5,d6,d7,d8, 2
0, 2, 2, 2,l4,l5,d6,d7,d8, 1
1, a1,d2,d3,d4,d5,d6,d7,d8, 0
1, l1,l2,l3,l4,a5,a6,a7,a8, 0
2, a1,d2,d3,d4,d5,d6,d7,d8, 0
2, l1,l2,l3,l4,a5,a6,a7,a8, 0
I hope this helped! I have so much fun making (absolutely useless) rules, it would be a shame if another person couldn't use theirs!
