Life on a binary tiling

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azertite055
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Life on a binary tiling

Post by azertite055 » February 1st, 2024, 4:52 pm

Hello again everyone.
I had another idea recently. While looking at a binary tiling, i noticed that every square in it has exactly 8 neighbors, just like on a regular square tiling.
This inspired me to implement the Game of Life on a binary tiling.
I made this little webthing as a demo: https://azertite055.github.io/btgol.html
I hope y'all find it interesting.
^^

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hotcrystal0
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Re: Life on a binary tiling

Post by hotcrystal0 » February 1st, 2024, 5:48 pm

Welcome back!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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wirehead
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Re: Life on a binary tiling

Post by wirehead » February 1st, 2024, 8:59 pm

Well, I played around with it and found a whole bunch of still lives. No spaceships.

I actually think spaceships are impossible in this tiling because it is inherently anisotropic, so it may not be of much use. Feel free to prove me wrong. Neat demo though!
Langton's ant: Can't play the drums, can be taught.

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