CGoL videos and video ideas

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dvgrn
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CGoL videos and video ideas

Post by dvgrn » October 26th, 2023, 10:27 am

EDIT 10/20/2024: I was looking for a place to put the post of otismo's below about AlphaPhoenix's video, that didn't really fit in the "soup search results" thread. If there's enough interest in this topic, I might move it out of the Sandbox onto some other board eventually.

There have been a number of other videos on CGoL created over the years, and it seems like a potentially useful communication method that the community has so far used very little. When I get some time I'm going to add some more links here, to good CGoL videos that I remember running into over the years. Please send me contributions to this list if you have them!

Epic Conway's Game of Life

Alan Zucconi's 50th-anniversary CGoL video

Nathaniel's video series #1: Herschel tracks
Nathaniel's video series #2: new true-period guns

Dave's G4G13 talk: self-construction
Dave's G4G15 talk: RCT15

AlphaPhoenix's detailed exploration of the CGoL backtracking problem

mistercorzi's gentle introduction to CGoL Part 1
mistercorzi's gentle introduction to CGoL Part 2

Planned but not implemented:
Omniperiodicity video
What about a documentary?

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NimbleRogue
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A Summoning Salt style video on omniperiocity in life?

Post by NimbleRogue » May 22nd, 2024, 2:13 am

Think about it, would that not go so hard. Do people think it is a good idea? If people do I may make this one of my projects over the summer. . Why I think Omniperiodicity in life would be so good for this style, is it has a rich 50 year+ story baked into it, with a goal that was always there. Even though patterns are random, big leaps in the number of oscillators were because of new programs. There was a dead period for new periods with p23 bring the new wave of oscillators. I could Imagine saying "So, was this it? Were some periods impossible to achive?" as a moment of tension. There also is a comunities hopes and dreams baked into it. Think about hearing, "and then, on 7/13/23 an ordinary day to the rest of the wold. mvr's Catforce outputed somthing astonishing; a p19 oscillator." with this in the background https://www.youtube.com/watch?v=p9zuIoJ ... ynthMaster I know there is already a great paper on it, but this video format could bring people to the community https://arxiv.org/pdf/2312.02799

Code: Select all

x = 4, y = 3, rule = B3-cnqy4e5kr6n7c/S2-i3-ay4einrtyz5cejn6cin78
bo$3o$ob2o!

Code: Select all

#14c/85265o
x = 10, y = 4, rule = B2-an3-iqy4iknrtz5aijqy6aei78/S02ck3nqy4eiqrtwy5-ekq6-i78
2b6o$ob6obo$3b4o$2bo4bo!

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Re: A Summoning Salt style video on omniperiocity in life?

Post by confocaloid » October 11th, 2024, 11:57 am

NimbleRogue wrote:
May 22nd, 2024, 2:13 am
[...] I know there is already a great paper on it, but this video format could bring people to the community https://arxiv.org/pdf/2312.02799
The idea looks interesting.
I would suggest to aim for deeper understanding. (Successfully explaining a topic to one person is better than failing to explain to dozens or hundreds at once.)
A video helping people to understand some topic (such as omniperiodicity), or helping to understand what CGoL/CA is all about, could be interesting.

However, I think "bring people to the community" is not a very good aim in itself. More people is not necessarily better.
E.g. probably you wouldn't want to invite people who are too lazy to even attempt to understand things, but instead would just chat about tangentially related or unrelated topics.
(This is already a problem, with newcomers often missing the ideas, and getting stuck in the "pointless chat" mode.)
NimbleRogue wrote:
July 10th, 2024, 9:09 pm
Making a post in a thread: First of all it is important to note that this is an academic forum, not a chat or microblogging platform if you want a place for looser conversation. If you want to make more random posts, please do so in the Sandbox thread. In all other threads what this means is you should keep conversations relevant, productive, and "of interest to the community"
[...]
When making a thread it is important to think, does what I am posting about have enough meat for other people to discuss? If it does not then it is better to not make a thread about. For example although the P41 in CGoL is incredibly cool, it would not be a good thing to make a thread about because there is no place for further discussion
[...]
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Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Soup search results

Post by otismo » October 19th, 2024, 9:01 am

The Incredible Shrinking Soup

Code: Select all

x = 37, y = 33, rule = B3/S23
13bob2o2b2o2b2o2b2obo$5bob2ob2o2b16o$3bo2b8o2bob2ob2obo2b3obo$bo2b2obo
bo3b2ob2obo4bobo2b2o3bo$2b4o2bo3b2o2bobobo2b2o4b2obo$b2obo3b4ob2o4b2o
5bob3o5bo$b2ob2obobo2bo4b2o3bobo8bo$2bo2bo6bo2bob3o2bobo2bo2b2o$ob4ob
2obobo2bo2bob2o7bob2obo$bob2o3b5o4bobo2bo2bobo2bo5bo$2o7bo3b4o4b2o7b3o
$2o2bo2bo3bobo3bob3o4b4ob2o$b3o5bo2b2obo3bo4bo2bobo2bobo$b3obo2b3o2bob
o2bo2bo2bo3bo3bobo$2o3b3o4bo5b2o3bob2obo2b2o$3obo2bo2b2o2b2o2bo4bo3bo$
b3obo2bo3b3o2bob3o4b3ob5o$3obo2bo2b2o2b2o2bo4bo3bo$2o3b3o4bo5b2o3bob2o
bo2b2o$b3obo2b3o2bobo2bo2bo2bo3bo3bobo$b3o5bo2b2obo3bo4bo2bobo2bobo$2o
2bo2bo3bobo3bob3o4b4ob2o$2o7bo3b4o4b2o7b3o$bob2o3b5o4bobo2bo2bobo2bo5b
o$ob4ob2obobo2bo2bob2o7bob2obo$2bo2bo6bo2bob3o2bobo2bo2b2o$b2ob2obobo
2bo4b2o3bobo8bo$b2obo3b4ob2o4b2o5bob3o5bo$2b4o2bo3b2o2bobobo2b2o4b2obo
$bo2b2obobo3b2ob2obo4bobo2b2o3bo$3bo2b8o2bob2ob2obo2b3obo$5bob2ob2o2b
16o$13bob2o2b2o2b2o2b2obo!
over three year computer search to come up with this

https://youtu.be/g8pjrVbdafY

EDIT by dvgrn: Clarification -- the pattern was the result of a three-year investigation by AlphaPhoenix, but the three years weren't all spent running searches. This is a backtracking distance (20 ticks) that can be accomplished with manual searches, using JLS or (especially, I think) LLS, or a similar search program, without any custom coding needed at all. The video says "literally weeks of compute time on my most powerful home computer", but that wasn't making any kind of efficient use of known tools -- and it certainly wasn't "over three years".
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Re: Soup search results

Post by confocaloid » October 19th, 2024, 9:03 am

otismo wrote:
October 19th, 2024, 9:01 am
The Incredible Shrinking Soup
[...]
over three year computer search to come up with this
If it's the result of a "reverse" computer search (as opposed to generating and testing pseudorandom patterns), then it is not a soup anymore. Still interesting, but for a different reason, and not a "soup search result".
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Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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Re: Soup search results

Post by dvgrn » October 20th, 2024, 11:50 am

dvgrn wrote: This is a backtracking distance (20 ticks) that can be accomplished with manual searches, using JLS or (especially, I think) LLS, or a similar search program, without any custom coding needed at all. The video says "literally weeks of compute time on my most powerful home computer", but that wasn't making any kind of efficient use of known tools -- and it certainly wasn't "over three years".[/color]
Backtracking to T=-20 might be a bit harder than I thought. I only made it to T=-11 with a quick initial attempt at LLS'ing a target pattern with a similar size as AlphaPhoenix's. I could definitely have been smarter about things like cleaning up unnecessary isolated dots and asking LLS for a rework of overpopulated regions, though. Might try getting to T=-25 again sometime, with the help of some scripts to help set up a few dozen competing searches at each backtracking level, and pick the most promising-looking option.

Code: Select all

x = 37, y = 36, rule = B3/S23
obob2obobob2ob2ob2ob2ob2ob2o2b2ob2obo$3b4o3b26o$b3obo5bo2bo2b9o3bob2ob
3o$3bobo3bobobo4bob2o2bobo2b2o3b3o$7b2obobob2ob5o5b2o3bob2o$obo2bobo4b
2o2bo8bo5bo2b2o$obob3o2bobo5bobobo2b2o2b2o2bobo$7bo2bobobo3b3o3bo3b2o
3b2obo$b2o2bo3b3o3b4obob4obobobo3bo$3b2ob2obobo2b2o3bo2bo7b2o3b2o$obo
3bo2bo3b2ob3o3b3obo2bo2b2ob2o$b2obo2bo4b2o2bo2bo4bobob3o4bo$3o9bo6bob
2ob2ob2o5b2o$2obo2b2obobobobobob2obo4bo2b2obob2o$b3ob3o2bobob3o2bo2bob
3obobob2ob2o$6o2bo3b2o3b3o6b3o2bo2b2o$2o6b2obo4bo5bo7b2o2b2o$b2o3bobo
4b3o3b3o3b2o4bobob2o$o2bo6b2ob3ob4o3bob3obo4b2o$2b2obo4bo2bo2b3o4b2obo
b2o4b2o$8bobo2bo6b2obo2bo3b2ob2obo$bo2bobobobob2o3bo3b4o4bo2bobo$2bobo
4bobob2obo2b4obob2ob2o3bobo$3b2o2b2o6b2obo10b2o2b2obo$2b2o3bobo2b3obo
4bo6bo2bob2o$o2bob2o4bob2obob2o3bo2bob2ob2obo$b3o4bo8bo3bo2b4o2bobo$4o
bob4o3bob2obob2o4b3o2bo$2o4b2obo2b3o4bobo4bo6bo$bo12b4o4bo3bobo2bo2bob
o$ob6ob2obo3bo2bo3b2o3b2obo2bobo$2b3obo6b2ob3obo6bobo3bo$obob7o2b2o2b
7o2b3o2bob2obo$obob15o3b8obo2b2o$4b31o$3bob2ob2ob2o2b2o2b2ob2ob2o2b2ob
2obo!
In any case, AlphaPhoenix's video is pretty awesome -- because of the entertaining high-energy walkthrough of the approach to the whole problem starting from ground zero, more than the actual results!

(And try scrolling to the end of the comments -- there are an impressive lot of them.)

A closer look at AlphaPhoenix's backtracking turns up at least one backtracking level where some unnecessary stuff slipped in. At T=-15 there are a whole lot of unnecessary sparks around the edges, that could be removed to (probably) make the backtracking problem easier:

Code: Select all

x = 29, y = 27, rule = B3/S23
21bo3bo$2b2o9bo2bo8bo$9bo3bo4bo$10bob3o6bobo2bo$4bobo2b3obobobo$12bo2b
ob3o2bo$3bo2bo3b3o6bo6bo$3bo4b2o3b3o3b4obo3bo$5bob2obob4o2bo6b3o$4bo10b
o2b2o3bobob2o$4bo2b3ob4o7bo2b4o$3b2obobo6b2ob3obo4bo$obo3bo2bo3b2obo5b
2ob2obo$4bo3bobo2b2o2b5o3b2o$obo3bo2bo3b2obo5b2ob2obo$3b2obobo6b2ob3o
bo4bo$4bo2b3ob4o7bo2b4o$4bo10bo2b2o3bobob2o$5bob2obob4o2bo6b3o$3bo4b2o
3b3o3b4obo3bo$3bo2bo3b3o6bo6bo$12bo2bob3o2bo$4bobo2b3obobobo$10bob3o6b
obo2bo$9bo3bo4bo$2b2o9bo2bo8bo$21bo3bo!
I'm looking mostly at the northeast and southeast corners at T=-16, where some overpopulated blobs die off to create those sparks, which then don't get used for anything. Now, it's possible that those blobs were added to solve an otherwise unsolvable problem somewhere nearby -- it's always possible to add "useless" dying sparks at generation G, to expand the search space and allow more options for generation G-1.

That said, the initial T=-20 pattern also has six cells on the east side that definitely aren't doing anything useful, just making the bounding box bigger. That last backtracking step created an overpopulated ring most of the way around the outside, so there might have been something subtly but seriously problematic about the T=-19 stage, that was likely to cause the backtracking process to grind to a halt. At least, the T=-20 stage that AlphaPhoenix generated doesn't look auspicious for backtracking much further.

Seems like there's a lot that could be done here to automate or semi-automate searches for backtracking chains that go as deep as possible without hitting a Garden of Eden.

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Re: CGoL videos and video ideas

Post by hotcrystal0 » October 20th, 2024, 11:59 am

What about these? viewtopic.php?f=12&t=4316

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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Re: CGoL videos and video ideas

Post by dvgrn » October 20th, 2024, 12:07 pm

hotcrystal0 wrote:
October 20th, 2024, 11:59 am
What about these? viewtopic.php?f=12&t=4316
Sure, I'll add those in to the list -- thanks!

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Re: Soup search results - NOT

Post by otismo » October 26th, 2024, 5:02 am

dvgrn wrote:
October 20th, 2024, 11:50 am
dvgrn wrote: This is a backtracking distance (20 ticks) that can be accomplished with manual searches, using JLS or (especially, I think) LLS, or a similar search program, without any custom coding needed at all. The video says "literally weeks of compute time on my most powerful home computer", but that wasn't making any kind of efficient use of known tools -- and it certainly wasn't "over three years".[/color]
Backtracking to T=-20 might be a bit harder than I thought. I only made it to T=-11 with a quick initial attempt at LLS'ing a target pattern with a similar size as AlphaPhoenix's. I could definitely have been smarter about things like cleaning up unnecessary isolated dots and asking LLS for a rework of overpopulated regions, though. Might try getting to T=-25 again sometime, with the help of some scripts to help set up a few dozen competing searches at each backtracking level, and pick the most promising-looking option.

Code: Select all

x = 37, y = 36, rule = B3/S23
obob2obobob2ob2ob2ob2ob2ob2o2b2ob2obo$3b4o3b26o$b3obo5bo2bo2b9o3bob2ob
3o$3bobo3bobobo4bob2o2bobo2b2o3b3o$7b2obobob2ob5o5b2o3bob2o$obo2bobo4b
2o2bo8bo5bo2b2o$obob3o2bobo5bobobo2b2o2b2o2bobo$7bo2bobobo3b3o3bo3b2o
3b2obo$b2o2bo3b3o3b4obob4obobobo3bo$3b2ob2obobo2b2o3bo2bo7b2o3b2o$obo
3bo2bo3b2ob3o3b3obo2bo2b2ob2o$b2obo2bo4b2o2bo2bo4bobob3o4bo$3o9bo6bob
2ob2ob2o5b2o$2obo2b2obobobobobob2obo4bo2b2obob2o$b3ob3o2bobob3o2bo2bob
3obobob2ob2o$6o2bo3b2o3b3o6b3o2bo2b2o$2o6b2obo4bo5bo7b2o2b2o$b2o3bobo
4b3o3b3o3b2o4bobob2o$o2bo6b2ob3ob4o3bob3obo4b2o$2b2obo4bo2bo2b3o4b2obo
b2o4b2o$8bobo2bo6b2obo2bo3b2ob2obo$bo2bobobobob2o3bo3b4o4bo2bobo$2bobo
4bobob2obo2b4obob2ob2o3bobo$3b2o2b2o6b2obo10b2o2b2obo$2b2o3bobo2b3obo
4bo6bo2bob2o$o2bob2o4bob2obob2o3bo2bob2ob2obo$b3o4bo8bo3bo2b4o2bobo$4o
bob4o3bob2obob2o4b3o2bo$2o4b2obo2b3o4bobo4bo6bo$bo12b4o4bo3bobo2bo2bob
o$ob6ob2obo3bo2bo3b2o3b2obo2bobo$2b3obo6b2ob3obo6bobo3bo$obob7o2b2o2b
7o2b3o2bob2obo$obob15o3b8obo2b2o$4b31o$3bob2ob2ob2o2b2o2b2ob2ob2o2b2ob
2obo!
In any case, AlphaPhoenix's video is pretty awesome -- because of the entertaining high-energy walkthrough of the approach to the whole problem starting from ground zero, more than the actual results!

(And try scrolling to the end of the comments -- there are an impressive lot of them.)

A closer look at AlphaPhoenix's backtracking turns up at least one backtracking level where some unnecessary stuff slipped in. At T=-15 there are a whole lot of unnecessary sparks around the edges, that could be removed to (probably) make the backtracking problem easier:

Code: Select all

x = 29, y = 27, rule = B3/S23
21bo3bo$2b2o9bo2bo8bo$9bo3bo4bo$10bob3o6bobo2bo$4bobo2b3obobobo$12bo2b
ob3o2bo$3bo2bo3b3o6bo6bo$3bo4b2o3b3o3b4obo3bo$5bob2obob4o2bo6b3o$4bo10b
o2b2o3bobob2o$4bo2b3ob4o7bo2b4o$3b2obobo6b2ob3obo4bo$obo3bo2bo3b2obo5b
2ob2obo$4bo3bobo2b2o2b5o3b2o$obo3bo2bo3b2obo5b2ob2obo$3b2obobo6b2ob3o
bo4bo$4bo2b3ob4o7bo2b4o$4bo10bo2b2o3bobob2o$5bob2obob4o2bo6b3o$3bo4b2o
3b3o3b4obo3bo$3bo2bo3b3o6bo6bo$12bo2bob3o2bo$4bobo2b3obobobo$10bob3o6b
obo2bo$9bo3bo4bo$2b2o9bo2bo8bo$21bo3bo!
I'm looking mostly at the northeast and southeast corners at T=-16, where some overpopulated blobs die off to create those sparks, which then don't get used for anything. Now, it's possible that those blobs were added to solve an otherwise unsolvable problem somewhere nearby -- it's always possible to add "useless" dying sparks at generation G, to expand the search space and allow more options for generation G-1.

That said, the initial T=-20 pattern also has six cells on the east side that definitely aren't doing anything useful, just making the bounding box bigger. That last backtracking step created an overpopulated ring most of the way around the outside, so there might have been something subtly but seriously problematic about the T=-19 stage, that was likely to cause the backtracking process to grind to a halt. At least, the T=-20 stage that AlphaPhoenix generated doesn't look auspicious for backtracking much further.

Seems like there's a lot that could be done here to automate or semi-automate searches for backtracking chains that go as deep as possible without hitting a Garden of Eden.
added three Gliders to make it a DieHard

Code: Select all

x = 55, y = 44, rule = B3/S23
53bo$36bo7bo7bo$35bo7bo8b3o$35b3o5b3o5$obob2obobob2ob2ob2ob2ob2ob2o2b
2ob2obo$3b4o3b26o$b3obo5bo2bo2b9o3bob2ob3o$3bobo3bobobo4bob2o2bobo2b2o
3b3o$7b2obobob2ob5o5b2o3bob2o$obo2bobo4b2o2bo8bo5bo2b2o$obob3o2bobo5bo
bobo2b2o2b2o2bobo$7bo2bobobo3b3o3bo3b2o3b2obo$b2o2bo3b3o3b4obob4obobob
o3bo$3b2ob2obobo2b2o3bo2bo7b2o3b2o$obo3bo2bo3b2ob3o3b3obo2bo2b2ob2o$b
2obo2bo4b2o2bo2bo4bobob3o4bo$3o9bo6bob2ob2ob2o5b2o$2obo2b2obobobobobob
2obo4bo2b2obob2o$b3ob3o2bobob3o2bo2bob3obobob2ob2o$6o2bo3b2o3b3o6b3o2b
o2b2o$2o6b2obo4bo5bo7b2o2b2o$b2o3bobo4b3o3b3o3b2o4bobob2o$o2bo6b2ob3ob
4o3bob3obo4b2o$2b2obo4bo2bo2b3o4b2obob2o4b2o$8bobo2bo6b2obo2bo3b2ob2ob
o$bo2bobobobob2o3bo3b4o4bo2bobo$2bobo4bobob2obo2b4obob2ob2o3bobo$3b2o
2b2o6b2obo10b2o2b2obo$2b2o3bobo2b3obo4bo6bo2bob2o$o2bob2o4bob2obob2o3b
o2bob2ob2obo$b3o4bo8bo3bo2b4o2bobo$4obob4o3bob2obob2o4b3o2bo$2o4b2obo
2b3o4bobo4bo6bo$bo12b4o4bo3bobo2bo2bobo$ob6ob2obo3bo2bo3b2o3b2obo2bobo
$2b3obo6b2ob3obo6bobo3bo$obob7o2b2o2b7o2b3o2bob2obo$obob15o3b8obo2b2o$
4b31o$3bob2ob2ob2o2b2o2b2ob2ob2o2b2ob2obo!
so could then make this Printer

Code: Select all

x = 60, y = 81, rule = PrintLife2
.D2.53BAB$3.D36BA7BA7BA2B$D3.35BA7BA8B3A$4.35B3A5B3A9B$4.55B$4.55B$4.
55B$4.55B$4.ABAB2ABABAB2AB2AB2AB2AB2AB2A2B2AB2ABA18B$4.3B4A3B26A19B$
4.B3ABA5BA2BA2B9A3BAB2AB3A18B$4.3BABA3BABABA4BAB2A2BABA2B2A3B3A18B$4.
7B2ABABAB2AB5A5B2A3BAB2A19B$4.ABA2BABA4B2A2BA8BA5BA2B2A19B$4.ABAB3A2B
ABA5BABABA2B2A2B2A2BABA20B$4.7BA2BABABA3B3A3BA3B2A3B2ABA18B$4.B2A2BA
3B3A3B4ABAB4ABABABA3BA19B$4.3B2AB2ABABA2B2A3BA2BA7B2A3B2A18B$4.ABA3BA
2BA3B2AB3A3B3ABA2BA2B2AB2A18B$4.B2ABA2BA4B2A2BA2BA4BABAB3A4BA19B$4.3A
9BA6BAB2AB2AB2A5B2A19B$4.2ABA2B2ABABABABABAB2ABA4BA2B2ABAB2A18B$4.B3A
B3A2BABAB3A2BA2BAB3ABABAB2AB2A18B$4.6A2BA3B2A3B3A6B3A2BA2B2A19B$4.2A
6B2ABA4BA5BA7B2A2B2A19B$4.B2A3BABA4B3A3B3A3B2A4BABAB2A18B$4.A2BA6B2AB
3AB4A3BAB3ABA4B2A18B$4.2B2ABA4BA2BA2B3A4B2ABAB2A4B2A19B$4.8BABA2BA6B
2ABA2BA3B2AB2ABA18B$4.BA2BABABABAB2A3BA3B4A4BA2BABA20B$4.2BABA4BABAB
2ABA2B4ABAB2AB2A3BABA18B$4.3B2A2B2A6B2ABA10B2A2B2ABA18B$4.2B2A3BABA2B
3ABA4BA6BA2BAB2A20B$4.A2BAB2A4BAB2ABAB2A3BA2BAB2AB2ABA20B$4.B3A4BA8BA
3BA2B4A2BABA22B$4.4ABAB4A3BAB2ABAB2A4B3A2BA22B$4.2A4B2ABA2B3A4BABA4BA
6BA21B$4.BA12B4A4BA3BABA2BA2BABA18B$4.AB6AB2ABA3BA2BA3B2A3B2ABA2BABA
18B$4.2B3ABA6B2AB3ABA6BABA3BA21B$4.ABAB7A2B2A2B7A2B3A2BAB2ABA18B$4.AB
AB15A3B8ABA2B2A19B$4.4B31A20B$4.3BAB2AB2AB2A2B2A2B2AB2AB2A2B2AB2ABA
19B2$2.D$3.D55.D$2.D.D53.D$5.D51.D.D$6.D49.D$7.D47.D$8.D45.D$9.D43.D$
10.D41.D$11.D39.D$12.D37.D$13.D35.D$14.D33.D$15.D31.D$16.D29.D$17.D
27.D$18.D25.D$19.D23.D$20.D21.D$21.D19.D$22.D17.D$23.D15.D$24.D13.D$
25.D11.D$26.D9.D$27.D7.D$28.D5.D$29.D3.D$30.D.D2$31.E25.D$30.DF26.D$
31.D2$D57.D$.D55.D!
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