Page 1 of 1
TheWayOfTheCon's box of the sand
Posted: March 30th, 2026, 7:43 pm
by TheWayOfTheCon
I decided to make a sandbox for my less important endeavors in the world of cellular automata.
As I'm writing this, I'm doing apgsearches for
an LTL rule under the name "NiceLTL" because of it's first survival transition. I probably wont use that name elsewhere for the rule because it just sucks, but it doesn't really matter because the rule is being a bit underwhelming. There aren't any oscillators past period for nor are there any linear growth patterns. I'll keep searching but I'm also looking for a better range-2 rule.
EDIT: This rule seems promising.
Code:
Select all
x = 7, y = 3, rule = R2,C2,S4,6-9,B7-9
o3b3o$3o2bo$bo!
#C [[ RANDOMIZE2 ]]
It too has an elementary orthogonal and diagonal spaceship, and a variety of oscillators and still lifes. It's evolutionary sequences, however, are much more similar to CGOL, with long-lived, far moving sequences stemming from a relatively small pattern. Occasionally, very large and fragile "diamond" still lifes will show up from small predecessors, such as this.
Code:
Select all
x = 5, y = 5, rule = R2,C2,S4,6-9,B7-9
b3o$2ob2o$o3bo$2ob2o$b3o!
It's spaceships are still a bit uncommon, but other than that I like where this is going.
Re: TheWayOfTheCon's box of the sand
Posted: March 31st, 2026, 2:32 am
by TheWayOfTheCon
Referring to the newly discovered rule above:
Collision between the orthogonal and a still life that creates two of the orthogonal.
Code:
Select all
x = 12, y = 16, rule = R2,C2,S4,6-9,B7-9
b3o$2o2b2o$2o2bo$b3o8$8b3o$8b3o$7bo3bo$7bo3bo$8b3o!
Two-orthogonal-to-diagonal collision.
Code:
Select all
x = 11, y = 33, rule = R2,C2,S4,6-9,B7-9
7b3o$6bo3bo$6b2ob2o$7b3o25$b3o$b3o$o3bo$o3bo$b3o!
And vice versa.
Code:
Select all
x = 24, y = 9, rule = R2,C2,S4,6-9,B7-9
20b3o$19b2o2bo$19bo3bo$19b2ob2o$b3o16b3o$o2b2o$o2b2o$4o$b2o!
Once again, I will apgsearch this LTL rule, but tomorrow.
Re: TheWayOfTheCon's box of the sand
Posted: March 31st, 2026, 1:20 pm
by unname4798
69 is outdated, 67 is trending.
Code:
Select all
x = 64, y = 64, rule = R2,C2,S6-7,9-10,B7-10
o2bob5ob3o2b2o3bob2o2bob4ob5o3b2o2bo2b2o2bo5bobo$5o3b2ob2o3b2obo3bo3b
2obob2obo3b5ob2obo2bobo3b3obobo$2b2o3bo2b4o2bobo2b2o3b2obobobob3ob6o2b
2obob6ob4o$2ob3ob3ob5obob2ob2ob7ob2o5b8o4bob3ob2obo$obo4bob3ob6o2b3ob
4obo2bo2bo2b2o2b2o6bo3bobo2b4o$2bobo4b5obob2ob4obo4b2ob2ob2o2bob6obo2b
2ob4ob2o$2o4b2obo4bo2b2obob2obo2b4o5b5o4b2ob2o3b2ob3obobo$2o6b2ob2o2b
3ob2o9b3obo3b4o3bo5b2ob2obo5bo$bo4b2ob4obob2o2bob8ob13ob4o2b2ob2ob3o$
o2bob3o2bob2o2b4o3b3o2b2obobo4b2obobobo3b3ob4obo2b2o$obobo8bo2b3obobo
b3obo2b3o4b3o2bo5bo3b2ob2o5bo$o4bo2bo3bob2o8b3o2bobo4b2obob3o3bo2bo2b
5ob2ob2o$2o3bobo2b2o2b3o2b2o2b4obo3b4o3bo5bob2o4b3ob2ob4o$o2bobo3bobo
b3o3b2ob3o3bobo2bo7bo2bo2b3o2b3o2bo5bo$4ob4o2b4obob3o2bo2bob4o4b6obob
obob3ob6obo$4ob6obo3bo3bobob2ob3ob2o3b4ob2ob3o6b2o3b2obobo$2o6b3obo2b
3o3b2o4bobobo4bo2bob2obobo2b3obo3b3o$o2bobo8b5ob3ob2o4b2obobo4b2obo6b
ob3o3b2obo$o2b4ob2o2b2obo2b3o2bobobo2b6o2bob6obobo5bob3obobo$bo3b2o2b
3o3bob2o2bo2b2o2bo2b2ob2o3bob2ob4obobob2o4b2o2bo$2o2bo2b6o4b5o2b3obob
ob3o2bo2bo2bo5bob3ob2o2b3obo$3obo2bobo7bo2bo2bo2bob2ob2obob3o2b3o3bo6b
2o2b2obo$2bobo2bob2obo2bobob2o2b6o2bob2o2b2obob3o5bobob2obobobo$3b8o4b
o3b2ob3o2bobob2o2b2o2b2o2b4o6bo3bobo2b2o$4ob5obo2bob2o6b3ob3obo2bo3b3o
2b2ob2ob2obobob2o$3o5bo8b2ob3o3b2o2b2o6bob2o2bo3b2obo4bo2bob3o$b4o3b4o
bobobo2b2ob3ob2o4b2o2b2ob4obob2o2bo2bo5b3o$b2ob5o3bobobo4b4o3b2o2bo3b
o2bo2b3o3bob5o4bob3o$b3ob2o2bo2b5o2bo5b2obo2bobo4bobo3bobob3o2b4obo2b
2o$6bob4obo2b4obob3o5bo2b5o4bob4o3b2o5b3o$o2bo2bob3ob2ob4ob8ob3ob3obo
2bo2b2obobo2b2o2b2o2bo3bo$obo2b2ob3o2bob2o4bobo6b2o8bo3b3o4b2ob6o3bo$
o2bo4b3o2b3obo2b3o2bobobo2bobo3b3ob4o3bob2ob3o2b2obo$3o2b11o2b3ob5ob5o
3bob2ob3ob5o5b2ob3obo$2b3obo5b4o3bob2o2bobobo2bobo2b5o5bobo5bob3obo$2b
2o2b6obo2bo3bob3o2bo3bo2b2obo2b2o2b2o4b4o6bo$b2obob3o4b3o2b3obo5b4o4b
3ob2o2b2ob2o7b2ob3obo$3obo2b6o2b2ob6o2b6obob4ob3obo2bo4bo8bo$o3bobo3b
2o2bo3b2obobo2b2o3b2ob2ob2obob3o3b3ob2ob2o2bob2o$b2o3bo3b2ob5obo2b2o3b
4o2b2ob3obo4bo3b4ob2obo2bo2bo$4o3bo2b4o3bob2ob3ob2ob2ob2o5bo4bob2ob3o
2b3ob2o2b2o$3b5o4b2ob3o3b2ob3obo6bobobob2ob2o3bob2o2b2o6bo$o4bo8b2o3b
8ob5obo2bob4o4b3obob2ob5o$3b2obobo2b3o4bo2b2o2b3ob2o2b4obo5bo2b4o2b3o
b2o2b3o$4obob2ob2obo4bobo2b3obo2b3obobobobo4bob2ob2o3b2o3b2o$o2b3ob3o
bo3bo2bobo4b2obo2b2obo7bobobo2bo2bo2b4obo2bo$o2b4obo3bob2ob6obo2b2ob2o
bo3bobob3ob3o2bo3b2o2b4obo$4b2ob2ob2obo3bo3b4o2bob3o2b2o2b3o2b3obo2bo
b4ob3o$ob2obobobob2obob2obo2bob2ob2obob4ob4o3bo2bo3b7ob2o$obo3b2o2b3o
b3o3bobo2bo2b2o4b3ob4o2b2o2b2obobo4bo2b2o$3ob2o2b2obo4b3obobobob2obob
4o5b7ob4ob2ob2o2bo$4obobob2ob2o4b3ob2o2bobob2o2bo3b6o3b3o2bobo7b2o$6o
b2obo2bob3o6bob2obo2b2o2b3o2bo2bo5bo5bobo$bobo3b7o2bob4o2b2o5bobobo2b
10obo3bo2b2obob3o$6bo2bo2bob2o3bob6obobob2o2bo2b2obob4o2bobo2b2o4bo$b
o3b3o3b2ob2ob3o2b2ob3o5b2obo2b3o2b2obob2obob3o2b2o$bob2o2b4o2b3ob2o2b
4ob8o5bo2b3ob6o3b6ob2o$b2obo3bo3b2o3bob3o3bobo2bo4b2obobobo4b2o2bobob
2obobob2o$ob2ob2o3bob7o2b3o3bo3bobo2b2ob4ob2o2b2ob3o2bob2o3bo$b3ob4o8b
2o4bobobo2b3ob2o4bo2bo5bo5b2o3bo2bo$3ob3o3bobobobo4bob2ob2obo2bo7bobo
bo2bobo2b2o3b3o2bo$3b2ob4obo2bo9b3o5bobo2b2o2b4ob2ob4o3b5o2bo$bob4ob4o
bo2b5o2b5o2b4obobobo3bo2bo2bo6bobo4bo$ob3o2b2o3bo6b4ob2o3b5o5bobobobo
3b2o3bo2b3o3bo!
Re: TheWayOfTheCon's box of the sand
Posted: April 1st, 2026, 3:53 pm
by TheWayOfTheCon
The results from searching R2,C2,S4,6-9,B7-9 were much more interesting than the previous rule. On Catagolue, I nicknamed the rule
PotteryLTL, in reference to its large and hollow geometrical still lifes. Fascinating to look at, but very easy to break. Anyways, here are some of the highlights from the searches.
New spaceships. A c/2, 6c/24, and c/4d.
Code:
Select all
x = 30, y = 5, rule = R2,C2,S4,6-9,B7-9
b3o6b2o5b2o8bo$4o6b3o3b3o7b3o$o3bo4b4o3b4o6bob2o$4bo4b3o5b3o5bo2b2o$b
3o8bo3bo8b2obo!
Some juicy new high-period oscillators. From left to right, periods are 11, 12, 18, and 50. The period-50 has an especially wide range of motion.
Code:
Select all
x = 45, y = 41, rule = R2,C2,S4,6-9,B7-9
2bo2bo$bo4bo$o6bo$2o4b2o33b3o$b2o2b2o15b2o16bo3bo$22b2o17bobo$22b3o17b
o2$22b2o12bo$22bo12bobo$b2o2b2o14bo13bo2bo$2o4b2o7b3ob2o14bobo$o6bo7b
3obo16bo$bo4bo10bo$2bo2bo19$18bo$16bobo$17b2o$17b2o2$20b4o$17bo2b2o$22b
o!
There have also been a huge number of still lifes, even some pseudo still lifes.
EDIT: Period-34 with similar motion to the p50. This came up during an overnight search.
Code:
Select all
x = 13, y = 13, rule = R2,C2,S4,6-9,B7-9
3b2o$2b4o$b2ob2o$2o2bo$5o$4o$b2o$10b2o$3bo4b5o$4bo2b2o2b2o$6b3ob2o$6b
5o$7b3o!
You can use this and the p50 to make an LCM 850 oscillator.
Code:
Select all
x = 23, y = 24, rule = R2,C2,S4,6-9,B7-9
13b2o$12b4o$11b2ob2o$10b2o2bo$10b5o$10b4o$11b2o$20b2o$13bo4b5o$14bo2b
2o2b2o$16b3ob2o$16b5o$17b3o4$2bo$obo$b2o$b2o2$4b4o$bo2b2o$6bo!
Re: TheWayOfTheCon's box of the sand
Posted: April 2nd, 2026, 6:15 am
by unname4798
This rule has a diagonal spaceship (c/4):
Code:
Select all
x = 4, y = 5, rule = R2,C2,S6-7,9-10,B7-10
2bo$b3o$2obo$2obo$bobo!
Re: TheWayOfTheCon's box of the sand
Posted: May 2nd, 2026, 7:08 pm
by TheWayOfTheCon
Decided to start a search for c/8 spaceships in the Game of Life using ikpx2.
Here are the first few partials that actually survive a few periods.
Code:
Select all
x = 65, y = 22, rule = B3/S23
2bo5bo12bo16bo$bobo3bobo10bobo15bo$bobo3bobo9bo2bo13b5o13b2o5b2o$2bo5b
o11b2o13bo5bo11b4o3b4o$34bob2ob2obo9bo4bobo4bo$35bobobobo15bobo$b3o3b
3o11b3o13bobo16bo3bo$obobobobobo8bo18bo$bo2bobo2bo11b3o12bo3bo13b2o5b
2o$4bobo11b2ob2o11b2o5b2o13bo3bo$3bo3bo13b2o10bo2bo3bo2bo12bo3bo$19bo
16b5o12b3o5b3o$3bo3bo11bo13bo2bobobo2bo10bo7bo$b2o5b2o24bo3bo3bo10bo9b
o$2bo5bo10b2ob2o30b3o3b3o$3bo3bo15bo9b3ob3ob3o12bo3bo$36b5o13b2obobob
2o$2bob3obo44b2ob2ob2ob2o$3b2ob2o45bob2o3b2obo$2bo5bo$bo7bo$3b2ob2o!
Re: TheWayOfTheCon's box of the sand
Posted: May 16th, 2026, 12:56 am
by TheWayOfTheCon
The mean density of symmetrical, orthogonal spaceships in Life is 25.46%.
The results for specific periods (where the sample size for each was several spaceships) aren't that different.
Yeah... I thought I might be onto something, but I wasn't.
Re: TheWayOfTheCon's box of the sand
Posted: May 18th, 2026, 12:32 am
by TheWayOfTheCon
Double pulsar!
Code:
Select all
x = 15, y = 23, rule = B3/S23
2b2o7b2o$bo2bo5bo2bo$o4bo3bo4bo$o3bo5bo3bo2$5bo3bo$4bob3obo$4bo5bo$4b
o2bo2bo$4b2o3b2o2$2b2o7b2o$5b5o$bo2bo5bo2bo$bob3o3b3obo$bo3bo3bo3bo$3b
ob2ob2obo$5bo3bo$b3o3bo3b3o$2o4b3o4b2o$2obo7bob2o$2bo2b5o2bo$2ob2o5b2o
b2o!
Re: TheWayOfTheCon's box of the sand
Posted: May 18th, 2026, 2:36 am
by unname4798
Pi on pi:
Code:
Select all
x = 15, y = 24, rule = B3/S23
2b2o7b2o$bo2bo5bo2bo$o4bo3bo4bo$o3bo5bo3bo2$5bo3bo$4bob3obo$4bo5bo$4b
o2bo2bo$4b2o3b2o2$2b2o7b2o$5b5o$bo2bo5bo2bo$bob3o3b3obo$bo3bo3bo3bo$3b
ob2ob2obo$5bo3bo$b3o3bo3b3o$2o4b3o4b2o$2obo7bob2o$2bo2b5o2bo$2ob2o5b2o
b2o$7bo!
Three pies:
Code:
Select all
x = 15, y = 28, rule = B3/S23
2b2o7b2o$bo2bo5bo2bo$o4bo3bo4bo$o3bo5bo3bo2$5bo3bo$4bob3obo$4bo5bo$4b
o2bo2bo$4b2o3b2o2$2b2o7b2o$5b5o$bo2bo5bo2bo$bob3o3b3obo$bo3bo3bo3bo$3b
ob2ob2obo$5bo3bo$b3o3bo3b3o$2o4b3o4b2o$2obo7bob2o$2bo2b5o2bo$2ob2o5b2o
b2o$7bo$7bo$7bo$7bo$7bo!
Re: TheWayOfTheCon's box of the sand
Posted: May 18th, 2026, 3:49 am
by B468S02357
That Is a Dead Spark Coil
Re: TheWayOfTheCon's box of the sand
Posted: May 18th, 2026, 6:18 am
by unname4798
B468S02357 wrote: May 18th, 2026, 3:49 am
That Is a Dead Spark Coil
Pi on pi is intuitive.
Re: TheWayOfTheCon's box of the sand
Posted: May 19th, 2026, 11:52 pm
by TheWayOfTheCon
Best asymmetric partial so far (found with ntzfind).
Code:
Select all
x = 8, y = 19, rule = B3/S23
4bo$3bobo$3bobo$4bo3$3b3o$4bo$3b2obo$5b3o2$4b2o$3bo2$2bo2bo$bo2bo$o2b
o$o3bo$bobo!
Re: TheWayOfTheCon's box of the sand
Posted: May 21st, 2026, 8:56 pm
by TheWayOfTheCon
Partial that survives for four periods.
Code:
Select all
x = 40, y = 32, rule = B3/S23
4b2o5b2o14b2o5b2o$2bo4bobo4bo10bo4bobo4bo$2bo4bobo4bo10bo4bobo4bo$bo5b
obo5bo8bo5bobo5bo$obo3b2ob2o3bobo6bobo3b2ob2o3bobo$b4o7b4o8b4o7b4o$2b
ob2o5b2obo10bob2o5b2obo$3bobob3obobo12bobob3obobo$2b13o10b13o$3bo9bo12b
o9bo$5b3ob3o16b3ob3o$5b2o3b2o16b2o3b2o$3b3o5b3o12b3o5b3o2$2bo3bo3bo3b
o$b2o3bo3bo3b2o$bo3bo5bo3bo$bo13bo$bo13bo$3b2obo3bob2o$3bo2bo3bo2bo$2b
2obo5bob2o$bob2o7b2obo$bob2o2b3o2b2obo$bobo9bobo$4bo7bo$5bo5bo$3bo2bo
3bo2bo$b2o2b2obob2o2b2o$2b2obobobobob2o$bo5bobo5bo$obobo2bobo2bobobo!
ntzfind seems pretty adamant in using that specific frontend upon finding it, but it does seem to be favoring the search well.
EDIT: Restarting the search to increase the length ended up losing the exact front-end. Now I'll have to rerun the search until it arrives back at it.
Success!
Re: TheWayOfTheCon's box of the sand
Posted: May 22nd, 2026, 8:44 pm
by TheWayOfTheCon
While the spaceship densities of different periods might not have much of a pattern, what about in different rules?
I've made a Python script to accelerate calculating the density of spaceships and the mean density across many spaceships, so that I don't have to manually do the calculations myself. You could probably automate it even more, but for my desires I don't need that big of a sample size so it's alright.
Code: Select all
#spaceship-density.py
from glife import rect
import golly as g
g.clear(1)
final_dens = 0
dens_list = []
Run = "Yes"
while Run == "Yes":
Run = g.query("Add another spaceship?",str(len(dens_list)) + " spaceships in list", "Yes", "No")
g.paste(0,0,"or")
bbox = rect( g.getrect() )
pop = int(g.getpop())
area = bbox[2] * bbox[3]
dens = pop/area
dens_list.append(dens*100)
g.show(str(dens))
g.clear(1)
index = 0
while index < len(dens_list):
g.show(str(index))
final_dens = final_dens + dens_list[index]
index = index + 1
final_dens = final_dens / 100
final_dens = final_dens / len(dens_list)
g.show(str(final_dens))
Anyways with the script, the mean density of p2 spaceships in Life was 23.9%. Now here are the results from outer-totalistic rules, mainly from those of the lowest period. These results are mainly from large, straight spaceships found on Catagolue and elsewhere.
- 2x2 (B3/S125): 27.35% (sample size of 7)
- B3/S34: 19.26% (sample size of 9)
- Geology (B3578/S24678): 30.49% (sample size of 11)
- Stains (B3678/S235678): 37.32% (sample size of 6)
- B3/S347: 30.99% (sample size of 7)
- Highlife (B36/S23): 22.72% (sample size of 4)
- Pseudo Life (B357/S238): 31.44% (sample size of 5)
- Seeds (B2/S): 19.89% (sample size of 3)
So it seems like rules with higher conditions and/or a large amount of them have denser spaceships, from Stains at 37% having ten different conditions, to Seeds with no survival conditions at all and only one birth condition. Its not that surprising, but hey, neat to see the raw numbers.
Re: TheWayOfTheCon's box of the sand
Posted: May 24th, 2026, 11:34 am
by NNlk05
TheWayOfTheCon wrote: May 21st, 2026, 8:56 pm
Partial that survives for four periods.
Code:
Select all
x = 40, y = 32, rule = B3/S23
4b2o5b2o14b2o5b2o$2bo4bobo4bo10bo4bobo4bo$2bo4bobo4bo10bo4bobo4bo$bo5b
obo5bo8bo5bobo5bo$obo3b2ob2o3bobo6bobo3b2ob2o3bobo$b4o7b4o8b4o7b4o$2b
ob2o5b2obo10bob2o5b2obo$3bobob3obobo12bobob3obobo$2b13o10b13o$3bo9bo12b
o9bo$5b3ob3o16b3ob3o$5b2o3b2o16b2o3b2o$3b3o5b3o12b3o5b3o2$2bo3bo3bo3b
o$b2o3bo3bo3b2o$bo3bo5bo3bo$bo13bo$bo13bo$3b2obo3bob2o$3bo2bo3bo2bo$2b
2obo5bob2o$bob2o7b2obo$bob2o2b3o2b2obo$bobo9bobo$4bo7bo$5bo5bo$3bo2bo
3bo2bo$b2o2b2obob2o2b2o$2b2obobobobob2o$bo5bobo5bo$obobo2bobo2bobobo!
ntzfind seems pretty adamant in using that specific frontend upon finding it, but it does seem to be favoring the search well.
EDIT: Restarting the search to increase the length ended up losing the exact front-end. Now I'll have to rerun the search until it arrives back at it.
Success!
My collection of c/8o frontends:
Code: Select all
x = 263, y = 54, rule = B3/S23
84bo6bo$83b2o6b2o$85bo4bo$5b2o75b2o8b2o124b2o$3bo4bo23b2o24bo6bo19bo4b
o29b2o67b2o$2bo6bo21bo2bo22b2o6b2o15b2o2bo2bo2b2o62b2o28bo6bo21bo6bo$b
o8bo20bo2bo24bo4bo17b2ob2o2b2ob2o23bo6bo29bo4bo25bo8bo19bo8bo28bo6bo$b
o3b2o3bo21b2o22b2o8b2o17bo4bo25bo8bo28bo4bo25bo8bo18bob8obo26b2o6b2o$
4bo2bo51bo4bo50bob8obo27bo4bo25b2ob4ob2o18bo4b2o4bo28bo4bo$3b2o2b2o47b
2o2bo2bo2b2o16b3o2b3o23bo4b2o4bo27bo4bo25b3o4b3o17b2obo6bob2o24b2o8b2o
$4bo2bo22bo4bo20b2ob2o2b2ob2o17bo4bo23b2obo6bob2o24bo2bo2bo2bo22bo3bo
2bo3bo16b3o8b3o27bo4bo$3b2o2b2o20bob4obo22bo4bo20bo4bo23b3o8b3o24b3ob
2ob3o22bob3o2b3obo20bo4bo28b2o2bo2bo2b2o$30b2o2b2o49b2o2b2o27bo4bo28bo
8bo22bo3bo2bo3bo20bob2obo28b2ob2o2b2ob2o$b4o2b4o19b2o2b2o22b3o2b3o19bo
b2obo27bob2obo62bo6bo22b2o2b2o31bo4bo$o10bo47bo4bo19b2o4b2o26b2o2b2o
29b2o4b2o24bob2o2b2obo19bob2o2b2obo$b3o4b3o18b3o2b3o22bo4bo20bob2obo
25bob2o2b2obo26bo8bo22bo3bo2bo3bo17b2obo4bob2o27b3o2b3o$2b8o18bo2bo2bo
2bo21b2o2b2o50b2obo4bob2o57bo2b2o2b2o2bo17b2o8b2o28bo4bo$28b2obo2bob2o
21bob2obo18bo3b2o3bo22b2o8b2o25bo8bo25b2o2b2o20b2ob2o2b2ob2o28bo4bo$5b
2o24b4o23b2o4b2o49b2ob2o2b2ob2o24b2obo4bob2o20bo12bo17bob6obo29b2o2b2o
$3o6b3o17bobo2bobo22bob2obo19b3o2b3o24bob6obo25b2o3b2o3b2o20bo2bo6bo2b
o16bo4b2o4bo28bob2obo$2o2b4o2b2o17b3o2b3o48b2o2b2o24bo4b2o4bo24b12o21b
2o8b2o17b2obo4bob2o27b2o4b2o$b4o2b4o17bob2o2b2obo19bo3b2o3bo48b2obo4bo
b2o28b4o24b2o4b2o4b2o15b2o2bo4bo2b2o27bob2obo$bo8bo74bo4bo23b2o2bo4bo
2b2o55b2obobo2bobob2o15b2ob3o2b3ob2o$29bo6bo21b3o2b3o18b3o2b3o22b2ob3o
2b3ob2o26bo4bo26bo2b2o2bo19bo4b2o4bo26bo3b2o3bo$59b2o2b2o19bo6bo23bo4b
2o4bo59bobo2bobo24b2o$83bo8bo60bobo2bobo22b2o10b2o21b2o32b3o2b3o$59bo
4bo18bobob2obobo59b3o4b3o23bo8bo21bob2obo31b2o2b2o$58b3o2b3o17bo3b2o3b
o59bo8bo21b3o8b3o17b2o6b2o$58bo6bo17bo2bo2bo2bo60b2ob2ob2o22b2ob8ob2o
17b2o6b2o28bobo2bobo$57bo8bo15b5o2b5o58b2ob4ob2o22bo4b2o4bo17b2o8b2o
26bob2o2b2obo$57bobob2obobo19bo2bo61bo4b2o4bo22bo8bo18bobo6bobo26bobo
4bobo$57bo3b2o3bo84b2o8b2o26b2o24bo6bo28bo3b2o3bo$57bo2bo2bo2bo84b2o8b
2o21bob2o4b2obo16bo12bo27b6o$56b5o2b5o147b2o4b2o28bo8bo$60bo2bo148b2o
10b2o25b10o$250bo4b2o4bo$215b2o4b2o$217b4o32b2o2b2o$216b6o30b3o2b3o$
216bo4bo28b2obo4bob2o2$214b2obo2bob2o25bo4bo2bo4bo$214b4o2b4o25b2o4b2o
4b2o$217bo2bo$216b2o2b2o$214b2o6b2o2$212b2obo6bob2o$215bo6bo$212b2obo
6bob2o$212b2o3bo2bo3b2o$213bo10bo$212bo4b4o4bo$215bob4obo!
Also, qfind will work better. It supports using multiple cores, and uses slightly less RAM.
Re: TheWayOfTheCon's box of the sand
Posted: June 5th, 2026, 5:51 pm
by TheWayOfTheCon
I just realized that there's probably an INT rule out there where
Sidewinders are common enough that they can be easily made through interacting Margolus oscillators. Technically, that would be the first Sidewinder gun.