Seems that you could take a different turn after the 3rd release to make the basis of a p108 rotator. Your current travel path is 5 by 4 reflected, and looks like this (in the LifeHistory rule):
Code: Select all
x = 62, y = 70, rule = LifeHistory
17.A.A$18.2A$18.A42.A$9.A.A47.2A$10.2A48.2A$10.A42.A$51.2A$52.2A$7.A$
8.2A$7.2A9$23.A.A$24.2A$24.A20.A$43.2A$44.2A$11.A$9.A.A22.3D$10.2A7.A
.A10.2D2.D$20.2A10.D2.2D$20.A11.DCD$15.A15.2A$16.2A14.2A$15.2A17.3D$
34.D.D$29.3D2.D2.D$27.2D2.D3.D.D$27.D2.2D3.3D$27.3D3$29.D2C$29.DAC$
24.3C2.D2.D$22.2C2.C3.D.D$22.C2.2C3.3D$22.3C17$9.A$9.2A45.3A$8.A.A45.
A$57.A3$2A$.2A$A!
A full circle looks like this. Some gliders needed to be replaced with blocks or LWSSs so as for them to not get in each others' way:
Code: Select all
x = 89, y = 79, rule = LifeHistory
59.A$59.A.A$59.2A10$7.A$5.A.A$6.2A$45.A$11.A20.A10.2A$12.A20.A10.2A$
10.3A20.A$30.A2.A$25.2A4.3A5.A.A$25.2A12.2A$40.A2$18.A$19.2A$18.2A2$
33.3D7.2A$25.3D3.2D2.D7.2A$.2A22.D.D3.D2.2D$4A21.D2.D2.3D$2A.2A21.D.D
$2.2A22.3D57.2A$33.D2C49.4A$33.DAC48.2A.2A$28.3C2.D2.D48.2A$26.2C2.C
3.D.D$17.2A7.C2.2C3.3D$17.2A7.3C7$35.2A$35.2A4$15.2A$14.A.A$16.A$56.A
$55.2A$55.A.A3$7.2A$8.2A$7.A$63.2A$3.A59.A.A$3.2A58.A$2.A.A2$67.3A$
67.A$68.A5$28.3A$27.A2.A$30.A$30.A$29.A!
or, in plain Life:
Code: Select all
x = 89, y = 79, rule = Life
59bo$59bobo$59b2o10$7bo$5bobo$6b2o$45bo$11bo20bo10b2o$12bo20bo10b2o$
10b3o20bo$30bo2bo$25b2o4b3o5bobo$25b2o12b2o$40bo2$18bo$19b2o$18b2o2$
43b2o$43b2o$b2o$4o$2ob2o$2b2o82b2o$34b2o49b4o$34b2o48b2ob2o$28b3o54b2o
$26b2o2bo$17b2o7bo2b2o$17b2o7b3o7$35b2o$35b2o4$15b2o$14bobo$16bo$56bo$
55b2o$55bobo3$7b2o$8b2o$7bo$63b2o$3bo59bobo$3b2o58bo$2bobo2$67b3o$67bo
$68bo5$28b3o$27bo2bo$30bo$30bo$29bo!
The required block-synthesis, blinker-cleanup and block-cleanup gliders can all be put on the same path; the first two can have a difference of 18 gen, but the 3rd doesn't seem to fit into that stream. There's room for improvment here, surely…