Difference between revisions of "Common"
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==Frequency of stable objects== | ==Frequency of stable objects== | ||
Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.<ref>{{cite web|url=http://wwwhomes.uni-bielefeld.de/achim/freq_top_life.html |title=Most seen natural occurring ash objects in Game of Life |author=Achim Flammenkamp |date=September 7, 2004 |accessdate=January 15, 2009}}</ref>. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated. | |||
==See also== | ==See also== |
Revision as of 12:05, 11 February 2014
A pattern is considered common if it frequently arises after several generations of a random starting pattern (known as soup).
Frequency of stable objects
Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.[1]. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated.
See also
References
- ↑ Achim Flammenkamp (September 7, 2004). "Most seen natural occurring ash objects in Game of Life". Retrieved on January 15, 2009.