Difference between revisions of "Hassle"
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[[Image:toadflipper.png|right|framed|Two [[pentadecathlon]]s can be used to hassle a toad, causing it to flip orientation every 30 generations<br />{{JavaRLE|toadflipper}}]]To '''hassle''' | [[Image:toadflipper.png|right|framed|Two [[pentadecathlon]]s can be used to hassle a toad, causing it to flip orientation every 30 generations<br />{{JavaRLE|toadflipper}}]]To '''hassle''' an object is to repeatedly move or change it in a periodic way. For example, [[toad]]s can be hassled by [[domino]] [[spark]]s, causing them to flip orientation as in a [[toad#Toad_flippers|toad flipper]]. An oscillator that works by hassling some object is known as a '''hassler'''. | ||
For some more examples of hasslers, see [[baker's dozen]], [[Jolson]], and [[traffic circle]]. | For some more examples of hasslers, see [[baker's dozen]], [[Jolson]], and [[traffic circle]]. |
Revision as of 15:07, 19 May 2009
To hassle an object is to repeatedly move or change it in a periodic way. For example, toads can be hassled by domino sparks, causing them to flip orientation as in a toad flipper. An oscillator that works by hassling some object is known as a hassler.
For some more examples of hasslers, see baker's dozen, Jolson, and traffic circle.
External links
- Hassler at the Life Lexicon