Difference between revisions of "Hassle"

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(New page: {{Glossary}} right|framed|Two [[pentadecathlons can be used to hassle a toad, causing it to flip orientation every 30 generations<br />{{JavaRLE|toadflipper}}]]To...)
 
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{{Glossary}}
{{Glossary}}
[[Image:toadflipper.png|right|framed|Two [[pentadecathlon]]s can be used to hassle a toad, causing it to flip orientation every 30 generations<br />{{JavaRLE|toadflipper}}]]To '''hassle''' and object is to repeatedly move or change it in a periodic way. For example, [[toad]]s can be hassled by [[domino]] [[spark]]s, causing them to flip orientation as in a [[toad#Toad_flippers|toad flipper]]. An oscillator that works by hassling some object is known as a '''hassler'''.
[[Image:toadflipper.png|right|framed|Two [[pentadecathlon]]s can be used to hassle a toad, causing it to flip orientation every 30 generations<br />{{JavaRLE|toadflipper}}]]To '''hassle''' an object is to repeatedly move or change it in a periodic way. For example, [[toad]]s can be hassled by [[domino]] [[spark]]s, causing them to flip orientation as in a [[toad#Toad_flippers|toad flipper]]. An oscillator that works by hassling some object is known as a '''hassler'''.


For some more examples of hasslers, see [[baker's dozen]], [[Jolson]], and [[traffic circle]].
For some more examples of hasslers, see [[baker's dozen]], [[Jolson]], and [[traffic circle]].

Revision as of 15:07, 19 May 2009

Two pentadecathlons can be used to hassle a toad, causing it to flip orientation every 30 generations
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To hassle an object is to repeatedly move or change it in a periodic way. For example, toads can be hassled by domino sparks, causing them to flip orientation as in a toad flipper. An oscillator that works by hassling some object is known as a hassler.

For some more examples of hasslers, see baker's dozen, Jolson, and traffic circle.

External links

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