OCA:Brain 6
Revision as of 02:31, 13 June 2022 by Dl-rs (talk | contribs) (Created page with "{{stub}} {{Rule |name = Brian 6 |imgname = brian6 |char = Chaotic |b = 246 |s = 6 |g = 3 }} '''Brian 6''' is a cellular automaton and one of the best-known Generations rules created by Michael Sweney. It is similar to Brain's Brain, also a bit different; dead cells get born if they have two, four or six live neighbors, and live cells survive only if it has exactly six live neighbors, and...")
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| Brian 6 | |
| View static image | |
| Rulestring | 6/246/3 B246/S6/C3 B246/S6/G3 |
|---|---|
| Character | Chaotic |
Brian 6 is a cellular automaton and one of the best-known Generations rules created by Michael Sweney. It is similar to Brain's Brain, also a bit different; dead cells get born if they have two, four or six live neighbors, and live cells survive only if it has exactly six live neighbors, and similar to Brain's Brain, live cells advance to a third state, not considered "live" for the purpose of cell birth, before dying.