Problem
An open problem is a problem for which no solution has been found. An example is "Do oscillators of all periods exist in Conway's Game of Life?".
Unsolved problems can be subdivided into several basic categories:
- Periods: Do oscillators, spaceships, guns or puffers exist of a particular period?
- Unusual-growth patterns: What is the long-term effect of a predefined pattern? For example, it is unknown whether the Fermat prime calculator grows indefinitely.
- Solvable problems: Some problems are known to have a solution, but as yet no pattern has been built. For instance, no adjustable-speed diagonal spaceship has been built to date, but a workable blueprint is available, and no new technical problems would have to be overcome to complete the construction.
- Construction and destruction problems: These include finding the smallest Garden of Eden, building a stable eater that can absorb any single glider aimed at it, determining whether a particular object has a glider synthesis, or discovering an unstoppable-growth pattern.
- Spatial minimization problems: Find an object that satisfies some criterion that fits within a certain bounding box. Examples include Mike Playle's prize for a small stable reflector.
- Temporal minimization problems: As above, but concentrating on speed rather than size.