Rewind

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Revision as of 00:52, 10 November 2022 by Confocal (talk | contribs) (Created page with "{{Glossary}}{{stub}} To '''rewind''' a pattern is to change it into a form that it would have looked several generations earlier.<ref>Conway's Game of Life: Mathematics and Construction, p. 179</ref> For glider syntheses or other multi-object collisions, rewinding the pattern amounts to moving every spaceship back in time by the same number of ticks. A synthesis is only considered valid when it can be rewound back by an arbitrary num...")
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To rewind a pattern is to change it into a form that it would have looked several generations earlier.[1]

For glider syntheses or other multi-object collisions, rewinding the pattern amounts to moving every spaceship back in time by the same number of ticks. A synthesis is only considered valid when it can be rewound back by an arbitrary number of generations.[2]

See also

References

External links

  • Dave Greene (May 29, 2013). Glider Rewinder (discussion thread) at the ConwayLife.com forums