Rule:1-2-bricklife2
Revision as of 02:33, 3 April 2022 by Breaker's glider gun (talk | contribs)
@RULE 1-2-bricklife2
@TABLE n_states:3 neighborhood:Moore symmetries:permute var b={0,2} var c={0,2} var d={0,2} var e={0,2} var f={0,2} var g={0,2} var h={0,1} var i={0,1} var j={0,1} var k={0,1} var l={0,1} var m={0,1} 0,1,1,1,0,0,0,0,0,1 0,2,2,2,0,0,0,0,0,2
1,0,0,0,0,0,0,0,0,0 1,1,0,0,0,0,0,0,0,0 1,1,1,1,1,0,0,0,0,0 1,1,1,1,1,1,0,0,0,0 1,1,1,1,1,1,1,0,0,0 1,1,1,1,1,1,1,1,0,0 1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0 2,2,0,0,0,0,0,0,0,0 2,2,2,2,2,0,0,0,0,0 2,2,2,2,2,2,0,0,0,0 2,2,2,2,2,2,2,0,0,0 2,2,2,2,2,2,2,2,0,0 2,2,2,2,2,2,2,2,2,0
0,1,1,2,0,0,0,0,0,1 0,1,2,2,0,0,0,0,0,2
1,2,2,h,i,j,k,l,m,0 1,2,2,2,h,i,j,k,l,0 1,2,2,2,2,h,i,j,k,0 2,1,1,b,c,d,e,f,g,0 2,1,1,1,b,c,d,e,f,0 2,1,1,1,1,c,d,e,f,0