Rule:BBM-Margolus
Jump to navigation
Jump to search
- Billiard Ball Machine
@RULE BBM-Margolus
@TABLE
n_states:2 neighborhood:Margolus symmetries:rotate4reflect
1,0,0,0 : 0,0,0,1 # balls travel 0,1,1,0 : 1,0,0,1 # balls collide head-on