Rule:BCTRSBoiMin
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@RULE BCTRSBoiMin
- Pain.
@COLORS 0 0 0 0 1 255 0 0 2 0 255 0
@TABLE n_states:3 neighborhood:Moore symmetries:none
var a{0,1,2} var b=a var c=a var d=a var e=a var f=a var g=a var h=a
var A{1,2} var B=A var C=A var D=A
- Instructions
# Append 2 0,0,A,d,0,1,2,0 1 #init 0 2,A,c,0,0,0,1,2 1 #init 1 0,0,0,A,1,1,2,0 2 #prime
2 0,0,0,2,0,2,A,0 A #send 0 2,0,2,0,0,0,2,A 2 #send 1 0,0,0,2,2,A,B,0 2 #hold A 0,0,0,B,2,0,2,0 0 #remove
2 A,0,2,0,0,0,B,C 0 #cleanup A 0,0,0,0,2,0,2,0 0 #cleanup
# Shift 2 0,0,A,d,0,1,1,0 1 #init 2 0,0,0,A,0,1,1,0 1 #init
0 1,0,A,0,0,0,1,B 0 #delete #0 0,0,c,A,B,1,1,0 1 #send 1 0,0,0,A,0,1,1,0 2 #refract
#end
1 0,0,0,0,0,A,0,0 0
# Cleanup 1 0,0,c,A,1,B,C,0 2 #top 1 1,b,A,0,0,0,B,C 0 #bottom #hold 0 2,A,2,0,0,0,1,B 0 A B,0,C,0,0,0,0,2 A
0 0,0,0,A,B,0,2,0 0 0 2,0,A,0,0,0,B,C 0 A 0,0,B,0,0,0,0,2 A 2 0,0,c,A,0,B,C,0 2
- FSM
A a,b,c,d,B,f,C,h C 1 A,C,c,d,e,f,g,B A 2 A,b,c,d,e,f,g,B 1
- Data
A 0,0,0,0,0,0,0,2 A #hold 0 0,0,0,0,A,0,2,0 0 #hold 0 0,0,0,d,A,f,B,0 B #move A 0,0,0,d,B,f,g,0 0 #remove
#1 A,0,0,0,0,0,B,0 A #append 0 0,0,0,0,0,0,A,B B #extend
- Loop
# Singleton 0 0,0,A,B,C,0,0,0 C A 0,B,C,0,0,0,0,0 0 # Head A 0,0,B,C,0,f,g,0 0 0 A,B,C,0,0,0,g,h A # Tail A 0,B,0,0,0,0,0,0 0 0 0,0,A,0,B,0,0,0 B # Top A 0,0,0,B,0,f,g,0 0 0 0,0,c,d,A,0,B,0 B # Bottom A 0,b,c,0,0,0,0,B 0 0 A,0,B,0,0,0,g,h B