Rule:BrimLife

From LifeWiki
Revision as of 18:39, 4 October 2023 by Ian07 (talk | contribs) (from discord)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

@RULE BrimLife @TABLE neighborhood: Moore symmetries: permute n_states: 4

  1. 0 Neutral
  2. 1 Concave
  3. 2 Mirror
  4. 3 Convex

var a = {1,2,3} var b = {a} var x = {0,1,2,3} var y = {1,3} var z = {y} var v = {y} var w = {0,1,3} var c = {y} var d = {y} var e = {y} var f = {y} var g = {y} var h = {y} var i = {y} var j = {y} var k = {a} var l = {a} var m = {a} var n = {a} var o = {a} var p = {a}

  1. Birth Rules

0, 1,1,1,0,0,0,0,0 2 0, 3,3,3,0,0,0,0,0 2 0, 3,y,z,0,0,0,0,0 1 0, 3,2,3,0,0,0,0,0 1 0, 3,2,2,0,0,0,0,0 1 0, 1,y,z,0,0,0,0,0 3 0, 1,2,1,0,0,0,0,0 3 0, 1,2,2,0,0,0,0,0 3

  1. Activation State Rules

2, 2,2,y,0,0,0,0,0 0 2, 0,0,0,0,0,0,0,0 0 2, a,0,0,0,0,0,0,0 0 2, a,b,0,0,0,0,0,0 a 2, a,b,k,0,0,0,0,0 0 2, a,b,k,l,0,0,0,0 a 2, a,b,k,l,m,0,0,0 0 2, a,b,k,l,m,n,0,0 0 2, a,b,k,l,m,n,o,0 0 2, a,b,k,l,m,n,o,p 0

  1. Survival Parameters

a, b,0,0,0,0,0,0,0 0 y, y,z,0,0,0,0,0,0 y y, y,z,v,0,0,0,0,0 0 y, y,z,v,c,0,0,0,0 y y, y,z,v,c,d,0,0,0 0 y, y,z,v,c,d,e,0,0 0 y, y,z,v,c,d,e,f,0 0 y, y,z,v,c,d,e,f,g 0 1, 2,2,2,0,0,0,0,0 0 3, 2,2,2,0,0,0,0,0 0