Rule:BrimLife
@RULE BrimLife @TABLE neighborhood: Moore symmetries: permute n_states: 4
- 0 Neutral
- 1 Concave
- 2 Mirror
- 3 Convex
var a = {1,2,3} var b = {a} var x = {0,1,2,3} var y = {1,3} var z = {y} var v = {y} var w = {0,1,3} var c = {y} var d = {y} var e = {y} var f = {y} var g = {y} var h = {y} var i = {y} var j = {y} var k = {a} var l = {a} var m = {a} var n = {a} var o = {a} var p = {a}
- Birth Rules
0, 1,1,1,0,0,0,0,0 2 0, 3,3,3,0,0,0,0,0 2 0, 3,y,z,0,0,0,0,0 1 0, 3,2,3,0,0,0,0,0 1 0, 3,2,2,0,0,0,0,0 1 0, 1,y,z,0,0,0,0,0 3 0, 1,2,1,0,0,0,0,0 3 0, 1,2,2,0,0,0,0,0 3
- Activation State Rules
2, 2,2,y,0,0,0,0,0 0 2, 0,0,0,0,0,0,0,0 0 2, a,0,0,0,0,0,0,0 0 2, a,b,0,0,0,0,0,0 a 2, a,b,k,0,0,0,0,0 0 2, a,b,k,l,0,0,0,0 a 2, a,b,k,l,m,0,0,0 0 2, a,b,k,l,m,n,0,0 0 2, a,b,k,l,m,n,o,0 0 2, a,b,k,l,m,n,o,p 0
- Survival Parameters
a, b,0,0,0,0,0,0,0 0 y, y,z,0,0,0,0,0,0 y y, y,z,v,0,0,0,0,0 0 y, y,z,v,c,0,0,0,0 y y, y,z,v,c,d,0,0,0 0 y, y,z,v,c,d,e,0,0 0 y, y,z,v,c,d,e,f,0 0 y, y,z,v,c,d,e,f,g 0 1, 2,2,2,0,0,0,0,0 0 3, 2,2,2,0,0,0,0,0 0