Rule:Cars
@RULE Cars
- This is a legacy rule from Mirosław (Mirek) Wójtowicz's Mcell (Mirek's Cellebration)
- Quoting Mirek's comment:
- A very amusing rule producing... racing cars of several types!
- It's a fun to watch them driving, smashing, bouncing.
- The rule features also interesting oscillators.
- A rule by Rudy Rucker.
- Converted to a Golly rule table by Yoel Matveyev in 2020
@COLORS
- Default colors from MCell
0 0 0 0 1 255 0 0 2 0 0 255 3 255 255 0 4 0 128 0 5 192 192 192 6 255 128 0 7 0 255 255 8 0 255 0 9 157 0 0 10 0 166 0 11 255 0 255 12 128 128 128 13 128 0 128 14 255 255 255 15 0 0 128
@TABLE
n_states:16 neighborhood:Moore symmetries:permute var L1={1,3,5,7,9,11,13,15} var L2=L1 var L3=L1 var L4=L1 var L5=L1 var L6=L1 var L7=L1 var L8=L1
- In rules with the F flag even states are counted as dead
var D1={0,2,4,6,8,10,12,14} var D2=D1 var D3=D1 var D4=D1 var D5=D1 var D6=D1 var D7=D1 var D8=D1
var A={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15} var A1=A var A2=A var A3=A var A4=A var A5=A var A6=A var A7=A var A8=A
0,L1,D2,D3,D4,D5,D6,D7,D8,2 0,L1,L2,D3,D4,D5,D6,D7,D8,15 0,L1,L2,L3,D4,D5,D6,D7,D8,6 0,L1,L2,L3,L4,D5,D6,D7,D8,8 0,L1,L2,L3,L4,L5,D6,D7,D8,2 0,L1,L2,L3,L4,L5,L6,D7,D8,4 0,L1,L2,L3,L4,L5,L6,L7,D8,6 0,L1,L2,L3,L4,L5,L6,L7,L8,8
15,L1,D2,D3,D4,D5,D6,D7,D8,2 15,L1,L2,D3,D4,D5,D6,D7,D8,15 15,L1,L2,L3,D4,D5,D6,D7,D8,15
L1,A1,A2,A3,A4,A5,A6,A7,A8,0
2,A1,A2,A3,A4,A5,A6,A7,A8,4 4,D1,D2,D3,D4,D5,D6,D7,D8,0 4,A1,A2,A3,A4,A5,A6,A7,A8,6 6,A1,A2,A3,A4,A5,A6,A7,A8,8 8,A1,A2,A3,A4,A5,A6,A7,A8,10 10,A1,A2,A3,A4,A5,A6,A7,A8,12 12,A1,A2,A3,A4,A5,A6,A7,A8,14 14,A1,A2,A3,A4,A5,A6,A7,A8,0
A,A1,A2,A3,A4,A5,A6,A7,A8,0