Rule:ChaseShip4
@RULE ChaseShip4
0: vaccuum 1: start 2: left c2 1 3: left c2 2 4: binary counter 5: binary 1 6: binary thing 7: counter stop 8: stop explode 9: count eraser 10: startmarker 11: c/1 left 12: reactivator 13: death 14: complete count eraser
@TABLE
neighborhood: vonNeumann
symmetries: none
n_states: 15
var any.0 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14} var any.1 = any.0 var any.2 = any.0 var any.3 = any.0 var _a0.0 = {2,3} var _b0.0 = {1,2,3,5,6,7,8,9,10,11,12,13,14} var _c0.0 = {0,5,6} var _d0.0 = {0,1,2,3,4,5,7,8,9,10,11,12,13,14}
2,0,13,0,0,4
14,0,0,0,4,4
0, any.0, 1, any.1, any.2, 2
1, any.0, any.1, any.2, any.3, 4
0, any.0, 11, _a0.0, any.1, 5
_a0.0, 5, any.0, any.1, any.2, 12
- 0, 11, any.0, any.1, 3, 4
0, 5, any.0, any.1, 2, 13 _b0.0, any.0, 13, any.1, any.2, 13 _b0.0, any.0, any.1, 13, any.2, 13 13, any.0, any.1, any.2, any.3, 0 2, any.0, any.1, any.2, any.3, 3 3, any.0, any.1, any.2, any.3, 0 0, any.0, 3, any.1, any.2, 2 _c0.0, any.0, 9, any.1, any.2, 9 9, any.0, any.1, any.2, 4, 10 9, any.0, any.1, any.2, _d0.0, 0 4, any.0, 9, any.1, any.2, 0 14, any.0, 1, any.1, any.2, 2 14, any.0, any.1, any.2, any.3, 0 4, any.0, 14, any.1, any.2, 12 6, any.0, 10, any.1, any.2, 14 any.0, any.1, 14, any.2, any.3, 14 0, any.0, any.1, any.2, 4, 5 5, any.0, any.1, any.2, 4, 6 5, any.0, any.1, any.2, 6, 6 6, any.0, any.1, any.2, any.3, 0 0, any.0, any.1, any.2, 6, 5 7, any.0, any.1, any.2, 6, 8 0, any.0, any.1, 8, any.2, 11 0, any.0, any.1, any.2, 8, 7 8, any.0, any.1, any.2, any.3, 9 0, any.0, 11, any.1, any.2, 11 11, any.0, any.1, any.2, any.3, 0 0, any.0, any.1, any.2, 12, 12 12, any.0, any.1, any.2, any.3, 0 10, any.0, any.1, any.2, 12, 1 6, any.0, 10, any.1, any.2, 14