Rule:DeadlyEnemies
@RULE DeadlyEnemies
https://conwaylife.com/forums/viewtopic.php?p=41376#p42350
@TREE
num_states=3 num_neighbors=8 num_nodes=70 1 0 0 0 2 0 0 0 1 0 1 0 2 0 2 0 1 0 0 2 2 0 0 4 3 1 3 5 1 1 1 0 1 1 0 0 2 2 7 8 1 2 0 0 2 0 8 10 3 3 9 11 1 2 0 2 2 4 10 13 3 5 11 14 4 6 12 15 2 7 0 0 2 8 0 0 3 9 17 18 2 10 0 0 3 11 18 20 4 12 19 21 2 13 0 0 3 14 20 23 4 15 21 24 5 16 22 25 3 17 1 1 3 18 1 1 4 19 27 28 3 20 1 1 4 21 28 30 5 22 29 31 3 23 1 1 4 24 30 33 5 25 31 34 6 26 32 35 3 1 1 1 4 27 37 37 4 28 37 37 5 29 38 39 4 30 37 37 5 31 39 41 6 32 40 42 4 33 37 37 5 34 41 44 6 35 42 45 7 36 43 46 4 37 37 37 5 38 48 48 5 39 48 48 6 40 49 50 5 41 48 48 6 42 50 52 7 43 51 53 5 44 48 48 6 45 52 55 7 46 53 56 8 47 54 57 5 48 48 48 6 49 59 59 6 50 59 59 7 51 60 61 6 52 59 59 7 53 61 63 8 54 62 64 6 55 59 59 7 56 63 66 8 57 64 67 9 58 65 68
@TABLE
n_states:3 neighborhood:Moore symmetries:permute
var a={0,1,2} var b={0,1,2} var c={0,1,2} var d={0,1,2} var e={0,1,2} var f={0,1,2} var g={0,1,2} var h={0,1,2} var i={1,2} var j={1,2} var k={1,2}
- Proximity death
- -- don't actually need these, since those cases are caught at the end
- 1,2,a,b,c,d,e,f,g,0
- 2,1,a,b,c,d,e,f,g,0
- Birth
0,1,1,i,0,0,0,0,0,1 0,2,2,i,0,0,0,0,0,2
- Three-neighbor survival
1,1,1,1,0,0,0,0,0,1 2,2,2,2,0,0,0,0,0,2
- Two-neighbor survival
1,1,1,0,0,0,0,0,0,1 2,2,2,0,0,0,0,0,0,2
- Death
i,a,b,c,d,e,f,g,h,0