Rule:FSS6

From LifeWiki
Revision as of 19:49, 4 October 2023 by Ian07 (talk | contribs) (from discord)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

@RULE FSS6 Jacques Mazoyer's six-state solution to the firing squad synchronization problem From the paper at www.sciencedirect.com/science/article/pii/0304397587901241?via%3Dihub 0 quiescent 1 signal A 2 signal B 3 signal C 4 general 5 wall (not considered in original problem) 6 FIRE @TABLE n_states:7 neighborhood:oneDimensional symmetries:none var L 0 var A 1 var B 2 var C 3 var G 4 var X 5 var F 6

L A X C L A L G L A G C L C X G L C L A L C G G L G X A L G L C L G G A A X A F A X C G A L B L A L C G A A X F A A B B A A C C A A G B A B X C A B L G A B B G A B C C A B G C A G X C A G C C A G G C B L A G B L C L B A L G B A C L B B L G B B A A B B C C B C X L B C L L B C A A B C G L B G X G B G L C B G A C B G G G C L A A C L B G C L G G C A X B C A L B C A B B C A G B C B X G C B G G C X G G C C A A C C B B C C G B C G X B C G L B C G B B C G G B G X L A G X G F G A L B G B L B G C X A G C L A G C G A G G X F G G L B G G G F

@COLORS 1 240 0 0 2 0 240 0 3 0 0 240 4 160 120 40 5 0 0 0 6 255 255 255