Rule:FreeDrift

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@RULE FreeDrift

https://conwaylife.com/forums/viewtopic.php?p=31587#p31587

May 29 2016

Objects can move freely and randomly, resembling Brownian-like motion. Photons would pull objects away from its direction. The number of objects are conserved in this rule.

States: 1 barrier 2 photon tail 3 photon head 4 still object 5 pulled object @TREE

num_states=6 num_neighbors=8 num_nodes=47 1 0 1 3 2 4 4 1 0 1 2 3 4 5 1 0 1 0 2 4 3 1 3 1 0 2 5 4 1 0 1 0 2 4 4 1 0 1 5 2 4 4 2 0 1 2 3 4 5 2 1 1 1 1 1 1 1 0 1 5 2 4 3 2 2 1 2 2 2 8 2 3 1 2 4 3 5 2 4 1 2 3 4 5 2 5 1 8 5 5 5 3 6 7 9 10 11 12 3 7 7 7 7 7 7 2 8 1 8 8 8 8 3 9 7 9 9 9 15 2 4 1 2 4 4 5 3 10 7 9 17 10 12 3 11 7 9 10 11 12 3 12 7 15 12 12 12 4 13 14 16 18 19 20 4 14 14 14 14 14 14 3 15 7 15 15 15 15 4 16 14 16 16 16 23 3 17 7 9 17 17 12 4 18 14 16 25 18 20 4 19 14 16 18 19 20 4 20 14 23 20 20 20 5 21 22 24 26 27 28 5 22 22 22 22 22 22 4 25 14 16 25 25 20 5 31 22 24 31 31 28 5 27 22 24 26 27 28 6 29 30 32 32 33 32 6 30 30 30 30 30 30 6 32 30 32 32 32 32 6 33 30 32 32 33 32 7 34 35 36 36 37 36 7 35 35 35 35 35 35 7 36 35 36 36 36 36 7 37 35 36 36 37 36 8 38 39 40 40 41 40 8 39 39 39 39 39 39 8 40 39 40 40 40 40 8 41 39 40 40 41 40 9 42 43 44 44 45 44

@TABLE n_states:6 neighborhood:Moore symmetries:rotate4reflect var a1 = {00,02,03,04,05} #all var r1 = {00,02} #states that allow photon to regenerate(old) var P1 = {00,04} #non-photon related state

  1. extended

var a2 = {a1} var a3 = {a1} var a4 = {a1} var a5 = {a1} var a6 = {a1} var a7 = {a1} var a8 = {a1} var r2 = {r1} var r3 = {r1} var r4 = {r1} var r5 = {r1} var r6 = {r1} var r7 = {r1} var r8 = {r1} var P2 = {P1} var P3 = {P1} var P4 = {P1} var P5 = {P1} var P6 = {P1} var P7 = {P1}

  1. charged pulled object (how the object will move)

04,03,P1,P2,P3,P4,P5,P6,P7,05 02,a1,a2,a3,a4,05,a5,a6,a7,05 05,02,a1,a2,a3,a4,a5,a6,a7,03 05,a1,a2,a3,a4,a5,a6,a7,a8,04

  1. photon generator (how new photons are created)
  2. 02,r1,r2,r3,r4,r5,r6,r7,r8,03 (old)

02,00,00,00,00,00,00,00,00,03

  1. photon movement (how photons will move)

00,03,P1,P2,P3,P4,P5,P6,P7,03 03,a1,a2,a3,a4,a5,a6,a7,a8,02 02,a1,a2,a3,a4,a5,a6,a7,a8,00 @COLORS 1 250 250 000 2 000 000 000 3 025 025 025 4 250 000 000 5 225 000 000