Rule:FreeDrift bind

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@RULE FreeDrift_bind

https://conwaylife.com/forums/viewtopic.php?p=31587#p31587

May 29 2016

Objects can move freely and randomly, resembling Brownian-like motion. Photons would pull objects away from its direction except when it would sever a connection. The number of objects are conserved in this rule.

States: 1 barrier 2 photon tail 3 photon head 4 still object 5 still charged head object 6 still charged tail object 7 pulled object @TREE

num_states=8 num_neighbors=8 num_nodes=114 1 0 1 3 2 4 6 4 4 1 0 1 2 3 4 5 6 7 1 0 1 0 2 4 6 4 3 1 3 1 0 2 7 6 4 4 1 0 1 0 2 4 6 4 4 1 3 1 0 2 5 6 4 4 1 0 1 7 2 4 6 4 4 2 0 1 2 3 4 5 4 6 2 1 1 1 1 1 1 1 1 1 0 1 7 2 4 6 4 3 2 2 1 2 2 2 2 2 9 2 3 1 2 4 3 4 4 6 2 4 1 2 3 4 5 4 6 2 5 1 2 4 5 4 4 6 2 4 1 2 4 4 4 4 6 2 6 1 9 6 6 6 6 6 3 7 8 10 11 12 13 14 15 3 8 8 8 8 8 8 8 8 2 9 1 9 9 9 9 9 9 3 10 8 10 10 10 10 10 18 2 5 1 2 4 3 4 4 6 3 11 8 10 14 20 14 14 15 3 12 8 10 20 12 13 14 15 3 13 8 10 14 13 14 14 15 3 14 8 10 14 14 14 14 15 3 15 8 18 15 15 15 15 15 4 16 17 19 21 22 23 24 25 4 17 17 17 17 17 17 17 17 3 18 8 18 18 18 18 18 18 4 19 17 19 19 19 19 19 28 2 3 1 2 4 5 4 4 6 3 30 8 10 14 11 14 14 15 3 11 8 10 14 11 14 14 15 4 31 17 19 24 32 24 24 25 2 4 1 2 5 4 5 4 6 3 34 8 10 11 12 13 14 15 3 12 8 10 11 12 13 14 15 4 35 17 19 32 36 23 24 25 4 23 17 19 24 23 24 24 25 4 24 17 19 24 24 24 24 25 4 25 17 28 25 25 25 25 25 5 26 27 29 33 37 38 39 40 5 27 27 27 27 27 27 27 27 5 39 27 29 39 39 39 39 40 3 20 8 10 14 20 14 14 15 4 36 17 19 44 22 23 24 25 3 13 8 10 14 11 14 14 15 4 46 17 19 24 46 24 24 25 4 35 17 19 44 36 23 24 25 5 45 27 29 47 48 38 39 40 6 41 42 43 43 49 43 43 43 6 42 42 42 42 42 42 42 42 6 43 42 43 43 43 43 43 43 4 22 17 19 21 22 23 24 25 4 23 17 19 24 32 24 24 25 3 34 8 10 20 12 13 14 15 4 55 17 19 32 22 23 24 25 5 53 27 29 54 56 38 39 40 4 22 17 19 44 22 23 24 25 4 23 17 19 24 46 24 24 25 4 55 17 19 44 22 23 24 25 5 58 27 29 59 60 38 39 40 6 57 42 43 43 61 43 43 43 7 50 51 52 52 62 52 52 52 7 51 51 51 51 51 51 51 51 7 52 51 52 52 52 52 52 52 4 35 17 19 23 55 23 24 25 4 35 17 19 32 35 23 24 25 5 66 27 29 33 67 38 39 40 4 35 17 19 44 35 23 24 25 5 66 27 29 47 69 38 39 40 6 68 42 43 43 70 43 43 43 4 55 17 19 23 55 23 24 25 4 55 17 19 32 55 23 24 25 5 72 27 29 54 73 38 39 40 4 55 17 19 44 55 23 24 25 5 72 27 29 59 75 38 39 40 6 74 42 43 43 76 43 43 43 7 71 51 52 52 77 52 52 52 8 63 64 65 65 78 65 65 65 8 64 64 64 64 64 64 64 64 8 65 64 65 65 65 65 65 65 3 34 8 10 13 34 13 14 15 3 12 8 10 13 12 13 14 15 4 82 17 19 21 83 23 24 25 3 34 8 10 11 34 13 14 15 4 85 17 19 32 36 23 24 25 5 84 27 29 33 86 38 39 40 4 82 17 19 44 83 23 24 25 4 85 17 19 44 36 23 24 25 5 88 27 29 47 89 38 39 40 6 87 42 43 43 90 43 43 43 3 34 8 10 20 34 13 14 15 4 92 17 19 32 22 23 24 25 5 84 27 29 54 93 38 39 40 4 92 17 19 44 22 23 24 25 5 88 27 29 59 95 38 39 40 6 94 42 43 43 96 43 43 43 7 91 51 52 52 97 52 52 52 3 34 8 10 13 12 13 14 15 4 82 17 19 23 99 23 24 25 4 85 17 19 32 35 23 24 25 5 100 27 29 33 101 38 39 40 4 85 17 19 44 35 23 24 25 5 100 27 29 47 103 38 39 40 6 102 42 43 43 104 43 43 43 4 92 17 19 32 55 23 24 25 5 100 27 29 54 106 38 39 40 4 92 17 19 44 55 23 24 25 5 100 27 29 59 108 38 39 40 6 107 42 43 43 109 43 43 43 7 105 51 52 52 110 52 52 52 8 98 64 65 65 111 65 65 65 9 79 80 81 81 112 81 81 81

@TABLE n_states:8 neighborhood:Moore symmetries:rotate4reflect var a1 = {00,02,03,04,05,06,07} #all var r1 = {00,02} #states that allow photon to regenerate (old) var h1 = {03,05} #head var P1 = {00,04} #not photon related state var a2 = {a1} var a3 = {a1} var a4 = {a1} var a5 = {a1} var a6 = {a1} var a7 = {a1} var a8 = {a1} var r2 = {r1} var r3 = {r1} var r4 = {r1} var r5 = {r1} var r6 = {r1} var r7 = {r1} var r8 = {r1} var P2 = {P1} var P3 = {P1} var P4 = {P1} var P5 = {P1} var P6 = {P1} var P7 = {P1}

  1. charged still object (when the object should not move)

04,03,P1,00,04,P2,P3,P4,P5,05 04,03,P1,00,P2,04,P3,00,P4,05 04,05,P1,P2,P3,P4,P5,P6,P7,05 05,a1,a2,a3,a4,a5,a6,a7,a8,06 06,a1,a2,a3,a4,a5,a6,a7,a8,04

  1. charged pulled object (when the object should move)

04,03,P1,P2,P3,P4,P5,P6,P7,07 02,a1,a2,a3,a4,07,a5,a6,a7,07 07,02,a1,a2,a3,a4,a5,a6,a7,03 07,a1,a2,a3,a4,a5,a6,a7,a8,04

  1. photon generator (how new photons are created)
  2. 02,r1,r2,r3,r4,r5,r6,r7,r8,03 (old)

02,00,00,00,00,00,00,00,00,03

  1. photon movement (how photons will move)

00,h1,P1,P2,P3,P4,P5,P6,P7,03 03,a1,a2,a3,a4,a5,a6,a7,a8,02 02,a1,a2,a3,a4,a5,a6,a7,a8,00 @COLORS 1 250 250 000 2 000 000 000 3 025 025 025 4 250 000 000 5 225 000 000 6 200 000 000 7 175 000 000