Rule:GenericPhotonRule
@RULE GenericPhotonRule Uploaded by Heavpoot#5118 on Discord > a photon rule aaa im trying to revive <#483875304364834816>
@TREE
num_states=7 num_neighbors=8 num_nodes=45 1 0 2 0 3 5 3 6 1 1 2 0 4 5 3 6 2 0 1 0 0 1 0 0 2 1 1 0 1 1 0 1 2 0 0 0 0 1 0 0 2 1 1 1 1 1 1 1 3 2 3 4 2 5 4 2 3 3 3 4 3 5 4 3 3 4 4 4 4 5 4 4 3 5 5 5 5 5 5 5 4 6 7 8 6 9 8 6 4 7 7 8 7 9 8 7 4 8 8 8 8 9 8 8 4 9 9 9 9 9 9 9 5 10 11 12 10 13 12 10 5 12 12 12 12 13 12 12 6 14 14 15 14 14 15 14 1 1 2 0 3 5 3 6 2 0 17 0 0 1 0 0 3 18 18 4 18 5 4 18 4 19 19 8 19 9 8 19 5 20 20 12 20 13 12 20 6 15 15 21 15 15 15 15 6 15 15 15 15 15 15 15 7 16 16 22 16 16 23 16 2 17 17 0 17 1 0 17 3 4 25 4 4 5 4 4 4 26 26 8 26 9 8 26 5 27 27 12 27 13 12 27 6 15 15 28 15 15 15 15 7 29 29 23 29 29 23 29 7 23 23 23 23 23 23 23 8 24 24 30 24 24 31 24 3 25 25 4 25 5 4 25 4 8 33 8 8 9 8 8 5 34 34 12 34 13 12 34 6 35 35 15 35 35 15 35 7 23 23 36 23 23 23 23 4 33 33 8 33 9 8 33 5 12 38 12 12 13 12 12 6 39 39 15 39 39 15 39 7 40 40 23 40 40 23 40 8 37 37 41 37 37 31 37 8 31 31 31 31 31 31 31 9 32 32 42 32 32 43 32
@TABLE
n_states:7 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2,3,4,5,6} var b={0,1,2,3,4,5,6} var c={0,1,2,3,4,5,6} var d={0,1,2,3,4,5,6} var e={0,1,2,3,4,5,6} var f={0,1,2,3,4,5,6} var g={0,1,2,3,4,5,6} var h={0,1,2,3,4,5,6}
var a1={0,1,3,4,6} var b1={0,1,3,4,6} var c1={0,1,3,4,6} var d1={0,1,3,4,6} var e1={0,1,3,4,6} var f1={0,1,3,4,6} var g1={0,1,3,4,6} var h1={0,1,3,4,6}
0,4,b,c,d,e,f,g,h,1 0,1,b1,c1,d1,e1,f1,g1,h1,1 0,1,2,c1,d1,e1,f1,g1,2,1 1,a,b,c,d,e,f,g,h,2 2,a,b,c,d,e,f,g,h,0 3,1,b1,c1,d1,e1,f1,g1,h1,4 3,4,b,c,d,e,f,g,h,4 4,a,b,c,d,e,f,g,h,5 5,a,b,c,d,e,f,g,h,3
@COLORS
0 0 0 0 1 255 255 255 2 128 128 128 3 0 128 255 4 0 80 128 5 0 0 80 6 255 255 128