Rule:KillerLife

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Revision as of 14:50, 23 March 2024 by Breaker's glider gun (talk | contribs) (fixed the rule - it had 9 "neighbor cells" in the last two lines of the table)
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@RULE KillerLife

@TABLE n_states:3 neighborhood:Moore symmetries:permute

  1. Life but it has a killer cell
  2. conwaylife.com/forums/viewtopic.php?p=170457

var a={0,1,2,3,4,5,6} var b={0,1,2,3,4,5,6} var c={0,1,2,3,4,5,6} var d={0,1,2,3,4,5,6} var e={0,1,2,3,4,5,6} var f={0,1,2,3,4,5,6} var g={0,1,2,3,4,5,6} var h={0,1,2,3,4,5,6} var i={3,4,5} var j={3,5}

  1. Life

0, 1,1,1,0,0,0,0,0, 1 1, 0,0,0,0,0,0,0,0, 0 1, 1,0,0,0,0,0,0,0, 0 1, 1,1,1,1,0,0,0,0, 0 1, 1,1,1,1,1,0,0,0, 0 1, 1,1,1,1,1,1,0,0, 0 1, 1,1,1,1,1,1,1,0, 0 1, 1,1,1,1,1,1,1,1, 0

  1. boundary cell always stays a boundary cell

3,a,b,c,d,e,f,g,h,3

  1. anything else that touches a boundary cell dies
  2. (using 'i' instead of 'j' below lets gliders survive as blocks)

j,6,a,b,c,d,e,f,g,4 1,3,a,b,c,d,e,f,g,3 @COLORS 0 0 0 0 1 255 255 255 2 96 96 96