Rule:NORworld2

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@RULE NORworld2

0: Blank 1: Wire 2: Signal Head 3: Signal Body 4: Signal Tail Re-make of NORworld by islptng

@TABLE n_states: 5 neighborhood: Moore symmetries: rotate4reflect var a = {1,2,3,4} var b = a var c = a

var m = {2,3} var M = m var n = {3,4} var o = {1,4} var O = o

var p = {0,1,2,3,4} var q = p var r = p var u = p var v = p

  1. Wire

1 0,o,1,O,0,p,q,r 2 # g = NOR 1 a,b,c,0,0,2,0,0 2 # x = Crossing 1 a,2,c,0,0,b,0,0 2 # x 1 0,1,0,p,q,r,0,2 2 # t = Turning 1 2,0,0,p,q,r,0,0 2 # p = Propagation

  1. Signal head

2 0,o,1,O,0,p,q,r 3 # g 2 0,m,1,o,0,p,q,r 4 # g 2 0,m,1,M,0,p,q,r 4 # g 2 a,4,c,0,0,4,0,0 4 # cx = Continuous signal crossing 2 a,n,c,0,0,4,0,0 3 # cx 2 a,b,c,0,0,n,0,0 n # x 2 a,n,c,0,0,b,0,0 n # x 2 0,3,0,1,0,p,q,r 3 # t 2 0,4,0,1,0,p,q,r 4 # t 2 3,0,0,p,q,r,0,0 3 # p 2 4,0,0,p,q,r,0,0 4 # p

  1. Signal body

3 0,m,1,o,0,p,q,r 4 # g 3 0,m,1,M,0,p,q,r 4 # g 3 a,b,c,0,0,4,0,0 4 # x 3 a,4,c,0,0,b,0,0 4 # x 3 0,4,0,1,0,p,q,r 4 # t 3 4,0,0,p,q,r,0,0 4 # p

  1. Signal tail

4 0,o,1,O,0,p,q,r 2 # g 4 0,m,1,o,0,p,q,r 1 # g 4 0,m,1,M,0,p,q,r 1 # g 4 a,b,c,0,0,1,0,0 1 # x 4 a,m,c,0,0,2,0,0 2 # cx 4 a,2,c,0,0,m,0,0 2 # cx 4 a,1,c,0,0,m,0,0 1 # x 4 0,1,0,1,0,p,q,r 1 # t 4 1,0,0,p,q,r,0,0 1 # p 4 0,2,0,1,0,p,q,r 2 # ct = Continuous signal turning 4 2,0,0,p,q,r,0,0 2 # cp = Continuous signal propagation

@COLORS 0 48 48 48 1 128 128 128 2 0 255 0 3 255 255 255 4 255 0 0