Rule:NaiveB2S68C3Emulated
@RULE NaiveB2S68C3Emulated
- COMPILED FROM NUTSHELL ****
- v0.6.0 ****
A generic ruletable to emulate Naive rules.
1: A cell that always moves northwest, spawning ScanOff cells, to allow infinite patterns. 2: A boundary cell that continually respawns ScanOff cells if one is nearby it. 3: Cell that propagates to the east and south to ScanOff a pattern, marking one emulated tick. 4:+2.. The Naive rule's On states. 5:+2.. An On cell that is currently being read by a ScanOff cell.
@TABLE
neighborhood: Moore
symmetries: none
n_states: 8
var any.0 = {0,1,2,3,4,5,6,7} var any.1 = any.0 var any.2 = any.0 var any.3 = any.0 var any.4 = any.0 var any.5 = any.0 var any.6 = any.0 var any.7 = any.0 var _a0.0 = {4,5} var _a0.1 = _a0.0 var _a0.2 = _a0.0 var _a0.3 = _a0.0 var _a0.4 = _a0.0 var _a0.5 = _a0.0 var _a0.6 = _a0.0 var _a0.7 = _a0.0 var _b0.0 = {0,3,6,7} var _b0.1 = _b0.0 var _b0.2 = _b0.0 var _b0.3 = _b0.0 var _b0.4 = _b0.0 var _b0.5 = _b0.0 var _e0.0 = {3,5,7} var _f0.0 = {0,1,2,3,4,5,6,7} var _f0.1 = _f0.0 var _f0.2 = _f0.0 var _f0.3 = _f0.0 var _f0.4 = _f0.0 var _f0.5 = _f0.0 var _f0.6 = _f0.0 var _f0.7 = _f0.0 var _g0.0 = {0,1,2,3,5,7}
- line 25: 3, <2 / (4, 5) / (0, 3, deathStates)>; 4 ####
3, _a0.0, _b0.0, _b0.1, _b0.2, _a0.1, _b0.3, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _a0.0, _b0.2, _b0.3, _b0.4, _a0.1, _b0.5, 4 3, _b0.0, _a0.0, _b0.1, _a0.1, _b0.2, _b0.3, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _b0.2, _b0.3, _b0.4, _a0.0, _b0.5, _a0.1, 4 3, _b0.0, _a0.0, _b0.1, _b0.2, _b0.3, _b0.4, _b0.5, _a0.1, 4 3, _b0.0, _b0.1, _b0.2, _a0.0, _b0.3, _a0.1, _b0.4, _b0.5, 4 3, _a0.0, _a0.1, _b0.0, _b0.1, _b0.2, _b0.3, _b0.4, _b0.5, 4 3, _a0.0, _b0.0, _b0.1, _b0.2, _b0.3, _b0.4, _b0.5, _a0.1, 4 3, _b0.0, _a0.0, _a0.1, _b0.1, _b0.2, _b0.3, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _b0.2, _b0.3, _b0.4, _b0.5, _a0.0, _a0.1, 4 3, _b0.0, _b0.1, _b0.2, _a0.0, _a0.1, _b0.3, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _b0.2, _b0.3, _a0.0, _a0.1, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _a0.0, _a0.1, _b0.2, _b0.3, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _b0.2, _b0.3, _b0.4, _a0.0, _a0.1, _b0.5, 4 3, _b0.0, _a0.0, _b0.1, _b0.2, _b0.3, _a0.1, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _b0.2, _a0.0, _b0.3, _b0.4, _b0.5, _a0.1, 4 3, _a0.0, _b0.0, _b0.1, _a0.1, _b0.2, _b0.3, _b0.4, _b0.5, 4 3, _a0.0, _b0.0, _b0.1, _b0.2, _b0.3, _a0.1, _b0.4, _b0.5, 4 3, _b0.0, _a0.0, _b0.1, _b0.2, _a0.1, _b0.3, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _b0.2, _b0.3, _a0.0, _b0.4, _b0.5, _a0.1, 4 3, _b0.0, _a0.0, _b0.1, _b0.2, _b0.3, _b0.4, _a0.1, _b0.5, 4 3, _b0.0, _b0.1, _a0.0, _b0.2, _b0.3, _b0.4, _b0.5, _a0.1, 4 3, _b0.0, _b0.1, _a0.0, _b0.2, _b0.3, _a0.1, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _b0.2, _a0.0, _b0.3, _b0.4, _a0.1, _b0.5, 4 3, _a0.0, _b0.0, _a0.1, _b0.1, _b0.2, _b0.3, _b0.4, _b0.5, 4 3, _a0.0, _b0.0, _b0.1, _b0.2, _b0.3, _b0.4, _a0.1, _b0.5, 4 3, _b0.0, _b0.1, _a0.0, _b0.2, _a0.1, _b0.3, _b0.4, _b0.5, 4 3, _b0.0, _b0.1, _b0.2, _b0.3, _a0.0, _b0.4, _a0.1, _b0.5, 4
- line 28: 5, <68 / (4, 5) / (0, 3, deathStates)>; 4 ####
5, _a0.0, _a0.1, _b0.0, _a0.2, _a0.3, _a0.4, _b0.1, _a0.5, 4 5, _b0.0, _a0.0, _a0.1, _a0.2, _b0.1, _a0.3, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _a0.3, _a0.4, _b0.0, _a0.5, _b0.1, 4 5, _a0.0, _b0.0, _a0.1, _b0.1, _a0.2, _a0.3, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _b0.0, _a0.3, _b0.1, _a0.4, _a0.5, 4 5, _a0.0, _b0.0, _a0.1, _a0.2, _a0.3, _a0.4, _a0.5, _b0.1, 4 5, _a0.0, _a0.1, _a0.2, _a0.3, _a0.4, _b0.0, _b0.1, _a0.5, 4 5, _a0.0, _a0.1, _b0.0, _b0.1, _a0.2, _a0.3, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _a0.3, _b0.0, _b0.1, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _b0.0, _b0.1, _a0.3, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _a0.3, _a0.4, _a0.5, _b0.0, _b0.1, 4 5, _a0.0, _b0.0, _b0.1, _a0.1, _a0.2, _a0.3, _a0.4, _a0.5, 4 5, _b0.0, _a0.0, _a0.1, _a0.2, _a0.3, _a0.4, _a0.5, _b0.1, 4 5, _b0.0, _b0.1, _a0.0, _a0.1, _a0.2, _a0.3, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _b0.0, _a0.3, _a0.4, _a0.5, _b0.1, 4 5, _a0.0, _b0.0, _a0.1, _a0.2, _a0.3, _b0.1, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _b0.0, _a0.3, _a0.4, _b0.1, _a0.5, 4 5, _a0.0, _a0.1, _b0.0, _a0.2, _a0.3, _b0.1, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _b0.0, _a0.2, _a0.3, _a0.4, _a0.5, _b0.1, 4 5, _a0.0, _b0.0, _a0.1, _a0.2, _a0.3, _a0.4, _b0.1, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _a0.3, _b0.0, _a0.4, _a0.5, _b0.1, 4 5, _a0.0, _b0.0, _a0.1, _a0.2, _b0.1, _a0.3, _a0.4, _a0.5, 4 5, _b0.0, _a0.0, _a0.1, _a0.2, _a0.3, _b0.1, _a0.4, _a0.5, 4 5, _b0.0, _a0.0, _a0.1, _b0.1, _a0.2, _a0.3, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _a0.3, _b0.0, _a0.4, _b0.1, _a0.5, 4 5, _a0.0, _a0.1, _b0.0, _a0.2, _b0.1, _a0.3, _a0.4, _a0.5, 4 5, _b0.0, _a0.0, _a0.1, _a0.2, _a0.3, _a0.4, _b0.1, _a0.5, 4 5, _b0.0, _a0.0, _b0.1, _a0.1, _a0.2, _a0.3, _a0.4, _a0.5, 4 5, _a0.0, _a0.1, _a0.2, _a0.3, _a0.4, _a0.5, _a0.6, _a0.7, 4
- line 31: allScanOn, N..NW any; [0: ((allOn << 1) - 4, 0)] ####
5, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 6 7, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0
- line 34: 2, N..NW any; 2 ####
2, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 2
- line 35: 1, N..NW any; 0 ####
1, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0
- line 35: NW:1 ####
any.0, any.1, any.2, any.3, 1, any.4, any.5, any.6, any.7, 1
- line 35: E:3 ####
any.0, any.1, any.2, any.3, any.4, any.5, any.6, 1, any.7, 3
- line 35: SW:3 ####
any.0, any.1, 1, any.2, any.3, any.4, any.5, any.6, any.7, 3
- line 36: (3, allScanOn), N..NW (allOn, --allOn); 0 ####
_e0.0, _f0.0, _f0.1, _f0.2, _f0.3, _f0.4, _f0.5, _f0.6, _f0.7, 0
- line 36: E[(allScanOn, 3, ...)] ####
4, _f0.0, any.0, any.1, any.2, _f0.1, _f0.2, _e0.0, _f0.3, 5 6, _f0.0, any.0, any.1, any.2, _f0.1, _f0.2, _e0.0, _f0.3, 7 _g0.0, _f0.0, any.0, any.1, any.2, _f0.1, _f0.2, _e0.0, _f0.3, 3
- line 36: SW:3 ####
_f0.0, _f0.1, _e0.0, _f0.2, any.0, any.1, any.2, any.3, any.4, 3
- line 37: 0, N 2, SE 3; 3 ####
0, 2, any.0, any.1, 3, any.2, any.3, any.4, any.5, 3
@COLORS 0 48 48 48 4 255 255 255 6 255 0 255 3 0 0 0 5 160 160 160 7 95 0 95 1 0 255 0 2 255 0 0