Rule:Neat
@RULE Neat Uploaded by HactarCE#5314 on Discord > Redstoneboi's alternatingpermute bullet rule
- COMPILED FROM NUTSHELL ****
@TREE
num_states=4 num_neighbors=8 num_nodes=23 1 0 0 1 3 1 2 0 1 3 2 0 0 1 0 2 1 1 1 1 3 2 2 3 2 3 3 3 3 3 4 4 4 5 4 4 5 5 5 5 5 6 6 7 6 2 0 0 0 0 3 9 9 9 9 4 10 10 10 10 5 11 11 11 11 6 8 12 8 8 6 12 12 12 8 6 8 8 8 8 7 13 14 13 15 7 14 14 14 15 7 15 15 15 15 8 16 17 16 18 8 17 17 17 18 8 18 18 18 18 9 19 20 19 21
@TABLE neighborhood: Moore symmetries: rotate4reflect n_states: 4
var any.0 = {0, 1, 2, 3} var any.1 = any.0 var any.2 = any.0 var any.3 = any.0 var any.4 = any.0 var any.5 = any.0 var any.6 = any.0 var any.7 = any.0 var t.0 = {1} var t.1 = t.0 var t.2 = t.0 var t.3 = t.0 var t.4 = t.0 var t.5 = t.0 var t.6 = t.0 var t.7 = t.0 var h.0 = {2} var h.1 = h.0 var h.2 = h.0 var h.3 = h.0 var h.4 = h.0 var h.5 = h.0 var h.6 = h.0 var h.7 = h.0 var h.8 = h.0 var b.0 = {3} var b.1 = b.0 var b.2 = b.0 var b.3 = b.0 var b.4 = b.0 var b.5 = b.0 var b.6 = b.0 var b.7 = b.0 var _a0.0 = {0, 2, 3} var _a0.1 = _a0.0 var _a0.2 = _a0.0 var _a0.3 = _a0.0 var _a0.4 = _a0.0 var _a0.5 = _a0.0 var _a0.6 = _a0.0 var _a0.7 = _a0.0
0, h.0, t.1, any.2, any.3, any.4, any.5, any.6, b.7, h.8 0, any.0, any.1, any.2, t.3, any.4, b.5, h.6, any.7, h.8 0, any.0, any.1, any.2, b.3, h.4, any.5, any.6, t.7, h.8 0, any.0, any.1, any.2, b.3, any.4, t.5, h.6, any.7, h.8 0, any.0, any.1, any.2, t.3, h.4, any.5, any.6, b.7, h.8 0, any.0, any.1, h.2, any.3, any.4, b.5, any.6, t.7, h.8 0, h.0, _a0.1, any.2, _a0.3, any.4, _a0.5, any.6, _a0.7, h.8 2, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 1 1, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0