Rule:NotAWireworldClone
@RULE NotAWireworldClone Uploaded by Heavpoot#5118 on Discord > a wire rule with built in NOR gates and signals of any length, no diagonals
@TREE
num_states=4 num_neighbors=8 num_nodes=68 1 0 1 2 1 1 0 2 2 1 1 0 1 3 1 2 0 0 1 2 1 0 2 3 1 2 1 1 1 4 2 2 2 4 2 3 3 3 5 6 2 4 4 4 4 3 5 5 5 8 3 6 6 8 6 4 7 7 9 10 3 8 8 8 8 4 9 9 9 12 4 10 10 12 10 5 11 11 13 14 6 15 15 15 15 2 1 0 1 2 3 17 3 5 6 4 18 7 9 10 2 4 2 4 2 3 20 6 8 6 4 21 10 12 10 5 19 19 13 22 2 2 0 1 2 3 24 3 5 6 4 25 7 9 10 2 4 1 1 4 3 27 5 5 8 4 28 9 9 12 5 26 26 29 14 6 15 23 30 15 6 15 30 30 15 7 16 31 32 16 4 18 18 9 21 5 34 11 13 14 4 25 25 28 10 5 36 11 13 14 6 15 35 37 15 7 38 16 16 16 6 15 37 37 15 7 40 16 16 16 7 16 16 16 16 8 33 39 41 42 3 17 17 5 20 4 44 7 9 10 5 45 11 13 14 6 46 15 15 15 3 24 24 27 6 4 48 7 9 10 5 49 11 13 14 6 50 15 15 15 7 16 47 51 16 3 5 3 5 6 4 53 7 9 10 5 54 11 13 14 6 55 15 15 15 7 56 16 16 16 3 6 3 5 6 4 58 7 9 10 5 59 11 13 14 6 60 15 15 15 7 61 16 16 16 8 52 57 62 42 7 16 51 51 16 8 64 62 62 42 8 42 42 42 42 9 43 63 65 66
@TABLE n_states:4 neighborhood:Moore symmetries:rotate4reflect
var a={0,1,2,3} # couldnt be bothered to do it the short way var b={0,1,2,3} var c={0,1,2,3} var d={0,1,2,3} var e={0,1,2,3} var f={0,1,2,3} var g={0,1,2,3} var h={0,1,2,3}
1,2,b,c,d,e,f,g,h,2
1,0,1,0,0,e,0,0,1,2 2,0,2,0,0,e,0,0,1,3 2,0,2,0,0,e,0,0,2,3
2,3,b,c,d,e,f,g,h,3 3,a,b,c,d,e,f,g,h,1
@COLORS 0 0 0 0 1 80 80 80 2 255 255 255 3 128 128 128