Rule:PCF3v2

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Revision as of 08:02, 11 April 2024 by H. H. P. M. P. Cole (talk | contribs) (Created page with "@RULE PCF3v2 @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a = {0,1,2} var a1 = a var a2 = a var a3 = a var a4 = a var a5 = a var a6 = a var a7 = a var a8 = a # Vacuum (p1), 1/81 # Dot (p2), 8/81 1, 0,0,0,0,0,0,0,0, 2 2, 0,0,0,0,0,0,0,0, 1 # Domino (p2), 8/81 1, 1,0,0,0,0,0,0,0, 2 2, 2,0,0,0,0,0,0,0, 1 # Heterodomino (p2), 8/81 1, 2,0,0,0,0,0,0,0, 2 2, 1,0,0,0,0,0,0,0, 1 # Block (p2), 2/81 1, 1,1,1,0,0,0,0,0, 2 2, 2,2,2,0,0,0,0,0, 1 # Heteroblock (p2...")
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@RULE PCF3v2 @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a = {0,1,2} var a1 = a var a2 = a var a3 = a var a4 = a var a5 = a var a6 = a var a7 = a var a8 = a

  1. Vacuum (p1), 1/81
  2. Dot (p2), 8/81

1, 0,0,0,0,0,0,0,0, 2 2, 0,0,0,0,0,0,0,0, 1

  1. Domino (p2), 8/81

1, 1,0,0,0,0,0,0,0, 2 2, 2,0,0,0,0,0,0,0, 1

  1. Heterodomino (p2), 8/81

1, 2,0,0,0,0,0,0,0, 2 2, 1,0,0,0,0,0,0,0, 1

  1. Block (p2), 2/81

1, 1,1,1,0,0,0,0,0, 2 2, 2,2,2,0,0,0,0,0, 1

  1. Heteroblock (p2), 4/81

1, 2,2,1,0,0,0,0,0, 2 2, 1,1,2,0,0,0,0,0, 1

  1. Duoplet (p6), 6/81

1, 0,1,0,0,0,0,0,0, 2 0, 2,0,2,0,0,0,0,0, 1 2, 0,2,0,0,0,0,0,0, 2 1, 2,1,2,0,0,0,0,0, 1

  1. Cyclic triomino (p8), 16/81

2, 1,1,0,0,0,0,0,0, 1 1, 1,2,0,0,0,0,0,0, 2 1, 1,0,2,0,0,0,0,0, 2 0, 1,2,2,0,0,0,0,0, 2 1, 2,2,0,0,0,0,0,0, 1 2, 1,0,2,0,0,0,0,0, 1

  1. Tetradeca (p14), 28/81

0, 1,0,2,0,0,0,0,0, 1 1, 0,2,0,0,0,0,0,0, 1 1, 1,1,0,0,0,0,0,0, 1 1, 1,0,1,0,0,0,0,0, 2 1, 2,1,0,0,0,0,0,0, 2 2, 1,0,1,0,0,0,0,0, 1 2, 1,2,0,0,0,0,0,0, 2 1, 2,0,2,0,0,0,0,0, 2 0, 2,2,2,0,0,0,0,0, 2 2, 2,2,0,0,0,0,0,0, 1 2, 2,0,2,0,0,0,0,0, 1 2, 1,1,1,0,0,0,0,0, 1 1, 1,1,2,0,0,0,0,0, 2 1, 1,2,1,0,0,0,0,0, 2 1, 2,2,2,0,0,0,0,0, 1 2, 2,1,2,0,0,0,0,0, 2

  1. B2i (p4)

0, 1,0,0,0,1,0,0,0, 1 1, 2,0,0,0,2,0,0,0, 1 1, 1,0,0,0,1,0,0,0, 0

  1. B2k (p8, p2)

0, 1,0,0,1,0,0,0,0, 2 0, 1,2,0,1,2,0,0,0, 2 0, 1,0,0,2,0,0,0,0, 1

  1. B2n (two p3s)

0, 0,1,0,0,0,1,0,0, 2 0, 0,1,0,0,0,2,0,0, 2

  1. Checkerboards (SLs)

1, 0,1,0,1,0,0,0,0, 1 1, 0,1,0,1,0,1,0,0, 1 1, 0,1,0,1,0,1,0,1, 1

  1. BB-increasing

0, 0,1,0,2,0,0,0,0, 1 0, 0,2,2,2,0,0,0,0, 2 a, a1,a2,a3,a4,a5,a6,a7,a8, 0