Rule:R30Machine
@RULE R30Machine Uploaded by Droseraman#4708 on Discord > An NTAA-like rule where the gates are different based on how signals collide.
- COMPILED FROM NUTSHELL ****
- v0.5.6 ****
By Saka to complete RSB's challenge Also thanks Hactar for NTAA stuffs
0: vac 1: wire 2: signal 0 3: signal 1 4: tail 5: signalforcer
@TREE
num_states=6 num_neighbors=4 num_nodes=98 1 0 1 2 3 1 5 1 0 2 4 4 4 5 1 0 3 4 4 4 5 2 0 0 1 2 0 0 1 0 2 2 3 4 5 1 0 3 2 3 4 5 2 0 0 4 5 0 0 1 0 1 4 4 4 5 2 1 4 1 2 7 1 2 2 5 2 1 7 2 2 0 0 7 7 0 0 3 3 6 8 9 10 3 1 0 1 2 3 4 5 2 4 12 1 2 12 4 2 5 12 2 1 12 5 3 6 10 13 14 10 3 2 1 1 1 1 7 1 2 2 2 2 1 7 1 2 7 7 7 7 7 1 2 4 4 1 1 4 4 3 8 13 16 17 18 19 2 2 2 1 1 7 2 2 7 7 7 7 7 2 2 5 5 1 2 5 5 3 9 14 17 21 22 23 3 10 10 18 22 10 3 3 3 3 19 23 3 3 4 11 15 20 24 25 26 2 0 0 12 12 0 0 2 4 7 1 2 7 1 2 5 7 2 1 7 2 3 6 28 29 30 28 6 2 12 12 12 12 12 4 2 12 12 12 12 12 5 3 28 28 32 33 28 6 2 1 7 1 2 7 1 2 2 7 2 1 7 1 2 4 4 4 5 4 4 3 29 32 35 36 18 37 2 2 7 1 1 7 2 2 5 5 4 5 5 5 3 30 33 36 39 22 40 3 28 28 18 22 28 6 3 6 6 37 40 6 6 4 31 34 38 41 42 43 2 1 4 1 2 7 4 2 4 12 1 2 7 4 2 1 1 1 2 7 1 2 2 2 1 1 7 1 2 7 12 7 7 7 4 2 1 4 1 1 1 4 3 45 46 47 48 49 50 2 1 12 1 2 7 4 2 2 12 2 1 7 5 3 46 49 52 53 49 50 3 47 52 16 48 18 50 3 48 53 48 16 22 50 3 49 49 18 22 49 50 3 50 50 50 50 50 50 4 51 54 55 56 57 58 2 2 5 2 2 7 5 2 5 12 2 2 7 5 2 1 1 1 1 7 2 2 7 12 7 7 7 5 2 2 5 1 2 2 5 3 60 61 17 62 63 64 2 2 12 2 1 7 4 2 1 12 1 1 7 5 3 61 63 66 67 63 64 2 1 2 1 1 7 1 2 1 5 1 1 2 4 3 17 66 69 16 18 70 2 1 1 1 2 7 2 3 62 67 16 72 22 64 3 63 63 18 22 63 64 3 64 64 70 64 64 64 4 65 68 71 73 74 75 2 12 12 7 7 12 4 2 12 12 7 7 12 5 3 10 10 77 78 10 3 2 4 4 1 2 4 4 3 18 77 18 18 18 80 3 22 78 18 22 22 23 3 3 3 80 23 3 3 4 25 79 81 82 25 83 2 1 1 1 1 1 1 2 2 2 1 2 2 2 3 6 6 85 86 6 6 2 4 4 4 4 4 4 2 5 5 5 5 5 5 3 6 6 88 89 6 6 3 85 88 85 85 85 88 2 2 2 2 2 2 2 3 86 89 85 86 92 40 3 6 6 85 92 6 6 3 6 6 88 40 6 6 4 87 90 91 93 94 95 5 27 44 59 76 84 96
@TABLE neighborhood: vonNeumann symmetries: rotate4reflect n_states: 6
var any.0 = {0,1,2,3,4,5} var any.1 = any.0 var s.0 = {2,3} var s.1 = s.0 var ns.0 = {0,1} var _a0.0 = {0,2,3,5} var _a0.1 = _a0.0 var _b0.0 = {0,1,2,3,5} var _c0.0 = {0,2,3,4} var _d0.0 = {0,1,4,5} var _d0.1 = _d0.0 var _d0.2 = _d0.0 var _d0.3 = _d0.0
1, 2, 0, 2, ns.0, 2 1, 2, 0, 3, ns.0, 3 1, 3, 0, 3, ns.0, 3 1, 2, 2, ns.0, 0, 2 1, 2, 3, ns.0, 0, 3 1, 3, 3, ns.0, 0, 2 1, 2, 2, 2, ns.0, 2 1, 2, 2, 3, ns.0, 3 1, 2, 3, 3, ns.0, 2 1, 3, 3, 3, ns.0, 2 1, s.0, _a0.0, _b0.0, _a0.1, s.0 1, s.0, 1, 0, 0, s.0 1, s.0, 5, any.0, any.1, s.0 1, s.0, any.0, 5, any.1, s.0 s.0, s.1, 1, 0, 0, s.0 s.0, s.1, any.0, _c0.0, any.1, 4 4, _d0.0, _d0.1, _d0.2, _d0.3, 1
@COLORS 1 187 187 187 2 221 0 0 3 0 221 0 4 255 255 255 5 255 255 0