Rule:Rebound

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@RULE Rebound

        • COMPILED FROM NUTSHELL ****
        • v0.5.8 ****

by HactarCE

0: Blank 1: Block 2: Head 3: Tail


@COLORS 0 0 0 0 1 255 153 0 2 0 153 255 3 102 102 102

@TABLE neighborhood: Moore symmetries: rotate4reflect n_states: 4

var any.0 = {0,1,2,3} var any.1 = any.0 var any.2 = any.0 var any.3 = any.0 var any.4 = any.0 var any.5 = any.0 var any.6 = any.0 var any.7 = any.0 var _a0.0 = {0,2} var _b0.0 = {1,3} var _c0.0 = {0,2,3} var _c0.1 = _c0.0

0, 2, _a0.0, any.0, any.1, any.2, any.3, any.4, _b0.0, 0 0, 2, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 2 2, _c0.0, _c0.1, any.0, any.1, _b0.0, any.2, any.3, 1, 0 2, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 3 3, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0