Rule:Shapeloop3
@RULE shapeloop3
https://www.conwaylife.com/forums/viewtopic.php?f=11&t=1440
version 1.08.1 1 wire 2 left signal 3 right signal 4 forward signal 5 trigger/right signal 6 idle/right signal 7 6 to 5 converter 8 signal lead 9 arm edge 1 10 arm edge 2 11 arm starter 12 arm delete 13 delete all 14 boundary 15 checker
- / shows where edits/additions were made
- shows where movements were made
@TABLE n_states:16 neighborhood:Moore symmetries:rotate4 var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,15} var b={1,2,3,4,5,6,15} var c={9,10} var d={1,2,3,4,5,6,7,11,12,15} var e={1,2,3,4,5,6,11,15} var f={0,7,8,9,10,12,13} var g={8,9,10} var h={0,8} var i={0,11,12} var j={3,5,6,15} var k={1,2,3,4,5,6,7,8,9,10,11,15} var l={0,7,8,9,10,12,13} var m={0} var n={9} var o={10} var p={9,10} var q={0,1,2,3,4,5,6,8,9,10,12,15} var r={0,8,12,13}
- var s={16,17}
var t={8} var u={8,9,10} var v={1,2,3,4,5,6,8,9,10,15} var w={0,12,13} var x={1,4} var y={2,4} var z={0,12} var A={0,12} var B={0,13}
- var C={15,15}
var D={8,9,10,12} var E={0,1,2,3,4,5,6,7,8,9,10,11,12,15} var F={0,13} var G={0,7,8,9,10,11,12} var H={0,7,12} var I={0,8} var J={1,2,3,4,5,6,15} var K={0,7,8,9,10,12,13} var L={12}
- var M={15,16}
var N={0,8,9,10,11,12} var O={0,7,8,11,12,13} var P={0,12,13} var Q={0,1,2,3,4,5,6,7,10,12,13,15} var R={0,8,9,10} var S={1,2,3,4,5,6,7,11,12,13,15} var T={0,1,2,3,4,5,6,7,11,12,13,15} var U={0,7,11,12,13} var V={1,2,3,4,5,6,8,9,10,15} var W={0,12} var X={1,2,3,4,6,7,8,9,15} var Y={0,1,2,3,4,5,6,12,15} var Z={15} var AA={8,10} var AB={11} var AC={12} var AD={0,7,8,9,10,13} var AE={12} var AF={7,11} var AI={0,8,9,10} var AAA={6,15} var AAB={1,2,3,4,5,6,11,15} var aa={a} var ab={a} var ac={a} var ad={a} var ae={a} var af={a} var ag={a} var ba={b} var bb={b} var bc={b} var bd={b} var bd={b} var ca={c} var cb={c} var cc={c} var da={d} var db={d} var dc={d} var dd={d} var fa={f} var fb={f} var ga={g} var gb={g} var gc={g} var ha={h} var la={l} var lb={l} var lc={l} var ld={l} var le={l} var lf={l} var lg={l} var na={n} var ma={m} var mb={m} var mc={m} var md={m} var me={m} var pa={p} var pb={p} var pc={p} var ta={t} var tb={t} var ua={u} var ub={u} var uc={u} var ud={u} var ue={u} var Aa={A} var Ab={A} var Ac={A} var Ad={A} var Ae={A} var Ba={B} var Da={D} var Ea={E} var Eb={E} var Ec={E} var Fa={F} var Ga={G} var Ha={H} var Hb={H} var Hc={H} var Hd={H} var Ia={I} var Ja={J} var Pa={P} var Ta={T} var Tb={T} var Tc={T} var Ua={U}
- state 11
0,b,5,0,0,0,0,0,m,11 b,ba,g,5,0,0,0,0,0,6
11,8,m,Z,a,aa,ab,x,t,6
8,0,0,0,b,11,ba,12,0,12
- /
AAB,D,0,b,ba,0,0,12,R,7 AAB,D,0,ba,bb,0,0,12,z,7 8,a,aa,0,b,7,0,R,ab,0
11,12,a,0,0,b,g,ga,A,13 11,12,a,0,9,b,g,ga,A,13
11,l,la,lb,lc,ld,le,lf,lg,0
- completed reproducton
8,0,a,aa,ab,ac,ad,12,b,0
- special delete immunity
p,l,la,1,e,A,a,aa,ab,p f,12,b,ba,bb,A,a,p,bc,f
- /
- special arm destruction
9,A,Aa,u,b,ba,bb,bc,bd,0 10,A,Aa,u,b,ba,bb,bc,bd,12
- special bended arm destruction
g,a,aa,u,b,ba,bb,bc,12,12
- special state 7
12,L,D,ba,A,Aa,Ab,bb,bc,7 12,L,D,ba,A,Aa,bd,bb,bc,7 b,ba,bb,12,12,bc,bd,A,Aa,7
- special arm destruction
b,g,ga,ba,A,Aa,Ab,12,12,ba g,a,aa,u,b,ba,bb,12,ab,12 12,12,u,ba,A,Aa,a,aa,ab,12
- special state 8/lead transiton
g,a,aa,u,b,ba,bb,S,ab,8 g,u,a,p,3,ua,b,ba,bb,8
- arm collision recovery
- starter arm
A,Aa,b,ba,11,g,4,p,Ab,A g,A,b,11,ba,u,p,4,pa,g u,g,11,b,ba,ua,a,p,4,u
g,A,b,11,ba,ga,4,p,Aa,8 u,g,11,b,ba,ua,p,4,pa,u
- broken arm exeption
b,A,p,0,pa,u,ua,ba,Aa,ba b,A,p,0,pa,u,ua,ba,bb,ba b,A,p,0,pa,ba,Aa,Ab,Ac,ba
- broken arm
b,8,u,ba,E,G,Ea,Ga,Eb,12 b,u,ua,ba,E,O,Ea,G,Eb,12 b,A,u,ba,Aa,ua,G,Ga,lb,12 b,A,u,ba,Aa,Ab,ua,G,Ga,12 b,u,A,Ab,ua,ba,Ac,bb,Ad,12
b,u,ua,ba,ub,uc,ud,bb,ue,12 b,p,u,12,ua,p,l,la,lb,12
b,A,u,ba,Ab,l,la,lb,lc,12
- /
- boundary
b,l,p,u,ba,bb,lb,lc,ld,12
- 2 arms (both facing eachother)
B,A,p,4,pa,Aa,pb,b,pc,12 B,A,p,b,pa,Aa,pb,4,pc,12 A,a,aa,p,b,B,4,pa,ab,A A,a,aa,p,4,B,b,pa,ab,A
B,P,b,p,A,Aa,pa,4,pb,12 B,A,p,b,pa,Ba,4,pa,a,0 P,A,p,b,pa,Ba,ba,pa,a,P
- special construct
l,la,3,p,4,pa,a,aa,ab,l l,b,ba,a,aa,p,4,pa,3,l
c,3,b,l,p,1,pa,la,lb,13 l,la,4,p,1,pa,a,aa,ab,l
- construct left
c,l,a,t,b,2,la,lb,lc,8 c,2,b,l,la,lb,lc,ld,le,4 f,l,2,c,la,lb,a,aa,ab,10 f,b,ba,l,a,aa,la,c,2,c f,l,p,2,ca,la,a,aa,ab,8
- construct right
c,l,la,t,b,j,P,Pa,lb,4 c,j,b,h,a,aa,ab,P,Pa,h 8,a,aa,t,b,ba,j,c,ab,c c,l,la,t,b,ba,bb,4,lb,8 f,l,la,p,j,lb,a,aa,ab,10 f,a,aa,fa,8,4,p,fb,ab,1
- construct forward
c,r,a,t,e,4,l,la,aa,8 c,4,e,q,a,aa,ab,la,lb,0 f,l,p,4,pa,la,a,aa,ab,1 f,a,r,c,4,l,aa,ab,ac,c f,l,4,c,a,aa,ab,ac,ad,c
- special instable signal remover
1,4,A,p,u,ua,ub,pa,uc,4 1,b,A,p,u,ua,ub,pa,uc,1
- delete immunity
p,b,P,Pa,a,aa,ab,V,e,p b,p,a,aa,ab,pa,V,ba,A,ba 1,p,a,aa,ab,pa,V,11,A,4 4,p,a,aa,ab,pa,V,11,A,1 b,ba,bb,p,a,13,aa,pa,V,ba
u,b,ba,ua,13,P,Pa,ub,e,u u,b,ba,ua,P,13,Pa,ub,e,u u,b,ba,ua,P,Pa,13,ub,e,u u,b,ba,ua,13,P,Pa,0,t,u u,b,ba,ua,P,13,Pa,0,t,u u,b,ba,ua,P,Pa,13,0,t,u u,b,ba,ua,13,P,t,ta,bb,u u,13,m,ma,b,11,bb,ua,mb,u u,m,ma,mb,b,11,bb,ua,13,u
- arm destruction
b,i,u,ba,A,Aa,Ab,bb,bc,12 b,i,u,ba,A,Aa,bd,bb,bc,12 12,A,Aa,u,b,ba,bb,bc,bd,12
b,u,ua,ba,A,Aa,Ab,12,N,12 g,a,aa,u,b,ba,12,N,ab,12
g,a,aa,ab,ac,ba,bb,12,ad,12 b,12,u,ba,A,Aa,Ab,12,N,12
- bended arm destruction
- g,A,Aa,u,b,ba,bb,bc,12,12
b,12,u,ba,bb,H,Ha,12,Hb,12
g,H,Ha,Hb,ga,b,12,12,Hc,12
b,12,u,ba,H,Ha,Hb,Hc,Hd,12 g,12,H,Ha,Hb,ga,b,ba,bb,12
- 8,12,H,E,Ha,8,b,ba,bb,12
g,12,H,Ha,u,ua,b,ba,12,12 b,12,u,ba,H,Ha,Hb,bb,12,12
- forward arm obstruction
b,A,ba,p,Aa,bb,u,bc,Ab,13 b,A,p,Aa,m,ba,u,bb,Ab,13
- special arm obstruction
8,Q,b,11,ba,t,a,p,1,13
- arm obstruction
Q,P,d,a,aa,Pa,p,1,pa,13 Q,P,a,d,aa,Pa,p,1,pa,13 Q,P,a,aa,d,Pa,p,1,pa,13 Q,P,a,aa,d,Pa,Ab,p,1,13 Q,P,d,a,aa,Pa,1,p,Ab,13 Q,P,a,d,aa,Pa,p,1,pa,13
- state 7
7,5,a,aa,ab,ac,ad,ae,af,0
- special turning arm obstruction
12,p,A,Aa,b,ba,Y,Ab,9,13
- state 12
12,a,aa,ab,ac,ad,ae,af,ag,0
- square loop destruction
- b,ba,bb,9,8,bc,0,10,bd,13
- state 8 transition
g,a,aa,u,b,ba,bb,ua,ab,8 g,a,aa,u,b,ba,ua,S,ab,8 g,a,aa,S,u,ba,bb,ua,ab,8 g,b,ba,u,a,ua,bb,bc,bd,8
- turning arm obstruction
w,o,A,Aa,Y,b,ba,Ab,Ac,13 w,p,A,Aa,b,ba,Y,Ab,t,13 b,ba,u,bb,A,p,bc,Aa,Ab,13
- delete
k,13,a,aa,ab,ac,ad,ae,af,13 k,a,13,aa,ab,ac,ad,ae,af,13 k,a,aa,13,ab,ac,ad,ae,af,13 13,a,aa,ab,ac,ad,ae,af,ag,0
- state 5/6/19
b,ba,u,AAA,m,7,a,A,ma,5 b,u,ua,AAA,A,7,Aa,ba,ub,5
- starter growth
1,A,Aa,Ab,Ac,na,8,11,Ad,1 1,n,A,Aa,Ab,na,g,11,Ac,4 1,A,a,b,aa,u,ua,11,Aa,4 4,A,a,b,aa,u,ua,11,Aa,1
1,A,a,b,aa,u,ua,11,aa,13
- instable signal remover
1,1,p,u,b,j,A,Aa,pa,4 1,2,ba,A,p,1,pa,u,ua,4 b,f,A,p,ba,j,Aa,pa,Ab,4 b,2,ba,p,A,f,Aa,pa,u,4 c,b,ba,A,Aa,Ab,p,Ac,bb,0
- checker
b,u,l,ua,ub,6,A,ba,uc,15
- special signal movement
b,ba,n,bb,A,Aa,Ab,bc,o,1 b,ba,o,bb,A,Aa,Ab,bc,n,1 b,p,ba,bb,t,ta,tb,bc,m,bc b,ba,m,t,bb,bc,bd,ta,tb,ba b,t,ta,ba,p,bb,pa,tb,a,ba b,p,ba,bb,A,pa,l,la,lb,bb b,A,p,ba,pa,pb,t,bb,Aa,bb
- b,A,Aa,ba,u,5,Ab,bb,g,6
- merge
b,ba,t,1,0,1,0,bb,ta,ba b,1,t,ba,0,1,0,bb,ta,ba b,ba,t,ba,0,1,0,bb,ta,ba
- nand gate
b,ba,t,1,0,bb,0,bc,ta,bb b,1,t,ba,0,bb,0,bc,ta,bb b,ba,t,bb,0,bc,0,bd,ta,1
- special junk wire remover
b,AI,l,la,lb,lc,A,ba,ua,13
- signal movement
b,U,a,T,Ta,ba,ab,ua,ac,1 b,U,a,T,Ta,ba,ua,Ua,ac,1
b,U,a,T,aa,ba,u,ua,ab,1 b,U,a,aa,T,ba,u,ua,ab,1
b,ba,T,Ta,a,aa,ab,ac,ua,ba b,ba,T,Ta,a,aa,ab,ua,ac,ba
b,ba,ad,T,a,aa,ab,ac,ua,ba b,ba,T,ad,a,aa,ab,ua,ac,ba
- starter
f,A,b,11,l,la,a,aa,ab,8
f,8,11,fa,l,la,a,aa,ab,9
f,11,A,l,a,la,lb,lc,8,1
f,A,a,aa,ab,l,AD,b,11,9
- junk state 8
g,l,la,lb,lc,ld,le,lf,lg,0 g,A,b,ba,bb,Aa,Ab,u,12,0 g,A,b,ba,bb,Aa,a,aa,ab,0
- unnecessary wire remover
b,a,aa,ab,ac,ad,ae,af,ag,12
@COLORS 0 0 0 0 1 255 128 0 2 255 0 0 3 0 255 0 4 0 0 255 5 0 180 0 6 0 100 0 7 255 255 255 8 80 80 80 9 95 95 95 10 128 128 128 11 0 64 0 12 255 165 0 13 255 255 0 14 180 180 90 15 0 80 40