Rule:Snakes
@RULE Snakes
@TABLE
n_states:18 neighborhood:Moore symmetries:rotate4
- Snakes rule
- by Dean Hickerson, 10/22/2011 - 3/20/2012
- States #############################
var B0 = 1 # Background bit var B1 = 2 var T0 = 3 # Signal tail / tentative turn direction var T1 = 4 var SH0 = 5 # Shrink signal head var SH1 = 6 var RH0 = 7 # Reverse signal head var RH1 = 8 var C0 = 9 # Check that growth occurred var C1 = 10 var N = 11 # New cell var L = 12 # Left var R = 13 # Right var F = 14 # Forward var A = 15 # Available for growth var V = 16 # Venom var Z = 17 # Dead cell that was once alive (used in Snakes-history rule)
- Variables ###########################
var dead = 0 # Use 0 for snakes in empty space, Z to show history. # This is the only difference between the Snakes and # Snakes-history rules.
- Note: Most variable names end with 'a' through 'h', indicating
- the position in the neighborhood where the variable is used. No
- suffix usually means it's used for the center cell.
- Any cell
var aa = {0,B0,B1,T0,T1,SH0,SH1,RH0,RH1,N,C0,C1,A,V,L,R,F,Z} var ab = aa var ac = aa var ad = aa var ae = aa var af = aa var ag = aa var ah = aa
- Exterior cell
var ea = {0,Z,A,V} var eb = ea var ec = ea var ed = ea var ee = ea var ef = ea var eg = ea var eh = ea
- Dead cell
var z = {0,Z} var za = z var zb = z var zc = z var zd = z var ze = z var zf = z var zg = z var zh = z
- Unavailable cell
var ua = {0,Z,V} var uc = ua var ug = ua
var B = {B0,B1} var C = {C0,C1} var LRF = {L,R,F}
var BT0 = {B0,T0} var BT1 = {B1,T1}
var Ta = {T0,T1} var Tc = Ta var Te = Ta var Tg = Ta
var RHa = {RH0,RH1}
var H0 = {RH0,SH0} var H1 = {RH1,SH1}
var H = {RH0,RH1,SH0,SH1} var Ha = H
- Bits 0 and 1 used for XORing
var bit0a = {B0,T0,SH0,RH0,C0} var bit0c = bit0a var bit0e = bit0a var bit0g = bit0a
var bit1a = {B1,T1,SH1,RH1,C1} var bit1c = bit1a var bit1e = bit1a var bit1g = bit1a
var bita = {bit0a,bit1a} var bitc = bita var bitd = bita var bite = bita var bitf = bita
var bit0notRHe = {B0,T0,SH0,C0} var bit1notRHe = {B1,T1,SH1,C1}
var zORbit0d = {za,bit0a}
var zORbit0f = zORbit0d
var zORbit1d = {za,bit1a} var zORbit1f = zORbit1d
- Variables used only for cleaning up random starting patterns
- These can't be neighbors of SH0, SH1, RH0, or RH1 cells
var notHneighbora = {0,N,C0,C1,A,V,L,R,F,Z} var notHneighborc = notHneighbora var notHneighbore = notHneighbora var notHneighborg = notHneighbora
- These can't be neighbors of N cells
var notNneighbora = {0,T0,T1,SH0,SH1,RH0,RH1,N,A,V,L,R,F,Z} var notNneighborc = notNneighbora var notNneighbore = notNneighbora var notNneighborg = notNneighbora
var NRHc = {N,RH0,RH1} var NRHe = NRHc var NRHg = NRHc
- Cells that can only occur at end of snake
var NLRF = {N,L,R,F} var NLRFa = NLRF
var NLRFC = {N,L,R,F,C}
var notz = {B0,B1,RH0,RH1,SH0,SH1,T0,T1,N,A,V,L,R,F,C0,C1}
- These occur only within the snake, excluding any A's or V's in front of it
var i = {B0,B1,T0,T1,SH0,SH1,RH0,RH1,C0,C1,N,L,R,F} var ia = i var ib = i var ic = i var ie = i var ig = i var ih = i
- These can be neighbors of B cells in walls and labels
var Bea = {B,ea} var Beb = Bea var Bec = Bea var Bed = Bea var Bee = Bea var Bef = Bea var Beg = Bea var Beh = Bea
- Rules ####################
- Rules are given in this order:
- Bit transitions for B touching 2 B's (Must be before stability rules)
- Stability of B cells for walls and labels
- Death of cells that can't be part of a snake (for random starts)
- Growth at front of snake
- Signals reach end of snake
- XOR rules for bits touching 2 other bits
- Rules for cells that become bits, but only touch 1 other bit
- Z cells die
- #####
- Bit transitions for B touching 2 B's #####
- #####
- XOR rule for B cells which touch 2 others. This needs to be here instead
- of with the other XOR rules to have priority over the rules that allow
- B cells to be used as walls and labels.
- Background or signal tail becomes background
- Straight
B0,B0,ab,ec,ad,B0,af,eg,ah,B0 B0,B0,ab,ec,ad,B1,af,eg,ah,B1 B0,B1,ab,ec,ad,B0,af,eg,ah,B1 B0,B1,ab,ec,ad,B1,af,eg,ah,B0 B1,B0,ab,ec,ad,B0,af,eg,ah,B1 B1,B0,ab,ec,ad,B1,af,eg,ah,B0 B1,B1,ab,ec,ad,B0,af,eg,ah,B0 B1,B1,ab,ec,ad,B1,af,eg,ah,B1
- Bent
B0,B0,eb,B0,ad,ee,V,eg,ah,B1 # complement XOR if touching venom B0,B0,eb,B1,ad,ee,V,eg,ah,B0 B0,B1,eb,B0,ad,ee,V,eg,ah,B0 B0,B1,eb,B1,ad,ee,V,eg,ah,B1 B1,B0,eb,B0,ad,ee,V,eg,ah,B0 B1,B0,eb,B1,ad,ee,V,eg,ah,B1 B1,B1,eb,B0,ad,ee,V,eg,ah,B1 B1,B1,eb,B1,ad,ee,V,eg,ah,B0 B0,B0,eb,B0,ad,ee,ef,eg,ah,B0 # otherwise use XOR B0,B0,eb,B1,ad,ee,ef,eg,ah,B1 B0,B1,eb,B0,ad,ee,ef,eg,ah,B1 B0,B1,eb,B1,ad,ee,ef,eg,ah,B0 B1,B0,eb,B0,ad,ee,ef,eg,ah,B1 B1,B0,eb,B1,ad,ee,ef,eg,ah,B0 B1,B1,eb,B0,ad,ee,ef,eg,ah,B0 B1,B1,eb,B1,ad,ee,ef,eg,ah,B1
- Background bit next to just one other becomes it.
B0,B0,ab,ec,ed,ee,ef,eg,ah,B0 B0,B1,ab,ec,ed,ee,ef,eg,ah,B1 B1,B0,ab,ec,ed,ee,ef,eg,ah,B0 B1,B1,ab,ec,ed,ee,ef,eg,ah,B1
- #####
- Stability of B cells for walls and labels #####
- #####
B,Bea,Beb,Bec,Bed,Bee,Bef,Beg,Beh,B
- #####
- Death of cells that can't be part of a snake (for random starts) #####
- #####
- These shapes of interior cells are forbidden:
- .i.
- iii
- ...
i,ia,ab,ic,ad,ae,af,ig,ah,dead
- iii
- .i.
- ...
i,ia,ib,ac,ad,ae,af,ag,ih,dead
- .ii
- .ii
- ...
i,ia,ib,ic,ad,ae,af,ag,ah,dead
- .ei
- .ie
- ...
i,ea,ib,ec,ad,ae,af,ag,ah,dead
- End cell not at end
NLRF,ia,ab,ic,ad,ae,af,ag,ah,dead NLRF,ia,ab,ac,ad,ie,af,ag,ah,dead
- Any cell, except B0 or B1, surrounded by 4 exterior cells
notz,ea,ab,ec,ad,ee,af,eg,ah,dead
- N touching N
N,N,ab,ac,ad,ae,af,ag,ah,dead
- N, L, R, F, or C touching two bits
NLRFC,bita,ab,bitc,ad,ae,af,ag,ah,dead NLRFC,bita,ab,ac,ad,bite,af,ag,ah,dead
- Two N, L, R, or F's touching
NLRF,NLRFa,ab,ac,ad,ae,af,ag,ah,dead
N,notNneighbora,ab,notNneighborc,ad,notNneighbore,af,notNneighborg,ah,dead
- H not touching bit
H,notHneighbora,ab,notHneighborc,ad,notHneighbore,af,notHneighborg,ah,dead
- H touching H and 3 external cells
H,Ha,ab,ec,ad,ee,af,eg,ah,dead
- NLRF touching RH
NLRF,RHa,ab,ac,ad,ae,af,ag,ah,dead
- B between N and either N or RH
B,N,ab,NRHc,ad,ae,af,ag,ah,dead B,N,ab,ac,ad,NRHe,af,ag,ah,dead B,N,ab,ac,ad,ae,af,NRHg,ah,dead
- #####
- Growth at front of snake #####
- #####
- First, the N cell becomes either T0 or T1, and some of the 3 adjacent dead
- cells may become A (available).
- The T0 or T1 indicates a tentative choice for which direction to grow:
- T0 means left and T1 means right. But it may be replaced by a different
- choice, depending on the adjacent bit and on which directions are
- available for growth.
- In cases where only one direction is available, the snake may reverse
- instead of growing.
- Growth step 0: N becomes tentative direction, available cells report.
- N -> T0 or T1
N,ea,eb,ec,ad,bit0e,af,eg,eh,T1 N,ea,eb,ec,ad,bit1e,af,eg,eh,T0
- Empty cell next to N may become A or V
z,ea,eb,ec,ad,N,af,eg,eh,A z,ea,ab,ec,ed,N,ef,eg,ah,V # Spit venom forward if there's a diagonally # adjacent cell. (But it may not be an XOR # cell, so it may not get poisoned.)
- Growth step 1: T0 or T1 at front becomes C, L, R, or F
- A A
- Case AAA: A T0 A or A T1 A
- b b
- All 3 directions available. Will either go forward or in first chosen
- direction.
T0,A,eb,A,ad,bit0e,af,A,eh,L T0,A,eb,A,ad,bit1e,af,A,eh,F T1,A,eb,A,ad,bit0e,af,A,eh,F T1,A,eb,A,ad,bit1e,af,A,eh,R
- A A
- Case AAu: A T0 u or u T1 A
- b b
- Two directions available, forward and chosen.
T0,A,eb,uc,ad,bite,af,A,eh,L T1,A,eb,A,ad,bite,af,ug,eh,R
- A A
- Case uAA: u T0 A or A T1 u
- b b
- Two directions available, forward and opposite of chosen. Grow forward.
T0,A,eb,A,ad,bite,af,ug,eh,F T1,A,eb,uc,ad,bite,af,A,eh,F
- u u
- Case AuA: A T0 A or A T1 A
- b b
- Left and right available. Grow in chosen direction.
T0,ua,eb,A,ad,bite,af,A,eh,L T1,ua,eb,A,ad,bite,af,A,eh,R
- u u
- Case Auu: A T0 u or u T1 A
- b b
- Only chosen direction is available, left or right: Grow.
T0,ua,eb,uc,ad,bite,af,A,eh,L T1,ua,eb,A,ad,bite,af,ug,eh,R
- u u
- Case uuA: u T0 A or A T1 u
- b b
- Only opposite of direction is available.
- Grow unless 1 or 2 adjacent bits also say to go the other way.
T0,ua,eb,A,zd,bit0e,zORbit0f,ug,eh,C1
T0,ua,eb,A,ad,bite,af,ug,eh,R
T1,ua,eb,uc,zORbit1d,bit1e,zf,A,eh,C0
T1,ua,eb,uc,ad,bite,af,A,eh,L
- A A
- Case uAu: u T0 u or u T1 u
- b b
- Only forward direction available.
- Grow unless chosen direction and 1 or 2 adjacent bits all match.
T0,A,eb,uc,zORbit0d,bit0e,zORbit0f,ug,eh,C1
T0,A,eb,uc,ad,bite,af,ug,eh,F
T1,A,eb,uc,zORbit1d,bit1e,zORbit1f,ug,eh,C0
T1,A,eb,uc,ad,bite,af,ug,eh,F
- u u
- Case uuu: u T0 u or u T1 u
- b b
- Can't grow, so change to C.
T0,ua,eb,uc,ad,bit0notRHe,af,ug,eh,C1 T0,ua,eb,uc,ad,bit1notRHe,af,ug,eh,C0 T1,ua,eb,uc,ad,bit0notRHe,af,ug,eh,C1 T1,ua,eb,uc,ad,bit1notRHe,af,ug,eh,C0
- Growth step 2
- Available cell that's left of L, forward of F, or right of R becomes N.
- Otherwise it dies.
- Left
A,za,eb,L,bitd,ze,zf,zg,zh,N
- Forward
A,za,zb,zc,ed,F,ef,zg,zh,N
- Right
A,za,zb,zc,zd,ze,bitf,R,eh,N
- A remains A if touching T cell at front of snake
A,Ta,ab,ac,ad,ae,af,ag,ah,A
- Otherwise A dies
A,aa,ab,ac,ad,ae,af,ag,ah,dead
- V dies immediately
V,aa,ab,ac,ad,ae,af,ag,ah,dead
- L, F, or R becomes C
LRF,ea,eb,ec,ad,bit0e,af,eg,eh,C1 LRF,ea,eb,ec,ad,bit1e,af,eg,eh,C0
- #####
- Signals reach end of snake #####
- #####
- Shrink head at end dies
SH0,Ta,ab,ec,ad,ee,af,eg,ah,dead SH1,Ta,ab,ec,ad,ee,af,eg,ah,dead
- Reverse head reaches end
RH0,Ta,ab,ec,ed,ee,ef,eg,ah,N RH1,Ta,ab,ec,ed,ee,ef,eg,ah,N
- #####
- XOR rules for bits touching 2 other bits #####
- #####
- These are the transitions which occur in the interior of a snake. In
- each case, a bit becomes the XOR of itself and its two neighboring bits.
- Exception: If a corner bit is touching two bits, but is also diagonally
- touching a V cell, it becomes the complement of the XOR.
- RH between RH and T -> RH, for 2-headed snakes #############
- Two reverse heads meeting become reverse heads. (For 2-headed snakes.)
- Straight
RH0,RH0,ab,ec,ad,T0,af,eg,ah,RH0 RH0,RH0,ab,ec,ad,T1,af,eg,ah,RH1 RH0,RH1,ab,ec,ad,T0,af,eg,ah,RH1 RH0,RH1,ab,ec,ad,T1,af,eg,ah,RH0 RH1,RH0,ab,ec,ad,T0,af,eg,ah,RH1 RH1,RH0,ab,ec,ad,T1,af,eg,ah,RH0 RH1,RH1,ab,ec,ad,T0,af,eg,ah,RH0 RH1,RH1,ab,ec,ad,T1,af,eg,ah,RH1
- Bent
RH0,RH0,eb,T0,ad,ee,V,eg,ah,RH1 # complement XOR if touching venom RH0,RH0,eb,T1,ad,ee,V,eg,ah,RH0 RH0,RH1,eb,T0,ad,ee,V,eg,ah,RH0 RH0,RH1,eb,T1,ad,ee,V,eg,ah,RH1 RH1,RH0,eb,T0,ad,ee,V,eg,ah,RH0 RH1,RH0,eb,T1,ad,ee,V,eg,ah,RH1 RH1,RH1,eb,T0,ad,ee,V,eg,ah,RH1 RH1,RH1,eb,T1,ad,ee,V,eg,ah,RH0 RH0,RH0,eb,T0,ad,ee,ef,eg,ah,RH0 # otherwise use XOR RH0,RH0,eb,T1,ad,ee,ef,eg,ah,RH1 RH0,RH1,eb,T0,ad,ee,ef,eg,ah,RH1 RH0,RH1,eb,T1,ad,ee,ef,eg,ah,RH0 RH1,RH0,eb,T0,ad,ee,ef,eg,ah,RH1 RH1,RH0,eb,T1,ad,ee,ef,eg,ah,RH0 RH1,RH1,eb,T0,ad,ee,ef,eg,ah,RH0 RH1,RH1,eb,T1,ad,ee,ef,eg,ah,RH1
RH0,RH0,ab,ec,V,ee,af,T0,eh,RH1 # complement XOR if touching venom RH0,RH0,ab,ec,V,ee,af,T1,eh,RH0 RH0,RH1,ab,ec,V,ee,af,T0,eh,RH0 RH0,RH1,ab,ec,V,ee,af,T1,eh,RH1 RH1,RH0,ab,ec,V,ee,af,T0,eh,RH0 RH1,RH0,ab,ec,V,ee,af,T1,eh,RH1 RH1,RH1,ab,ec,V,ee,af,T0,eh,RH1 RH1,RH1,ab,ec,V,ee,af,T1,eh,RH0 RH0,RH0,ab,ec,ed,ee,af,T0,eh,RH0 # otherwise use XOR RH0,RH0,ab,ec,ed,ee,af,T1,eh,RH1 RH0,RH1,ab,ec,ed,ee,af,T0,eh,RH1 RH0,RH1,ab,ec,ed,ee,af,T1,eh,RH0 RH1,RH0,ab,ec,ed,ee,af,T0,eh,RH1 RH1,RH0,ab,ec,ed,ee,af,T1,eh,RH0 RH1,RH1,ab,ec,ed,ee,af,T0,eh,RH0 RH1,RH1,ab,ec,ed,ee,af,T1,eh,RH1
- RH between T's -> RH #############
- RH touching 2 tail cells is unchanged; will split into 2 RH's.
- (For 2-headed snakes.)
- Straight
RH0,T0,ab,ec,ad,T0,af,eg,ah,RH0 RH0,T0,ab,ec,ad,T1,af,eg,ah,RH1 RH0,T1,ab,ec,ad,T0,af,eg,ah,RH1 RH0,T1,ab,ec,ad,T1,af,eg,ah,RH0 RH1,T0,ab,ec,ad,T0,af,eg,ah,RH1 RH1,T0,ab,ec,ad,T1,af,eg,ah,RH0 RH1,T1,ab,ec,ad,T0,af,eg,ah,RH0 RH1,T1,ab,ec,ad,T1,af,eg,ah,RH1
- Bent
RH0,T0,eb,T0,ad,ee,V,eg,ah,RH1 # complement XOR if touching venom RH0,T0,eb,T1,ad,ee,V,eg,ah,RH0 RH0,T1,eb,T0,ad,ee,V,eg,ah,RH0 RH0,T1,eb,T1,ad,ee,V,eg,ah,RH1 RH1,T0,eb,T0,ad,ee,V,eg,ah,RH0 RH1,T0,eb,T1,ad,ee,V,eg,ah,RH1 RH1,T1,eb,T0,ad,ee,V,eg,ah,RH1 RH1,T1,eb,T1,ad,ee,V,eg,ah,RH0 RH0,T0,eb,T0,ad,ee,ef,eg,ah,RH0 # otherwise use XOR RH0,T0,eb,T1,ad,ee,ef,eg,ah,RH1 RH0,T1,eb,T0,ad,ee,ef,eg,ah,RH1 RH0,T1,eb,T1,ad,ee,ef,eg,ah,RH0 RH1,T0,eb,T0,ad,ee,ef,eg,ah,RH1 RH1,T0,eb,T1,ad,ee,ef,eg,ah,RH0 RH1,T1,eb,T0,ad,ee,ef,eg,ah,RH0 RH1,T1,eb,T1,ad,ee,ef,eg,ah,RH1
- B -> SH #############
- Background cell next to shrink signal head becomes shrink signal head.
- (If it's between a shrink head and a reverse head, it becomes a shrink
- head, causing a 2-headed snake to become 1-headed.)
- Straight
B0,SH0,ab,ec,ad,bit0e,af,eg,ah,SH0 B0,SH0,ab,ec,ad,bit1e,af,eg,ah,SH1 B0,SH1,ab,ec,ad,bit0e,af,eg,ah,SH1 B0,SH1,ab,ec,ad,bit1e,af,eg,ah,SH0 B1,SH0,ab,ec,ad,bit0e,af,eg,ah,SH1 B1,SH0,ab,ec,ad,bit1e,af,eg,ah,SH0 B1,SH1,ab,ec,ad,bit0e,af,eg,ah,SH0 B1,SH1,ab,ec,ad,bit1e,af,eg,ah,SH1
- Bent
B0,SH0,eb,bit0c,ad,ee,V,eg,ah,SH1 # complement XOR if touching venom B0,SH0,eb,bit1c,ad,ee,V,eg,ah,SH0 B0,SH1,eb,bit0c,ad,ee,V,eg,ah,SH0 B0,SH1,eb,bit1c,ad,ee,V,eg,ah,SH1 B1,SH0,eb,bit0c,ad,ee,V,eg,ah,SH0 B1,SH0,eb,bit1c,ad,ee,V,eg,ah,SH1 B1,SH1,eb,bit0c,ad,ee,V,eg,ah,SH1 B1,SH1,eb,bit1c,ad,ee,V,eg,ah,SH0 B0,SH0,eb,bit0c,ad,ee,ef,eg,ah,SH0 # otherwise use XOR B0,SH0,eb,bit1c,ad,ee,ef,eg,ah,SH1 B0,SH1,eb,bit0c,ad,ee,ef,eg,ah,SH1 B0,SH1,eb,bit1c,ad,ee,ef,eg,ah,SH0 B1,SH0,eb,bit0c,ad,ee,ef,eg,ah,SH1 B1,SH0,eb,bit1c,ad,ee,ef,eg,ah,SH0 B1,SH1,eb,bit0c,ad,ee,ef,eg,ah,SH0 B1,SH1,eb,bit1c,ad,ee,ef,eg,ah,SH1
B0,SH0,ab,ec,V,ee,af,bit0g,eh,SH1 # complement XOR if touching venom B0,SH0,ab,ec,V,ee,af,bit1g,eh,SH0 B0,SH1,ab,ec,V,ee,af,bit0g,eh,SH0 B0,SH1,ab,ec,V,ee,af,bit1g,eh,SH1 B1,SH0,ab,ec,V,ee,af,bit0g,eh,SH0 B1,SH0,ab,ec,V,ee,af,bit1g,eh,SH1 B1,SH1,ab,ec,V,ee,af,bit0g,eh,SH1 B1,SH1,ab,ec,V,ee,af,bit1g,eh,SH0 B0,SH0,ab,ec,ed,ee,af,bit0g,eh,SH0 # otherwise use XOR B0,SH0,ab,ec,ed,ee,af,bit1g,eh,SH1 B0,SH1,ab,ec,ed,ee,af,bit0g,eh,SH1 B0,SH1,ab,ec,ed,ee,af,bit1g,eh,SH0 B1,SH0,ab,ec,ed,ee,af,bit0g,eh,SH1 B1,SH0,ab,ec,ed,ee,af,bit1g,eh,SH0 B1,SH1,ab,ec,ed,ee,af,bit0g,eh,SH0 B1,SH1,ab,ec,ed,ee,af,bit1g,eh,SH1
- B -> RH #############
- Background cell next to reverse signal head becomes reverse signal head.
- Straight
B0,RH0,ab,ec,ad,bit0e,af,eg,ah,RH0 B0,RH0,ab,ec,ad,bit1e,af,eg,ah,RH1 B0,RH1,ab,ec,ad,bit0e,af,eg,ah,RH1 B0,RH1,ab,ec,ad,bit1e,af,eg,ah,RH0 B1,RH0,ab,ec,ad,bit0e,af,eg,ah,RH1 B1,RH0,ab,ec,ad,bit1e,af,eg,ah,RH0 B1,RH1,ab,ec,ad,bit0e,af,eg,ah,RH0 B1,RH1,ab,ec,ad,bit1e,af,eg,ah,RH1
- Bent
B0,RH0,eb,bit0c,ad,ee,V,eg,ah,RH1 # complement XOR if touching venom B0,RH0,eb,bit1c,ad,ee,V,eg,ah,RH0 B0,RH1,eb,bit0c,ad,ee,V,eg,ah,RH0 B0,RH1,eb,bit1c,ad,ee,V,eg,ah,RH1 B1,RH0,eb,bit0c,ad,ee,V,eg,ah,RH0 B1,RH0,eb,bit1c,ad,ee,V,eg,ah,RH1 B1,RH1,eb,bit0c,ad,ee,V,eg,ah,RH1 B1,RH1,eb,bit1c,ad,ee,V,eg,ah,RH0 B0,RH0,eb,bit0c,ad,ee,ef,eg,ah,RH0 # otherwise use XOR B0,RH0,eb,bit1c,ad,ee,ef,eg,ah,RH1 B0,RH1,eb,bit0c,ad,ee,ef,eg,ah,RH1 B0,RH1,eb,bit1c,ad,ee,ef,eg,ah,RH0 B1,RH0,eb,bit0c,ad,ee,ef,eg,ah,RH1 B1,RH0,eb,bit1c,ad,ee,ef,eg,ah,RH0 B1,RH1,eb,bit0c,ad,ee,ef,eg,ah,RH0 B1,RH1,eb,bit1c,ad,ee,ef,eg,ah,RH1
B0,RH0,ab,ec,V,ee,af,bit0g,eh,RH1 # complement XOR if touching venom B0,RH0,ab,ec,V,ee,af,bit1g,eh,RH0 B0,RH1,ab,ec,V,ee,af,bit0g,eh,RH0 B0,RH1,ab,ec,V,ee,af,bit1g,eh,RH1 B1,RH0,ab,ec,V,ee,af,bit0g,eh,RH0 B1,RH0,ab,ec,V,ee,af,bit1g,eh,RH1 B1,RH1,ab,ec,V,ee,af,bit0g,eh,RH1 B1,RH1,ab,ec,V,ee,af,bit1g,eh,RH0 B0,RH0,ab,ec,ed,ee,af,bit0g,eh,RH0 # otherwise use XOR B0,RH0,ab,ec,ed,ee,af,bit1g,eh,RH1 B0,RH1,ab,ec,ed,ee,af,bit0g,eh,RH1 B0,RH1,ab,ec,ed,ee,af,bit1g,eh,RH0 B1,RH0,ab,ec,ed,ee,af,bit0g,eh,RH1 B1,RH0,ab,ec,ed,ee,af,bit1g,eh,RH0 B1,RH1,ab,ec,ed,ee,af,bit0g,eh,RH0 B1,RH1,ab,ec,ed,ee,af,bit1g,eh,RH1
- SH or RH -> T #############
- Signal head becomes signal tail
- Straight
H0,bit0a,ab,ec,ad,bit0e,af,eg,ah,T0 H0,bit0a,ab,ec,ad,bit1e,af,eg,ah,T1 H0,bit1a,ab,ec,ad,bit0e,af,eg,ah,T1 H0,bit1a,ab,ec,ad,bit1e,af,eg,ah,T0 H1,bit0a,ab,ec,ad,bit0e,af,eg,ah,T1 H1,bit0a,ab,ec,ad,bit1e,af,eg,ah,T0 H1,bit1a,ab,ec,ad,bit0e,af,eg,ah,T0 H1,bit1a,ab,ec,ad,bit1e,af,eg,ah,T1
- Bent
H0,bit0a,eb,bit0c,ad,ee,V,eg,ah,T1 # complement XOR if touching venom H0,bit0a,eb,bit1c,ad,ee,V,eg,ah,T0 H0,bit1a,eb,bit0c,ad,ee,V,eg,ah,T0 H0,bit1a,eb,bit1c,ad,ee,V,eg,ah,T1 H1,bit0a,eb,bit0c,ad,ee,V,eg,ah,T0 H1,bit0a,eb,bit1c,ad,ee,V,eg,ah,T1 H1,bit1a,eb,bit0c,ad,ee,V,eg,ah,T1 H1,bit1a,eb,bit1c,ad,ee,V,eg,ah,T0 H0,bit0a,eb,bit0c,ad,ee,ef,eg,ah,T0 # otherwise use XOR H0,bit0a,eb,bit1c,ad,ee,ef,eg,ah,T1 H0,bit1a,eb,bit0c,ad,ee,ef,eg,ah,T1 H0,bit1a,eb,bit1c,ad,ee,ef,eg,ah,T0 H1,bit0a,eb,bit0c,ad,ee,ef,eg,ah,T1 H1,bit0a,eb,bit1c,ad,ee,ef,eg,ah,T0 H1,bit1a,eb,bit0c,ad,ee,ef,eg,ah,T0 H1,bit1a,eb,bit1c,ad,ee,ef,eg,ah,T1
- B or T -> B #############
- Background or signal tail becomes background
- Straight
BT0,bit0a,ab,ec,ad,bit0e,af,eg,ah,B0 BT0,bit0a,ab,ec,ad,bit1e,af,eg,ah,B1 BT0,bit1a,ab,ec,ad,bit0e,af,eg,ah,B1 BT0,bit1a,ab,ec,ad,bit1e,af,eg,ah,B0 BT1,bit0a,ab,ec,ad,bit0e,af,eg,ah,B1 BT1,bit0a,ab,ec,ad,bit1e,af,eg,ah,B0 BT1,bit1a,ab,ec,ad,bit0e,af,eg,ah,B0 BT1,bit1a,ab,ec,ad,bit1e,af,eg,ah,B1
- Bent
BT0,bit0a,eb,bit0c,ad,ee,V,eg,ah,B1 # complement XOR if touching venom BT0,bit0a,eb,bit1c,ad,ee,V,eg,ah,B0 BT0,bit1a,eb,bit0c,ad,ee,V,eg,ah,B0 BT0,bit1a,eb,bit1c,ad,ee,V,eg,ah,B1 BT1,bit0a,eb,bit0c,ad,ee,V,eg,ah,B0 BT1,bit0a,eb,bit1c,ad,ee,V,eg,ah,B1 BT1,bit1a,eb,bit0c,ad,ee,V,eg,ah,B1 BT1,bit1a,eb,bit1c,ad,ee,V,eg,ah,B0 BT0,bit0a,eb,bit0c,ad,ee,ef,eg,ah,B0 # otherwise use XOR BT0,bit0a,eb,bit1c,ad,ee,ef,eg,ah,B1 BT0,bit1a,eb,bit0c,ad,ee,ef,eg,ah,B1 BT0,bit1a,eb,bit1c,ad,ee,ef,eg,ah,B0 BT1,bit0a,eb,bit0c,ad,ee,ef,eg,ah,B1 BT1,bit0a,eb,bit1c,ad,ee,ef,eg,ah,B0 BT1,bit1a,eb,bit0c,ad,ee,ef,eg,ah,B0 BT1,bit1a,eb,bit1c,ad,ee,ef,eg,ah,B1
- #####
- Rules for cells that become bits, but only touch 1 other bit #####
- #####
- In these transitions, a bit is next to just one other bit. It becomes
- the complement of that bit, unless it's currently a background bit and
- will be a background bit in the next generation. (This exception
- prevents some uninteresting behaviour.)
- Head moves into end cell
B0,RH0,ab,ac,ad,ae,af,ag,ah,RH1 B0,RH1,ab,ac,ad,ae,af,ag,ah,RH0 B1,RH0,ab,ac,ad,ae,af,ag,ah,RH1 B1,RH1,ab,ac,ad,ae,af,ag,ah,RH0 B0,SH0,ab,ac,ad,ae,af,ag,ah,SH1 B0,SH1,ab,ac,ad,ae,af,ag,ah,SH0 B1,SH0,ab,ac,ad,ae,af,ag,ah,SH1 B1,SH1,ab,ac,ad,ae,af,ag,ah,SH0
- Background bit next to just one bit becomes it.
B0,bit0a,ab,ac,ad,ae,af,ag,ah,B0 B0,bit1a,ab,ac,ad,ae,af,ag,ah,B1 B1,bit0a,ab,ac,ad,ae,af,ag,ah,B0 B1,bit1a,ab,ac,ad,ae,af,ag,ah,B1
- When first created, reverse head is at end, not next to tail cell
RH0,B0,ab,ac,ad,ae,af,ag,ah,T1 RH0,B1,ab,ac,ad,ae,af,ag,ah,T0 RH1,B0,ab,ac,ad,ae,af,ag,ah,T1 RH1,B1,ab,ac,ad,ae,af,ag,ah,T0
- Tail bit between F and SH
T0,bit0a,ab,ac,ad,ae,af,ag,ah,B1 T0,bit1a,ab,ac,ad,ae,af,ag,ah,B0 T1,bit0a,ab,ac,ad,ae,af,ag,ah,B1 T1,bit1a,ab,ac,ad,ae,af,ag,ah,B0
- C becomes SH if touching N
C,N,ab,ac,ad,bit0e,af,ag,ah,SH1 C,N,ab,ac,ad,bit1e,af,ag,ah,SH0 C,aa,ab,N,ad,bit0e,af,ag,ah,SH1 C,aa,ab,N,ad,bit1e,af,ag,ah,SH0 C,aa,ab,ac,ad,bit0e,af,N,ah,SH1 C,aa,ab,ac,ad,bit1e,af,N,ah,SH0
- C becomes RH if not touching N
C,aa,ab,ac,ad,bit0e,af,ag,ah,RH1 C,aa,ab,ac,ad,bit1e,af,ag,ah,RH0
- #####
- Z cells die #####
- #####
- Z dies (Used when switching back from Snakes-history.)
Z,aa,ab,ac,ad,ae,af,ag,ah,dead
@COLORS
- Colors for snakes rule
- by Dean Hickerson, 11/27/2011 - 2/26/2012]
0 0 0 0 (0 Black)
1 255 255 0 (B Yellow) 2 255 255 0
3 255 0 0 (T Red) 4 255 0 0
5 0 255 255 (SH Cyan) 6 0 255 255
7 0 255 0 (RH Lime) 8 0 255 0
9 75 0 130 (C Indigo) 10 75 0 130
11 128 0 0 (N Maroon)
12 0 0 255 (L Blue) 13 0 128 128 (R Teal)
14 128 128 0 (F Olive)
15 139 69 19 (A SaddleBrown)
16 255 255 255 (V White)
17 105 105 105 (Z DimGrey)
@ICONS
XPM /* width height num_colors chars_per_pixel */ "31 527 17 1" /* colors */ "A c #FFFF00" ". c #000000" "C c #FF0000" "D c #00FFFF" "E c #00FF00" "F c #4B0082" "G c #FFFFFF" "H c #800000" "I c #0000FF" "J c #008080" "K c #808000" "L c #8B4513" "M c #606060" "N c #E0E0E0" "O c #404040" "P c #808080" "Q c #696969" /* icon for state 1 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAA....AAAAA" "AAAAAAAAAAAAAAAAAAAAA......AAAA" "AAAAAAAAAAAAAAAAAAAAA..AA..AAAA" "AAAAAAAAAAAAAAAAAAAAA..AA..AAAA" "AAAAAAAAAAAAAAAAAAAAA..AA..AAAA" "AAAAAAAAAAAAAAAAAAAAA..AA..AAAA" "AAAAAAAAAAAAAAAAAAAAA......AAAA" "AAAAAAAAAAAAAAAAAAAAAA....AAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 2 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAA..AAAAAA" "AAAAAAAAAAAAAAAAAAAAAA...AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAA..AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAA..AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAA..AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAA..AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAA..AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAA..AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 3 */ "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCC...........CCCCCCCCCC" "CCCCCCCCCC...........CCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCC....CCCCC" "CCCCCCCCCCCCCCCCCCCCC......CCCC" "CCCCCCCCCCCCCCCCCCCCC..CC..CCCC" "CCCCCCCCCCCCCCCCCCCCC..CC..CCCC" "CCCCCCCCCCCCCCCCCCCCC..CC..CCCC" "CCCCCCCCCCCCCCCCCCCCC..CC..CCCC" "CCCCCCCCCCCCCCCCCCCCC......CCCC" "CCCCCCCCCCCCCCCCCCCCCC....CCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" /* icon for state 4 */ "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCC...........CCCCCCCCCC" "CCCCCCCCCC...........CCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCC...CCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCC..CCCCCC" "CCCCCCCCCCCCCCCCCCCCCC...CCCCCC" "CCCCCCCCCCCCCCCCCCCCCCC..CCCCCC" "CCCCCCCCCCCCCCCCCCCCCCC..CCCCCC" "CCCCCCCCCCCCCCCCCCCCCCC..CCCCCC" "CCCCCCCCCCCCCCCCCCCCCCC..CCCCCC" "CCCCCCCCCCCCCCCCCCCCCCC..CCCCCC" "CCCCCCCCCCCCCCCCCCCCCCC..CCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" /* icon for state 5 */ "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDD......DDDDDD..DDDDD..DDDD" "DDDDD........DDDDD..DDDDD..DDDD" "DDDD...DDDD..DDDDD..DDDDD..DDDD" "DDDD..DDDDDDDDDDDD..DDDDD..DDDD" "DDDD..DDDDDDDDDDDD..DDDDD..DDDD" "DDDD...DDDDDDDDDDD..DDDDD..DDDD" "DDDDD....DDDDDDDDD.........DDDD" "DDDDDD.....DDDDDDD.........DDDD" "DDDDDDDD....DDDDDD..DDDDD..DDDD" "DDDDDDDDDD...DDDDD..DDDDD..DDDD" "DDDDDDDDDDD..DDDDD..DDDDD..DDDD" "DDDDDDDDDDD..DDDDD..DDDDD..DDDD" "DDDD..DDDD...DDDDD..DDDDD..DDDD" "DDDD........DDDDDD..DDDDD..DDDD" "DDDDD......DDDDDDD..DDDDD..DDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDD....DDDDD" "DDDDDDDDDDDDDDDDDDDDD......DDDD" "DDDDDDDDDDDDDDDDDDDDD..DD..DDDD" "DDDDDDDDDDDDDDDDDDDDD..DD..DDDD" "DDDDDDDDDDDDDDDDDDDDD..DD..DDDD" "DDDDDDDDDDDDDDDDDDDDD..DD..DDDD" "DDDDDDDDDDDDDDDDDDDDD......DDDD" "DDDDDDDDDDDDDDDDDDDDDD....DDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" /* icon for state 6 */ "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDD......DDDDDD..DDDDD..DDDD" "DDDDD........DDDDD..DDDDD..DDDD" "DDDD...DDDD..DDDDD..DDDDD..DDDD" "DDDD..DDDDDDDDDDDD..DDDDD..DDDD" "DDDD..DDDDDDDDDDDD..DDDDD..DDDD" "DDDD...DDDDDDDDDDD..DDDDD..DDDD" "DDDDD....DDDDDDDDD.........DDDD" "DDDDDD.....DDDDDDD.........DDDD" "DDDDDDDD....DDDDDD..DDDDD..DDDD" "DDDDDDDDDD...DDDDD..DDDDD..DDDD" "DDDDDDDDDDD..DDDDD..DDDDD..DDDD" "DDDDDDDDDDD..DDDDD..DDDDD..DDDD" "DDDD..DDDD...DDDDD..DDDDD..DDDD" "DDDD........DDDDDD..DDDDD..DDDD" "DDDDD......DDDDDDD..DDDDD..DDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDD..DDDDDD" "DDDDDDDDDDDDDDDDDDDDDD...DDDDDD" "DDDDDDDDDDDDDDDDDDDDDDD..DDDDDD" "DDDDDDDDDDDDDDDDDDDDDDD..DDDDDD" "DDDDDDDDDDDDDDDDDDDDDDD..DDDDDD" "DDDDDDDDDDDDDDDDDDDDDDD..DDDDDD" "DDDDDDDDDDDDDDDDDDDDDDD..DDDDDD" "DDDDDDDDDDDDDDDDDDDDDDD..DDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD" /* icon for state 7 */ "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEE.......EEEEEEE..EEEEE..EEEE" "EEEE........EEEEEE..EEEEE..EEEE" "EEEE..EEEE...EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEE...EEEEE..EEEEE..EEEE" "EEEE........EEEEEE.........EEEE" "EEEE.......EEEEEEE.........EEEE" "EEEE..EEE...EEEEEE..EEEEE..EEEE" "EEEE..EEEE...EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEE....EEEEE" "EEEEEEEEEEEEEEEEEEEEE......EEEE" "EEEEEEEEEEEEEEEEEEEEE..EE..EEEE" "EEEEEEEEEEEEEEEEEEEEE..EE..EEEE" "EEEEEEEEEEEEEEEEEEEEE..EE..EEEE" "EEEEEEEEEEEEEEEEEEEEE..EE..EEEE" "EEEEEEEEEEEEEEEEEEEEE......EEEE" "EEEEEEEEEEEEEEEEEEEEEE....EEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" /* icon for state 8 */ "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEE.......EEEEEEE..EEEEE..EEEE" "EEEE........EEEEEE..EEEEE..EEEE" "EEEE..EEEE...EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEE...EEEEE..EEEEE..EEEE" "EEEE........EEEEEE.........EEEE" "EEEE.......EEEEEEE.........EEEE" "EEEE..EEE...EEEEEE..EEEEE..EEEE" "EEEE..EEEE...EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEE..EEEEE..EEEEE..EEEEE..EEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEE..EEEEEE" "EEEEEEEEEEEEEEEEEEEEEE...EEEEEE" "EEEEEEEEEEEEEEEEEEEEEEE..EEEEEE" "EEEEEEEEEEEEEEEEEEEEEEE..EEEEEE" "EEEEEEEEEEEEEEEEEEEEEEE..EEEEEE" "EEEEEEEEEEEEEEEEEEEEEEE..EEEEEE" "EEEEEEEEEEEEEEEEEEEEEEE..EEEEEE" "EEEEEEEEEEEEEEEEEEEEEEE..EEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" /* icon for state 9 */ "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFGGGGGGGFFFFFFFFFFFFFF" "FFFFFFFFFGGGGGGGGGFFFFFFFFFFFFF" "FFFFFFFFGGGFFFFFGGGFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFGGFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFGGFFFFFFFFFFFF" "FFFFFFFFGGGFFFFFGGGFFFFFFFFFFFF" "FFFFFFFFFGGGGGGGGGFFFFFFFFFFFFF" "FFFFFFFFFFGGGGGGGFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFGGGGFFFFF" "FFFFFFFFFFFFFFFFFFFFFGGGGGGFFFF" "FFFFFFFFFFFFFFFFFFFFFGGFFGGFFFF" "FFFFFFFFFFFFFFFFFFFFFGGFFGGFFFF" "FFFFFFFFFFFFFFFFFFFFFGGFFGGFFFF" "FFFFFFFFFFFFFFFFFFFFFGGFFGGFFFF" "FFFFFFFFFFFFFFFFFFFFFGGGGGGFFFF" "FFFFFFFFFFFFFFFFFFFFFFGGGGFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" /* icon for state 10 */ "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFGGGGGGGFFFFFFFFFFFFFF" "FFFFFFFFFGGGGGGGGGFFFFFFFFFFFFF" "FFFFFFFFGGGFFFFFGGGFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFGGFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFGGFFFFFFFGGFFFFFFFFFFFF" "FFFFFFFFGGGFFFFFGGGFFFFFFFFFFFF" "FFFFFFFFFGGGGGGGGGFFFFFFFFFFFFF" "FFFFFFFFFFGGGGGGGFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFGGFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFGGGFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFGGFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFGGFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFGGFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFGGFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFGGFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFGGFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" /* icon for state 11 */ "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHGGHHHHHHHGGHHHHHHHHHH" "HHHHHHHHHHGGHHHHHHHGGHHHHHHHHHH" "HHHHHHHHHHGGGHHHHHHGGHHHHHHHHHH" "HHHHHHHHHHGGGGHHHHHGGHHHHHHHHHH" "HHHHHHHHHHGGGGGHHHHGGHHHHHHHHHH" "HHHHHHHHHHGGHGGGHHHGGHHHHHHHHHH" "HHHHHHHHHHGGHHGGGHHGGHHHHHHHHHH" "HHHHHHHHHHGGHHHGGGHGGHHHHHHHHHH" "HHHHHHHHHHGGHHHHGGGGGHHHHHHHHHH" "HHHHHHHHHHGGHHHHHGGGGHHHHHHHHHH" "HHHHHHHHHHGGHHHHHHGGGHHHHHHHHHH" "HHHHHHHHHHGGHHHHHHHGGHHHHHHHHHH" "HHHHHHHHHHGGHHHHHHHGGHHHHHHHHHH" "HHHHHHHHHHGGHHHHHHHGGHHHHHHHHHH" "HHHHHHHHHHGGHHHHHHHGGHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" /* icon for state 12 */ "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIGGGGGGGGGGGIIIIIIIIII" "IIIIIIIIIIGGGGGGGGGGGIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" /* icon for state 13 */ "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJGGGGGGGGGJJJJJJJJJJJJ" "JJJJJJJJJJGGGGGGGGGGJJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJGGGGGGGGGGGJJJJJJJJJJ" "JJJJJJJJJJGGGGGGGGGGJJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJGGJJJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJGGJJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJGGJJJJJJJGGJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ" /* icon for state 14 */ "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGGGGGGGGGGKKKKKKKKKK" "KKKKKKKKKKGGGGGGGGGGGKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGGGGGGGGKKKKKKKKKKKK" "KKKKKKKKKKGGGGGGGGGKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKGGKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK" /* icon for state 15 */ "..............................." "..............................." "..............................." "..............................." "...............L..............." "..............LLL.............." ".............LLLLL............." "............LLL.LLL............" "...........LLL...LLL..........." "...........LL.....LL..........." "..........LL.......LL.........." "..........LLLLLLLLLLL.........." "..........LLLLLLLLLLL.........." "..........LL.......LL.........." "..........LL.......LL.........." "..........LL.......LL.........." "..........LL.......LL.........." "..........LL.......LL.........." "..........LL.......LL.........." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." /* icon for state 16 */ "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "............MNGGGNM............" "..........ONGGGGGGGNO.........." ".........PGGGGGGGGGGGP........." "........PGGGGGGGGGGGGGP........" ".......OGGGGGGGGGGGGGGGO......." ".......NGGGGGGGGGGGGGGGN......." "......MGGGGGGGGGGGGGGGGGM......" "......NGGGGGGGGGGGGGGGGGN......" "......GGGGGGGGGGGGGGGGGGG......" "......GGGGGGGGGGGGGGGGGGG......" "......GGGGGGGGGGGGGGGGGGG......" "......NGGGGGGGGGGGGGGGGGN......" "......MGGGGGGGGGGGGGGGGGM......" ".......NGGGGGGGGGGGGGGGN......." ".......OGGGGGGGGGGGGGGGO......." "........PGGGGGGGGGGGGGP........" ".........PGGGGGGGGGGGP........." "..........ONGGGGGGGNO.........." "............MNGGGNM............" "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." /* icon for state 17 */ "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ"
XPM /* width height num_colors chars_per_pixel */ "15 255 18 1" /* colors */ "A c #FFFF00" ". c #000000" "C c #FF0000" "D c #00FFFF" "E c #00FF00" "F c #4B0082" "G c #FFFFFF" "H c #800000" "I c #0000FF" "J c #008080" "K c #808000" "L c #8B4513" "M c #606060" "N c #E0E0E0" "O c #404040" "P c #808080" "Q c #696969" "R c #C0C0C0" /* icon for state 1 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAA...AA" "AAAAAAAAAA.A.AA" "AAAAAAAAAA.A.AA" "AAAAAAAAAA...AA" "AAAAAAAAAAAAAAA" /* icon for state 2 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAA.AAA" "AAAAAAAAAAA.AAA" "AAAAAAAAAAA.AAA" "AAAAAAAAAAA.AAA" "AAAAAAAAAAAAAAA" /* icon for state 3 */ "CCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCC" "CCCCC.....CCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCCCCCCCCCC" "CCCCCCCCCC...CC" "CCCCCCCCCC.C.CC" "CCCCCCCCCC.C.CC" "CCCCCCCCCC...CC" "CCCCCCCCCCCCCCC" /* icon for state 4 */ "CCCCCCCCCCCCCCC" "CCCCCCCCCCCCCCC" "CCCCC.....CCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCC.CCCCCCC" "CCCCCCCCCCCCCCC" "CCCCCCCCCCC.CCC" "CCCCCCCCCCC.CCC" "CCCCCCCCCCC.CCC" "CCCCCCCCCCC.CCC" "CCCCCCCCCCCCCCC" /* icon for state 5 */ "DDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDD" "DDD...DDD.DD.DD" "DD.DDDDDD.DD.DD" "DD.DDDDDD.DD.DD" "DDD..DDDD....DD" "DDDDD.DDD.DD.DD" "DDDDD.DDD.DD.DD" "DD...DDDD.DD.DD" "DDDDDDDDDDDDDDD" "DDDDDDDDDD...DD" "DDDDDDDDDD.D.DD" "DDDDDDDDDD.D.DD" "DDDDDDDDDD...DD" "DDDDDDDDDDDDDDD" /* icon for state 6 */ "DDDDDDDDDDDDDDD" "DDDDDDDDDDDDDDD" "DDD...DDD.DD.DD" "DD.DDDDDD.DD.DD" "DD.DDDDDD.DD.DD" "DDD..DDDD....DD" "DDDDD.DDD.DD.DD" "DDDDD.DDD.DD.DD" "DD...DDDD.DD.DD" "DDDDDDDDDDDDDDD" "DDDDDDDDDDD.DDD" "DDDDDDDDDDD.DDD" "DDDDDDDDDDD.DDD" "DDDDDDDDDDD.DDD" "DDDDDDDDDDDDDDD" /* icon for state 7 */ "EEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEE" "EE...EEEE.EE.EE" "EE.EE.EEE.EE.EE" "EE.EE.EEE.EE.EE" "EE...EEEE....EE" "EE.E.EEEE.EE.EE" "EE.EE.EEE.EE.EE" "EE.EE.EEE.EE.EE" "EEEEEEEEEEEEEEE" "EEEEEEEEEE...EE" "EEEEEEEEEE.E.EE" "EEEEEEEEEE.E.EE" "EEEEEEEEEE...EE" "EEEEEEEEEEEEEEE" /* icon for state 8 */ "EEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEE" "EE...EEEE.EE.EE" "EE.EE.EEE.EE.EE" "EE.EE.EEE.EE.EE" "EE...EEEE....EE" "EE.E.EEEE.EE.EE" "EE.EE.EEE.EE.EE" "EE.EE.EEE.EE.EE" "EEEEEEEEEEEEEEE" "EEEEEEEEEEE.EEE" "EEEEEEEEEEE.EEE" "EEEEEEEEEEE.EEE" "EEEEEEEEEEE.EEE" "EEEEEEEEEEEEEEE" /* icon for state 9 */ "FFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFF" "FFFFFGGGFFFFFFF" "FFFFGFFFGFFFFFF" "FFFFGFFFFFFFFFF" "FFFFGFFFFFFFFFF" "FFFFGFFFFFFFFFF" "FFFFGFFFGFFFFFF" "FFFFFGGGFFFFFFF" "FFFFFFFFFFFFFFF" "FFFFFFFFFFGGGFF" "FFFFFFFFFFGFGFF" "FFFFFFFFFFGFGFF" "FFFFFFFFFFGGGFF" "FFFFFFFFFFFFFFF" /* icon for state 10 */ "FFFFFFFFFFFFFFF" "FFFFFFFFFFFFFFF" "FFFFFGGGFFFFFFF" "FFFFGFFFGFFFFFF" "FFFFGFFFFFFFFFF" "FFFFGFFFFFFFFFF" "FFFFGFFFFFFFFFF" "FFFFGFFFGFFFFFF" "FFFFFGGGFFFFFFF" "FFFFFFFFFFFFFFF" "FFFFFFFFFFFGFFF" "FFFFFFFFFFFGFFF" "FFFFFFFFFFFGFFF" "FFFFFFFFFFFGFFF" "FFFFFFFFFFFFFFF" /* icon for state 11 */ "HHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHH" "HHHHHGHHHGHHHHH" "HHHHHGGHHGHHHHH" "HHHHHGGGHGHHHHH" "HHHHHGHGGGHHHHH" "HHHHHGHHGGHHHHH" "HHHHHGHHHGHHHHH" "HHHHHGHHHGHHHHH" "HHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHH" "HHHHHHHHHHHHHHH" /* icon for state 12 */ "IIIIIIIIIIIIIII" "IIIIIIIIIIIIIII" "IIIIIGIIIIIIIII" "IIIIIGIIIIIIIII" "IIIIIGIIIIIIIII" "IIIIIGIIIIIIIII" "IIIIIGIIIIIIIII" "IIIIIGIIIIIIIII" "IIIIIGGGGGIIIII" "IIIIIIIIIIIIIII" "IIIIIIIIIIIIIII" "IIIIIIIIIIIIIII" "IIIIIIIIIIIIIII" "IIIIIIIIIIIIIII" "IIIIIIIIIIIIIII" /* icon for state 13 */ "JJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJ" "JJJJJGGGGJJJJJJ" "JJJJJGJJJGJJJJJ" "JJJJJGJJJGJJJJJ" "JJJJJGGGGJJJJJJ" "JJJJJGJJGJJJJJJ" "JJJJJGJJJGJJJJJ" "JJJJJGJJJGJJJJJ" "JJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJ" "JJJJJJJJJJJJJJJ" /* icon for state 14 */ "KKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKK" "KKKKKGGGGGKKKKK" "KKKKKGKKKKKKKKK" "KKKKKGKKKKKKKKK" "KKKKKGGGGKKKKKK" "KKKKKGKKKKKKKKK" "KKKKKGKKKKKKKKK" "KKKKKGKKKKKKKKK" "KKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKK" "KKKKKKKKKKKKKKK" /* icon for state 15 */ "..............." "..............." ".......L......." "......L.L......" ".....L...L....." ".....LLLLL....." ".....L...L....." ".....L...L....." ".....L...L....." "..............." "..............." "..............." "..............." "..............." "..............." /* icon for state 16 */ "..............." "..............." "..............." ".....ORGRO....." "....PGGGGGP...." "...OGGGGGGGO..." "...RGGGGGGGR..." "...GGGGGGGGG..." "...RGGGGGGGR..." "...OGGGGGGGO..." "....PGGGGGP...." ".....ORGRO....." "..............." "..............." "..............." /* icon for state 17 */ "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ" "QQQQQQQQQQQQQQQ"
XPM /* width height num_colors chars_per_pixel */ "7 119 19 1" /* colors */ "A c #FFFF00" ". c #000000" "C c #FF0000" "D c #00FFFF" "E c #00FF00" "F c #4B0082" "G c #FFFFFF" "H c #800000" "I c #0000FF" "J c #008080" "K c #808000" "L c #8B4513" "M c #606060" "N c #E0E0E0" "O c #404040" "P c #808080" "Q c #696969" "R c #C0C0C0" "S c #A0A0A0" /* icon for state 1 */ "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" /* icon for state 2 */ "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" /* icon for state 3 */ "CCCCCCC" "C.....C" "CCC.CCC" "CCC.CCC" "CCC.CCC" "CCC.CCC" "CCCCCCC" /* icon for state 4 */ "CCCCCCC" "C.....C" "CCC.CCC" "CCC.CCC" "CCC.CCC" "CCC.CCC" "CCCCCCC" /* icon for state 5 */ "DDDDDDD" "DD.D.DD" "DD.D.DD" "DD...DD" "DD.D.DD" "DD.D.DD" "DDDDDDD" /* icon for state 6 */ "DDDDDDD" "DD.D.DD" "DD.D.DD" "DD...DD" "DD.D.DD" "DD.D.DD" "DDDDDDD" /* icon for state 7 */ "EEEEEEE" "EE.E.EE" "EE.E.EE" "EE...EE" "EE.E.EE" "EE.E.EE" "EEEEEEE" /* icon for state 8 */ "EEEEEEE" "EE.E.EE" "EE.E.EE" "EE...EE" "EE.E.EE" "EE.E.EE" "EEEEEEE" /* icon for state 9 */ "FFFFFFF" "FFGGGFF" "FFGFFFF" "FFGFFFF" "FFGFFFF" "FFGGGFF" "FFFFFFF" /* icon for state 10 */ "FFFFFFF" "FFGGGFF" "FFGFFFF" "FFGFFFF" "FFGFFFF" "FFGGGFF" "FFFFFFF" /* icon for state 11 */ "HHHHHHH" "HGHHHGH" "HGGHHGH" "HGHGHGH" "HGHHGGH" "HGHHHGH" "HHHHHHH" /* icon for state 12 */ "IIIIIII" "IIGIIII" "IIGIIII" "IIGIIII" "IIGIIII" "IIGGGII" "IIIIIII" /* icon for state 13 */ "JJJJJJJ" "JJGGGJJ" "JJGJJGJ" "JJGGGJJ" "JJGJGJJ" "JJGJJGJ" "JJJJJJJ" /* icon for state 14 */ "KKKKKKK" "KKGGGKK" "KKGKKKK" "KKGGGKK" "KKGKKKK" "KKGKKKK" "KKKKKKK" /* icon for state 15 */ "......." "...L..." "..L.L.." ".L...L." ".LLLLL." ".L...L." "......." /* icon for state 16 */ "......." "..SNS.." ".SGGGS." ".NGGGN." ".SGGGS." "..SNS.." "......." /* icon for state 17 */ "QQQQQQQ" "QQQQQQQ" "QQQQQQQ" "QQQQQQQ" "QQQQQQQ" "QQQQQQQ" "QQQQQQQ"