Rule:Sticky

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Revision as of 05:09, 1 April 2020 by Redstoneboi (talk | contribs) (Updated the rule to include many of the major changes to it.)
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@RULE Sticky

https://conwaylife.com/forums/viewtopic.php?f=11&t=3537&start=25#p92682

@COLORS 0 0 0 0 1 255 0 0 2 0 128 128 3 0 255 255

@TABLE n_states:4 neighborhood:Moore symmetries:rotate4reflect var a{0,1,2,3} var b=a var c=a var d=a var e=a var f=a var g=a var h=a

var I{0, ,2, } var J=I var K=I var L=I var M=I

var O{0,1, , } var P=O var Q=O

  1. SPACE
  2. shoot

0 1 2 0 0 0 2 3 0 2

  1. offset

0 1 3 1 d 1 3 1 h 0 0 1 3 1 3 1 f g h 0 0 1 3 1 d 1 f g h 3

  1. pull

0 0 2 1 2 0 O P Q 2 0 2 2 1 2 2 f g h 0

  1. construct

0 3 3 0 d e f 0 2 2 0 3 3 0 d e f g 1 1 0 3 3 0 d e f g 0 1 0 2 3 3 2 0 0 0 0 2 0 3 3 c d e f g h 0

  1. push

0 3 1 I J K L M 0 2 0 2 2 1 d e f g h 1

  1. photon

0 3 2 c 0 3 0 g 0 2 0 3 2 c d e f g 0 0 0 3 b c d e f g h 3

  1. BLOCK
  2. shoot

1 3 3 0 0 0 0 0 0 0 1 3 3 0 0 0 0 2 0 0

  1. construction

1 3 2 2 d e f g 0 2 1 2 2 c d e 3 g h 3 1 2 2 O d e f g h 0

  1. TAIL
  2. construct

2 3 3 0 0 0 0 0 0 3

  1. shoot

2 3 0 0 0 2 0 0 0 1

  1. retract

2 0 0 0 0 0 0 0 0 1

  1. basic

2 a b c d e f g h 0

  1. SIGNAL
  2. construct

3 3 2 0 0 2 0 0 0 2 3 3 0 2 0 0 f 0 0 3

  1. cancel

3 2 b 2 d 0 f 0 h 0

  1. photon

3 a b c d e f g h 2