Rule:VirusLife

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Revision as of 23:52, 15 March 2022 by Breaker's glider gun (talk | contribs) (Created page with "@RULE VirusLife @TABLE n_states:4 neighborhood:Moore symmetries:permute var a = {0,2,3} var b = {0,2,3} var c = {0,2,3} var d = {0,2,3} var e = {0,2,3} var f = {0,2,3} var g = {0,2,3} var h = {0,2,3} var i = {2,3} var j = {2,3} var k = {2,3} var l = {2,3} var m = {2,3} var n = {2,3} var o = {2,3} var p = {2,3} var q = {0,1,2,3} var r = {0,1,2,3} var s = {0,1,2,3} var t = {0,1,2,3} var u = {0,1,2,3} var v = {0,1,2,3} var w = {0,1,2,3} var x = {0,1,2,3} var a1 = {0,1} var...")
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@RULE VirusLife

@TABLE n_states:4 neighborhood:Moore symmetries:permute var a = {0,2,3} var b = {0,2,3} var c = {0,2,3} var d = {0,2,3} var e = {0,2,3} var f = {0,2,3} var g = {0,2,3} var h = {0,2,3} var i = {2,3} var j = {2,3} var k = {2,3} var l = {2,3} var m = {2,3} var n = {2,3} var o = {2,3} var p = {2,3} var q = {0,1,2,3} var r = {0,1,2,3} var s = {0,1,2,3} var t = {0,1,2,3} var u = {0,1,2,3} var v = {0,1,2,3} var w = {0,1,2,3} var x = {0,1,2,3} var a1 = {0,1} var b1 = {0,1} var c1 = {0,1} var d1 = {0,1} var e1 = {0,1} var f1 = {0,1} var g1 = {0,1} var h1 = {0,1}

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@COLORS 0 0 0 0 1 0 255 100 2 155 0 155 3 100 0 100