Rule:WireworldButCGOL
@RULE WireworldButCGOL
@TABLE n_states: 5 neighborhood: Moore symmetries: permute
var a1 = {0,1,2,3,4} # any cell var a2 = {0,1,2,3,4} var a3 = {0,1,2,3,4} var a4 = {0,1,2,3,4} var a5 = {0,1,2,3,4} var a6 = {0,1,2,3,4} var a7 = {0,1,2,3,4} var a8 = {0,1,2,3,4}
var d1 = {0,1,3,4} # dead var d2 = {0,1,3,4} # dead var d3 = {0,1,3,4} # dead var d4 = {0,1,3,4} # dead var d5 = {0,1,3,4} # dead var d6 = {0,1,3,4} # dead var d7 = {0,1,3,4} # dead var d8 = {0,1,3,4} # dead
1, 2, a2, d3, d4, d5, d6, d7, d8, 2 2, a1, a2, a3, a4, a5, a6, a7, a8, 3 3, a1, a2, a3, a4, a5, a6, a7, a8, 1
0, 4, 4, 4, 0, 0, 0, 0, 0, 4
4, 4, 4, a3, 0, 0, 0, 0, 0, 4 4, a1, a2, a3, a4, a5, a6, a7, a8, 0
@COLORS 0 0 0 0 1 80 80 80 2 255 255 255 3 128 128 128 4 255 0 0