Rule:WireworldButCGOL

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@RULE WireworldButCGOL

@TABLE n_states: 5 neighborhood: Moore symmetries: permute

var a1 = {0,1,2,3,4} # any cell var a2 = {0,1,2,3,4} var a3 = {0,1,2,3,4} var a4 = {0,1,2,3,4} var a5 = {0,1,2,3,4} var a6 = {0,1,2,3,4} var a7 = {0,1,2,3,4} var a8 = {0,1,2,3,4}

var d1 = {0,1,3,4} # dead var d2 = {0,1,3,4} # dead var d3 = {0,1,3,4} # dead var d4 = {0,1,3,4} # dead var d5 = {0,1,3,4} # dead var d6 = {0,1,3,4} # dead var d7 = {0,1,3,4} # dead var d8 = {0,1,3,4} # dead

1, 2, a2, d3, d4, d5, d6, d7, d8, 2 2, a1, a2, a3, a4, a5, a6, a7, a8, 3 3, a1, a2, a3, a4, a5, a6, a7, a8, 1

0, 4, 4, 4, 0, 0, 0, 0, 0, 4

4, 4, 4, a3, 0, 0, 0, 0, 0, 4 4, a1, a2, a3, a4, a5, a6, a7, a8, 0

@COLORS 0 0 0 0 1 80 80 80 2 255 255 255 3 128 128 128 4 255 0 0