User contributions for I am islptng

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  • 01:56, 9 September 2024 diff hist 0 Rule:TernaryNTAAcurrent
  • 00:33, 9 September 2024 diff hist +1,509 N Rule:TernaryNTAACreated page with "@RULE TernaryNTAA NTAA but with ternary, and it's fair. Only difference from original NTAA is: 3 signal state instead of 2, and of course, the gates changed The gate is: With two input, if the input is same, output is just input; if the input is different, output is the third type of signal. With three input, while the output's opposite input weighted 1.5, the output is the most of the input. Because the gates are fair, you can use ei..."
  • 04:23, 3 September 2024 diff hist +5,113 N Rule:Factorio vN EmulatedCreated page with "@RULE Factorio_vN_Emulated Emulates Factorio(r3c0s2b3n+) in 79 states!?? Pain . . . . . . . . . p = part, c = count, "Full"=dead. 2- 6 p 1 c 1 7-16 p 1 c 2 17-26 p 1 c 3 27-31 p 1 Full 32-36 p 2 c 1 37-47 p 2 c 2 48-62 p 2 c 3 63-78 p 2 Full Here's all of temp states: x = 32, y = 4, rule = FactorioSimulated BCDEF17.pHpIpJpKpL$GHIJKLMNOP11.pMpNpOpPpQpRpSpTpUpVpW$QRSTUVWXpApB7. pXqAqBqCqDqEqFqGqHqIqJqKqLqMqN$pCpDpEpFpG6.qOqPqQqRqSqTqUqVqWqXrArBrC rDrErF! @TABLE n_s..." current
  • 05:23, 27 August 2024 diff hist +2,635 N Rule:H3LLcircuitCreated page with "@RULE H3LLcircuit 3-state P1 universal wiring rule on a hexagonal neighborhood. H - Hexagonal 3 - 3 states LL - Life-like, and making circuit is really hard Rules are simple. A cell receives input from W,SE,NE. Then it will send output to E,NW,SW. If there is 1 input, carry the input. If there are 2 input: If there is 1 output, ignores one: If the output has an opposite input, carry it. Otherwise, ignores the input on the right. Otherwise, does XOR...." current
  • 09:36, 11 August 2024 diff hist +2,207 N Rule:SRR FreeMargolus emulatedCreated page with "@RULE SRR_FreeMargolus_emulated Single Rotation Rule (M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15) FreeMargolus_emulated using script with input 0001,0010 0010,1000 0011,0011 0100,0001 0101,0101 0110,0110 0111,0111 1000,0100 1001,1001 1010,1010 1011,1011 1100,1100 1101,1101 1110,1110 1111,1111 @TABLE n_states: 5 neighborhood: Moore symmetries: none var a = {0,1,2,3,4} var b = a var c = a var d = a var e = a var f = a var g = a var h = a var x = {2,3} var y = x var p = {2,4..." current
  • 09:35, 11 August 2024 diff hist −2,207 Rule:SRR-FreeMargolus-emulatedBlanked the page current Tags: Blanking Manual revert
  • 09:34, 11 August 2024 diff hist +2,207 Rule:SRR-FreeMargolus-emulatedTag: Manual revert
  • 09:04, 11 August 2024 diff hist −2,207 Rule:SRR-FreeMargolus-emulatedBlanked the page Tag: Blanking
  • 08:22, 11 August 2024 diff hist +2,207 N Rule:SRR-FreeMargolus-emulatedCreated page with "@RULE SRR_FreeMargolus_emulated Single Rotation Rule (M0,2,8,3,1,5,6,7,4,9,10,11,12,13,14,15) FreeMargolus_emulated using script with input 0001,0010 0010,1000 0011,0011 0100,0001 0101,0101 0110,0110 0111,0111 1000,0100 1001,1001 1010,1010 1011,1011 1100,1100 1101,1101 1110,1110 1111,1111 @TABLE n_states: 5 neighborhood: Moore symmetries: none var a = {0,1,2,3,4} var b = a var c = a var d = a var e = a var f = a var g = a var h = a var x = {2,3} var y = x var p = {2,4..."
  • 07:29, 6 August 2024 diff hist +449 User:I am islptng/OCA:T-logic
  • 01:32, 4 August 2024 diff hist +94 N User:I am islptng/OCA:T-logicCreated page with "{{Rule |name = T-Logic |b = 2n3ai4y8 |s = 1e2-ac3aijry4e5i }} {{stub}}"
  • 01:31, 4 August 2024 diff hist −94 OCA:T-logicBlanked the page current Tag: Blanking
  • 10:21, 3 August 2024 diff hist +94 N OCA:T-logicCreated page with "{{Rule |name = T-Logic |b = 2n3ai4y8 |s = 1e2-ac3aijry4e5i }} {{stub}}"
  • 07:09, 13 July 2024 diff hist +30,005 N Rule:NORworld2plusCreated page with "@RULE NORworld2+ 0: Blank 1: Wire 2: Signal Head / Memory ON 3: Signal Body 4: Signal Tail / Memory OFF Re-make of NORworld2 With Period-1 signals, NOR/XOR gates and 1 bit memories by islptng @TREE num_states=5 num_neighbors=8 num_nodes=1553 1 0 1 2 3 4 2 0 0 0 0 0 3 1 1 1 1 1 1 0 1 2 3 1 2 3 0 0 0 0 1 0 2 2 3 1 2 5 0 0 0 0 1 0 1 3 3 1 2 7 0 0 0 0 1 0 1 4 4 1 2 9 0 0 0 0 3 1 4 6 8 10 1 0 2 2 3 2 2 12 0 0 0 0 1 0 2 3 3 2 2 14 0 0 0 0 1 0 2 4 4 4 2 16 0 0 0 0 3 1 6 13 1..."
  • 14:11, 3 July 2024 diff hist +126 User:Pzq Alex/List of Chinese on the forums
  • 15:04, 19 June 2024 diff hist +4,704 N Rule:Univ1234Created page with "@RULE Univ1234 Designed to be TC and CU. 1 -> One ruleset 2 -> Two kinds of wire 3 -> Three kinds of signal 4 -> Quaternary logic by islptng 1: Wire A 2: Tail A 3: Signal Same A 4: Signal Different A 5: Signal Neutral A 6: Wire B 7: Tail B 8: Signal Same B 9: Signal Different B 10: Signal Neutral B 11: Marker 12: Smoke 13-15: Reader @TABLE n_states:16 neighborhood:Moore symmetries:rotate4reflect var any0 = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15} var any1 = any0 var a..." current
  • 08:25, 5 June 2024 diff hist 0 Rule:NORworld2current
  • 00:41, 5 June 2024 diff hist −54 Rule:NORworld2
  • 09:36, 3 June 2024 diff hist −73 Rule:NORworld2
  • 07:09, 3 June 2024 diff hist +537 Rule:NORworld2
  • 00:11, 3 June 2024 diff hist +25 Rule:NORworld2
  • 08:58, 30 May 2024 diff hist +1,373 N Rule:NORworld2Created page with "@RULE NORworld2 0: Blank 1: Wire 2: Signal Head 3: Signal Body 4: Signal Tail Re-make of NORworld by islptng @TABLE n_states: 5 neighborhood: Moore symmetries: rotate4reflect var a = {1,2,3,4} var b = a var c = a var m = {2,3} var M = m var n = {3,4} var o = {1,4} var O = o var p = {0,1,2,3,4} var q = p var r = p var u = p var v = p # Wire 1 0,o,1,O,0,p,q,r 2 # g = NOR 1 a,b,c,0,0,2,0,0 2 # x = Crossing 1 a,2,c,0,0,b,0,0 2 # x 1 0,1,0,p,q,r,0,2 2 # t = Turning 1 2,0..."

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