User:Goldenratio/Inserters

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A place to put the best inserters of common objects

4 bit still lives

Block (not too good clearance, 2G)

x = 6, y = 6, rule = B3/S23
5bo$3bobo$4b2o$b2o$obo$2bo!

Block (better clearance, 3G)

x = 20, y = 23, rule = B3/S23
17bobo$17b2o$18bo2$17b3o$17bo$18bo14$2b2o$bobo$3bo!

Tub (3G)

x = 5, y = 8, rule = B3/S23
b2o$o2bo$o2bo$b2o2$3bo$3b2o$2bobo!

5-6 bit still lives

Boat (the 2G when it works)

x = 4, y = 7, rule = B3/S23
bo$2bo$3o2$2bo$b2o$bobo!

Boat (corner first, 3G)

x = 14, y = 7, rule = B3/S23
12bo$11bo$11b3o$7b3o$3o4bo$2bo5bo$bo!

Boat (side first, 3G)

x = 8, y = 12, rule = B3/S23
bo$o$3o3$3bobo$3b2o$4bo2$5b3o$5bo$6bo!

Beehive (2G when it works)

x = 7, y = 6, rule = B3/S23
b2o$obo$2bo$4b2o$4bobo$4bo!

Beehive (end first)

x = 18, y = 19, rule = B3/S23
obo$b2o$bo11$15bobo$16b2o$16bo$12b3o$14bo$13bo!

Ship (3G, best)

x = 7, y = 8, rule = B3/S23
5b2o$3ob2o$2bo3bo$bo2$2b2o$2bobo$2bo!

Carrier (4G, best)

x = 25, y = 31, rule = B3/S23
24bo$22b2o$23b2o17$5bo$5bobo$5b2o3$bo$o$3o2$3b2o$3bobo$3bo!

Snake (4G, side first)

x = 13, y = 7, rule = B3/S23
10bobo$10b2o$bo9bo$2bo2bo$3o3b2o2bo$5b2o2bo$9b3o!

Snake (4G, end first)

x = 26, y = 30, rule = B3/S23
2bo$bo$b3o3$3o$o$bo17$19b2o$19bobo$19bo$23b2o$23bobo$23bo!

7-8 bit still lives

Loaf (the 2G when it works):

x = 7, y = 5, rule = B3/S23
4bo$4bobo$3ob2o$2bo$bo!

Loaf (3G, side first):

x = 7, y = 12, rule = B3/S23
6bo$4b2o$5b2o2$bo$o$3o3$b3o$bo$2bo!

Loaf (3G, corner first):

x = 12, y = 8, rule = B3/S23
9b2o$5b2o2bobo$6b2obo$5bo2$2o$b2o$o!

Eater 1 (the 2G when it works):

x = 7, y = 5, rule = B3/S23
2o$b2o$o3b2o$4bobo$4bo!

Eater 1 (head first, 4G):

x = 23, y = 20, rule = B3/S23
bo$2bo$3o6$5bobo$6b2o$6bo4$20bo$20bobo$20b2o$17bo$18b2o$17b2o!

Eater 1 (side of head first, 4G):

x = 12, y = 14, rule = B3/S23
bo$2bo$3o2b2o$4bo2bo$4bo2bo$5b2o6$9b2o$10b2o$9bo!

Long boat: see Long boat for synthesis tips; long boats are rare enough to not warrant syntheses here

Pond (the two 2Gs):

x = 15, y = 7, rule = B3/S23
bobo8bobo$2b2o9b2o$2bo10bo2$b2o9b2o$obo9bobo$2bo9bo!

Pond (better clearance, 3G):

x = 8, y = 15, rule = B3/S23
6bo$7bo$5b3o2$4bo$4b2o$3bobo6$bo$b2o$obo!

Oscillators

Blinker (the classic 2G inserter):

x = 6, y = 7, rule = B3/S23
4bo$5bo$3b3o2$b2o$obo$2bo!

Blinker (one directional):

x = 8, y = 6, rule = B3/S23
3b2ob2o$3b2ob2o2$3o$2bo$bo!

Active objects

IN CONSTRUCTION