User:Pzq Alex/Rules 1 transition from Life

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This page documents isotropic non-totalistic rules that are only one transition from Life.

Note: Here we do not consider B0.

Birth transitions

B1

B1c3/S23

An explosive rule characterized by the exploding dot replicator.

B1e3/S23

Also explosive, but fills a growing diamond-shaped region with density of about 50%.

B2

B2a3/S23

Explosive, as with Seeds.

B2c3/S23

Random soups expand and create some temporary stable objects.

B2e3/S23

Random soups expand and emit some small five-bit spaceships.

x = 3, y = 3, rule = B2e3/S23 bo$obo$obo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ AUTOSTART ZOOM 16 GPS 20 LOOP 20 ]]
The common five-bitter in B2e3/S23.

(click above to open LifeViewer)

B2i3/S23

Similar to DryLife, soups create expanding clouds of chaos, shooting gliders outwards.

x = 11, y = 11, rule = B2i3/S23 5bo$3b2ob2o$3bobobo$b2ob3ob2o$bobobobobo$ob3ob3obo$bobobobobo$b2ob3ob 2o$3bobobo$3b2ob2o$5bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ AUTOSTART ZOOM 12 GPS 15 LOOP 20 ]]
Common P20 in B2i3/S23.

(click above to open LifeViewer)

B2k3/S23

Similar to 3-4 Life, soups create expanding chaotic blobs, shooting gliders outwards.

B2n3/S23

Similar to DryLife, soups create expanding clouds of chaos, shooting gliders and occasionally xWSSes outwards.

B3

B3-a/S23

Patterns never escape their bounding diamonds. Soups tend to stablize into some still lives and blinkers, with occasional billiard tables.

catagolue C1 census.