Bellman

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Bellman
Bellman image
Homepage Click here
Purpose Search for catalytic interactions
Created by Mike Playle
Michael Simkin
Simon Ekström
Platform Linux/Unix; Windows

Bellman, named after the character in Lewis Carroll's poem The Hunting of the Snark, is a program for searching for catalytic interactions in Conway's Game of Life and potentially other similar cellular automata. Results are derived directly from the automaton's evolution rule, not generated from a list of candidate catalysts as with previous searchers. True to its name, Bellman did indeed succeed at finding the Snark.

Barrister (the character in the poem who settles disputes) is a LifeAPI version of Bellman.[1] The program can find catalysed reactions and signal circuitry; it is similar to Bellman/dr2, but much faster with advanced features.[2]

References

  1. Re: Thread For Your Bellman/Barrister Finds (discussion thread) at the ConwayLife.com forums
  2. "Software". Catagolue.

External links

The program
Documentation
Forum threads