Blonk-tie

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Blonk-tie
x = 3, y = 5, rule = B3/S23 2o$2o$2bo$2bo$2bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]]
Pattern type Methuselah
Number of cells 7
Bounding box 3×5
MCPS 7
Lifespan 551 generations
Final population 104
L/I 78.7
F/I 14.9
F/L 0.189
L/MCPS 78.7
Discovered by Unknown
Year of discovery Unknown

The blonk-tie (also known as block-tie-blinker or J) is a somewhat common methuselah.

Predecessors

The blonk-tie has four related six-cell parents.

x=34, y = 5, rule = B3/S23 2o8b2o8b2o8b2o$bo9bo9bo9bo2$bobo7bobo7bobo8b2o$2bo8bo11bo7bo! [[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 AUTOSTART GPS 1 LOOP 2 ]]

It also has an edgeshootable eight-cell grandparent that it forms from occasionally. This utilizes a seven-cell parent of the blonk-tie.

x=4, y = 5, rule = B3/S23 3o$obo$3bo$3bo$2bo! [[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 AUTOSTART GPS 4 LOOP 4 T 0 PAUSE 0.5 T 3 PAUSE 0.5 ]]

A fishhook can each serve as a one-glider seed for a blonk-tie. In addition, a blinker can serve as a one-glider seed for its child.

x=20, y = 11, rule = B3/S23 15bo$3b2o10bo$3bobo9bo$5bo$5b2o2$18b2o$17b2o$b2o16bo$obo$2bo! [[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 AUTOSTART GPS 18 LOOP 15 T 13 PAUSE 1 T 14 PAUSE 1 ]]

Evolution

the ash of a blonk-tie, including two escaping gliders

The first surviving objects created are a glider at generation 153 and a block and beehive near each other at generations 159 and 161 respectively. At generation 147, an R grandchild is creating that spawns a B-sequence. Of the two gliders emitted by the resulting Herschel, one crashes into the chaos behind, briefly creating a honey farm predecessor, while the other escapes. The chaos almost dies around generation 340 but resurges due to the formation of a wing sequence. An elevener is almost created at generation 429, and a fleet is formed at generation 503. At generation 548, the last object, a block is formed, and one generation later, the chaos is nothing but a collection of one-bit, two-bit, and three-bit sparks that are all dead two generations later.

Conduits

The blonk-tie is used in several conduits. For example, when one of its parents hits a block, the collision turns into an R-pentomino that a snake-type catalyst can turn into a Herschel output and a block in the same position, just like Conduit 1.

x=8, y = 11, rule = B3/S23 3o3b2o$obo3b2o$3bo$3bo$2bo3$3b2o$3bo$4bo$3b2o! [[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 ]]

(Like in Conduit 1, R49, and L122), another transparent block and a fishhook can be used to get an I output instead.

x=23, y = 11, rule = B3/S23 3o3b2o13b2o$obo3b2o13b2o$3bo$3bo$2bo$19b2o$19bo$3b2o15b3o$3bo18bo$4bo$3b2o! [[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 ]]