4798Rules

For discussion of other cellular automata.
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unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

4798Rules

Post by unname4798 » July 21st, 2024, 1:48 pm

1: B3/S2-i34kz: Misshaped^2 Honeyfarm Life (3TFL)
Sample soup (64x64):

Code: Select all

x = 64, y = 64, rule = B3/S2-i34kz
b2ob3ob2o3b6o2bo2bob3obob4o2bobobobob2ob3o2bob3o$3o2b3obo4bo3b2o4bob2o
b3ob3o4bo2b5o5b2o2b2obo$obob2ob4o2bo3bobob3o2b2obo2bobobob3o2bob4obo4b
o3bo2bo$ob3ob2ob5o2b7o2b2ob2o2b2o2b3o8bob3o5bo5bo$4ob3o6bo6bo2bobo2bo
5b3obo4b3o3bo2b2o4bobobo$b2o3b2o2bobo2bo3bo2bo3bobob2obo2bo5bo2b4o2bo
2b3o4b2o$b2o2b2obob2ob3obo2bobo2bo4b3o2b4o2bo8b4o2b2obobo$b2ob4o3bobo
5b2o6b3o2bo7bo10b2o5bo2b2o$5o4bo2b3o4bobo2bo2b2o2bo2b2o2bo2b3obo4b2o3b
o2bobo2bo$2ob6obo7bobo2b3obobo4bob3o2bob2o3b2ob2ob2obo2b2o$2b3o5b2obo
2bob3obobob2ob3o4b4o4b3o3bo4b3o3b3o$ob2o7b4ob3o3bo2b3o2b10ob2o3b2obob
o2b3obobobo$obob2o2bob2o2bob2ob2obobobobo2bo2bobobo5b2o2b2o2b3obo3bob
o$2bobo2b2ob8obo2bobo2b2obo2b6obo2bobob2obo5bob3o$3b2obo2bobo2b5o2bob
o2b3o2bobo3b3o3bo5bo2b2obobobob2o$b4o3b2ob2o3b2o3b3obob5obobo3bobo3b4o
b3obo4bo2b2o$2b4o2bo5bo2bo3bo2b2ob2o2bo2bo7bo4bo3bo4bobo$ob2o4b6o3bo3b
ob2ob4obo3b4obob2o3b4obo2b2ob4obo$2ob3ob4ob2o3b2o3b3ob2ob2o3b4obo2bob
o2bo2b3ob4o2b4o$b2obo4bo2bobo3b5ob3obobob2obob3o3bobob2obo2bob3o2b4o$
o2bo3bo2bo2bob2ob3o2bobob2obo2bo2bobo6bo4bo3b2ob2ob4o$2bo2b2ob3o2bob4o
2b4o2bo2b4o3b2ob5o2bo4b2o5bo$ob3o2bob3obobo2bo2b2o3b2o2bo3bob2obo2b3o
bob2o2bob5ob2obo$bo2b2o4b2o2bo2b4obob2o2b2o3bo6bo2b6o2b2o2bobo5bo$bob
3ob2ob2ob2ob2ob2o2b3obo2bobob4o2b2obo2b2o6b5o3b2o$2b2ob3o2b2obo2bo2bo
2b3o2bobo2bo3bo2b2o3b3ob2ob2obob4o3bo$2b5o2b2o2bob2ob4ob5obob2o4b2ob2o
2b4o3b5ob2ob3o$obo5bobo3bobo2b2o2b3o6b2o3bo2bob2obo2bob5o2bob3obo$ob2o
4bobo3bob2ob4o3bob5obo4bo2b3obob3o2b2o2bobo3bo$6b2o2b3ob3o4b2obob2o2b
obobo2bobob3o4bob2obo2bo$2o2b2obo2bo5b2o4bo3bobo4bobobo5b2ob2o2b3o6b3o
$b3obo2b2obobobob2o2b2obobobob2ob2o2bobob4o5b3o2b2obo2bo$2o3b2ob2o2b2o
bobobo6bob2o4bobobob3o2b4obo2b2ob2o2b4o$o2bo4bo5bo2b2obob3ob6ob2o2b2o
2bo4b2o3bo2b2o3bob2o$b3ob2ob2ob2obobo4b4o2bobo2b2o3b4ob2o4bo3bobobo2b
2o2bo$2ob2ob2o2bob3obo3bobo3bo2b2ob2obo2bo2bo2b2o5bo4b2o3bobo$3bo2bo4b
ob2ob3o3b2ob2obo3bob2o2b2obo2bob6o7bo$5bobobo2bob5ob2obob4o2bo4b2o5b2o
b3ob2obo8bo$o3bob6o2b3obob3o3b2ob2o3b2obo2b2o2bobo2b3o7b4o$2o3b2o3bo2b
2obo3b5obo4b4o2bobo5b2o2bob3obo2b3o$5bo2b4o2bob3o3bo3bob3ob3obo2b2o2b
5ob2obobo2b2o3b2o$2bob2ob4o4bo5b3o3bobo4bo2b2o4b9obob2o2b3o$b2o2b4o2b
6o6bo3b3o2b4obo7bo5b2obo3b3o$5b4o2b2o3b2ob2o4bobo2b2obobob3ob4obo3bo4b
o3bob3o$b3ob5o2bo3bobo5b3ob7obobob2o2b4obob5obobo2b2o$2b2ob2o4b2o5bo2b
o3bo2bo2bo4b3o3b2o5bo5b4o2b3o$2bo4bo2bo2bob2o2b3ob2ob3o4bobobo2b2o2b3o
bob3o4b2o3b2o$bob4o2bob2obob2o2bobobo3bobob2o4b4obo7bobob3o2b2o$o2b2o
3bo7b4o2bo2b5o4b2o4b7o4bob3obo4bo$2o5bob2ob4o3bob2o4b2o2bobobo2bobob2o
2bo2bob2obo3b4obo$3ob5o2bo4b5ob2obob4ob2obobob3o4bo2b4obob3o3bo$2b4o3b
2obobo5b2ob2o4bob4o2bo5bo2bo3bo2b2ob2o3bo$bo2bo2bo3bobobobob3o4bo2bob
o2b2ob5o4bo2bo6b2o3b3o$obo2bobo8bo3bobobo3bob2obo6b3obo3bobobob2ob2o2b
2o$bob3o2b2obobobo3bo3bob2o4bo3bo3bobo6bob2ob2o2bo2bobo$b3o5b3obo3b2o
2bobo3b2o3bob2ob2o3b2ob2o2bobo2bobobobo$o2bob4o3b2o2b2obo5b3obobo3b2o
bobo2bo2b4ob3o2bo2bo2b2o$obo2bo2bo2b6obo2bob2o2b2o2bo7b4o5bobob2ob2ob
ob2o$bo3b5o5b2obobobobo2bob2obo5bo2b2o11bo2b4o$b5obo2bobob2ob2ob2o8b2o
b2o3b2o2b2o3b2obo2b2o2b2o$4ob2o2b2obo5b11obo2b3o2b2o2b2o4bobo2b2ob4o$
b2ob3o2bobo2b5ob2obobobob3ob3o2bob2ob3o2bo2bo2b2ob2ob3o$bo3b2obo7bobo
b3obobo2bobo3bo2b7obo6b2o2b2o$2o2bo2b3obo2bo2bobobo4bobo2b4obobo4bob7o
b3ob3o3bo!
Gliders do not work because of the S4k condition:

Code: Select all

obb$
bxo$
oob$

Code: Select all

bob$
bxo$
ooo$
Oh wait... a misshaped^2 honeyfarm! This is the namesake of this rule.

Code: Select all

x = 10, y = 10, rule = B3/S2-i34kz
4b2o$3bobo$3bob2o$b2o4bo$o6b3o$3o6bo$2bo4b2o$3b2obo$4bobo$4b2o!
Fleet evolves into it:

Code: Select all

#R B3/S2-i34kz
ooob$
obbo$
obbo$
booo$
Weird still life I found in a soup:

Code: Select all

x = 4, y = 5, rule = B3/S2-i34kz
ob2o$2obo$bo$bobo$2b2o!
2: B3/S014567: Coral2 (OT)
Sample soup (64x64):

Code: Select all

x = 64, y = 64, rule = B3/S014567
3bo2b3ob2obobobobo2b3obo2b2ob2o2bo2b2ob9o4bob3o2bo$7bo4b2ob4o3bo3b4o2b
2obo7bobo2bo4b3ob3ob3o$bo3b3ob2o3bobobob2o4bo2bo2b6obob6obob2ob2o3bob
o$3obo2b2o3b5o5bo3bob2obobo2b2obo3bob6o2bo2bob2ob2o$bo2b2o4b2o2bobo3b
ob2ob2o6bo2bob2ob2o3bob2ob3obo2b2o2b2o$2b6o3bobo3b2obob3o2b2obo4b6ob2o
bob7o2b6obo$2b3obo2bo3bo2b2ob2ob2o3b4ob3o4b4ob2o2bo2b2o2b3o2b2obo$3b3o
3b3o3bo2b2obo3bobob2o2b4o4b2obo2b2ob2obo2b2o2b4o$obobobo2b5obo4bo2b2o
bo2b5o2b2o3b3ob4ob2o2b2ob3obobo$bob4o6b3ob2ob4ob3o6b2ob2obobo3bo3bobo
bo3b3o$2b2o2b3o2bo5b6ob3obob3o8b5ob4ob2ob2o3bob2o$bob2o2b4ob4obo3bob5o
4b3ob3obo3b2o3bobo2bo2b2o2bobo$5ob2o2b3obobo5b5o3bobob2obo3bobobo3bob
ob2o2bo3bo$bo2b2obo4b3o3b2o5bo2bo2b2o2b4o2bob5obob2o3b2o3bo$bob2o2b3o
3b5o7b3ob5ob2obob5obo2bo2b2o2b3obobo$2b2o5bo2b4obo3bobobo2b4o4bo4b3o2b
2o3b4o4b2ob2o$2obobo3b3o2bo4bo3b3o2b2o4b2ob7ob2o2b2obo3bo2b2ob2o$2bob
o2bo2bobo2b2ob2o3b2o4bob3o2bobobobo2b2o2bo2b2o5bob3o$o6bob3ob2o3b5o3b
2ob2o5bo3b5ob2ob3obo4b2o3bo$obobob2obobob2o2bo4b2obo5bo3b2ob2ob2o6bob
2ob4o3bo$3b2o2bobo2b3ob3o7bo2bobob2obob7obobo2bo2bo2b2o3bo$2b3ob2o2b3o
b4obo3b2o2b3o4bo2b2o2bo3b4o2bobob2o3bo$3ob3o3bob2o2b2o2b3ob2o5b2o3b3o
5bob2o2bo4bo3bo$2ob2o3bo2b2o2b2ob2ob3ob4o4b2o4bo5b6o2bob3o4bo$obobo4b
4ob2obob3obob2ob2o3bob2o3b2ob3obo4b3o2bob2o2bo$o4b2obo2b3ob3obobobobo
b2ob5o3bo2b3ob4o3bo2bo2b2ob3o$obob3ob3ob3o2b2ob2o2bo2b3ob2o2bo4bo4bob
2ob2obob3obobo$2bobo2bo2bob2ob6o3b2o5bob2o4bobobob2o2b4ob5obob2o$4bob
ob2o6b2o3bo2bo2bo4bo5b2o4b2ob2obob2ob3o4bo$obob3o2b2o2bo5b4o2bo2b3o7b
o2b2obo3b2o2b3o3b2o2bo$bobob3o3b5ob3ob2o3bobo2b2o3bo2b4obob3o3bobob3o
b4o$bob2o4bob3o2b3o5bobo2bo3bo6bo2bo2bob3obob2obob2o$bo2bob2ob2o5bo2b
3obobob2obob2ob4obob2o4bo2b2obobo4bo$o2b4o4bob2ob2o5b2o2b2o4bo2b4obob
4o2b4o3bo4b3o$bob2o2b3ob2obo2b2obo5b2o5b2o2b3obob3o2bo2bob2ob7o$ob3o4b
2obo2bob2ob2ob2o2bo3b3obo3b2o4b3o2b5ob2o2bob2o$b3o2bob6ob6obo2b3ob2o2b
2o4b4o3b3o3b3obob3o2bo$3obo3b3obo3b4ob3o5b2o7bobobobob6obo3b2ob2obo$2o
2bob2o2b3ob2ob2obo4b4obo3b4o4b2o4b3ob5o3b4o$bobo5b4o2b2obo3b2ob3ob2ob
ob2obo4bob2obo3bo2bo6b3o$2bobo4bo3bobo2b2o5bob5o3b2obob2ob2o3b2o3b4ob
5o$2b2obo3b2o3b2obobo3bobobob2ob4o3b3obobo3b2obo2bobobob2o$o2bo2bobo5b
2o5bo4b3obobob5o2b2o3b3o6bobob2ob2o$ob3obo2b2obob2o6b2ob2o3b2ob3obobo
3bobo6bob3obobo2bo$2o2bo2b3o5b3o4b2obobo2bobo3b2o2bob3obob2o3bo5bobob
o$4o6bo2bobo2b2o2bo4b2obob2o3b2obo4bob4o3bo2b2o2b3o$ob2ob6o2bo2bo2bo3b
o2b2ob2o3b2o4bo2bobo2bob3obo3bo3b2o$3o2bobo2b3o3bobob3o4b4o5b4ob5obo2b
ob3o2bobobobo$2o2b3ob2o2b4obobo3b2ob2o3bobo9b3ob3o3bob2obo2b2o$obob2o
5bo2b2o3b3o3b2o3b3o4bobob6ob5o2bob3o3bo$2o2b2o6bobob4o2b3o2b3ob2ob2o2b
3o2bobo2bo3bo3bob3o$2b4obob2o3b2ob4o2b2o2b2o2b3o2b3o7bob3ob2ob8o$b3ob
obob5o2b2o2b4o2bo4b3ob2ob2ob5ob2obob2ob4obo2bo$4obo4bo3b4o4b2ob2ob2ob
obob3obo2bob7o7b6o$b3o3bobo5bo4b2o2b3o8b2o5b2ob3ob3o2bo2b3obobo$ob3ob
2o3bo2b4ob3o4b2obob3obo4bo2b2o4bobo4bob2obo$bob2o4b2o2b2o2bobo7bo2b3o
bob2obobo2bo3b2obo4b2o2bobo$3o3bo2b4o2bo3b2obo2b6o4bo3b2obo2b2o3bob3o
b2obobo$3b2o8bob2ob3ob6obob4ob2obo2b3o6b4obob2o$bo3b2obob12obobob3obo
3bob4o2b2obob6ob3ob5o$obo9bo4bo3bob2o2b2obobob2o5b2o3bo4b2o6b4o$3b2ob
o7b5o2b3o4b2o3b2obob2o5bo3bob4o2b5obo$b7o6bob2o3b6o3b5obo3b6o2bobo2b4o
b2o$2b3obo3bo3bo4bo2bobobo2b2obobob6ob2o3bob3o4bob4o!
3. Bulletsplosion: family of rules (original rule: B2ikn3/S2-a3)
The rules in this family:
Bulletsplosion (B2ikn3/S2-a3)
Bulletsplosion 2 (B2-ac3/S2-a3-a), a distant variant.
Bulletsplosion 3 (B2-ac3/S1c2-a3-a), duoplets removed from the mix. Added a spaceship that is a variant of the original rule's spaceship.
Bulletsplosion 4 (B2-ac36i/S01c2ckn3-a), added "extendable blinkers".
All four rules:

Code: Select all

#R B2ikn3/S2-a3
!
[[ RANDOMIZE AUTOSTART ]]

Code: Select all

#R B2-ac3/S2-a3-a
!
[[ RANDOMIZE AUTOSTART ]]

Code: Select all

#R B2-ac3/S1c2-a3-a
!
[[ RANDOMIZE AUTOSTART ]]

Code: Select all

#R B2-ac36i/S01c2ckn3-a
!
[[ RANDOMIZE AUTOSTART ]]
Last edited by unname4798 on September 20th, 2024, 8:03 am, edited 2 times in total.

User avatar
Banananananan
Posts: 236
Joined: May 5th, 2024, 8:52 pm

Re: 4798Rules

Post by Banananananan » July 21st, 2024, 5:29 pm

Time to revolutionise misshaped fleetlife with a c/3o

Code: Select all

x = 16, y = 29, rule = B3/S2-i34kz
3bo8bo$2bob2o4b2obo$b2o10b2o$b2o3bo2bo3b2o$obobobo2bobobobo$obo
10bobo$5bo4bo$2o12b2o$4b2o4b2o$bo12bo$bo2bobo2bobo2bo$obo2b2o2b2o
2bobo$o5bo2bo5bo$5b2o2b2o$5bo4bo$4b2ob2ob2o$3bobo4bobo$2bo10bo$b
o2b3o2b3o2bo$obo10bobo$2bo10bo$2bo10bo$2bo10bo2$b2o10b2o2$o14bo$
b2o10b2o$obo10bobo!
c/2o

Code: Select all

x = 18, y = 19, rule = B3/S2-i34kz
2bo12bo$b3o10b3o$2o2bo8bo2b2o$ob4o6b4obo$obo3bo4bo3bobo$4b10o$2b
obo8bobo$ob2o2b2o2b2o2b2obo$2bobo2b4o2bobo$bob2o8b2obo$bo14bo$bo
3bo6bo3bo$5bo6bo$2bo2bo6bo2bo$b3ob2o4b2ob3o$bobob2o4b2obobo$bo2b
o8bo2bo$3obo8bob3o$obobo8bobobo!
:oops:

Para
Posts: 95
Joined: August 26th, 2023, 10:48 pm
Location: Somewhere

Re: 4798Rules

Post by Para » January 2nd, 2025, 11:50 am

Code: Select all

x = 11, y = 10, rule = B3/S2-i34kz
5b2o$3b5o$2bo2bob2o$b3obobob2o$2b4obo2bo$obobo5bo$bo6b2o2$2bo3bo$4bo!
sparking 4c/8o.

EDIT by Ian07: originally posted on July 21, 2024; post date was modified due to bump.

Code: Select all

x = 9, y = 19, rule = B3-qy4e5j6i/S2-cn3-k4i
3$3bo$2b3o2$3bo$4b2o4$3bo$2b2o!

User avatar
hibiscus
Posts: 406
Joined: August 26th, 2023, 3:30 am

Re: 4798Rules

Post by hibiscus » January 2nd, 2025, 12:20 pm

Promising c/5d partials in Misshaped^2 Honeyfarm Life

Code: Select all

x = 73, y = 39, rule = B3/S2-i34kz
11bo$10bo33b3o$9b2o2bo29bobo$8bo33bo$7bobo2b2o27bo3b2o$7b2ob4o27bo$8b
6ob3o24b2o2b2o$4b2o6bo3b4o18b2o8b2o$3bob2o5bo5b2o17bo2bo4bo4b2o2bo$2bo
bobo4bo4b2o2bo15bo3bo3b2o4b4obo$b2o2b2o4bo4bo18bo7bobob2ob3o$o4b2o2b2o
3b5o2bo13b2obo3b3o3b2o3b3o$4b5o5b2obo3bo13bo2bobo8bobo$2bob3o6bo8bo17b
o3bo3b2o3bo4bo$11b2o2bo2bo2b2o18bo2b2obobo4bob2obo$6bo4b2obobo3bobo3bo
14bo3b4o2bob2ob2obo$6b2ob3o3b2o3b2ob3o16b3o12bo$6b2obob2o7bo2b2o2b2o
13b3obo2bo8bobo$7b2o2bo2bo5b2o21b2o9b2o2bobo$7b2o11b2o4bo16bobobobo4bo
3bobobo$9bo5b5o4bobo15bo2bo2b2o2b2o3b2ob4ob2o$11b2obobob2o4bo18bobo6bo
3b2ob2o2bob2o$13b3o8b2o22b2o5bob2o2b3ob3o$16b2o30b3o3b3o4b2o3bob2o$16b
2o2b3o24bo3b4obo4bo3b2ob2o$16bo5bo25b2o5bo5bo6bo2bo$15bo3b2o30b5o7bo2b
o4bo$17bo36bob4o4b3obo2b2o$17bo35b2ob2o5bo4b2o$54b3o3bob4obo$61bob3o$
54b3obo2bob2o$54b5ob2o4bo$56bo6bo$57b3ob2o$57b2o3bo2$59b3o$61bo!

Code: Select all

#C [[ ZOOM 8 TRACK -3/87 -1/87 ]]
x = 4, y = 5, rule = B35ay/S2-i3-e4ey5j
2bo$b2o$2obo$bobo$2b2o!

User avatar
CARuler
Posts: 1337
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: 4798Rules

Post by CARuler » January 2nd, 2025, 2:16 pm

p2 and p6 in Bulletsplosion 2

Code: Select all

x = 18, y = 17, rule = B2-ac3/S2-a3-a
o$obo$o$bo10$15b3o2$15bobo$16bo!
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive

User avatar
CARuler
Posts: 1337
Joined: July 30th, 2024, 5:38 pm
Location: A rule-verse in floor rule-verse of the CGOL skyscraper

Re: 4798Rules

Post by CARuler » January 4th, 2025, 10:44 am

Checkerboard explosion

Code: Select all

x = 34, y = 27, rule = B2-ac3/S2-a3-a
6$10bobobobobo$9bobobobobo$10bobobobobo$9bobobobobo$10bobobobobo$9bob
obobobo$10bobobobobo$9bobobobobo$10bobobobobo$9bobobobobo!
likes interesting rules
vist my rules here
also likes weird growth patterns in CA
hyperbolic CA!!!
ADHD user
mostly inactive

unname4798
Posts: 2442
Joined: July 15th, 2023, 10:27 am
Location: On the highest skyscraper

Re: 4798Rules

Post by unname4798 » February 9th, 2025, 7:36 am

3: CellMathUnnameExtended

Code: Select all

#R CMUE
!
@RULE CMUE
@TABLE
n_states:15
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var l={0,2,6,8}
var m=l
var n=l
var o=l
var p=l
var q=l
var r=l
var s={0,2}
var aa={1,7,9}
var a1a=aa
var a2a=aa
var ab={3,10}
var ac={4,11}
var ad={1,7,12}
var a1d=ad
var a2d=ad
var ae={3,13}
var af={4,14}
s,aa,a1a,a2a,l,m,n,o,p,1
s,aa,ab,l,m,n,o,p,q,1
s,ac,l,m,n,o,p,q,r,1
1,6,a,b,c,d,e,f,g,0
1,ad,a1a,l,m,n,o,p,q,1
1,ae,l,m,n,o,p,q,r,1
1,ad,a1d,a2d,l,m,n,o,p,1
1,ad,ae,l,m,n,o,p,q,1
1,af,l,m,n,o,p,q,r,1
1,a,b,c,d,e,f,g,h,2
@COLORS
1 0 255 0
2 0 0 127
6 255 0 0
7 255 255 255
8 127 127 127
Cell Math Unname Extended.
Let me know if there are any bugs!

unname4798
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Re: 4798Rules

Post by unname4798 » March 7th, 2025, 8:14 am

5. B2-ai3ik4t/S02c: R1 Factorio

Code: Select all

#R B2-ai3ik4t/S02c
!
[[ RANDOMIZE ]]

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LuveelVoom
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Re: 4798Rules

Post by LuveelVoom » March 7th, 2025, 12:42 pm

unname4798 wrote:
March 7th, 2025, 8:14 am
5. B2-ai3ik4t/S02c: R1 Factorio

Code: Select all

#R B2-ai3ik4t/S02c
!
[[ RANDOMIZE ]]
Huh, stumbled on this when doing collisions:

Code: Select all

x = 42, y = 34, rule = B2-ai3ik4t/S02c
15$15bo$14bo$15bo2$10bo!
OCA primer (WIP): User:LuveelVoom/A_Primer_On_OCA
My rules: viewtopic.php?f=11&t=6843
YBOCAD: viewtopic.php?f=11&t=7036
Discord user: LuveelVoom

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confocaloid
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Re: 4798Rules

Post by confocaloid » March 7th, 2025, 1:18 pm

LuveelVoom wrote:
March 7th, 2025, 12:42 pm
[...] Huh, stumbled on this when doing collisions:

Code: Select all

x = 42, y = 34, rule = B2-ai3ik4t/S02c
15$15bo$14bo$15bo2$10bo!
Unfortunately that doesn't really tell readers of the post what to expect when they open your RLE in LifeViewer or copy it into another program (forum rule 5b).

The pattern is a p148 orthogonal c/37 rake that shoots c/3 spaceships forward and sideways:

Code: Select all

x = 87, y = 41, rule = B2-ai3ik4t/S02c
60bo2$60bo$60bo20$50bo$49bobo9$50bo$49bo$50bo$57bo25b2obo$o55bo$obo54b
o$o$52bo!
#C [[ GRID THEME MCell ZOOM 6 TRACKLOOP 148 0/148 -4/148 ]]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

unname4798
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Re: 4798Rules

Post by unname4798 » March 7th, 2025, 1:21 pm

confocaloid wrote:
March 7th, 2025, 1:18 pm
The pattern is a p148 orthogonal c/37 rake that shoots c/3 spaceships forward and sideways:

Code: Select all

x = 87, y = 41, rule = B2-ai3ik4t/S02c
60bo2$60bo$60bo20$50bo$49bobo9$50bo$49bo$50bo$57bo25b2obo$o55bo$obo54b
o$o$52bo!
#C [[ GRID THEME MCell ZOOM 6 TRACKLOOP 148 0/148 -4/148 ]]
My name for a c/3 spaceship is "short factorial".
Last edited by unname4798 on March 7th, 2025, 3:11 pm, edited 1 time in total.

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confocaloid
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Re: 4798Rules

Post by confocaloid » March 7th, 2025, 1:55 pm

The forum rule 3d says "... only quote text that is actually relevant to your post ..." viewtopic.php?f=3&t=2092
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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