Alternating rules

For discussion of other cellular automata.
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EvinZL
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Re: Alternating rules

Post by EvinZL » April 5th, 2025, 1:14 pm

ababa11e wrote:
April 1st, 2025, 1:55 am
Here's this example soup for a probably explosive rule which has a weird method of expansion where gliders hit these domino-shaped p2 oscillators or themselves, and either duplicate themselves, and make more dominos in the exact way that if left uninterrupted and with a few copies of that collision, it'll keep going for a while. Or they just hit something that causes this weird expansion to die out.

These expansion tend to look like loop-like diamonds.
A lot of the action, especially the diamond loops, seems to be due to this failed replicator:

Code: Select all

x = 4, y = 3, rule = B2ce5aen/S23ry4cen5iny|B23aq4ce5/S12kn34cin5ainqy
b2o$o2bo$ob2o!

WhiteHawk
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Re: Alternating rules

Post by WhiteHawk » April 6th, 2025, 8:11 am

Why does this work? Isn't the p43 gun rephased?

Code: Select all

x = 218, y = 36, rule = B3/S23|B34c/S23
80bo66bo$80b3o62b3o$83bo60bo$82b2o60b2o$17bo65b3o$15b3o66b3o54b3o52b2o
$14bo68b5o6bo38bo6bo3bo51bobob2o$14b2o66b2o3b2o4bobo36bobo4bo5bo52bob
obo7bo$81b3o3b3o4bo38bo5bo5bo51bo2bo2bo5bobo$11b3o68b2o3b2o50bo5bo51b
2o2b2o7bo$3bo6bo3bo58b2o8b5o52bo3bo8b2o$2bobo4bo5bo57bo2b2o6b3o54b3o6b
2o2bo$3bo5bo5bo58b2obo7bo64bob2o32b2o$9bo5bo171bo6bo14bo$10bo3bo8b2o49b
3o17bo38bo17b3o33bobo3b3o12b3o$11b3o6b2o2bo49bo2bo15bobo36bobo15bo2bo
34b3ob5o10b5o$20bob2o51bobo15bo2bo34bo2bo15bobo37b3o3b2o8b2o3b2o$76bo
17b3o34b3o17bo38b3o3b3o6b3o3b3o$3bo17b3o167b2o3b2o8b2o3b3o$2bobo15bo2b
o61bo7bob2o34b2obo57b5o10b5ob3o$bo2bo15bobo61b3o6b2o2bo32bo2b2o6b3o49b
3o12b3o3bobo$b3o17bo61b5o8b2o32b2o8bo3bo49bo14bo6bo$82b2o3b2o50bo5bo70b
2o$b2obo71bo4b3o3b3o49bo5bo5bo$o2b2o6b3o61bobo4b2o3b2o50bo5bo4bobo$2o
8bo3bo61bo6b5o52bo3bo6bo41bo7b2o2b2o$9bo5bo68b3o54b3o48bobo5bo2bo2bo6b
2o$9bo5bo5bo63b3o6b2o36b2o59bo7bobobo7bobo$9bo5bo4bobo64b2o5bo38bo5b2o
61b2obobo7bo$10bo3bo6bo65bo7b3o32b3o7bo65b2o7b2o$11b3o74b3o6bo32bo6b3o
$2b2o86bo46bo$3bo5b2o$3o7bo$o6b3o$7bo!
Also, what is this oscillator's period?

Code: Select all

x = 97, y = 58, rule = B3/S23|B34c/S23
39b2o$38bobo$38bo$37b2o20$79bo$79b3o$82bo$17bo63b2o$15b3o64b3o$14bo68b
3o$14b2o66b5o6bo$81b2o3b2o4bobo$11b3o66b3o3b3o4bo$3bo6bo3bo66b2o3b2o$
2bobo4bo5bo56b2o8b5o$3bo5bo5bo56bo2b2o6b3o$9bo5bo57b2obo7bo$10bo3bo8b
2o$11b3o6b2o2bo48b3o17bo$20bob2o49bo2bo15bobo$74bobo15bo2bo$3bo17b3o51b
o17b3o$2bobo15bo2bo$bo2bo15bobo61bo7bob2o$b3o17bo61b3o6b2o2bo$82b5o8b
2o$b2obo76b2o3b2o$o2b2o6b3o61bo4b3o3b3o$2o8bo3bo59bobo4b2o3b2o$9bo5bo
59bo6b5o$9bo5bo5bo61b3o$9bo5bo4bobo61b3o6b2o$10bo3bo6bo64b2o5bo$11b3o
72bo7b3o$2b2o83b3o6bo$3bo5b2o78bo$3o7bo$o6b3o$7bo!
EDIT:
confocaloid wrote:
April 6th, 2025, 8:18 am
Why do you think it should break, exactly?
Well, 43*41= 1763, but I guess they are both weird p84 guns in reality.
Last edited by WhiteHawk on April 6th, 2025, 8:22 am, edited 2 times in total.
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

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confocaloid
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Re: Alternating rules

Post by confocaloid » April 6th, 2025, 8:18 am

Why do you think it should break, exactly?
WhiteHawk wrote:
April 6th, 2025, 8:11 am
Why does this work? Isn't the p43 gun rephased?

Code: Select all

x = 218, y = 36, rule = B3/S23|B34c/S23
80bo66bo$80b3o62b3o$83bo60bo$82b2o60b2o$17bo65b3o$15b3o66b3o54b3o52b2o
$14bo68b5o6bo38bo6bo3bo51bobob2o$14b2o66b2o3b2o4bobo36bobo4bo5bo52bob
obo7bo$81b3o3b3o4bo38bo5bo5bo51bo2bo2bo5bobo$11b3o68b2o3b2o50bo5bo51b
2o2b2o7bo$3bo6bo3bo58b2o8b5o52bo3bo8b2o$2bobo4bo5bo57bo2b2o6b3o54b3o6b
2o2bo$3bo5bo5bo58b2obo7bo64bob2o32b2o$9bo5bo171bo6bo14bo$10bo3bo8b2o49b
3o17bo38bo17b3o33bobo3b3o12b3o$11b3o6b2o2bo49bo2bo15bobo36bobo15bo2bo
34b3ob5o10b5o$20bob2o51bobo15bo2bo34bo2bo15bobo37b3o3b2o8b2o3b2o$76bo
17b3o34b3o17bo38b3o3b3o6b3o3b3o$3bo17b3o167b2o3b2o8b2o3b3o$2bobo15bo2b
o61bo7bob2o34b2obo57b5o10b5ob3o$bo2bo15bobo61b3o6b2o2bo32bo2b2o6b3o49b
3o12b3o3bobo$b3o17bo61b5o8b2o32b2o8bo3bo49bo14bo6bo$82b2o3b2o50bo5bo70b
2o$b2obo71bo4b3o3b3o49bo5bo5bo$o2b2o6b3o61bobo4b2o3b2o50bo5bo4bobo$2o
8bo3bo61bo6b5o52bo3bo6bo41bo7b2o2b2o$9bo5bo68b3o54b3o48bobo5bo2bo2bo6b
2o$9bo5bo5bo63b3o6b2o36b2o59bo7bobobo7bobo$9bo5bo4bobo64b2o5bo38bo5b2o
61b2obobo7bo$10bo3bo6bo65bo7b3o32b3o7bo65b2o7b2o$11b3o74b3o6bo32bo6b3o
$2b2o86bo46bo$3bo5b2o$3o7bo$o6b3o$7bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
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FWKnightship
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Re: Alternating rules

Post by FWKnightship » April 22nd, 2025, 3:08 am

LuveelVoom wrote:
April 6th, 2025, 10:03 pm
Strange 1DCA simulator:

Code: Select all

x = 25, y = 15, rule = B2a/S234r|B3-a/S234r
6$9bo2bobo2bo$9b4ob4o2$9b4ob4o$9bo2bobo2bo!

Code: Select all

x = 179, y = 24, rule = B2a/S234r|B3-a/S234r
10$14bo7bo2bobo2bobo3bobo3bo7bo2bo2bo3bo2bobobo2bo3bo3bo5bo3bo19bo3bo
7bo3bo7bo2bobobo2bobo2bobo2bobo3bo14bo$13b2o7b9ob5ob5o7b7o3b11o3b5o5b
5o19b5o7b5o7b6ob4ob4ob4ob5o14b2o2$13b2o7b9ob5ob5o7b7o3b11o3b5o5b5o19b
5o7b5o7b6ob4ob4ob4ob5o14b2o$14bo7bo2bobo2bobo3bobo3bo7bo2bo2bo3bo2bob
obo2bo3bo3bo5bo3bo19bo3bo7bo3bo7bo2bobobo2bobo2bobo2bobo3bo14bo!
Added some interesting oscillators and spaceships:

Code: Select all

#C MinRule: B2-ce3jr4nw5jry6a7e/S02-cn3-acnq4jkw5a6k7e|B2k3eikq5kqr6k/S2-k3-jkqy4ir5cqr6ik
#C Maxrule: B2-ce3jr4nw5jry6a7e/S02-cn3-anq4cjkw5ak6k7e|B2k3eikq5kqr6k/S2-k3-jkqy4ir5cqr6cik7e8
x = 48, y = 27, rule = B2-ce3jr4nw5jry6a7e/S02-cn3-anq4cjkw5ak6k7e|B2k3eikq5kqr6k/S2-k3-jkqy4ir5cqr6cik7e8
50b2o8b2o10b2o10b2o$51bo8bo9bobo10bo2bo$52bo7bo23b2o$83b4o$72bo$42b2o$
41b2o$41b2o2$58bo$57b3o$57bobo2$39bo$39b3o$40bo3$65bo$53bo11b2o$54bo
12bo$54bo11b2o14b2o$54b2o27b2o$40b2o$40b3o25bo$68bo$42bo13$bo7bo2bobo
2bobo3bobo3bo7bo2bo2bo3bo2bobobo2bo3bo3bo5bo3bo19bo3bo7bo3bo7bo2bobobo
2bobo2bobo2bobo3bo14bo$2o7b9ob5ob5o7b7o3b11o3b5o5b5o19b5o7b5o7b6ob4ob
4ob4ob5o14b2o2$2o7b9ob5ob5o7b7o3b11o3b5o5b5o19b5o7b5o7b6ob4ob4ob4ob5o
14b2o$bo7bo2bobo2bobo3bobo3bo7bo2bo2bo3bo2bobobo2bo3bo3bo5bo3bo19bo3bo
7bo3bo7bo2bobobo2bobo2bobo2bobo3bo14bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.

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Rhombic
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Re: Alternating rules

Post by Rhombic » February 12th, 2026, 2:24 pm

I was thinking of these sort of rules the other day, interesting to see they have been explored!
Oscillators and spaceships with periods different to, or not divisors of, the number of rules (generally two rules, so far in this thread) would be exceedingly rare, as well as still lifes, unless the transitions are quite similar.
Perhaps other combinations of alternation, instead of every other generation, would show interesting dynamics. Adding an almost identity transition every four or five generations would be unusual, say, (B3/S23)^3|B2c/S012345678.

"T-ship" quadrupling its period:

Code: Select all

x = 3, y = 3, rule = B1e/S02-i34q5-aq|B3/S2-i34q
bo$3o$3o!
AN ALL-CAPS SPACESHIP (sorry about the pun) in a related rule (40c/324o):

Code: Select all

x = 6, y = 28, rule = B3/S2-i34q|B1e/S02-i34q5-aj
3b2o$3bobo$3bobo$3b2o2$b2o$obo$obo$b2o4$b2o$obo$obo$b2o2$3b2o$3bobo$3b
obo$3b2o5$4o$o2bo$b2o!
An interesting high-period oscillator (p592), in another alternating B1e rule:

Code: Select all

x = 39, y = 8, rule = B3-c4qt6a7/S2-i3-k4q|B1e/S02-i34q56
bobobo27bobobo$2o3b2o25b2o3b2o$bobo5bobobo11bobobo5bobo$4bo3b2o3bo11bo
3b2o3bo$3bo3bobo2b3obo5bob3o2bobo3bo$obo2bob2o3bo3b2o3b2o3bo3b2obo2bob
o$4bo2bo8bo5bo8bo2bo$3bo31bo!
Gun in a B3/S23 alternator rule, firing tetromino ships that preserve a phase over two generations:

Code: Select all

x = 7, y = 7, rule = B2i/S0123-r4-a56|B3/S23
2b3o$2b3o$2o3b2o$2o3b2o$2o3b2o$2b3o$2bobo!
The gun can be quadrupled in period rather trivially:

Code: Select all

x = 174, y = 178, rule = B2i/S0123-r4-a56|B3/S23
124b3o$124b3o$122b2o3b2o$122b2o3bo$122b2o3b2o$124b3o$124b3o30$94b3o$
94b3o$92b2o3b2o$92b2o3b2o$92b2o3b2o$94b3o$94bobo9$169bobo$169b3o$167b
2o3b2o$167b2o3b2o$167b2o3b2o$169b3o$169b3o25$34bo$34bo$34b3o$34b3o$30b
4o$34b3o102b3o$34b3o102b3o$34bo102b2o3b2o$34bo103bo3b2o$137b2o3b2o$
139b3o$139b3o25$4bo$4bo$4bo$4bo$4ob4o$2b2ob2o$2b2ob2o11$77b2ob2o$77b2o
b2o$75b4ob4o$79bo$79bo$79bo$79bo28$49bo$49bo$47b3o$47b3o$50b4o$47b3o$
47b3o$49bo$49bo!
A 7c/40d. I think alternating rules with B1e are extremely prolific with complex behaviour (not necessarily this rule in particular, which stabilises quickly, but in general).

Code: Select all

x = 6, y = 6, rule = B34cew5j6n/S2-n34cy5e7e8|B1e/S234-a
o$o$2o$b2o$bobobo$bo!
Last edited by Rhombic on March 6th, 2026, 6:36 pm, edited 5 times in total.
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B468S02357
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Re: Alternating rules

Post by B468S02357 » February 12th, 2026, 5:58 pm

A suprisingly rare spaceship in a life-like one:

Code: Select all

x = 7, y = 4, rule = B3/S28|B2/S348
b5o$b2ob2o$b2ob2o$ob3obo!
I was born on march 23 (3/23). I was destined to be here, and here i am.

Code: Select all

#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

unname4798
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Re: Alternating rules

Post by unname4798 » February 20th, 2026, 8:12 am

Code: Select all

#R B3a/S4567|B3i/S4567
!
[[ RANDOMIZE RANDFILL 80 ]]
Based on B3ai/S4567:

Code: Select all

#R B3ai/S4567
!
[[ RANDOMIZE ]]
It has a spacefiller:

Code: Select all

x = 6, y = 6, rule = B3a/S4567|B3i/S4567
2b2o$b4o$2o2b2o$2o2b2o$b4o$2b2o!
And infinitely many spaceships based on that spacefiller.

Complicated interactions between spacefillers:

Code: Select all

x = 64, y = 64, rule = B3a/S4567|B3i/S4567
ob13ob3ob2ob3ob4ob2ob2ob8ob7ob9o$2b8obo3bob7ob9ob4ob4obob4ob6ob3obo$o
2b4o2b6obob6ob3obob3ob3ob15o2b8o$5o3b4o2b3obobob2ob2ob2obob4ob2ob3o2b
4ob12o$15ob15obo2bob4ob8obo2b5ob4o$9o2b4ob19ob3ob2o2b12ob7o$4ob13obo2b
6ob2ob12o2b3ob11ob2o$7o2bob4obobob5o2b5ob5ob4ob16o2b2o$9ob3ob3obob6o2b
6ob4ob2o2b3ob3ob3ob3ob3o$bob2obo3b5ob5ob2ob5obob2obob11obob12o$15o3bo
b6ob2ob6ob5ob2ob2ob3ob11o$6o2bob11ob20o2b3ob3ob3o2b3ob3o$3ob4ob4obob3o
b8ob10ob4ob4obob3ob3o2b3o$4ob2o3b3ob15ob2ob7ob7ob10obobo$2o3bob4ob6ob
o2b9ob20ob2ob8o$2ob3ob2ob8ob4ob5o2b5ob2ob4ob10ob8o$3ob2o2bob10ob3ob7o
bo3b12ob3obo2b7o$4obob8ob3ob4ob5o2b3obob2ob4o2b5o3b9o$2ob2ob2ob5ob2ob
3ob4ob7ob13ob5o2bo2bob2o$8ob8ob4ob7o2b3ob3obo2b9ob11o$3b16ob3ob4ob8ob
8ob4ob3obobob4o$3ob2o2b10o2bobob2ob3obob2ob3ob4ob6o2b3o2b3ob2o$9ob10o
b5obo3bob3ob4ob9ob2ob7obo$ob2obob7ob5o2b4o2b4o2bobobob3ob2ob2ob14o$ob
3o2b10ob3ob2o3b2ob10ob3ob4o3b6ob5o$13ob4obo2b5ob11ob7ob2ob2ob10o$5ob7o
b2o2b13ob6ob5ob7ob2obob6o$5ob4ob2o3b8ob12ob6ob2ob6ob7obo$4o2b6obo2b5o
2b2obobobob3o2b2ob7ob4ob7o2b2o$2ob7ob5o2bob2ob2o2b3obob2ob8obob17o$bo
b6o2b9ob6ob15ob13ob6o$3ob6obob7o3b9ob4o2b5ob6ob4ob3obobo$4ob3o2b3ob6o
4bob4ob3ob7ob3o2b6ob3ob5o$b8obo2b3ob7o2b12obob8ob9o4bo$2ob12obobob10o
b5ob3obob13ob2ob4o$4ob8ob5ob5o4b8obob4obo2bob4ob3o3b3o$3ob5obo2b7obob
7obob13ob11ob5o$2ob4ob15o2b2ob12ob4obobob7ob2ob3o$8ob11ob5ob4o2b7ob14o
2b4o2bo$5ob2ob4ob13ob4o2b3obo3b3o2b3obobob2ob3ob2o$b8ob2ob8ob3o2b2ob9o
b4ob4obob2ob6ob2o$2ob8ob7ob3ob4ob7ob6ob10ob5ob3o$2ob8ob5o2bob5obob3ob
o2b2ob3ob2obob16o$9o3b6ob2ob4o2b5ob8o2bob2ob5ob6o2bo$b2ob2ob2ob9o3b6o
bo2b12o2b6obob5obobo$7obob6obob2o3b3ob2ob8o3b17ob4o$ob5ob9ob5obo2b8o2b
2ob2ob2o2b7ob9o$b2ob8ob2ob2ob2o2b6ob5ob9ob5ob5ob6o$2ob8o3b6ob2ob3ob7o
2b9obob4ob8obo$9ob13ob5o2b15obob4ob6ob3o$2ob2ob5o2b5ob2ob3ob11ob9obob
3ob3obob4o$9o3b4obobobo2b3obob24ob4ob4o$b12o3bob10o2b7ob3ob7ob7obob4o
$b5obobob4ob2o2b5ob14o2bob4ob2o2b3ob2ob2o$2b5ob5o3b3o2b21ob2ob2ob3obo
b9o$3ob15ob4o2b18obo2b3o2b3ob7o$5ob2obob4obob2obobob3o2b10ob2ob4ob6ob
6obo$14o4b4obob4obob7ob2ob3obob2ob7obob2o$6o2b2ob3o3b3o2b2ob4ob6o3b9o
b4obob7o$4ob4obob3ob3obob2ob6obob5o2b4ob2ob15o$2ob3ob3ob9ob7ob7obobob
6ob12ob3o$b5ob9o2bobobob5obob2ob6ob3ob5ob2ob9o$bob11obob2ob5ob5obobob
3ob3obob3ob5ob2o2b3o$ob3ob2ob2obobobobob2ob4ob5ob17ob4ob7o!

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Re: Alternating rules

Post by B468S02357 » March 7th, 2026, 4:00 pm

3 spaceships in a rule alternating between some explosive and vote

Code: Select all

#C [[ THEME MONO ]]
x = 16, y = 14, rule = B2/S012348|B5678/S045678
2o4b2o5b2o$2o4b2o5b2o$2o4b2o5b2o2$bo4b2o5b2o2$6b2o5bo$13bo$5bo2bo3b3o
$5bo2bo4b2o$6b2o5bo2$15bo$5bo2bo!
I was born on march 23 (3/23). I was destined to be here, and here i am.

Code: Select all

#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

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synperiplanar
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Re: Alternating rules

Post by synperiplanar » March 9th, 2026, 5:09 pm

a very extensive rulespace with rules which contain a spaceship which moves in two different directions depending on what parity it is:

Code: Select all

x = 14, y = 2, rule = B2e3ae/S2c3e|B2c3ei/S1c2a
obo9bo$bo9b3o!
i'm sure finding a good enough rule could lead to loads of potential for circuitry.
Edit: added a 4t explosion on parity 1 and nothing on parity 2

Code: Select all

x = 32, y = 8, rule = B2ei3ae/S2ce3e|B2ci3ei/S1c2ae3n
30bo$29bobo$30bo2$obo9bo$bo9b3o15bobo2$29bobo!
the call of the p33 edge blinker factory has still not been answered... please im getting desperate you can even just use glider guns

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Re: Alternating rules

Post by b-engine » March 10th, 2026, 6:15 am

Wickstretchers/W254 replicators become spaceship upon collision with anything else:

Code: Select all

x = 1, y = 1, rule = B1e4t5e6i/S5j78|B15er/S678
!
[[ RANDOMIZE ]]
Seems like a W4124 replicator:

Code: Select all

x = 1, y = 2, rule = B1e4t5ey6i/S5j78|B15er/S678
o$o!

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yyh_baboon
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Re: Alternating rules

Post by yyh_baboon » March 12th, 2026, 12:12 am

This looks pretty good:(4-cell P184)

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x = 4, y = 4, rule = B13/S|B/S013
bo$o$3bo$2bo!
P100:

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x = 4, y = 2, rule = B13/S2|B/S13
bobo$o2bo!
Do anyone have a P38 edge block factory?
Currently hand-searching spaceships.
Have a look at my spaceship hub viewtopic.php?f=12&t=7084 if you’re interested ÔvÔ

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  x = 4, y = 3, rule = B3-cnqy4ej7c/S2-ci3-ak4ceinrz5acek6c
3o$o2bo$ob2o!

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Re: Alternating rules

Post by B468S02357 » March 12th, 2026, 3:18 am

A 2-engine forerake corderization in an explosive one:

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x = 22, y = 65, rule = 02358/2-a3i/6|13578/2a357/6
9.4A$9.A2BA$9.C2DC$8.CA2CAC$8.AC2.CA$8.DA2BAD$6.2A.4A.2A$6.2BA4.A2B$5.
BCDBA2.ABDCB$6.BCBA2.ABCB$7.B6.B4$10.2E6$5.E2.E4.E2.E$4.CD2.D4AD2.DC$
3.2A3DCB2ABC3D2A$3.2ACBAB4.BABC2A$5.AB.A4.A.BA6$.C2A14.2AC$2C2A14.2A2C
$3C16.3C$.B18.B3$9.4A$9.A2BA$.C2A5.C2DC5.2AC$2C2A4.CA2CAC4.2A2C$3C5.A
C2.CA5.3C$.B6.DA2BAD6.B$9.B2AB$6.CDA.2A.ADC$6.CDBA2.ABDC$5.BD.DB2ABD.
DB$.C2A2.CD.D2.D.DC2.2AC$2C2A2.CDB4.BDC2.2A2C$3C5.E4.E5.3C$.B5.A2B2D2B
A5.B$7.2A.2D.2A$9.A2CA3$.C2A14.2AC$2C2A14.2A2C$3C16.3C$.B18.B4$8.CB2.
BC$7.3C2.3C$7.8C$8.2C2.2C!
I was born on march 23 (3/23). I was destined to be here, and here i am.

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#C [[ ZOOM 4 THEME MONO GPS 30 WIDTH 937 HEIGHT 600 RANDOMIZE ]]
x = 64, y = 64, rule = R5,C28,S12-19,25-33,55,113-120,B12,29-43,Nm
b!
I'm a big fan of engineered spaceships.

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