It seems doesn't really behaves like StarWars:breaker's glider gun wrote: ↑ EDIT: I think someone asked for this:Code: Select all
@RULE WWStarWars *Omitted*
Code: Select all
x = 12, y = 12, rule = WWStarWars
6ACB4A$A10.A$A10.A$A10.A$A10.A$A10.A$A10.A$A10.A$A10.A$A10.A$A10.A$12A
!
@RULE WWStarWars
@TABLE
neighborhood: Moore
symmetries: permute
n_states: 7
var a0 = {0,1,2,3,4,5,6}
var a1 = a0
var a2 = a0
var a3 = a0
var a4 = a0
var a5 = a0
var a6 = a0
var a7 = a0
var a8 = a0
var l0 = {2,4}
var l1 = l0
var l2 = l0
var l3 = l0
var l4 = l0
var l5 = l0
var l6 = l0
var l7 = l0
var l8 = l0
var d0 = {0,1,3,5,6}
var d1 = d0
var d2 = d0
var d3 = d0
var d4 = d0
var d5 = d0
var d6 = d0
var d7 = d0
var d8 = d0
0, l1,l2,d3,d4,d5,d6,d7,d8, 4
4, l1,a2,d3,d4,d5,d6,d7,d8, 5
4, l1,l2,l3,l4,l5,a6,a7,a8, 5
1, 2,a2,d3,d4,d5,d6,d7,d8, 2
1, 4, 4,d3,d4,d5,d6,d7,d8, 2
2, a1,a2,a3,a4,a5,a6,a7,a8, 3
3, a1,a2,a3,a4,a5,a6,a7,a8, 1
5, a1,a2,a3,a4,a5,a6,a7,a8, 6
6, a1,a2,a3,a4,a5,a6,a7,a8, 0