Rules with Mutant XWSSes

For discussion of other cellular automata.
CasperWen8805181
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Re: Rules with Mutant XWSSes

Post by CasperWen8805181 » January 19th, 2024, 12:00 am

Code: Select all

x = 10, y = 21, rule = B34-r78/S23-a4i
4bo$3b3o$2b2obo$2b3o$3b2o$6b3o$3b2o2bo$7bo$6bo$3b3o5$4bo$3b2o$3b3o2$2b
3o$2b2o$2bo!

Code: Select all

x = 6, y = 7, rule = B34-iry5r/S2-n3-a4i
4o$o$3o2bo$5bo$3o$o4bo$5o!

Code: Select all

x = 6, y = 4, rule = B3-eky4-eiqrz5ry8/S2-a3-y4q7e
b3o$o3bo$o4bo$2o!
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FWKnightship
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Re: Rules with Mutant XWSSes

Post by FWKnightship » January 27th, 2024, 7:48 am

Code: Select all

x = 30, y = 4, rule = B3-ij/S23-ijq4a5i|B3-c4n/S1e234i
2.2A9.3A9.4A$.4A7.5A7.6A$2A.2A6.2A.3A6.2A.4A$.2A9.2A10.2A!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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Re: Rules with Mutant XWSSes

Post by b-engine » January 27th, 2024, 8:10 am

This rule has infinitely extensible xWSS, but 7WSS and below doesn't work:

Code: Select all

x = 11, y = 58, rule = B3-r4nt5r6i/S23-a
7b4o$6bo3bo$10bo$9bo6$6b5o$5bo4bo$10bo$9bo6$5b6o$4bo5bo$10bo$9bo7$3b8o
$2bo7bo$10bo$9bo10$2b9o$bo8bo$10bo$9bo10$b10o$o9bo$10bo$9bo!
Hence xWSS agarfiller is possible:

Code: Select all

x = 5, y = 4, rule = B3-r4nt5r6i/S23-a
5o$o3bo$o3bo$bobo!
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Re: Rules with Mutant XWSSes

Post by b-engine » January 29th, 2024, 7:51 am

4c/8:

Code: Select all

x = 7, y = 21, rule = B3-kq/S023
3b4o$2bo3bo$6bo$5bo5$2b5o$bo4bo$6bo$5bo6$b6o$o5bo$6bo$5bo!
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CasperWen8805181
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Re: Rules with Mutant XWSSes

Post by CasperWen8805181 » February 6th, 2024, 12:51 am

Slower (2c/8) ships made using common sense:

Code: Select all

x = 7, y = 20, rule = 23/3/3|012345678//3
.A$A$A5.A$6A5$.A$A$A4.A$5A5$.A$A$A3.A$4A!
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Last edited by CasperWen8805181 on February 12th, 2024, 6:55 pm, edited 1 time in total.
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Re: Rules with Mutant XWSSes

Post by b-engine » February 7th, 2024, 8:24 am

3 type of LWSSes:

Code: Select all

x = 5, y = 18, rule = B34a5a/S2-ai3-jn4a
b4o$o3bo$4bo$3bo4$b4o$4bo$o3bo$3bo4$b4o$o3bo$o3bo$3bo!
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Re: Rules with Mutant XWSSes

Post by b-engine » February 12th, 2024, 12:56 am

Anti-replicator in an xWSS:

Code: Select all

x = 63, y = 69, rule = B3-r4nt5r6i/S23-a
48b6o2$46bo8bo2$42b14o2$40bo16bo2$36b22o2$34bo24bo2$30b30o2$28bo32bo2$
24b38o2$22bo$62bo$18b43o2$16bo43bo2$12b47o2$10bo47bo2$6b51o2$4bo51bo2$
22o3b3o3b3o3b3o3b3o3b6o$o16bo$o$bo$3b48o2$7bo44bo2$9b42o2$13bo38bo2$15b
38o2$19bo34bo2$21b34o2$25bo30bo2$27b30o2$31bo$58bo$33b25o$59bo$37bo2$
39b20o2$43bo14bo2$45b12o2$49bo6bo2$51b4o!
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Re: Rules with Mutant XWSSes

Post by b-engine » March 1st, 2024, 6:15 am

Now xWSSes can interact non-trivially by touching each other:

Code: Select all

x = 68, y = 86, rule = B3-eknq5iq6a/S2-cn3
16b4o4b5o3b6o$15bo3bo3bo4bo2bo5bo$19bo8bo8bo$18bo8bo8bo4$7bo27bo10bo8b
o$8bo27bo10bo8bo$4bo3bo23bo3bo6bo3bo4bo3bo$5b4o24b4o7b4o5b4o3$7b4o23b
4o5b4o4b4o$6bo3bo22bo3bo4bo3bo3bo3bo$10bo26bo8bo7bo$9bo26bo8bo7bo4$6b
o18bo9bo10bo9bo$7bo18bo9bo10bo9bo$3bo3bo14bo3bo5bo3bo6bo3bo5bo3bo$4b4o
15b4o6b4o7b4o6b4o3$6b5o13b5o4b5o4b5o4b5o$5bo4bo12bo4bo3bo4bo3bo4bo3bo
4bo$10bo17bo8bo8bo8bo$9bo17bo8bo8bo8bo5$15bo9bo9bo10bo9bo$16bo9bo9bo10b
o9bo$12bo3bo5bo3bo5bo3bo6bo3bo5bo3bo$13b4o6b4o6b4o7b4o6b4o3$14b6o3b6o
3b6o3b6o3b6o$13bo5bo2bo5bo2bo5bo2bo5bo2bo5bo$19bo8bo8bo8bo8bo$18bo8bo
8bo8bo8bo5$6bo9bo9bo8bo10bo9bo9bo$7bo9bo9bo8bo10bo9bo9bo$2bo4bo4bo4bo
4bo4bo3bo4bo5bo4bo4bo4bo4bo4bo$3b5o5b5o5b5o4b5o6b5o5b5o5b5o3$6b5o4b5o
4b5o4b5o4b5o4b5o4b5o$5bo4bo3bo4bo3bo4bo3bo4bo3bo4bo3bo4bo3bo4bo$10bo8b
o8bo8bo8bo8bo8bo$9bo8bo8bo8bo8bo8bo8bo5$15bo9bo9bo10bo9bo9bo$16bo9bo9b
o10bo9bo9bo$11bo4bo4bo4bo4bo4bo5bo4bo4bo4bo4bo4bo$12b5o5b5o5b5o6b5o5b
5o5b5o3$14b6o3b6o3b6o3b6o3b6o3b6o$13bo5bo2bo5bo2bo5bo2bo5bo2bo5bo2bo5b
o$19bo8bo8bo8bo8bo8bo$18bo8bo8bo8bo8bo8bo5$5bo9bo9bo9bo10bo9bo9bo$6bo
9bo9bo9bo10bo9bo9bo$o5bo3bo5bo3bo5bo3bo5bo4bo5bo3bo5bo3bo5bo$b6o4b6o4b
6o4b6o5b6o4b6o4b6o3$4b6o4b6o3b6o3b6o3b6o3b6o3b6o$3bo5bo3bo5bo2bo5bo2b
o5bo2bo5bo2bo5bo2bo5bo$9bo9bo8bo8bo8bo8bo8bo$8bo9bo8bo8bo8bo8bo8bo!
(+S4i) If LWSS is interfered by a domino pip, it turns into p84 RRO:

Code: Select all

x = 5, y = 7, rule = B3-eknq5iq6a/S2-cn34i
2bo$2bo2$b4o$o3bo$4bo$o2bo!
Last edited by b-engine on March 1st, 2024, 6:22 am, edited 1 time in total.
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Re: Rules with Mutant XWSSes

Post by confocaloid » March 1st, 2024, 6:21 am

b-engine wrote:
March 1st, 2024, 6:15 am
Now xWSSes can interact non-trivially by touching each other, thus this rule have infinite polyomino spaceships:

Code: Select all

x = 68, y = 86, rule = B3-eknq5iq6a/S2-cn3
I'm not sure re: "infinite" - can you explicitly describe an infinite family of polyominoes that are phases of spaceships?
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
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Re: Rules with Mutant XWSSes

Post by b-engine » March 1st, 2024, 6:25 am

confocaloid wrote:
March 1st, 2024, 6:21 am
I'm not sure re: "infinite" - can you explicitly describe an infinite family of polyominoes that are phases of spaceships?
Oops, my error. I supposed that these are polyominoes, but then I realized that these aren't:

Code: Select all

x = 6, y = 38, rule = B3-eknq5iq6a/S2-cn3
3b2o$b2ob2o$b4o$2b2o$b2o$4o$2ob2o$2b2o3$3b2o$b2ob2o$b4o$2b2o$b2o$4o$2o
b2o$2b2o3$3b2o$b2ob2o$b4o$2b2o$b2o$4o$2ob2o$2b2o3$3b2o$b2ob2o$b4o$2b2o
$b2o$4o$2ob2o$2b2o!
EDIT:
Just found this random LWSS in an exploding soup:

Code: Select all

x = 6, y = 4, rule = B34i5/S234i
b4o$o3b2o$4bo$o!
It's also extensible:

Code: Select all

x = 8, y = 19, rule = B34i5/S234i
3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o!
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CasperWen8805181
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Re: Rules with Mutant XWSSes

Post by CasperWen8805181 » March 17th, 2024, 3:15 pm

Weird rule with this double-breeder, three common ships, and a XWSS (slower than C/2) that was almost a double rake.

Code: Select all

x = 308, y = 73, rule = B3-ceky4-cir5cjk/S2-a3-c4ktz5k7e
305b2o$2bo301bob2o$b2o10bo293bo$2obo9bo290bobo$2bo9b3o5$17bo$16b2o$15b
2obo$17bo6$14bo$14bo$13b3o5$271bo$270b2o$15b2o252b2o12bo$14bob2o265bo
$17bo264b3o$14bobo$7b2o$6b3o$5b2ob2o276bo$6b2o5bo271b2o$7bobo3bo270b2o
$8bo3b3o5$15bo$13b3o$13b2obo267bo$14b3o267bo$15bo267b3o6$287bo$286b3o
$286b2o5$273b3ob2o$275bob2o4bo$283bo$282b3o5$285b2o$284b3o$283b3o$283b
3o$283b2obo$284b3o$285bo!
Edit: Just realized, one of the ships actually represent a UWSS in three of its states :0

Code: Select all

x = 4, y = 4, rule = B3-ceky4-cir5cjk/S2-a3-c4ktz5k7e
bo$ob2o$b2o$bo!
Last edited by CasperWen8805181 on March 18th, 2024, 6:46 pm, edited 1 time in total.
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b-engine
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Re: Rules with Mutant XWSSes

Post by b-engine » March 18th, 2024, 4:48 am

CasperWen8805181 wrote:
March 17th, 2024, 3:15 pm
Weird rule with this double-breeder, three common ships, and a XWSS (slower than C/2) that was almost a double rake.

Code: Select all

x = 308, y = 73, rule = B3-ceky4-cir5cjk/S2-a3-c4ktz5k7e
Rake corderized, speed is 32c/76:

Code: Select all

x = 83, y = 306, rule = B3-ceky4-cir5cjk/S2-a3-c4ktz5k7e
19b3o$8b3o7bo2bo$7bo2bo10bo$10bo10bo$10bo7bo2bo$7bo2bo8b2o$8b2o$61b3o
$61bo2bo7b3o$22bo38bo10bo2bo$11bo8b3o38bo10bo$11bo10bo4bobo31bo2bo7bo
$10b3o14b2o2bo30b2o8bo2bo$31bo41b2o$28bo2bo$15bo$13b3o44bo$15bo44b3o8b
o$53bobo4bo10bo$7b2o42bo2b2o14b3o$6bobo42bo$7bo43bo2bo$67bo$67b3o$67b
o$21bo$21bo52b2o$20b3o51bobo$75bo$o$3o$o$61bo$61bo$60b3o2$82bo$80b3o$
82bo3$22bo$11bo8b3o$11bo10bo12bo$10b3o22bo$33b3o2$15bo$13b3o44bo$15bo
44b3o8bo$47bo12bo10bo$47bo22b3o$47b3o2$67bo$67b3o$67bo17$22bo$11bo8b3o
$11bo10bo$10b3o3$15bo$13b3o44bo$15bo44b3o8bo$60bo10bo$70b3o3$67bo$67b
3o$67bo6$52bobo$54bo$52b3o5$28bobo$28bo$28b3o2$22bo$11bo8b3o$11bo10bo
$10b3o3$15bo$13b3o44bo$15bo44b3o8bo$60bo10bo$70b3o3$67bo$67b3o$67bo3$
37b3o$36bo2bo$39bo$39bo$36bo2bo$37b2o4$40bo$40bo$39b3o3bobo$45b2o2bo$
49bo$46bo2bo$11bo$11bo$10b3o$36b2o$35bobo27bo$15bo20bo28b2o$13b3o44bo
4b3o$15bo44b3o$60bo2$39bo$39bo$38b3o26bo$67b3o$67bo6$38bo$38bo$36b3o4$
40bo$40bo$39b3o11bo$53bo$51b3o2$11bo$11bo$10b3o3$15bo$13b3o44bo$15bo44b
3o$60bo4$67bo$67b3o$67bo7$17b2o$17b3o$16bob2o$17bo8$11bo$11bo$10b3o3$
15bo$13b3o$15bo5$67bo$67b3o$67bo10$37b3o$36bo2bo$39bo$39bo$36bo2bo$37b
2o4$40bo$40bo$39b3o3bobo$45b2o2bo$15bo33bo$13b3o30bo2bo$15bo3$36b2o$35b
obo$36bo30bo$67b3o$67bo3$39bo$39bo$38b3o8$38bo$38bo$36b3o4$40bo$40bo$
39b3o11bo$53bo$15bo35b3o$13b3o$15bo5$67bo$67b3o$67bo14$17b2o$17b3o$16b
ob2o$17bo6$15bo$13b3o$15bo!
(I doesn't even know if this is mutant LWSS, but it contains them)
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Re: Rules with Mutant XWSSes

Post by CasperWen8805181 » March 18th, 2024, 6:56 pm

Now here's a closely related one with the addition of B6k puffing different ships:

Code: Select all

x = 9, y = 14, rule = B3-ceky4-cir5cjk6k/S2-a3-c4ktz5k7e
bo3bo$o5bo$7bo$4bo2bo$bobo3bo$b2obob2o$4bobobo$8bo$7bo$6bo$bo3bo$5bo$
2bo2bo$3b3o!
And here's a really, really, really bad spacefiller that is somewhat XWSS based:

Code: Select all

#I lost it so here's something else:
x = 4, y = 5, rule = B3-ceky4-ir5cjk6k/S2-a3-c4ktz5k7e
b3o$b3o$ob2o$3o$bo!

Code: Select all

x = 4, y = 8, rule = B3-ceky4-ci5cjk6k/S2-a3-c4ktz5k7e
bo$4o$ob2o$b3o$b3o$ob2o$3o$bo!

Code: Select all

x = 4, y = 7, rule = B3-ceky4-i5cjk6k/S2-a3-c4ktz5k7e
2o$3o$b3o$b3o$ob2o$3o$bo!
Now here's an XWSSish ship that is slower than c/2 and based off of multiple of the ships above:

Code: Select all

x = 4, y = 3, rule = B3-ceky4-ikr5cjk6k/S2-a3-c4ktz5k7e
ob2o$3o$bo!
(This is you, B-Engine!)
And here's a rake for the ship above made by the ship above manually found by the ship above:

Code: Select all

x = 19, y = 7, rule = B3-ceky4-ikr5cjk6k/S2-a3-c4ktz5k7e
2bobo9bobo$bo15bo$4bo9bo$o3bo9bo3bo$4bo9bo$bo2bo9bo2bo$2b3o9b3o!
(JK. I found it)
Edit: Eater

Code: Select all

x = 9, y = 166, rule = B3-ceky4-ikr5cjk6k/S2-a3-c4ktz5k7e
7bo$7bo$6b3o29$2bo$b3o$bob2o$2b3o$2b2o$obo$bo58$2bo$b3o$bob2o$2b3o$2b
2o$obo$bo58$2bo$b3o$bob2o$2b3o$2b2o$obo$bo!
Last edited by CasperWen8805181 on March 20th, 2024, 12:58 am, edited 1 time in total.
My Rules: Hash2F

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Re: Rules with Mutant XWSSes

Post by CasperWen8805181 » March 18th, 2024, 9:00 pm

b-engine wrote:
March 1st, 2024, 6:25 am
confocaloid wrote:
March 1st, 2024, 6:21 am
I'm not sure re: "infinite" - can you explicitly describe an infinite family of polyominoes that are phases of spaceships?
Oops, my error. I supposed that these are polyominoes, but then I realized that these aren't:

Code: Select all

x = 6, y = 38, rule = B3-eknq5iq6a/S2-cn3
3b2o$b2ob2o$b4o$2b2o$b2o$4o$2ob2o$2b2o3$3b2o$b2ob2o$b4o$2b2o$b2o$4o$2o
b2o$2b2o3$3b2o$b2ob2o$b4o$2b2o$b2o$4o$2ob2o$2b2o3$3b2o$b2ob2o$b4o$2b2o
$b2o$4o$2ob2o$2b2o!
EDIT:
Just found this random LWSS in an exploding soup:

Code: Select all

x = 6, y = 4, rule = B34i5/S234i
b4o$o3b2o$4bo$o!
It's also extensible:

Code: Select all

x = 8, y = 19, rule = B34i5/S234i
3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o!
sadly already found in GlideLife2. Don't get me wrong, it's still an amazing find!
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Re: Rules with Mutant XWSSes

Post by CasperWen8805181 » March 30th, 2024, 4:06 pm

This... thing (idk how to describe it)

Code: Select all

x = 5, y = 4, rule = B3/S23|B2ei3aejr6a/S23-c4intz
4o$o2b2o$o$bobo!
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Re: Rules with Mutant XWSSes

Post by hotcrystal0 » March 30th, 2024, 4:46 pm

b-engine wrote:
March 1st, 2024, 6:25 am

EDIT:
Just found this random LWSS in an exploding soup:

Code: Select all

x = 6, y = 4, rule = B34i5/S234i
b4o$o3b2o$4bo$o!
It's also extensible:

Code: Select all

x = 8, y = 19, rule = B34i5/S234i
3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o!
4c/8 mutant mutant:

Code: Select all

x = 10, y = 7, rule = B34-aw5ar6n/S23-a4i
2b6o$2b8o$b7obo$8b2o$5o$b4o$2b3o!

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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Re: Rules with Mutant XWSSes

Post by CasperWen8805181 » March 30th, 2024, 8:49 pm

hotcrystal0 wrote:
March 30th, 2024, 4:46 pm
b-engine wrote:
March 1st, 2024, 6:25 am

EDIT:
Just found this random LWSS in an exploding soup:

Code: Select all

x = 6, y = 4, rule = B34i5/S234i
b4o$o3b2o$4bo$o!
It's also extensible:

Code: Select all

x = 8, y = 19, rule = B34i5/S234i
3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o!
4c/8 mutant mutant:

Code: Select all

x = 10, y = 7, rule = B34-aw5ar6n/S23-a4i
2b6o$2b8o$b7obo$8b2o$5o$b4o$2b3o!
Someone make a mutant mutant mutant mutant XWSS
16c/32 mutant mutant mutant:

Code: Select all

x = 12, y = 8, rule = B2i34-a5iacr6kn7e/S23-a4i
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
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Re: Rules with Mutant XWSSes

Post by CasperWen8805181 » March 30th, 2024, 10:10 pm

CasperWen8805181 wrote:
March 30th, 2024, 8:49 pm
hotcrystal0 wrote:
March 30th, 2024, 4:46 pm
b-engine wrote:
March 1st, 2024, 6:25 am

EDIT:
Just found this random LWSS in an exploding soup:

Code: Select all

x = 6, y = 4, rule = B34i5/S234i
b4o$o3b2o$4bo$o!
It's also extensible:

Code: Select all

x = 8, y = 19, rule = B34i5/S234i
3b4o$2bo3b2o$6bo$2bo4$2b5o$bo4b2o$6bo$bo5$b6o$o5b2o$6bo$o!
4c/8 mutant mutant:

Code: Select all

x = 10, y = 7, rule = B34-aw5ar6n/S23-a4i
2b6o$2b8o$b7obo$8b2o$5o$b4o$2b3o!
Someone make a mutant mutant mutant mutant XWSS
16c/32 mutant mutant mutant:

Code: Select all

x = 12, y = 8, rule = B2i34-a5iacr6kn7e/S23-a4i
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
Same Blinksplosion reaction (something pushing blinker makes explosive reaction, thus, a mutant mutant mutant mutant XWSS)

Code: Select all

x = 12, y = 8, rule = B2i34-a5acir6kn7e/S23-ak4i6k7e
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
My Rules: Hash2F

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b-engine
Posts: 1393
Joined: October 26th, 2023, 4:11 am
Location: Somewhere on earth

Re: Rules with recursive Mutant XWSSes

Post by b-engine » March 31st, 2024, 7:39 am

CasperWen8805181 wrote:
March 30th, 2024, 10:10 pm
Same Blinksplosion reaction (something pushing blinker makes explosive reaction, thus, a mutant mutant mutant mutant XWSS)

Code: Select all

x = 12, y = 8, rule = B2i34-a5acir6kn7e/S23-ak4i6k7e
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
A mutant mutant mutant mutant mutant xWSS (puffer):

Code: Select all

x = 12, y = 8, rule = B2i34-a5acir6kn7e8/S23-ak4i6k7e
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
EDIT:
Mutant^6 xWSS with huge spark:

Code: Select all

x = 12, y = 8, rule = B2i34-a5acikr6kn7e/S23-ak4i6k7e
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
My rules
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CasperWen8805181
Posts: 158
Joined: November 5th, 2023, 10:57 pm

Re: Rules with recursive Mutant XWSSes

Post by CasperWen8805181 » April 11th, 2024, 11:09 pm

b-engine wrote:
March 31st, 2024, 7:39 am
CasperWen8805181 wrote:
March 30th, 2024, 10:10 pm
Same Blinksplosion reaction (something pushing blinker makes explosive reaction, thus, a mutant mutant mutant mutant XWSS)

Code: Select all

x = 12, y = 8, rule = B2i34-a5acir6kn7e/S23-ak4i6k7e
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
A mutant mutant mutant mutant mutant xWSS (puffer):

Code: Select all

x = 12, y = 8, rule = B2i34-a5acir6kn7e8/S23-ak4i6k7e
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
EDIT:
Mutant^6 xWSS with huge spark:

Code: Select all

x = 12, y = 8, rule = B2i34-a5acikr6kn7e/S23-ak4i6k7e
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o!
found this diag ship in the mutant^6 rule:

Code: Select all

x = 6, y = 6, rule = B2i34-a5acikr6kn7e/S23-ak4i6k7e
2b3o$bo$o4bo$o4bo$o$2b2o!
Mutant^7 that probably doesn't count so here's a ship that looks like it below it:

Code: Select all

x = 20, y = 18, rule = B2i34-a5acikr6ci7e/S23-ak4i6k7e
5b2o$5b2o$5b2o$10b2o$b2o3b4obo$b2o3b6o$2o3b5o$b2o4$14bo$14bo$14bo$18b
2o$12b6obo$12b8o$12b6o!
Diagonal ship and a "Big Pi" that also work:

Code: Select all

x = 6, y = 17, rule = B2i34-a5acikr6ci7e/S23-ak4i6k7e
bo$b2o$4o$3b2o$3b3o$3bo5$2o$2o$obo$2b2o$obo$2o$2o!
My Rules: Hash2F

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