Code: Select all
x = 20, y = 20, rule = B3/S234z
o5b3o2bob3o3bo$3ob2obo2b3o4b3o$4ob2ob3o4bo2bo$2o3bo4b7ob2o$ob3ob3o2b2o
3b2obo$2o4b3obobobo4bo$4o2bo2bob2obob3o$6bob3o$2b3o2bo2b2o5bo$5o2bo6b
o4bo$6b2o5b3ob2o$3o3b2ob2o2b5o$b5ob3o4bo2b3o$9obo2bob2o2bo$o2bo3bo2b2o
2b4obo$b3o3b4o3bob2obo$b2ob2o2bo5b2o$2obo2bobo3bobob4o$2bo2b2o2b3o4b2o
$o6bob3ob3obo!
Spaceships
Most of the recognizable spaceships from life (glider & xWSS) work in this rule. In addition, there is also an 8c/16 spaceship which is native to B3/S234z.
Code: Select all
x = 55, y = 12, rule = B3/S234z
52bo$51b3o$38b3o9b2o2bo$25b3o9bo2bo11b3o$12b3o9bo2bo12bo11b2o$2o9bo2b
o12bo8bo3bo$obo11bo8bo3bo8bo3bo9bo2bo$o13bo12bo12bo9b2ob2o$11bobo10bo
bo10bobo14bo$50b2ob2o$50bo$51bo!
The addition of the 4z survival condition enables the formation of still lifes that would look like they would work in Life at a glance but don't, like xs28_0g4f1u8zolllp1zw1, which can be seen in this soup:
Code: Select all
x = 16, y = 16, rule = B3/S234z
bbbobboobbooboob$
oobooboboobbbboo$
bobooobobooobboo$
booobobbobboobbo$
boobobobooobbbbo$
oobobobbbbobobbb$
oboooboobbbboobo$
obbobbbboobboobo$
obbbbbbooobboobo$
obobbbbbboobbboo$
bbbbobooboobobob$
bbboboooooooboob$
bobbooboobbbobob$
bbooobbobbbooboo$
oboobbbobbbooooo$
boooboobbbbobbbb!
The simpliest still life native to this rule is the Z-pentomino (xs5_174), which because of the added 4z transition/condition, is stable:
Code: Select all
x = 3, y = 3, rule = B3/S234z
b2o$bo$2o!
Code: Select all
x = 3, y = 3, rule = B3/S234z
3o$obo$obo!
Oscillators
Most oscillators from Life (figure eight, blinker, mazing to name some) work in B3/S234z. The top 5 most common period-2 oscillators in C1 are the same in both rules, though the 6th most common is xp2_6a8rba6, which is unique to B3/S234z
Code: Select all
x = 7, y = 5, rule = B3/S234z
3b2o$2ob4o$o5bo$b5o$3bo!
Code: Select all
x = 12, y = 5, rule = B3/S234z
2o$obo6bo$b2o6b2o$2bo6bobo$10b2o!
The Gosper glider gun works in this rule:
Code: Select all
x = 36, y = 16, rule = B3/S234z
25bo$25bobo$8b2o18b2o4b2o$6bo3bo17b2o4b2o$2o3bo5bo16b2o$2o2b2obo3bo8b
o4bobo$5bo5bo9bo3bo$6bo3bo5bo2b3o$8b2o5$28bo$26bobo$27b2o!
Code: Select all
x = 18, y = 5, rule = B3/S234z
b3o11b3o$o2bo10bo2bo$3bo4b3o6bo$3bo4bo2bo5bo$obo4bo6bobo!
Code: Select all
x = 12, y = 7, rule = B3/S234z
2bo6b3o$b3o4bo2bo$2obo7bo$7bo3bo$7bo3bo$11bo$8bobo!