Code: Select all
@RULE LifeWithSomeDeath
@TREE
num_states=2
num_neighbors=8
num_nodes=59
0,1,1,1,0,0,0,0,0,1
0,1,1,1,2,0,0,0,0,1
0,1,1,1,2,2,0,0,0,1
0,1,1,1,2,2,2,0,0,1
0,1,1,1,2,2,2,2,0,1
0,1,1,1,2,2,2,2,2,1
2,1,1,1,0,0,0,0,0,1
2,1,1,1,2,0,0,0,0,1
2,1,1,1,2,2,0,0,0,1
2,1,1,1,2,2,2,0,0,1
2,1,1,1,2,2,2,2,0,1
2,1,1,1,2,2,2,2,2,1
0,2,2,2,0,0,0,0,0,2
0,2,2,2,1,0,0,0,0,2
0,2,2,2,1,1,0,0,0,2
0,2,2,2,1,1,1,0,0,2
0,2,2,2,1,1,1,1,0,2
0,2,2,2,1,1,1,1,1,2
1,2,2,2,0,0,0,0,0,2
1,2,2,2,1,0,0,0,0,2
1,2,2,2,1,1,0,0,0,2
1,2,2,2,1,1,1,0,0,2
1,2,2,2,1,1,1,1,0,2
1,2,2,2,1,1,1,1,1,2
Code: Select all
@RULE pentagonhood
Uploaded by 83bismuth#8499 on Discord
> B2/S2 in a pentagonal neighborhood
@TREE
num_states=2
num_neighbors=8
num_nodes=23
1 0 0
2 0 0
1 1 1
2 0 2
3 1 3
2 2 0
3 3 5
4 4 6
3 5 1
4 6 8
5 7 9
3 1 1
4 8 11
5 9 12
6 10 13
7 14 14
8 15 15
4 11 11
5 17 17
6 18 18
7 19 19
8 20 20
9 16 21
@ICONS
XPM
/* width height num_colors chars_per_pixel */
"31 31 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
".....BB........................"
"....BBBBB......................"
"...BBBBBBBB...................."
"..BBBBBBBBBBB.................."
".BBBBBBBBBBBBBB................"
"BBBBBBBBBBBBBBBBB.............."
"BBBBBBBBBBBBBBBBBBB............"
".BBBBBBBBBBBBBBBBBBBB.........."
".BBBBBBBBBBBBBBBBBBBBBB........"
"..BBBBBBBBBBBBBBBBBBBBB........"
"..BBBBBBBBBBBBBBBBBBBBBB......."
"...BBBBBBBBBBBBBBBBBBBBB......."
"...BBBBBBBBBBBBBBBBBBBBBB......"
"....BBBBBBBBBBBBBBBBBBBBB......"
"....BBBBBBBBBBBBBBBBBBBBBB....."
".....BBBBBBBBBBBBBBBBBBBBB....."
".....BBBBBBBBBBBBBBBBBBBBBB...."
"......BBBBBBBBBBBBBBBBBBBBB...."
"......BBBBBBBBBBBBBBBBBBBBBB..."
".......BBBBBBBBBBBBBBBBBBBBB..."
".......BBBBBBBBBBBBBBBBBBBBBB.."
"........BBBBBBBBBBBBBBBBBBBBB.."
"........BBBBBBBBBBBBBBBBBBBBBB."
"..........BBBBBBBBBBBBBBBBBBBB."
"............BBBBBBBBBBBBBBBBBBB"
"..............BBBBBBBBBBBBBBBBB"
"................BBBBBBBBBBBBBB."
"..................BBBBBBBBBBB.."
"....................BBBBBBBB..."
"......................BBBBB...."
"........................BB....."
XPM
/* width height num_colors chars_per_pixel */
"15 15 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
"...BB.........."
"..BBBBB........"
".BBBBBBBB......"
"BBBBBBBBBBB...."
"BBBBBBBBBBBB..."
".BBBBBBBBBBB..."
".BBBBBBBBBBBB.."
"..BBBBBBBBBBB.."
"..BBBBBBBBBBBB."
"...BBBBBBBBBBB."
"...BBBBBBBBBBBB"
"....BBBBBBBBBBB"
"......BBBBBBBB."
"........BBBBB.."
"..........BB..."
XPM
/* width height num_colors chars_per_pixel */
"7 7 2 1"
/* colors */
". c #000000"
"B c #FFFFFF"
/* icon for state 1 */
".BB...."
"BBBBB.."
"BBBBBB."
".BBBBB."
".BBBBBB"
"..BBBBB"
"....BB."
@TABLE
n_states:2
neighborhood:hexagonal
symmetries:none
var a={0,1}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
0,1,1,0,0,0,0,1
0,1,0,1,0,0,0,1
0,1,0,0,1,0,0,1
0,1,0,0,0,1,0,1
0,0,1,1,0,0,0,1
0,0,1,0,1,0,0,1
0,0,1,0,0,1,0,1
0,0,0,1,1,0,0,1
0,0,0,1,0,1,0,1
0,0,0,0,1,1,0,1
1,1,1,0,0,0,0,1
1,1,0,1,0,0,0,1
1,1,0,0,1,0,0,1
1,1,0,0,0,1,0,1
1,0,1,1,0,0,0,1
1,0,1,0,1,0,0,1
1,0,1,0,0,1,0,1
1,0,0,1,1,0,0,1
1,0,0,1,0,1,0,1
1,0,0,0,1,1,0,1
1,a,b,c,d,e,f,0
Code: Select all
@RULE Dustclouds03
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
#B2 growth
0,1,0,1,0,0,0,0,0,1
0,0,1,0,1,0,0,0,0,1
#B3 except growth
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1
#S0
1,0,0,0,0,0,0,0,0,1
#S3
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
#D1
1,1,0,0,0,0,0,0,0,0
1,0,1,0,0,0,0,0,0,0
#D2
1,1,1,0,0,0,0,0,0,0
1,1,0,1,0,0,0,0,0,0
1,1,0,0,1,0,0,0,0,0
1,1,0,0,0,1,0,0,0,0
1,0,1,0,1,0,0,0,0,0
1,0,1,0,0,0,1,0,0,0
#D4
1,1,1,1,1,0,0,0,0,0
1,1,1,1,0,1,0,0,0,0
1,1,1,1,0,0,1,0,0,0
1,1,1,0,1,1,0,0,0,0
1,1,1,0,1,0,1,0,0,0
1,1,1,0,1,0,0,1,0,0
1,1,1,0,1,0,0,0,1,0
1,1,1,0,0,1,1,0,0,0
1,1,1,0,0,1,0,1,0,0
1,1,1,0,0,1,0,0,1,0
1,1,1,0,0,0,1,1,0,0
1,1,0,1,0,1,0,1,0,0
1,0,1,0,1,0,1,0,1,0
#D5
1,0,0,0,1,1,1,1,1,0
1,0,0,1,0,1,1,1,1,0
1,0,0,1,1,0,1,1,1,0
1,0,0,1,1,1,0,1,1,0
1,0,0,1,1,1,1,0,1,0
1,0,0,1,1,1,1,1,0,0
1,0,1,0,1,0,1,1,1,0
1,0,1,0,1,1,0,1,1,0
1,0,1,1,0,1,0,1,1,0
1,1,0,1,0,1,0,1,1,0
#D6
1,0,0,1,1,1,1,1,1,0
1,0,1,0,1,1,1,1,1,0
1,0,1,1,0,1,1,1,1,0
1,0,1,1,1,0,1,1,1,0
1,1,0,1,0,1,1,1,1,0
1,1,0,1,1,1,0,1,1,0
#D7
1,0,1,1,1,1,1,1,1,0
1,1,0,1,1,1,1,1,1,0
#D8
1,1,1,1,1,1,1,1,1,0