Still-life 'factories'

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
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dvgrn
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Re: Still-life 'factories'

Post by dvgrn » January 15th, 2024, 6:03 pm

Tawal wrote:
January 15th, 2024, 1:59 pm
Here's some H to Block, Hive, Long Boat and less common H to Eater 1 + Block (unfortunately)...
That H-to-eater is actually quite a significant discovery, something we haven't had before, and the block is not particularly unfortunate at all! We've always had to build big engineered contraptions to create fishhook eaters before, but this is (relatively) small, simple, and direct.

The eater is on a completely transparent lane, with several more transparent lanes on both sides, so this H-to-eater can be used as a convenient permanent off-switch for a stream of gliders (subject to the usual timing constraints). The block isn't in a place where it gets in the way of the fishhook doing its work, so in a permanent-switch context it could just stay there.

There's almost a way to send a second Herschel in to clean up the block --

Code: Select all

x = 42, y = 49, rule = LifeHistory
24.2A$24.A$21.A4.A2.2A$21.5A.A2.A$7.2A16.B.2A.A.2A$8.A10.4AB3AB2.A2.A
$8.A.AB7.A2.A.A3B2A.A$9.2AB.3B4.7B2.A.2A$11.7B3.7B.A$11.16B.2A$12.15B
$11.16B$9.18B$7.19B$7.2BA15B$6.3BABA4B.7B6.2C$7.2B3A4B2.7B3.2B2CB$6.5B
A4B2.9B.4B8.2A$5.10B4.15B6.A$4.4B10.16B3.BA.A$4.3B11.18B.B2A$2.4B12.20B
$2.2CB13.19B$3.C13.21B$3C15.20B$C17.20B$19.18B$20.15B2C$24.11B2C$15.2C
7.12B$16.C6.12B$16.C.CB4.11B.B$17.2CB.17B$19.21B$19.22B$19.9BC12B$19.
7B3C13B$18.7BC16B$16.9B2C15B$16.26B$17.24B$20.21B$22.17B$21.13B3.2B$22.
7B$22.3B.3B$27.3B$26.B2CB$27.2C!
-- but unfortunately that added fishhook catalyst impinges on the key transparent lane blocked by the eater, so that's no good.

Maybe there's another catalysis there that would keep the lane transparent, though, I'm not sure. But failing that, if the stream needs to be turned back on again, it just takes a couple of gliders to clear out the block and eater:

Code: Select all

x = 52, y = 49, rule = LifeHistory
24.2A$24.A$21.A4.A2.2A$21.5A.A2.A$7.2A16.B.2A.A.2A$8.A10.4AB3AB2.A2.A
$8.A.AB7.A2.A.A3B2A.A$9.2AB.3B4.7B2.A.2A$11.7B3.7B.A$11.16B.2A$12.15B
$11.16B$9.18B$7.19B$7.2BE15B$6.3BEBE4B.7B6.2C$7.2B3E4B2.7B3.2B2CB$6.5B
E4B2.9B.4B$5.10B4.15B10.A4.A$4.4B10.16B10.A.A2.A.A$4.3B11.16B10.2A3.2A
$2.4B12.17B$2.2CB13.18B$3.C13.20B$3C15.19B$C17.19B$19.17B$20.15B2C$24.
11B2C$15.2C7.12B$16.C6.8B.B$16.C.CB4.9B3.B$17.2CB.17B$19.21B$19.8B2.12B
$19.9BC12B$19.7B3C13B$18.7BC16B$16.9B2C15B$16.26B$17.24B$20.21B$22.17B
$21.13B3.2B$22.7B$22.3B.3B$27.3B$26.B2CB$27.2C!
One or both of the TURN BACK ON signal gliders could come from the southeast or southwest, instead. In fact, if a glider takes out the eater, then the next glider coming through the transparent lane will take out the block very nicely:

Code: Select all

x = 43, y = 58, rule = LifeHistory
24.2A$24.A$21.A4.A2.2A$21.5A.A2.A$7.2A16.B.2A.A.2A$8.A10.4AB3AB2.A2.A
$8.A.AB7.A2.A.A3B2A.A$9.2AB.3B4.7B2.A.2A$11.7B3.7B.A$11.16B.2A$12.15B
$11.16B$9.18B$7.19B$7.18B$6.10B.7B6.2A$7.9B2.7B3.2B2AB$6.10B2.9B.4B$5.
10B4.15B$4.4B10.16B$4.3B11.18B$2.4B12.19B$2.2AB13.19B$3.A13.21B$3A15.
20B$A17.20B$19.18B$20.15B2C$24.11B2C$15.2A7.12B$16.A6.12B$16.A.AB4.11B
.B$17.2AB.17B$19.21B$19.22B$19.9BC12B$19.7B3C13B$18.7BC16B$16.9B2C15B
$16.26B$17.24B$20.21B$22.17B$21.13B3.2B$18.3A.7B$20.A.3B.3B$19.A7.3B$
26.B2AB$27.2A$12.3A$14.A$13.A4$7.3A$9.A$8.A!

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confocaloid
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Re: Still-life 'factories'

Post by confocaloid » January 16th, 2024, 5:06 am

Tawal wrote:
January 15th, 2024, 7:04 pm
I share my CatForce search results here :
Herschel -> ship, using one of those search results which outputs a Herschel without its first natural glider, and the NW-2T16 reflector for cleanup:

Code: Select all

x = 53, y = 79, rule = LifeHistory
36.2A$36.A$33.A4.A2.2A$33.5A.A2.A$19.2A16.B.2A.A.2A$20.A10.4AB3AB2.A
2.A$20.A.AB7.A2.A.A3B2A.A$21.2AB.3B4.7B2.A.2A$23.7B3.7B.A$23.16B.2A$
24.15B$23.16B$21.18B$19.19B$19.2BC15B$18.3BCBC4B.7B6.2A$19.2B3C4B2.7B
3.2B2AB$18.5BC4B2.9B.4B$17.10B4.15B$16.4B10.16B$16.3B11.16B$14.4B12.
17B$14.2A14.18B$15.A13.20B$12.3A15.10B3D6B$12.A17.19B$31.7BD5BD3B$22.
2A8.6BD5BD4B$21.A2.A10.3BD5BD4B$21.A.A7.B4.13B$20.2A.2A4.11B3D5B$28.
22B$20.2A.2A3.14BD7B$20.2A.A.B.14BDBD6B$23.A.17B2D5B2DB$23.2A.23BDBDB
$24.26B2D$25.26B$17.A.A.A2.A2.24B$16.A.2A.4A3.23B$16.A11.23B$17.3A.2A
6.23B$19.A.2A6.23B$28.25B$28.24B$28.23B$28.23B$29.21B$30.20B$30.19B$
29.4B2.13B$28.4B3.10B$27.4B5.8B$26.4B7.7B$25.4B4.A5.4B$24.4B3.3A4.4B$
23.4B3.A6.4B$22.4B4.2A4.4B$9.2A10.4B6.2B2.4B$7.2B2AB4.2B2.4B6.8B6.2A$
7.4B2.10B7.7B7.A$6.4B.B.11B2.B2.7B5.2A.A$7.29B4.A2.A$7.30B3.B2A$.2A3.
20B2A14B$.A2.B.4B2A14B2A13B$2.3A5BABA27B$4.A2B2.2BABAB6.B.17B$2.2A6.
2BAB10.15B$2.A21.15B$A.A22.13B$2A21.13B$21.A.2A4.8B$19.3AB2A6.6B$18.A
4.B8.5B$19.3A.2A9.B.B$21.A.A9.3B$21.A.A9.B2AB$22.A11.2A!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

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C28
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Re: Still-life 'factories'

Post by C28 » January 20th, 2024, 7:04 pm

G to long boat

Code: Select all

x = 36, y = 37, rule = B3/S23
26bo$25bobo$26bo$bo$2bo21b5o$3o21bo4bo$27bo2bo$27b2obo$24bo5bob2o$23b
obo4bob2o$23bo2bo2b2o$24b2o4bo$30bobo$29b2ob3o$35bo$29b2ob3o$15b2o12b
2obo$14bo2bo$14bo2bo$15b2o2$2b2o$3bo$3o$o5$13b2o$13bo3b2o$14bo2bobo$11b
3o4bo$11bo2b4o$14bo$15bo$14b2o!
- Christopher D'Agostino

adopted father of the U-turner

Code: Select all

x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
the U-turner gallery
255P132
B3/S234z (Zlife)

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squareroot12621
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Re: Still-life 'factories'

Post by squareroot12621 » January 21st, 2024, 12:28 pm

G → fleet:

Code: Select all

x = 41, y = 39, rule = LifeHistory
31.A$30.A.A$31.A$6.C$7.C21.5A$5.3C17.2A2.A4.A$25.A6.A2.A$23.A.A6.2A.A
$23.2A4.A5.A.2A$28.A.A4.A.2A$28.A2.A2.2A$29.2A4.A$35.A.A$34.2A.3A$4.2D
34.A$3.D.D28.2A.3A$3.2D15.2A12.2A.A$.2D16.A2.A$D.D5.2D9.A2.A$2D5.D.D10.
2A$7.2D$5.2D$4.D.D$4.2D6$18.2A$18.A3.2A$19.A2.A.A$16.3A4.A$16.A2.4A$19.
A$2A18.A$A18.2A$.3A$3.A!
Edit: G → loaf:

Code: Select all

x = 36, y = 37, rule = LifeHistory
26.A$25.A.A$26.A$.C$2.C21.5A$3C17.2A2.A4.A$20.A6.A2.A$18.A.A6.2A.A$18.
2A4.A5.A.2A$23.A.A4.A.2A$23.A2.A2.2A$24.2A4.A$30.A.A$29.2A.3A$35.A$2.
2D25.2A.3A$.D2.D10.2A12.2A.A$.D.D10.A2.A$2.D11.A2.A$15.2A$4.2A$4.2A8$
13.2A$13.A3.2A$14.A2.A.A$11.3A4.A$11.A2.4A$14.A$15.A$14.2A!
Edit 2: G → 2 blocks that works 3 times with the same input, but not the fourth:

Code: Select all

x = 130, y = 128, rule = EV2QuadColor
.B$2.B$3B28$31.D$32.D$30.3D22$55.D$56.D$54.3D35$120.A$119.A.A$120.A$95.
D$96.D18.A2.5A$94.3D16.3A2.A4.A$112.A8.A2.A$112.2A7.2A.A$118.A5.A.2A$
117.A.A4.A.2A$117.A2.A2.2A$118.2A4.A$124.A.A$93.2J28.2A.3A$93.2J2.2L30.
A$86.2J9.2L24.2A.3A$86.2J9.2H10.2A12.2A.A$97.2H9.A2.A$108.A2.A$109.2A
$81.2A.A$81.A.2A8$86.2A19.2A$87.A19.A3.2A$84.3A21.A2.A.A$84.A20.3A4.A
$105.A2.4A$108.A$109.A$108.2A!

Code: Select all

4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]

AlbertArmStain
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Joined: January 28th, 2022, 7:18 pm
Location: Planet Z

Re: Still-life 'factories'

Post by AlbertArmStain » January 22nd, 2024, 10:10 pm

AlbertArmStain wrote:
August 7th, 2023, 7:13 pm
Extremely edgy eater factory partial:

Code: Select all

x = 21, y = 29, rule = LifeHistory
14.A$13.A.A3.2A$13.A.A3.2A$14.A14$C$C.C$3C$2.C7$5.2A$5.2A!
Here’s a working catalyst for the block, but I don’t think it’s completable:

Code: Select all

x = 22, y = 39, rule = LifeHistory
15.A$14.A.A3.2A$14.A.A3.2A$15.A11$15.D$15.3D$18.D$.C15.2D$.C.C$.3C$3.
C7$6.2A$.A4.2A$.3A$4.A$3.A.A$3.A.A2.A.A$2A.A.4A.3A$2A.2A4.A3.A$6.2A.A
2.2A$7.A.2A$7.A$6.2A!

yoleo
Posts: 129
Joined: October 26th, 2021, 11:48 pm

Re: Still-life 'factories'

Post by yoleo » January 23rd, 2024, 10:29 pm

I don't think this ever got cross-posted from Discord: here's a glider-powered block keeper that could be used as a memory cell.

Code: Select all

x = 52, y = 47, rule = LifeHistory
4.C$2.C.C$3.2C8$42.A$41.A.A$42.A2$40.5A$40.A4.A$43.A2.A$12.2A29.2A.A$
13.A26.A5.A.2A$12.A26.A.A4.A.2A$12.4A23.A2.A2.2A$9.A5.A24.2A4.A$7.6A
33.A.A$6.A5.A32.2A.3A$6.A2.A18.C22.A$5.2A.A.A15.C.C16.2A.3A$6.A.2A8.
2C7.2C2.2E12.2A.A$5.A12.2C10.E2.E$5.2A.2A20.E2.E$6.A.A22.2E$6.A.A$7.A
8$29.2A$29.A3.2A$30.A2.A.A$3C24.3A4.A$2.C24.A2.4A$.C28.A$31.A$30.2A!

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C28
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Re: Still-life 'factories'

Post by C28 » January 24th, 2024, 4:12 pm

U to beehive

Code: Select all

x = 21, y = 18, rule = B3/S23
5b3o$5b3o$4bobo13bo$4b2o12b3o$17bo$17b2o9$2b2o$3bo5b2o$3o6b2o$o!
U to block

Code: Select all

x = 25, y = 18, rule = B3/S23
5b3o$5b3o$4bobo$4b2o9$23bo$22bobo$2b2o19bo$3bo5b2o$3o6b2o$o!
U to ship

Code: Select all

x = 18, y = 20, rule = B3/S23
b3o$b3o$obo$2o14b2o$16b2o10$9b2o$5bo3b2o$4bobo$3bobo$3bo$2b2o!
U to block

Code: Select all

x = 26, y = 18, rule = B3/S23
5b3o$5b3o$4bobo$4b2o7$22b2o$22bobo$24bo$16b2o6b2o$2b2o12b2o$3bo5b2o$3o
6b2o$o!
U to loaf

Code: Select all

x = 20, y = 23, rule = B3/S23
5b2o$6bo$6bobo8b3o$7b2o8b3o$16bobo$16b2o6$9b2o$4b2o2bo2bo$bo2bo4bobo$
obobo5bo$bo2bob2o$4bo2bo10b2o$5bo4bo7b2o$6b5o2$8bo$7bobo$8bo!
- Christopher D'Agostino

adopted father of the U-turner

Code: Select all

x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
the U-turner gallery
255P132
B3/S234z (Zlife)

yoleo
Posts: 129
Joined: October 26th, 2021, 11:48 pm

Re: Still-life 'factories'

Post by yoleo » February 8th, 2024, 6:15 pm

Glider to block plus inaccessible beehive.

Code: Select all

x = 49, y = 28, rule = LifeHistory
43.2A$43.A$41.A.A$41.2A2$10.2A.2A5.2E$9.A.A.A6.2E14.2E$9.A3.A22.2E4.
2A$7.2A.3A30.A$6.A.A.A9.2D21.A.A$6.A.A10.D2.D17.2A.A.3A$4.2A2.A11.2D
19.A.A4.A$3.A4.2A29.A.A.A.3A$3.5A31.2A2.A.A$.2A4.A35.2A$A2.2A$2A.A$3.
A$3A$A3$14.2A$15.A8.2D$12.3A9.2D2.2A$12.A15.A.A13.2C$30.A12.2C$30.2A
13.C!

AlbertArmStain
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Location: Planet Z

Re: Still-life 'factories'

Post by AlbertArmStain » February 9th, 2024, 7:46 am

Classic example of a partial reflector:

Code: Select all

x = 48, y = 55, rule = B3/S23
16bo$14b3o$13bo$13b2o2$10b2o$10bobo$11b2o12$35bo$34bo$34b3o3$3b2o$3bo
$2obo$2ob2o34b2ob2o$39bob2obo$44bo$40b3obob2o$39bo3bobobo$39bobobo$5b
2o33b2ob2o$5b2o3$43b2o$44bo$43bo$18b2o23b2o$18b2o6$7b2o$7bo2bob2o$8b3o
bo$12bo$8b3ob2o$7bo2bobo$8bobobobo$9bo3b2o!
It creates a beehive near the transparent block

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HerscheltheHerschel
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Re: Still-life 'factories'

Post by HerscheltheHerschel » February 9th, 2024, 7:49 am

AlbertArmStain wrote:
February 9th, 2024, 7:46 am
Classic example of a partial reflector:

Code: Select all

x = 48, y = 55, rule = B3/S23
16bo$14b3o$13bo$13b2o2$10b2o$10bobo$11b2o12$35bo$34bo$34b3o3$3b2o$3bo
$2obo$2ob2o34b2ob2o$39bob2obo$44bo$40b3obob2o$39bo3bobobo$39bobobo$5b
2o33b2ob2o$5b2o3$43b2o$44bo$43bo$18b2o23b2o$18b2o6$7b2o$7bo2bob2o$8b3o
bo$12bo$8b3ob2o$7bo2bobo$8bobobobo$9bo3b2o!
It creates a beehive near the transparent block
It's actually a pulse divider (semi-snark): (EDIT by dvgrn: Correction -- it's a G4-to-G; see confocaloid's post below.)

Code: Select all

x = 101, y = 105, rule = B3/S23
99bo$98bo$98b3o48$16bo$14b3o$13bo$13b2o2$10b2o$10bobo$11b2o12$35bo$34b
o$34b3o3$3b2o$3bo$2obo$2ob2o34b2ob2o$39bob2obo$44bo$40b3obob2o$39bo3b
obobo$39bobobo$5b2o33b2ob2o$5b2o3$43b2o$44bo$42bo$18b2o22b2o$18b2o6$7b
2o$7bo2bob2o$8b3obo$12bo$8b3ob2o$7bo2bobo$8bobobobo$9bo3b2o!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
moved to new account hth

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confocaloid
Posts: 3066
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Re: Still-life 'factories'

Post by confocaloid » February 9th, 2024, 8:41 am

HerscheltheHerschel wrote:
February 9th, 2024, 7:49 am
AlbertArmStain wrote:
February 9th, 2024, 7:46 am
Classic example of a partial reflector:

Code: Select all

x = 48, y = 55, rule = B3/S23
It creates a beehive near the transparent block
It's actually a pulse divider (semi-snark): [...]
Not really. In a pulse divider, the incoming gliders must all travel on a single lane (so that at some point a later glider appears in the exact location previously occupied by an earlier glider). But this partial reflector doesn't work that way, so it isn't a x2 pulse divider:

Code: Select all

x = 127, y = 126, rule = B3/S23
125bo$124bo$124b3o69$16bo$14b3o$13bo$13b2o2$10b2o$10bobo$11b2o2$45bo$
44bo$44b3o13$3b2o$3bo$2obo$2ob2o34b2ob2o$39bob2obo$44bo$40b3obob2o$39b
o3bobobo$39bobobo$5b2o33b2ob2o$5b2o3$43b2o$44bo$42bo$18b2o22b2o$18b2o
6$7b2o$7bo2bob2o$8b3obo$12bo$8b3ob2o$7bo2bobo$8bobobobo$9bo3b2o!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.

affamatodidio
Posts: 225
Joined: September 14th, 2021, 7:45 pm

Re: Still-life 'factories'

Post by affamatodidio » February 9th, 2024, 12:28 pm

I'm hyperfocusing on this stupid thing like the galumpher right now.

Code: Select all

x = 52, y = 46, rule = B3/S23
50bo$49bo$49b3o$28b2o$28b2o17$2b2o$bobo$bo$2o8b2o$10b2o6$23b2o$23b2o6$
12b2o$12bo2bob2o$13b3obo$17bo$13b3ob2o$12bo2bobo$13bobobobo$14bo3b2o!

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eRroR_6o6
Posts: 178
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: Still-life 'factories'

Post by eRroR_6o6 » February 9th, 2024, 1:01 pm

horrible factory that i found a month ago or something

Code: Select all

 x = 38, y = 41, rule = B3/S23
29b2o$29b2o$19b2o$19b2o6$11b2o$11b2o3$25bo$23b2o$24b2o2$3b2o$4bo31b2o$
4bob2o23b2obo2bo$ob2obobo10b2o10bobob3o$2obo13bo2bo9bobo$3bo13bo2bo7b
3ob5o$3bob2o11b2o7bo3bo4bo$4bobo20b2o2bobo$5bo26b2o4$26b2o$25bo2bo2b2o
$25bobo4bo2bo$26bo5bobobo$29b2obo2bo$20bo8bo2bo$18bobo5bo4bo$19bobo4b
5o$19bo$28bo$27bobo$28bo!
also this

Code: Select all

x = 38, y = 41, rule = B3/S23
29b2o$29b2o$19b2o$19b2o6$10b2o$10b2o3$25bo$23b2o$24b2o2$3b2o$4bo31b2o$
4bob2o23b2obo2bo$ob2obobo10b2o10bobob3o$2obo13bo2bo9bobo$3bo13bo2bo7b
3ob5o$3bob2o11b2o7bo3bo4bo$4bobo20b2o2bobo$5bo26b2o4$26b2o$25bo2bo2b2o
$25bobo4bo2bo$26bo5bobobo$29b2obo2bo$20bo8bo2bo$18bobo5bo4bo$19bobo4b
5o$19bo$28bo$27bobo$28bo!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

User avatar
Tawal
Posts: 247
Joined: October 8th, 2023, 7:20 am

Re: Still-life 'factories'

Post by Tawal » February 9th, 2024, 4:54 pm

eRroR_6o6 wrote:
February 9th, 2024, 1:01 pm
horrible factory that i found a month ago or something

Code: Select all

 rle removed - see previous post
also this

Code: Select all

rle removed - see previous post
The Clock can be replaced by Eater 2 with a welding on Eater 3 (so it becomes stable).
Shown another Still Life Factory : G to LongBoat

Code: Select all

x = 48, y = 46, rule = LifeHistory
6$44.E$43.E2B$42.B3E$22.2C17.4B$23.C5.BD9.4B$23.C.CB.BDBD7.4B$24.2CB.
2BDBD5.4B$26.5B2D4.4B$26.7B3.4B$26.13B$28.10B$28.9B$27.10B$26.10B$13.
2A9.12B$14.A8.13B$14.A.2A4.14B$10.A.2A.A.A3.7B2A4B$10.2A.A2.B3.7BA2BA
3B$13.A.3B2.7BA2BA4B$13.A.2A11B2A5B$14.A.A17B$15.AB.17B$18.17B$20.16B
$20.16B$21.15B2A$21.10B4.A2BA2.2A$21.6B8.ABAB3.A2.A$22.B2.2B9.A4B.A.A
.A$38.B2A.A2.A$38.BAB.A$30.2C.C2.A4.A$30.2C.3C5A2$30.2C.8C$31.C.C6.C$
31.C.C2.2C$32.C3.2C!
Alone we go faster … Together we go further …

Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses

Currently investigating signal collisions … (stand by)

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eRroR_6o6
Posts: 178
Joined: August 15th, 2023, 1:24 am
Location: somewhere over the rainbow

Re: Still-life 'factories'

Post by eRroR_6o6 » February 9th, 2024, 5:25 pm

Tawal wrote:
February 9th, 2024, 4:54 pm
eRroR_6o6 wrote:
February 9th, 2024, 1:01 pm
horrible factory that i found a month ago or something

Code: Select all

 rle removed - see previous post
also this

Code: Select all

rle removed - see previous post
The Clock can be replaced by Eater 2 with a welding on Eater 3 (so it becomes stable).
Shown another Still Life Factory : G to LongBoat

Code: Select all

x = 48, y = 46, rule = LifeHistory
6$44.E$43.E2B$42.B3E$22.2C17.4B$23.C5.BD9.4B$23.C.CB.BDBD7.4B$24.2CB.
2BDBD5.4B$26.5B2D4.4B$26.7B3.4B$26.13B$28.10B$28.9B$27.10B$26.10B$13.
2A9.12B$14.A8.13B$14.A.2A4.14B$10.A.2A.A.A3.7B2A4B$10.2A.A2.B3.7BA2BA
3B$13.A.3B2.7BA2BA4B$13.A.2A11B2A5B$14.A.A17B$15.AB.17B$18.17B$20.16B
$20.16B$21.15B2A$21.10B4.A2BA2.2A$21.6B8.ABAB3.A2.A$22.B2.2B9.A4B.A.A
.A$38.B2A.A2.A$38.BAB.A$30.2C.C2.A4.A$30.2C.3C5A2$30.2C.8C$31.C.C6.C$
31.C.C2.2C$32.C3.2C!
ye this was based off the new g-x

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

User avatar
Tawal
Posts: 247
Joined: October 8th, 2023, 7:20 am

Re: Still-life 'factories'

Post by Tawal » February 9th, 2024, 5:48 pm

eRroR_6o6 wrote:
February 9th, 2024, 5:25 pm
...
ye this was based off the new g-x
Yup, I make a time to recognize it.
And the original welding is better than mine.
Alone we go faster … Together we go further …

Avatar's pattern
Possible uses found by Dave Green
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Currently investigating signal collisions … (stand by)

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dl-rs
Posts: 141
Joined: April 11th, 2022, 12:14 am
Location: I was just a block until a glider crashes with me and I tumbled onto Earth surface in LWSS form.
Contact:

Re: Still-life 'factories'

Post by dl-rs » February 10th, 2024, 4:19 am

Not necessarily 'factory', but some reactions:

Code: Select all

x = 72, y = 22, rule = B3/S23
bo17bo16bo17bo$2bo17bo16bo17bo$3o15b3o14b3o15b3o4$9b2ob2obo11b2ob2obo
10b2ob2obo11b2ob2obo$10bobob2o12bobob2o11bobob2o12bobob2o$10bobo15bob
o14bobo15bobo$11b2o16b2o15b2o16b2o$3b2o16b2o15b2o16b2o$3bo2bob2o6b2o3b
o2bob2o10bo2bob2o11bo2bob2o$5b2obo8bo5b2obo6bo6b2obo14b2obo8b2o$6bobo
5bo9bobo5bobo6bobo15bobo8bo$5bo2b3o3b2o7bo2b3o3b2o6bo2b3o4b2o6bo2b3o4b
obo$6b2o3bo12b2o3bo11b2o3bo2bo2bo6b2o3bo3b2o$8b4o14b4o13b4o3bobo8b4o$
8bo17bo16bo7bo9bo$6bobob2o12bobob2o11bobob2o12bobob2o$6b2o2bo13b2o2bo
12b2o2bo13b2o2bo$10bobo15bobo14bobo15bobo$11b2o16b2o15b2o16b2o!
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)

MathAndCode
Posts: 5143
Joined: August 31st, 2020, 5:58 pm

Re: Still-life 'factories'

Post by MathAndCode » February 20th, 2024, 9:39 pm

Tawal wrote:
January 15th, 2024, 1:59 pm
Here's some H to Block, Hive, Long Boat and less common H to Eater 1 + Block (unfortunately) :
Nice find! There is another conduit that also makes an E-heptomino via the same boat+traffic light reaction, which can be modified in the same way to make a fishhook (and block).

Code: Select all

x = 21, y = 52, rule = B3/S23
9b2o$9b2o8b2o$19bo$17bobo$17b2o$8b3o$10bo$8b3o5$17b2o$16bobo$16bo$15b
2o2$15b2o$2o14bo$2o14bobo$17b2o12$15b2o$15bo$13bobo$13b2o15$3b2o$3b2o!
The fishhook is also on a transparent lane except for the block.
I am tentatively considering myself back.

AlbertArmStain
Posts: 1274
Joined: January 28th, 2022, 7:18 pm
Location: Planet Z

Re: Still-life 'factories'

Post by AlbertArmStain » April 3rd, 2024, 4:29 pm

Here's a spartan long barge factory:

Code: Select all

x = 30, y = 30, rule = LifeHistory
26.2A$26.A$19.2A6.A$19.2AB4.2A$18.7BA$18.7B3A$17.7B.B2.A$17.7B3.2A$6.
2A8.8B$7.A8.4BD4B$7.A.AB4.4BDBD3B$8.2AB.6BDBD5B$10.7BDBD7B$10.8BD8B$11.
15B$10.15B$8.17B$6.19B$6.2BC15B$5.3BCBC4B.9B$6.2B3C4B2.9B$5.5BC4B2.9B
$4.10B4.7B3.2A$3.4B10.8B.B2.A$2.4B12.8B3A$.4B13.6B.BA$4B12.7B4.2A$3B12.
2A.3B7.A$2B13.2A.B2AB5.A$B18.2A6.2A!
Not too useful at the moment.
EDIT
Dirty paper clip factory:

Code: Select all

x = 23, y = 27, rule = B3/S23
19bo$17b3o$16bo$16b2o3$16b2o$16bobo$17bo12$21b2o$21b2o2$o$obo$3o$2bo!

yoleo
Posts: 129
Joined: October 26th, 2021, 11:48 pm

Re: Still-life 'factories'

Post by yoleo » April 6th, 2024, 11:51 pm

Another period-tripling speed tunnel based factory.

Code: Select all

x = 29, y = 31, rule = LifeHistory
21.A$.C19.3A$2.C21.A$3C16.5A$9.2D8.A$8.D2.D10.4A$9.2D10.A3.A$21.A.A.A
.2A$17.D4.2A.A.2A$5.2D9.D.D6.A$4.D2.D8.D.D6.A.2A$5.2D3.2D5.D8.A.A$9.D
2.D$10.2D7$16.2E5.2A$15.E2.E4.A.A$11.2A3.E.E6.A$10.A.A4.E7.A.2A$10.A
9.2A4.A.A$8.A.2A8.A$7.A.A11.3A$7.A2.2A11.A$8.A.A$7.2A2.A$10.2A!
[[ PASTEMODE 3 PASTET EVERY 120 PASTE .C$2.C$3C! 0 1 ]]
edit: this blinker factory is period tripling for even repeat times and period doubling for odd repeat times.

Code: Select all

x = 24, y = 27, rule = LifeHistory
17.A$15.3A$14.A$.C12.2A$2.C$3C15.2A.2A$19.A.2A$19.A$18.2A$6.3D11.2A$
20.A2.A$22.2A5$10.2E5.2A$9.E2.E4.A.A$5.2A3.E.E6.A$4.A.A4.E7.A.2A$4.A
9.2A4.A.A$2.A.2A8.A$.A.A11.3A$.A2.2A11.A$2.A.A$.2A2.A$4.2A!
[[ PASTEMODE 3 PASTET EVERY 120 PASTE .C$2.C$3C! 0 3 ]]

User avatar
Tawal
Posts: 247
Joined: October 8th, 2023, 7:20 am

Re: Still-life 'factories'

Post by Tawal » April 7th, 2024, 6:35 pm

yoleo wrote:
April 6th, 2024, 11:51 pm
Another period-tripling speed tunnel based factory.

Code: Select all

x = 29, y = 31, rule = LifeHistory
21.A$.C19.3A$2.C21.A$3C16.5A$9.2D8.A$8.D2.D10.4A$9.2D10.A3.A$21.A.A.A
.2A$17.D4.2A.A.2A$5.2D9.D.D6.A$4.D2.D8.D.D6.A.2A$5.2D3.2D5.D8.A.A$9.D
2.D$10.2D7$16.2E5.2A$15.E2.E4.A.A$11.2A3.E.E6.A$10.A.A4.E7.A.2A$10.A
9.2A4.A.A$8.A.2A8.A$7.A.A11.3A$7.A2.2A11.A$8.A.A$7.2A2.A$10.2A!
[[ PASTEMODE 3 PASTET EVERY 120 PASTE .C$2.C$3C! 0 1 ]]
It can be useful :

Code: Select all

x = 293, y = 334, rule = LifeHistory
103.A$101.4A$92.2A5.4A.2A$90.A2.A3.A3.2A.3A8.2A$89.A7.A3.2A.2A9.2A$
81.2A6.A6.A3.5A$81.2A6.A7.3A3.A$90.A2.A$92.2A2$105.A$106.2A$105.2A44.
A$149.4A$148.A.A.2A14.2A$143.2A2.A2.A.3A11.A2.A$143.2A3.A.A.2A11.A7.
5A$149.4A12.A6.A5.A$112.A.A36.A5.A7.A7.2A3.A$113.2A41.A9.A2.A7.A$113.
A42.3A9.2A5$120.A$121.2A26.A$120.2A27.A.A$149.2A5$127.A.A$128.2A$128.
A2$98.2A$98.2A4$111.2A$111.2A3$106.2A$97.3A5.A.A$96.A3.A6.A$95.A5.A$
95.A5.A2$101.A$100.2A$100.2A$98.A2.2A$99.A.A$99.2A3$97.2A3.2A$97.2A3.
2A2$99.3A$99.3A$100.A6$100.2A$100.2A21$187.A.A$188.2A$188.A25$93.A$
91.4A$82.2A5.4A.2A$80.A2.A3.A3.2A.3A8.2A$79.A7.A3.2A.2A9.2A$71.2A6.A
6.A3.5A$71.2A6.A7.3A3.A174.A$80.A2.A181.4A$82.2A180.4A16.A$257.2A5.A
2.A8.2A5.A.A$95.A161.2A5.4A14.A3.2A$96.2A167.4A3.2A.A.A4.A3.2A3.2A$
95.2A171.A2.A3.2A5.A3.2A3.2A$272.A10.A.A$272.A2.A8.A4$102.A.A160.A$
103.2A159.A$103.A160.3A5$110.A$111.2A144.A$110.2A145.A.A$257.2A4$251.
A$117.A.A131.2A$118.2A130.A.2A$118.A132.A2$88.2A$88.2A3$242.A$101.2A
139.A.A$101.2A139.2A3$96.2A$87.3A5.A.A$86.A3.A6.A137.A$85.A5.A142.A$
85.A5.A142.3A2$91.A$90.2A$90.2A$88.A2.2A$89.A.A135.A$89.2A136.A.A$
227.2A2$87.2A3.2A$87.2A3.2A2$89.3A128.A$89.3A127.A$90.A128.3A5$155.A$
90.2A64.2A54.A$90.2A63.2A55.A.A$212.2A5$162.A.A$163.2A$163.A$5.2A$5.
2A3$170.A$171.2A$170.2A$5.A$4.3A$4.3A2$2.2A3.2A$2.2A3.2A168.A.A$178.
2A$49.A128.A$4.2A42.2A$4.A.A40.2A11.2A$3.A2.2A29.2A7.3A7.A3.3A$5.2A
30.2A8.2A5.4A4.2A.A$5.2A41.2A2.A4.A4.A2.A5.2A$6.A42.A2.A3.A5.2A.A5.2A
109.A$53.A.2A3.3A119.A.A$A5.A53.2A120.2A$A5.A$.A3.A6.A$2.3A5.A.A33.A.
A$11.2A33.2A$47.A127.A$174.A$174.3A$42.2A152.2A$19.A22.2A152.A.A$20.A
177.A$18.3A177.2A$3.2A$3.2A4$27.A$25.A.A$26.2A5$34.A$35.A$33.3A14$15.
2A$15.2A3$15.A$14.3A10.A$13.A3.A9.2A$15.A10.A.A$12.A5.A$12.A5.A$13.A
3.A$14.3A2$19.2A$20.2A$19.A3$122.A$122.A.A$122.2A$17.A$16.3A$16.3A2$
14.2A3.2A94.A$14.2A3.2A93.A$114.3A2$17.A$16.A.A$15.2A$15.2A$15.3A$16.
A.A$17.2A9$94.A$95.A$93.3A3.D$98.D.D$98.D.D$99.D15.2C.C$94.D19.C2.2C$
93.D.D5.D13.C$93.D.D4.D.D9.3C.2C.C$94.D5.D.D8.C2.C.C.2C$101.D9.2C3$
110.E$98.2D9.E.E$97.D2.D8.E2.E$98.2D10.2E$92.2C$92.C20.2C$89.2C.C2.2C
16.C.C$90.C.C.C2.C17.C$90.C.C.C.2C11.2C4.2C$91.C2.C14.C$94.6C10.3C$
100.C12.C$96.2C.C12.C$96.2C.2C11.2C!
Alone we go faster … Together we go further …

Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses

Currently investigating signal collisions … (stand by)

AlbertArmStain
Posts: 1274
Joined: January 28th, 2022, 7:18 pm
Location: Planet Z

Re: Still-life 'factories'

Post by AlbertArmStain » April 8th, 2024, 6:34 pm

AlbertArmStain wrote:
April 3rd, 2024, 4:29 pm
Here's a spartan long barge factory:

Code: Select all

x = 30, y = 30, rule = LifeHistory
26.2A$26.A$19.2A6.A$19.2AB4.2A$18.7BA$18.7B3A$17.7B.B2.A$17.7B3.2A$6.
2A8.8B$7.A8.4BD4B$7.A.AB4.4BDBD3B$8.2AB.6BDBD5B$10.7BDBD7B$10.8BD8B$11.
15B$10.15B$8.17B$6.19B$6.2BC15B$5.3BCBC4B.9B$6.2B3C4B2.9B$5.5BC4B2.9B
$4.10B4.7B3.2A$3.4B10.8B.B2.A$2.4B12.8B3A$.4B13.6B.BA$4B12.7B4.2A$3B12.
2A.3B7.A$2B13.2A.B2AB5.A$B18.2A6.2A!
Not too useful at the moment.
better clearence:

Code: Select all

x = 29, y = 35, rule = LifeHistory
26.2A$26.A$19.2A6.A$19.2AB4.2A$18.7BA$18.7B3A$17.7B.B2.A$17.7B3.2A$6.
2A8.8B$7.A8.4BD4B$7.A.AB4.4BDBD3B$8.2AB.6BDBD5B$10.7BDBD7B$10.8BD8B$11.
15B$10.15B$8.17B$6.19B$6.2BC15B$5.3BCBC4B.8B$6.2B3C4B2.8B$5.5BC4B2.9B
$4.10B2.10B$3.4B9.10B$2.4B10.9B$.4B12.8B$4B14.7B$3B15.4BA2B$2B17.2BAB
AB$B19.B2AB$18.8B$18.2A.2B.2A$19.A4.A$16.3A6.3A$16.A10.A!

User avatar
C28
Posts: 731
Joined: December 8th, 2020, 12:23 pm
Location: WORLD -1

Re: Still-life 'factories'

Post by C28 » April 15th, 2024, 7:57 am

u-turner to boat

Code: Select all

x = 32, y = 13, rule = B3/S23
20b3o$20b3o$19bobo$19b2o2$11b2o$2b2o7b2o$3bo$3o5b2o$o7b2o18b2o$28bobo$30bo$30b2o!
- Christopher D'Agostino

adopted father of the U-turner

Code: Select all

x = 11, y = 15, rule = B3/S23
9bo$8bobo$8bobo$9bo8$b3o$b3o$obo$2o!
the U-turner gallery
255P132
B3/S234z (Zlife)

User avatar
Tawal
Posts: 247
Joined: October 8th, 2023, 7:20 am

Re: Still-life 'factories'

Post by Tawal » April 17th, 2024, 7:26 pm

Using the AlbertArmStain's edgy H-to-chaos, I found an edgy H-to-Boat and also another H-to-Boat :

Code: Select all

x = 106, y = 55, rule = LifeHistory
28.A69.A$26.3A67.3A$25.A69.A$25.2A68.2A$23.4B66.4B$22.3B67.3B$22.3B2A
65.3B2A$21.4BABA63.4BABA$20.6BAB62.6BAB$19.8B62.8B$19.8B62.8B$18.9B
61.9B$17.10B60.10B$7.2A8.10B50.2A8.10B$8.A9.10B50.A9.10B$8.A.A5.13B
49.A.A5.13B$9.2A2.17B49.2A.18B$13.17B53.17B$13.18B52.18B$12.20B51.19B
$11.21B49.21B$9.23B47.23B$7.23B.B2A43.23B.B2A$7.2BE20B.BA.A42.2BE20B.
BA.A$6.3BEBE4B.13B4.A41.3BEBE4B.13B4.A$7.2B3E4B2.11B5.2A41.2B3E4B2.
11B5.2A$6.5BE4B2.10B48.5BE4B2.10B$5.10B2.13B45.10B2.13B$5.3B9.13B44.
4B9.13B$5.2B9.15B42.4B9.15B$5.B10.14B43.3B10.14B$2.2A11.13B44.2AB10.
13B$3.A10.13B46.A10.13B$3A11.14B42.3A11.14B$A13.14B42.A13.14B$14.15B
55.15B$15.16B54.18B$19.12B57.16B$19.12B57.16B$20.11B.2B54.16B$19.14B
2C53.7BD8B$17.2CB.10B.B2C53.6BDBD7B$16.C.CB.10B2.B52.2CB.4B2D9B$16.C
4.10B54.C.CB.15B$15.2C5.10B53.C5.14B$23.10B51.2C10.9B$23.9B63.10B$24.
8B63.9B$24.3B2D3B62.10B$25.BDBD2B64.7B$26.BD3B66.5B$27.3B68.B$28.2B
67.3B$96.B2CB$97.2C!
Edit:
Oh ! The rightmost moves slightly and changes the Boat's orientation if a second herschel is sended :

Code: Select all

x = 112, y = 77, rule = LifeHistory
8$30.A$28.3A$27.A57.A$27.2A54.3A$25.4B53.A$24.3B55.2A$24.3B2A51.4B$
23.4BABA49.3B$22.6BAB49.3B2A$21.8B49.4BABA$21.8B48.6BAB$20.9B47.8B$
19.10B47.8B$9.2A8.10B46.9B$10.A9.10B44.10B$10.A.A5.13B33.2A8.10B$11.
2A.18B33.A9.10B$15.17B33.A.A5.13B$15.18B33.2A.18B$15.19B36.17B$13.21B
36.18B$11.23B36.19B$9.23B.B2A32.21B$9.2BE20B.BA.A29.23B$8.3BEBE4B.13B
4.A27.23B.B2A$9.2B3E4B2.11B5.2A26.2BE20B.BA.A$8.5BE4B2.10B33.3BEBE4B.
13B4.A$7.10B2.13B32.2B3E4B2.11B5.2A$6.4B9.13B31.5BE4B2.10B$5.4B9.15B
29.10B2.13B$5.3B10.14B29.4B9.13B$4.2AB10.13B30.4B9.15B$5.A10.13B31.3B
10.14B$2.3A11.14B29.2AB10.13B$2.A13.14B30.A10.13B$16.15B26.3A11.14B$
17.18B22.A13.14B$20.16B35.15B$20.16B36.18B$20.16B39.16B$20.7BD8B39.
16B$20.6BDBD7B39.16B$18.2CB.4B2D9B38.7BE8B$17.C.CB.15B38.6BEBE7B$17.C
5.14B36.2CB.4B2E9B$16.2C10.9B35.C.CB.3B2D10B$27.10B35.C5.2BDBD9B$27.
9B35.2C8.D.9B$26.10B46.10B$27.7B48.9B$29.5B47.10B$30.B51.7B$29.3B52.
5B$28.B2CB53.B$29.2C53.3B$83.B2CB$84.2C!
Alone we go faster … Together we go further …

Avatar's pattern
Possible uses found by Dave Green
Jormungant's explanation and uses

Currently investigating signal collisions … (stand by)

Jormungant
Posts: 620
Joined: May 27th, 2016, 1:01 am

Re: Still-life 'factories'

Post by Jormungant » April 21st, 2024, 12:49 pm

Found a little brother for that g-to-block:

Code: Select all

x = 82, y = 43, rule = LifeHistory
6$71.2A$71.A$17.2A49.BA.A$16.B2AB48.B2A$17.2B49.B$16.2B50.B$14.5B53.
2A$3.B2.3B.B2.7B29.10B7.2B3.A.A$3.17B30.3B2D4B7.2B3.A$3.3B2D13B28.B.
2B2D4B7.3B.2A$3.3B2D14B27.B.9B4.6B$3.20B30.17B3.2A$3.5B.4BC9B29.2B4.
3BC8B.B2.A$3.5B3.3BC8B28.B2AB4.3BC8B3A$3.5B4.3C.6B29.A.A6.3C6B.BA$3.
4B6.9B27.3ABA.A4.9B3.2A$3.2B8.9B26.A5.2A4.9B4.A$3.3B7.9B26.2A10.2B2A
3B.B2A2.A.2A$3.3B7.2B2A3B.B2A34.3BA2BA2B.BA.A.A.2A$3.2B6.3BA2BA2B.BA.
A32.2A3BABAB5.A.A$3.B6.2A3BABAB5.A31.A.AB.2BA4B3.A.A$3.B5.A.AB.2BA4B
3.2A30.A.2B6.2A4.A$9.A.2B6.2A33.A.2AB7.A$7.A.2AB7.A33.A.A2.B8.3A$6.A.
A2.B8.3A30.A2.2A11.A$6.A2.2A11.A31.A.A$7.A.A43.2A2.A$6.2A2.A45.2A$9.
2A!
Different means to get there, but same offset from the loaf bait... that's some coincidence all right ^^'

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