G to beehive with an intermediate mango (I'm sure there's a G-to-mango from it) based on a rather versatile catalyst, it does nothing when you delete the mango
Code: Select all
x = 7, y = 10, rule = Symbiosis
5.A$4.A$4.3A4$.B.2A$B.A2.AB$A2.A.A$2.B.2A!
Various stuff based on it:
Funky switch (read&reset mechanism by vivi):
Code: Select all
x = 71, y = 90, rule = Symbiosis
35.A$34.A$34.3A12$2.B.A.2B$3.A.A.B$2.2A.A$3.A.2A$3.A2.A$4.2A11$5.A$4.
A$4.3A4$.B.2A$B.A2.AB$B2.A.A$.2B.2A8$28.2A$28.A.A$28.A38$68.2A$68.A.A
$68.A!
Even funkier G0-to-H - timing between tandem gliders arbitrarily large as long as it's divisible by 3
Code: Select all
x = 33, y = 33, rule = Symbiosis
2.2A$2.2A$31.A$30.A$30.3A2$B$.2A4.B.A.B.A$A2.A4.A.A2.B$.2A5.A.A$B8.A
13$10.A$9.A$9.3A4$6.B.2A$5.B.A2.AB$5.A2.A.A$7.B.2A!
EDIT: G to mango
Code: Select all
x = 24, y = 13, rule = Symbiosis
AB20.A$B20.A$21.3A4$18.B.2A$17.A.A2.AB$17.B2.A.A$19.B.2A2$5.B$5.A!
EDIT2:
p17 sparker
Code: Select all
x = 17, y = 6, rule = Symbiosis
7.3B$6.B3.B$2.B3.2B.2B3.B$AB13.BA$2.13B$3.A2.A.B.A2.A!
p33 sparker - pipsquirter with great fallback, along with a couple of weird reactions and a flipper
Code: Select all
x = 103, y = 31, rule = Symbiosis
50.B34.B$48.2B33.2B$49.2B33.2B9$94.B$94.A2$93.2B$93.2B13$AB13.BA9.AB
13.BA19.AB13.BA7.AB13.BA$2.13B13.13B23.13B11.13B$3.A2.A.A.A2.A15.A2.A
.A.A2.A25.A2.A.A.A2.A13.A2.A.A.A2.A!
sparky p110 based on a p55 beehive factory:
Code: Select all
x = 7, y = 12, rule = Symbiosis
4.B$3.2A$3.2A4$BA3.AB3$BA3.AB$2.3A$3.B!
Two related patterns sharing the same stator:
G to H
Code: Select all
x = 11, y = 14, rule = Symbiosis
.A$2.A$3A5.B$7.2A$7.2A4$4.BA3.AB$6.A.A$6.A.A$4.BA3.AB$6.3A$7.B!
and a CC 0-degree reflector with a transparent output lane - Bandermerger for short
Code: Select all
x = 30, y = 14, rule = Symbiosis
28.A$A26.A$.B21.B3.3A$22.2A$22.2A4$17.A.BA3.AB$16.A.A2.A.A$16.A.A2.A.
A$15.B.A.BA3.AB$21.3A$22.B!
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