Rule request thread

For discussion of other cellular automata.
hotdogPi
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Re: Rule request thread

Post by hotdogPi » June 27th, 2023, 9:12 am

unname551 wrote:
June 27th, 2023, 9:10 am
Request: Reversible version of B1/SV
Impossible. As the bounding box increases with each generation, it must decrease if reversed. However, since there are more possibilities with a larger bounding box, they can't map one-to-one.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196

unname551
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Joined: June 21st, 2023, 12:25 pm

Re: Rule request thread

Post by unname551 » June 27th, 2023, 9:13 am

hotdogPi wrote:
June 27th, 2023, 9:12 am
unname551 wrote:
June 27th, 2023, 9:10 am
Request: Reversible version of B1/SV
Impossible. As the bounding box increases with each generation, it must decrease if reversed. However, since there are more possibilities with a larger bounding box, they can't map one-to-one.
Possible, but result will be 4-state rule.
Have a good day!

unname551

hotdogPi
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Re: Rule request thread

Post by hotdogPi » June 28th, 2023, 11:31 am

I've mentioned this twice before, but I want this:

3 states. Identical to Life. A cell born via B3e is in "on state 2", and everything else is "on state 1". A cell survives with whichever state it's currently in. Run apgsearch for a short amount (a few million objects is sufficient). Check what percentage of beehives have three state 1 cells and three state 2 cells in a checkerboard pattern, and this is the percentage of beehives that come from honey farms.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196

unname551
Posts: 57
Joined: June 21st, 2023, 12:25 pm

Re: Rule Request Thread

Post by unname551 » June 28th, 2023, 12:08 pm

hotdogPi wrote:
June 28th, 2023, 11:31 am
I've mentioned this twice before, but I want this:

3 states. Identical to Conway's Game Of Life. A cell born via B3e is in on state 2, and everything else is on state 1. A cell survives with whichever state it's currently in. Run apgsearch for a short amount (a few million objects is sufficient). Check what percentage of beehives have three state 1 cells and three state 2 cells in a checkerboard pattern, and this is the percentage of beehives that come from honey farms.
I can't do ruletables!
Marked red = I can't understand this
Have a good day!

unname551

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hotcrystal0
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Re: Rule request thread

Post by hotcrystal0 » July 3rd, 2023, 10:19 am

A 5-state rule rule called “Neut4Annh”(short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

unname551
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Joined: June 21st, 2023, 12:25 pm

Re: Rule request thread

Post by unname551 » July 3rd, 2023, 11:13 am

hotcrystal0 wrote:
July 3rd, 2023, 10:19 am
A 5-state rule called “Neut4Annh” (short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors (but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors (once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red (#FF0000), and state 2 is pure blue (#0000FF)
State 3 is light red (#FF8080) and state 4 is light blue (#8080FF)
Have a good day!

unname551

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hotcrystal0
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Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » July 3rd, 2023, 3:34 pm

unname551 wrote:
July 3rd, 2023, 11:13 am
hotcrystal0 wrote:
July 3rd, 2023, 10:19 am
A 5-state rule called “Neut4Annh” (short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors (but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors (once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red (#FF0000), and state 2 is pure blue (#0000FF)
State 3 is light red (#FF8080) and state 4 is light blue (#8080FF)
What?
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

unname551
Posts: 57
Joined: June 21st, 2023, 12:25 pm

Re: Rule request thread

Post by unname551 » July 7th, 2023, 10:16 am

I want a new ruletree.
Rules:
If dead (state 0) cell has 3 state 1 neighbours OR 3 state 2 neighbours, it becomes state 1.
Else if it has 3 state 1 neighbours and more than 2 state 2 neighbours, it becomes state 2.
When state 1 cell has 2 or 3 orthogonal neighbours, it stays state 1.
When state 2 cell has 2 or 3 neighbours, it stays state 2.
When state 1 cell has 5 or more state 2 neighbours (state 1 ignored), it becomes state 2.
When state 2 cell has 7 or more state 1 neighbours (state 2 ignored), it becomes state 1.
Have a good day!

unname551

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FWKnightship
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Re: Rule request thread

Post by FWKnightship » July 7th, 2023, 9:55 pm

unname551 wrote:
July 7th, 2023, 10:16 am
I want a new ruletree.
Rules:
If dead (state 0) cell has 3 state 1 neighbours OR 3 state 2 neighbours, it becomes state 1.
Else if it has 3 state 1 neighbours and more than 2 state 2 neighbours, it becomes state 2.
When state 1 cell has 2 or 3 orthogonal neighbours, it stays state 1.
When state 2 cell has 2 or 3 neighbours, it stays state 2.
When state 1 cell has 5 or more state 2 neighbours (state 1 ignored), it becomes state 2.
When state 2 cell has 7 or more state 1 neighbours (state 2 ignored), it becomes state 1.
Nutshell:

Code: Select all

@NUTSHELL test
@TABLE
states:3
symmetries:permute
0, 1, 1, 1, 0, 0, 0, 0, 0;1
0, 2, 2, 2, 0, 0, 0, 0, 0;1
0, 1, 1, 1, 2, 2, 2, (0, 2), (0, 2);2
2, live, live, any, 0, 0, 0, 0, 0; 2
1, 2, 2, 2, 2, 2, any, any, any; 2
2, 1, 1, 1, 1, 1, 1, 1, any; 1

symmetries: rotate4 reflect
1, 0, any, live, any, live, any, live, any;1
1, 0, any, live, any, live, any, 0, any;1
1, 0, any, live, any, 0, any, live, any;1

symmetries:permute
any, any, any, any, any, any, any, any, any; 0
RuleTree:

Code: Select all

@RULE test

@TREE

num_states=3
num_neighbors=8
num_nodes=175
1 0 0 0
2 0 0 0
1 0 1 2
2 0 2 2
3 1 3 3
1 1 1 2
2 2 5 2
2 2 2 2
3 3 6 7
2 2 2 5
3 3 7 9
4 4 8 10
2 5 0 0
2 2 0 0
3 6 12 13
3 7 13 13
4 8 14 15
3 9 13 12
4 10 15 17
5 11 16 18
1 0 0 2
2 0 20 20
2 20 5 2
2 20 2 2
3 21 22 23
1 0 1 0
2 5 25 25
2 2 25 25
3 22 26 27
3 23 27 27
4 24 28 29
2 25 0 0
3 26 31 31
3 27 31 31
4 28 32 33
4 29 33 33
5 30 34 35
2 20 2 5
3 21 23 37
3 37 27 26
4 38 29 39
1 0 2 0
2 25 0 41
3 26 31 42
4 39 33 43
5 40 35 44
6 19 36 45
1 1 0 2
2 20 47 20
2 47 25 25
2 20 25 25
3 48 49 50
2 25 25 25
3 49 52 52
3 50 52 52
4 51 53 54
3 52 31 31
1 2 0 0
2 25 0 57
3 52 31 58
4 53 56 59
2 25 57 0
3 52 58 61
4 54 59 62
5 55 60 63
2 20 20 20
3 65 50 50
4 66 54 54
3 52 61 42
4 54 62 68
5 67 63 69
6 36 64 70
2 20 20 47
3 72 50 49
2 25 25 41
3 49 52 74
4 73 54 75
2 41 41 41
3 74 42 77
4 75 68 78
5 76 69 79
6 45 70 80
7 46 71 81
2 47 0 0
2 0 25 25
3 83 84 84
3 84 52 52
1 2 1 0
2 25 25 87
3 84 52 88
4 85 86 89
1 0 0 1
2 25 91 0
3 52 92 31
4 86 93 56
2 87 0 57
3 88 31 95
4 89 56 96
5 90 94 97
2 20 0 0
3 99 84 84
2 25 87 25
3 84 88 101
4 100 89 102
2 25 57 41
3 101 95 104
4 102 96 105
5 103 97 106
6 64 98 107
3 84 101 74
4 100 102 109
3 74 104 77
4 109 105 111
5 110 106 112
6 70 107 113
7 71 108 114
2 0 25 41
3 83 84 116
3 116 74 77
4 117 109 118
3 77 77 77
4 118 111 120
5 119 112 121
6 80 113 122
7 81 114 123
8 82 115 124
3 1 84 84
1 0 1 1
2 25 127 25
3 84 128 52
4 126 129 86
2 127 91 91
3 128 131 92
4 129 132 93
5 130 133 94
2 0 25 87
3 1 84 135
2 87 25 87
3 135 52 137
4 136 86 138
1 2 2 0
2 87 0 140
3 137 31 141
4 138 56 142
5 139 94 143
6 98 134 144
2 0 87 25
3 1 135 146
2 25 87 41
3 146 137 148
4 147 138 149
2 41 140 41
3 148 141 151
4 149 142 152
5 150 143 153
6 107 144 154
7 108 145 155
3 1 146 116
3 116 148 77
4 157 149 158
3 77 151 77
4 158 152 160
5 159 153 161
6 113 154 162
7 114 155 163
8 115 156 164
2 0 0 41
3 166 116 77
4 167 158 120
4 120 160 120
5 168 161 169
6 122 162 170
7 123 163 171
8 124 164 172
9 125 165 173
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.

unname551
Posts: 57
Joined: June 21st, 2023, 12:25 pm

Re: Rule request thread

Post by unname551 » July 8th, 2023, 2:02 am

I want a rule like QuadLife, but it's LWOD instead of Life.
Have a good day!

unname551

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toroidalet
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Re: Rule request thread

Post by toroidalet » July 8th, 2023, 3:46 am

Here's one I made last September:

Code: Select all

@RULE QuadlifeWithoutDeath
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
var a={1,2,3,4}
var b=a

0,a,a,b,0,0,0,0,0,a
0,1,2,3,0,0,0,0,0,4
0,1,2,4,0,0,0,0,0,3
0,1,3,4,0,0,0,0,0,2
0,2,3,4,0,0,0,0,0,1
It's very simple. You could have done it yourself.
Any sufficiently advanced software is indistinguishable from malice.

unname551
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Re: Rule request thread

Post by unname551 » July 8th, 2023, 3:57 am

QuadLife, but it's B3/S2-i34q instead of Life.
Have a good day!

unname551

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FWKnightship
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Re: Rule request thread

Post by FWKnightship » July 8th, 2023, 4:34 am

unname551 wrote:
July 8th, 2023, 3:57 am
QuadLife, but it's B3/S2-i34q instead of Life.
Is this rule correct?

Code: Select all

@NUTSHELL QuadTLife
@TABLE
states:5

a = (1, 2, 3, 4)

symmetries: rotate4 reflect
a, a, 0, 0, 0, a, 0, 0, 0;0
a, a, a, a, 0, 0, a, 0, 0;[0]

symmetries:permute
0, a, [1], live, 0, 0, 0, 0, 0;[1]
0,1,2,3,0,0,0,0,0;4
0,1,2,4,0,0,0,0,0;3
0,1,3,4,0,0,0,0,0;2
0,2,3,4,0,0,0,0,0;1
a, a, a, any, 0, 0, 0, 0, 0;[0]
any, any, any, any, any, any, any, any, any; 0



Code: Select all

@RULE QuadTLife
********************************
**** COMPILED FROM NUTSHELL ****
****         v0.6.3         ****
********************************

@TABLE
neighborhood: Moore
symmetries: rotate4reflect
n_states: 5

var any.0 = {0,1,2,3,4}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var any.8 = any.0
var a.0 = {1,2,3,4}
var a.1 = a.0
var a.2 = a.0
var a.3 = a.0
var a.4 = a.0

a.0, 0, 0, a.1, 0, 0, 0, a.2, 0, 0
a.0, 0, 0, a.1, a.2, a.3, 0, 0, a.4, a.0
0, 0, 0, 0, 0, 0, a.1, a.0, a.0, a.0
0, 0, 0, 0, 0, 0, a.0, a.1, a.0, a.0
0, 0, 0, 0, 0, a.1, 0, a.0, a.0, a.0
0, 0, 0, 0, 0, a.1, a.0, 0, a.0, a.0
0, 0, 0, 0, 0, a.1, a.0, a.0, 0, a.0
0, 0, 0, 0, 0, a.0, 0, a.1, a.0, a.0
0, 0, 0, 0, 0, a.0, 0, a.0, a.1, a.0
0, 0, 0, 0, 0, a.0, a.1, 0, a.0, a.0
0, 0, 0, 0, 0, a.0, a.1, a.0, 0, a.0
0, 0, 0, 0, 0, a.0, a.0, 0, a.1, a.0
0, 0, 0, 0, a.1, 0, 0, a.0, a.0, a.0
0, 0, 0, 0, a.1, 0, a.0, 0, a.0, a.0
0, 0, 0, 0, a.1, a.0, 0, 0, a.0, a.0
0, 0, 0, 0, a.0, 0, 0, a.1, a.0, a.0
0, 0, 0, 0, a.0, 0, a.1, 0, a.0, a.0
0, 0, 0, a.1, 0, 0, 0, a.0, a.0, a.0
0, 0, 0, a.1, 0, 0, a.0, 0, a.0, a.0
0, 0, 0, a.1, 0, a.0, 0, 0, a.0, a.0
0, 0, 0, a.1, 0, a.0, 0, a.0, 0, a.0
0, 0, 0, a.1, a.0, 0, 0, a.0, 0, a.0
0, 0, 0, a.0, 0, 0, 0, a.0, a.1, a.0
0, 0, 0, a.0, 0, 0, a.1, 0, a.0, a.0
0, 0, 0, a.0, 0, a.1, 0, a.0, 0, a.0
0, 0, 0, a.0, 0, a.0, 0, 0, a.1, a.0
0, 0, 0, 0, 0, 0, 1, 2, 3, 4
0, 0, 0, 0, 0, 0, 1, 3, 2, 4
0, 0, 0, 0, 0, 0, 2, 1, 3, 4
0, 0, 0, 0, 0, 1, 0, 2, 3, 4
0, 0, 0, 0, 0, 1, 0, 3, 2, 4
0, 0, 0, 0, 0, 1, 2, 0, 3, 4
0, 0, 0, 0, 0, 1, 2, 3, 0, 4
0, 0, 0, 0, 0, 1, 3, 0, 2, 4
0, 0, 0, 0, 0, 1, 3, 2, 0, 4
0, 0, 0, 0, 0, 2, 0, 1, 3, 4
0, 0, 0, 0, 0, 2, 0, 3, 1, 4
0, 0, 0, 0, 0, 2, 1, 0, 3, 4
0, 0, 0, 0, 0, 2, 1, 3, 0, 4
0, 0, 0, 0, 0, 2, 3, 0, 1, 4
0, 0, 0, 0, 0, 3, 0, 1, 2, 4
0, 0, 0, 0, 0, 3, 0, 2, 1, 4
0, 0, 0, 0, 0, 3, 1, 0, 2, 4
0, 0, 0, 0, 0, 3, 2, 0, 1, 4
0, 0, 0, 0, 1, 0, 0, 2, 3, 4
0, 0, 0, 0, 1, 0, 0, 3, 2, 4
0, 0, 0, 0, 1, 0, 2, 0, 3, 4
0, 0, 0, 0, 1, 0, 3, 0, 2, 4
0, 0, 0, 0, 1, 2, 0, 0, 3, 4
0, 0, 0, 0, 1, 3, 0, 0, 2, 4
0, 0, 0, 0, 2, 0, 0, 1, 3, 4
0, 0, 0, 0, 2, 0, 1, 0, 3, 4
0, 0, 0, 0, 2, 1, 0, 0, 3, 4
0, 0, 0, 1, 0, 0, 0, 2, 3, 4
0, 0, 0, 1, 0, 0, 0, 3, 2, 4
0, 0, 0, 1, 0, 0, 2, 0, 3, 4
0, 0, 0, 1, 0, 2, 0, 0, 3, 4
0, 0, 0, 1, 0, 2, 0, 3, 0, 4
0, 0, 0, 1, 0, 3, 0, 0, 2, 4
0, 0, 0, 1, 0, 3, 0, 2, 0, 4
0, 0, 0, 1, 2, 0, 0, 3, 0, 4
0, 0, 0, 1, 3, 0, 0, 2, 0, 4
0, 0, 0, 2, 0, 0, 0, 3, 1, 4
0, 0, 0, 2, 0, 0, 1, 0, 3, 4
0, 0, 0, 2, 0, 1, 0, 3, 0, 4
0, 0, 0, 2, 0, 3, 0, 0, 1, 4
0, 0, 0, 2, 1, 0, 0, 3, 0, 4
0, 0, 0, 3, 0, 0, 1, 0, 2, 4
0, 0, 0, 0, 0, 0, 1, 2, 4, 3
0, 0, 0, 0, 0, 0, 1, 4, 2, 3
0, 0, 0, 0, 0, 0, 2, 1, 4, 3
0, 0, 0, 0, 0, 1, 0, 2, 4, 3
0, 0, 0, 0, 0, 1, 0, 4, 2, 3
0, 0, 0, 0, 0, 1, 2, 0, 4, 3
0, 0, 0, 0, 0, 1, 2, 4, 0, 3
0, 0, 0, 0, 0, 1, 4, 0, 2, 3
0, 0, 0, 0, 0, 1, 4, 2, 0, 3
0, 0, 0, 0, 0, 2, 0, 1, 4, 3
0, 0, 0, 0, 0, 2, 0, 4, 1, 3
0, 0, 0, 0, 0, 2, 1, 0, 4, 3
0, 0, 0, 0, 0, 2, 1, 4, 0, 3
0, 0, 0, 0, 0, 2, 4, 0, 1, 3
0, 0, 0, 0, 0, 4, 0, 1, 2, 3
0, 0, 0, 0, 0, 4, 0, 2, 1, 3
0, 0, 0, 0, 0, 4, 1, 0, 2, 3
0, 0, 0, 0, 0, 4, 2, 0, 1, 3
0, 0, 0, 0, 1, 0, 0, 2, 4, 3
0, 0, 0, 0, 1, 0, 0, 4, 2, 3
0, 0, 0, 0, 1, 0, 2, 0, 4, 3
0, 0, 0, 0, 1, 0, 4, 0, 2, 3
0, 0, 0, 0, 1, 2, 0, 0, 4, 3
0, 0, 0, 0, 1, 4, 0, 0, 2, 3
0, 0, 0, 0, 2, 0, 0, 1, 4, 3
0, 0, 0, 0, 2, 0, 1, 0, 4, 3
0, 0, 0, 0, 2, 1, 0, 0, 4, 3
0, 0, 0, 1, 0, 0, 0, 2, 4, 3
0, 0, 0, 1, 0, 0, 0, 4, 2, 3
0, 0, 0, 1, 0, 0, 2, 0, 4, 3
0, 0, 0, 1, 0, 2, 0, 0, 4, 3
0, 0, 0, 1, 0, 2, 0, 4, 0, 3
0, 0, 0, 1, 0, 4, 0, 0, 2, 3
0, 0, 0, 1, 0, 4, 0, 2, 0, 3
0, 0, 0, 1, 2, 0, 0, 4, 0, 3
0, 0, 0, 1, 4, 0, 0, 2, 0, 3
0, 0, 0, 2, 0, 0, 0, 4, 1, 3
0, 0, 0, 2, 0, 0, 1, 0, 4, 3
0, 0, 0, 2, 0, 1, 0, 4, 0, 3
0, 0, 0, 2, 0, 4, 0, 0, 1, 3
0, 0, 0, 2, 1, 0, 0, 4, 0, 3
0, 0, 0, 4, 0, 0, 1, 0, 2, 3
0, 0, 0, 0, 0, 0, 1, 3, 4, 2
0, 0, 0, 0, 0, 0, 1, 4, 3, 2
0, 0, 0, 0, 0, 0, 3, 1, 4, 2
0, 0, 0, 0, 0, 1, 0, 3, 4, 2
0, 0, 0, 0, 0, 1, 0, 4, 3, 2
0, 0, 0, 0, 0, 1, 3, 0, 4, 2
0, 0, 0, 0, 0, 1, 3, 4, 0, 2
0, 0, 0, 0, 0, 1, 4, 0, 3, 2
0, 0, 0, 0, 0, 1, 4, 3, 0, 2
0, 0, 0, 0, 0, 3, 0, 1, 4, 2
0, 0, 0, 0, 0, 3, 0, 4, 1, 2
0, 0, 0, 0, 0, 3, 1, 0, 4, 2
0, 0, 0, 0, 0, 3, 1, 4, 0, 2
0, 0, 0, 0, 0, 3, 4, 0, 1, 2
0, 0, 0, 0, 0, 4, 0, 1, 3, 2
0, 0, 0, 0, 0, 4, 0, 3, 1, 2
0, 0, 0, 0, 0, 4, 1, 0, 3, 2
0, 0, 0, 0, 0, 4, 3, 0, 1, 2
0, 0, 0, 0, 1, 0, 0, 3, 4, 2
0, 0, 0, 0, 1, 0, 0, 4, 3, 2
0, 0, 0, 0, 1, 0, 3, 0, 4, 2
0, 0, 0, 0, 1, 0, 4, 0, 3, 2
0, 0, 0, 0, 1, 3, 0, 0, 4, 2
0, 0, 0, 0, 1, 4, 0, 0, 3, 2
0, 0, 0, 0, 3, 0, 0, 1, 4, 2
0, 0, 0, 0, 3, 0, 1, 0, 4, 2
0, 0, 0, 0, 3, 1, 0, 0, 4, 2
0, 0, 0, 1, 0, 0, 0, 3, 4, 2
0, 0, 0, 1, 0, 0, 0, 4, 3, 2
0, 0, 0, 1, 0, 0, 3, 0, 4, 2
0, 0, 0, 1, 0, 3, 0, 0, 4, 2
0, 0, 0, 1, 0, 3, 0, 4, 0, 2
0, 0, 0, 1, 0, 4, 0, 0, 3, 2
0, 0, 0, 1, 0, 4, 0, 3, 0, 2
0, 0, 0, 1, 3, 0, 0, 4, 0, 2
0, 0, 0, 1, 4, 0, 0, 3, 0, 2
0, 0, 0, 3, 0, 0, 0, 4, 1, 2
0, 0, 0, 3, 0, 0, 1, 0, 4, 2
0, 0, 0, 3, 0, 1, 0, 4, 0, 2
0, 0, 0, 3, 0, 4, 0, 0, 1, 2
0, 0, 0, 3, 1, 0, 0, 4, 0, 2
0, 0, 0, 4, 0, 0, 1, 0, 3, 2
0, 0, 0, 0, 0, 0, 2, 3, 4, 1
0, 0, 0, 0, 0, 0, 2, 4, 3, 1
0, 0, 0, 0, 0, 0, 3, 2, 4, 1
0, 0, 0, 0, 0, 2, 0, 3, 4, 1
0, 0, 0, 0, 0, 2, 0, 4, 3, 1
0, 0, 0, 0, 0, 2, 3, 0, 4, 1
0, 0, 0, 0, 0, 2, 3, 4, 0, 1
0, 0, 0, 0, 0, 2, 4, 0, 3, 1
0, 0, 0, 0, 0, 2, 4, 3, 0, 1
0, 0, 0, 0, 0, 3, 0, 2, 4, 1
0, 0, 0, 0, 0, 3, 0, 4, 2, 1
0, 0, 0, 0, 0, 3, 2, 0, 4, 1
0, 0, 0, 0, 0, 3, 2, 4, 0, 1
0, 0, 0, 0, 0, 3, 4, 0, 2, 1
0, 0, 0, 0, 0, 4, 0, 2, 3, 1
0, 0, 0, 0, 0, 4, 0, 3, 2, 1
0, 0, 0, 0, 0, 4, 2, 0, 3, 1
0, 0, 0, 0, 0, 4, 3, 0, 2, 1
0, 0, 0, 0, 2, 0, 0, 3, 4, 1
0, 0, 0, 0, 2, 0, 0, 4, 3, 1
0, 0, 0, 0, 2, 0, 3, 0, 4, 1
0, 0, 0, 0, 2, 0, 4, 0, 3, 1
0, 0, 0, 0, 2, 3, 0, 0, 4, 1
0, 0, 0, 0, 2, 4, 0, 0, 3, 1
0, 0, 0, 0, 3, 0, 0, 2, 4, 1
0, 0, 0, 0, 3, 0, 2, 0, 4, 1
0, 0, 0, 0, 3, 2, 0, 0, 4, 1
0, 0, 0, 2, 0, 0, 0, 3, 4, 1
0, 0, 0, 2, 0, 0, 0, 4, 3, 1
0, 0, 0, 2, 0, 0, 3, 0, 4, 1
0, 0, 0, 2, 0, 3, 0, 0, 4, 1
0, 0, 0, 2, 0, 3, 0, 4, 0, 1
0, 0, 0, 2, 0, 4, 0, 0, 3, 1
0, 0, 0, 2, 0, 4, 0, 3, 0, 1
0, 0, 0, 2, 3, 0, 0, 4, 0, 1
0, 0, 0, 2, 4, 0, 0, 3, 0, 1
0, 0, 0, 3, 0, 0, 0, 4, 2, 1
0, 0, 0, 3, 0, 0, 2, 0, 4, 1
0, 0, 0, 3, 0, 2, 0, 4, 0, 1
0, 0, 0, 3, 0, 4, 0, 0, 2, 1
0, 0, 0, 3, 2, 0, 0, 4, 0, 1
0, 0, 0, 4, 0, 0, 2, 0, 3, 1
a.0, 0, 0, 0, 0, 0, a.1, a.2, any.0, a.0
a.0, 0, 0, 0, 0, 0, a.1, any.0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, 0, a.2, any.0, a.0
a.0, 0, 0, 0, 0, a.1, 0, any.0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, a.2, 0, any.0, a.0
a.0, 0, 0, 0, 0, a.1, a.2, any.0, 0, a.0
a.0, 0, 0, 0, 0, a.1, any.0, 0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, any.0, a.2, 0, a.0
a.0, 0, 0, 0, 0, any.0, 0, a.1, a.2, a.0
a.0, 0, 0, 0, 0, any.0, a.1, 0, a.2, a.0
a.0, 0, 0, 0, a.1, 0, 0, a.2, any.0, a.0
a.0, 0, 0, 0, a.1, 0, 0, any.0, a.2, a.0
a.0, 0, 0, 0, a.1, 0, a.2, 0, any.0, a.0
a.0, 0, 0, 0, a.1, 0, any.0, 0, a.2, a.0
a.0, 0, 0, 0, a.1, a.2, 0, 0, any.0, a.0
a.0, 0, 0, a.1, 0, 0, 0, a.2, any.0, a.0
a.0, 0, 0, a.1, 0, 0, 0, any.0, a.2, a.0
a.0, 0, 0, a.1, 0, 0, a.2, 0, any.0, a.0
a.0, 0, 0, a.1, 0, a.2, 0, 0, any.0, a.0
a.0, 0, 0, a.1, 0, a.2, 0, any.0, 0, a.0
a.0, 0, 0, a.1, 0, any.0, 0, 0, a.2, a.0
a.0, 0, 0, a.1, 0, any.0, 0, a.2, 0, a.0
a.0, 0, 0, a.1, a.2, 0, 0, any.0, 0, a.0
a.0, 0, 0, any.0, 0, 0, a.1, 0, a.2, a.0
any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, any.8, 0
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.

unname551
Posts: 57
Joined: June 21st, 2023, 12:25 pm

Re: Rule request thread

Post by unname551 » July 8th, 2023, 4:54 am

FWKnightship wrote:
July 8th, 2023, 4:34 am
unname551 wrote:
July 8th, 2023, 3:57 am
QuadLife, but it's B3/S2-i34q instead of Life.
Is this rule correct?

Code: Select all

@NUTSHELL QuadTLife
@TABLE
states:5

a = (1, 2, 3, 4)

symmetries: rotate4 reflect
a, a, 0, 0, 0, a, 0, 0, 0;0
a, a, a, a, 0, 0, a, 0, 0;[0]

symmetries:permute
0, a, [1], live, 0, 0, 0, 0, 0;[1]
0,1,2,3,0,0,0,0,0;4
0,1,2,4,0,0,0,0,0;3
0,1,3,4,0,0,0,0,0;2
0,2,3,4,0,0,0,0,0;1
a, a, a, any, 0, 0, 0, 0, 0;[0]
any, any, any, any, any, any, any, any, any; 0



Code: Select all

@RULE QuadTLife
********************************
**** COMPILED FROM NUTSHELL ****
****         v0.6.3         ****
********************************

@TABLE
neighborhood: Moore
symmetries: rotate4reflect
n_states: 5

var any.0 = {0,1,2,3,4}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var any.8 = any.0
var a.0 = {1,2,3,4}
var a.1 = a.0
var a.2 = a.0
var a.3 = a.0
var a.4 = a.0

a.0, 0, 0, a.1, 0, 0, 0, a.2, 0, 0
a.0, 0, 0, a.1, a.2, a.3, 0, 0, a.4, a.0
0, 0, 0, 0, 0, 0, a.1, a.0, a.0, a.0
0, 0, 0, 0, 0, 0, a.0, a.1, a.0, a.0
0, 0, 0, 0, 0, a.1, 0, a.0, a.0, a.0
0, 0, 0, 0, 0, a.1, a.0, 0, a.0, a.0
0, 0, 0, 0, 0, a.1, a.0, a.0, 0, a.0
0, 0, 0, 0, 0, a.0, 0, a.1, a.0, a.0
0, 0, 0, 0, 0, a.0, 0, a.0, a.1, a.0
0, 0, 0, 0, 0, a.0, a.1, 0, a.0, a.0
0, 0, 0, 0, 0, a.0, a.1, a.0, 0, a.0
0, 0, 0, 0, 0, a.0, a.0, 0, a.1, a.0
0, 0, 0, 0, a.1, 0, 0, a.0, a.0, a.0
0, 0, 0, 0, a.1, 0, a.0, 0, a.0, a.0
0, 0, 0, 0, a.1, a.0, 0, 0, a.0, a.0
0, 0, 0, 0, a.0, 0, 0, a.1, a.0, a.0
0, 0, 0, 0, a.0, 0, a.1, 0, a.0, a.0
0, 0, 0, a.1, 0, 0, 0, a.0, a.0, a.0
0, 0, 0, a.1, 0, 0, a.0, 0, a.0, a.0
0, 0, 0, a.1, 0, a.0, 0, 0, a.0, a.0
0, 0, 0, a.1, 0, a.0, 0, a.0, 0, a.0
0, 0, 0, a.1, a.0, 0, 0, a.0, 0, a.0
0, 0, 0, a.0, 0, 0, 0, a.0, a.1, a.0
0, 0, 0, a.0, 0, 0, a.1, 0, a.0, a.0
0, 0, 0, a.0, 0, a.1, 0, a.0, 0, a.0
0, 0, 0, a.0, 0, a.0, 0, 0, a.1, a.0
0, 0, 0, 0, 0, 0, 1, 2, 3, 4
0, 0, 0, 0, 0, 0, 1, 3, 2, 4
0, 0, 0, 0, 0, 0, 2, 1, 3, 4
0, 0, 0, 0, 0, 1, 0, 2, 3, 4
0, 0, 0, 0, 0, 1, 0, 3, 2, 4
0, 0, 0, 0, 0, 1, 2, 0, 3, 4
0, 0, 0, 0, 0, 1, 2, 3, 0, 4
0, 0, 0, 0, 0, 1, 3, 0, 2, 4
0, 0, 0, 0, 0, 1, 3, 2, 0, 4
0, 0, 0, 0, 0, 2, 0, 1, 3, 4
0, 0, 0, 0, 0, 2, 0, 3, 1, 4
0, 0, 0, 0, 0, 2, 1, 0, 3, 4
0, 0, 0, 0, 0, 2, 1, 3, 0, 4
0, 0, 0, 0, 0, 2, 3, 0, 1, 4
0, 0, 0, 0, 0, 3, 0, 1, 2, 4
0, 0, 0, 0, 0, 3, 0, 2, 1, 4
0, 0, 0, 0, 0, 3, 1, 0, 2, 4
0, 0, 0, 0, 0, 3, 2, 0, 1, 4
0, 0, 0, 0, 1, 0, 0, 2, 3, 4
0, 0, 0, 0, 1, 0, 0, 3, 2, 4
0, 0, 0, 0, 1, 0, 2, 0, 3, 4
0, 0, 0, 0, 1, 0, 3, 0, 2, 4
0, 0, 0, 0, 1, 2, 0, 0, 3, 4
0, 0, 0, 0, 1, 3, 0, 0, 2, 4
0, 0, 0, 0, 2, 0, 0, 1, 3, 4
0, 0, 0, 0, 2, 0, 1, 0, 3, 4
0, 0, 0, 0, 2, 1, 0, 0, 3, 4
0, 0, 0, 1, 0, 0, 0, 2, 3, 4
0, 0, 0, 1, 0, 0, 0, 3, 2, 4
0, 0, 0, 1, 0, 0, 2, 0, 3, 4
0, 0, 0, 1, 0, 2, 0, 0, 3, 4
0, 0, 0, 1, 0, 2, 0, 3, 0, 4
0, 0, 0, 1, 0, 3, 0, 0, 2, 4
0, 0, 0, 1, 0, 3, 0, 2, 0, 4
0, 0, 0, 1, 2, 0, 0, 3, 0, 4
0, 0, 0, 1, 3, 0, 0, 2, 0, 4
0, 0, 0, 2, 0, 0, 0, 3, 1, 4
0, 0, 0, 2, 0, 0, 1, 0, 3, 4
0, 0, 0, 2, 0, 1, 0, 3, 0, 4
0, 0, 0, 2, 0, 3, 0, 0, 1, 4
0, 0, 0, 2, 1, 0, 0, 3, 0, 4
0, 0, 0, 3, 0, 0, 1, 0, 2, 4
0, 0, 0, 0, 0, 0, 1, 2, 4, 3
0, 0, 0, 0, 0, 0, 1, 4, 2, 3
0, 0, 0, 0, 0, 0, 2, 1, 4, 3
0, 0, 0, 0, 0, 1, 0, 2, 4, 3
0, 0, 0, 0, 0, 1, 0, 4, 2, 3
0, 0, 0, 0, 0, 1, 2, 0, 4, 3
0, 0, 0, 0, 0, 1, 2, 4, 0, 3
0, 0, 0, 0, 0, 1, 4, 0, 2, 3
0, 0, 0, 0, 0, 1, 4, 2, 0, 3
0, 0, 0, 0, 0, 2, 0, 1, 4, 3
0, 0, 0, 0, 0, 2, 0, 4, 1, 3
0, 0, 0, 0, 0, 2, 1, 0, 4, 3
0, 0, 0, 0, 0, 2, 1, 4, 0, 3
0, 0, 0, 0, 0, 2, 4, 0, 1, 3
0, 0, 0, 0, 0, 4, 0, 1, 2, 3
0, 0, 0, 0, 0, 4, 0, 2, 1, 3
0, 0, 0, 0, 0, 4, 1, 0, 2, 3
0, 0, 0, 0, 0, 4, 2, 0, 1, 3
0, 0, 0, 0, 1, 0, 0, 2, 4, 3
0, 0, 0, 0, 1, 0, 0, 4, 2, 3
0, 0, 0, 0, 1, 0, 2, 0, 4, 3
0, 0, 0, 0, 1, 0, 4, 0, 2, 3
0, 0, 0, 0, 1, 2, 0, 0, 4, 3
0, 0, 0, 0, 1, 4, 0, 0, 2, 3
0, 0, 0, 0, 2, 0, 0, 1, 4, 3
0, 0, 0, 0, 2, 0, 1, 0, 4, 3
0, 0, 0, 0, 2, 1, 0, 0, 4, 3
0, 0, 0, 1, 0, 0, 0, 2, 4, 3
0, 0, 0, 1, 0, 0, 0, 4, 2, 3
0, 0, 0, 1, 0, 0, 2, 0, 4, 3
0, 0, 0, 1, 0, 2, 0, 0, 4, 3
0, 0, 0, 1, 0, 2, 0, 4, 0, 3
0, 0, 0, 1, 0, 4, 0, 0, 2, 3
0, 0, 0, 1, 0, 4, 0, 2, 0, 3
0, 0, 0, 1, 2, 0, 0, 4, 0, 3
0, 0, 0, 1, 4, 0, 0, 2, 0, 3
0, 0, 0, 2, 0, 0, 0, 4, 1, 3
0, 0, 0, 2, 0, 0, 1, 0, 4, 3
0, 0, 0, 2, 0, 1, 0, 4, 0, 3
0, 0, 0, 2, 0, 4, 0, 0, 1, 3
0, 0, 0, 2, 1, 0, 0, 4, 0, 3
0, 0, 0, 4, 0, 0, 1, 0, 2, 3
0, 0, 0, 0, 0, 0, 1, 3, 4, 2
0, 0, 0, 0, 0, 0, 1, 4, 3, 2
0, 0, 0, 0, 0, 0, 3, 1, 4, 2
0, 0, 0, 0, 0, 1, 0, 3, 4, 2
0, 0, 0, 0, 0, 1, 0, 4, 3, 2
0, 0, 0, 0, 0, 1, 3, 0, 4, 2
0, 0, 0, 0, 0, 1, 3, 4, 0, 2
0, 0, 0, 0, 0, 1, 4, 0, 3, 2
0, 0, 0, 0, 0, 1, 4, 3, 0, 2
0, 0, 0, 0, 0, 3, 0, 1, 4, 2
0, 0, 0, 0, 0, 3, 0, 4, 1, 2
0, 0, 0, 0, 0, 3, 1, 0, 4, 2
0, 0, 0, 0, 0, 3, 1, 4, 0, 2
0, 0, 0, 0, 0, 3, 4, 0, 1, 2
0, 0, 0, 0, 0, 4, 0, 1, 3, 2
0, 0, 0, 0, 0, 4, 0, 3, 1, 2
0, 0, 0, 0, 0, 4, 1, 0, 3, 2
0, 0, 0, 0, 0, 4, 3, 0, 1, 2
0, 0, 0, 0, 1, 0, 0, 3, 4, 2
0, 0, 0, 0, 1, 0, 0, 4, 3, 2
0, 0, 0, 0, 1, 0, 3, 0, 4, 2
0, 0, 0, 0, 1, 0, 4, 0, 3, 2
0, 0, 0, 0, 1, 3, 0, 0, 4, 2
0, 0, 0, 0, 1, 4, 0, 0, 3, 2
0, 0, 0, 0, 3, 0, 0, 1, 4, 2
0, 0, 0, 0, 3, 0, 1, 0, 4, 2
0, 0, 0, 0, 3, 1, 0, 0, 4, 2
0, 0, 0, 1, 0, 0, 0, 3, 4, 2
0, 0, 0, 1, 0, 0, 0, 4, 3, 2
0, 0, 0, 1, 0, 0, 3, 0, 4, 2
0, 0, 0, 1, 0, 3, 0, 0, 4, 2
0, 0, 0, 1, 0, 3, 0, 4, 0, 2
0, 0, 0, 1, 0, 4, 0, 0, 3, 2
0, 0, 0, 1, 0, 4, 0, 3, 0, 2
0, 0, 0, 1, 3, 0, 0, 4, 0, 2
0, 0, 0, 1, 4, 0, 0, 3, 0, 2
0, 0, 0, 3, 0, 0, 0, 4, 1, 2
0, 0, 0, 3, 0, 0, 1, 0, 4, 2
0, 0, 0, 3, 0, 1, 0, 4, 0, 2
0, 0, 0, 3, 0, 4, 0, 0, 1, 2
0, 0, 0, 3, 1, 0, 0, 4, 0, 2
0, 0, 0, 4, 0, 0, 1, 0, 3, 2
0, 0, 0, 0, 0, 0, 2, 3, 4, 1
0, 0, 0, 0, 0, 0, 2, 4, 3, 1
0, 0, 0, 0, 0, 0, 3, 2, 4, 1
0, 0, 0, 0, 0, 2, 0, 3, 4, 1
0, 0, 0, 0, 0, 2, 0, 4, 3, 1
0, 0, 0, 0, 0, 2, 3, 0, 4, 1
0, 0, 0, 0, 0, 2, 3, 4, 0, 1
0, 0, 0, 0, 0, 2, 4, 0, 3, 1
0, 0, 0, 0, 0, 2, 4, 3, 0, 1
0, 0, 0, 0, 0, 3, 0, 2, 4, 1
0, 0, 0, 0, 0, 3, 0, 4, 2, 1
0, 0, 0, 0, 0, 3, 2, 0, 4, 1
0, 0, 0, 0, 0, 3, 2, 4, 0, 1
0, 0, 0, 0, 0, 3, 4, 0, 2, 1
0, 0, 0, 0, 0, 4, 0, 2, 3, 1
0, 0, 0, 0, 0, 4, 0, 3, 2, 1
0, 0, 0, 0, 0, 4, 2, 0, 3, 1
0, 0, 0, 0, 0, 4, 3, 0, 2, 1
0, 0, 0, 0, 2, 0, 0, 3, 4, 1
0, 0, 0, 0, 2, 0, 0, 4, 3, 1
0, 0, 0, 0, 2, 0, 3, 0, 4, 1
0, 0, 0, 0, 2, 0, 4, 0, 3, 1
0, 0, 0, 0, 2, 3, 0, 0, 4, 1
0, 0, 0, 0, 2, 4, 0, 0, 3, 1
0, 0, 0, 0, 3, 0, 0, 2, 4, 1
0, 0, 0, 0, 3, 0, 2, 0, 4, 1
0, 0, 0, 0, 3, 2, 0, 0, 4, 1
0, 0, 0, 2, 0, 0, 0, 3, 4, 1
0, 0, 0, 2, 0, 0, 0, 4, 3, 1
0, 0, 0, 2, 0, 0, 3, 0, 4, 1
0, 0, 0, 2, 0, 3, 0, 0, 4, 1
0, 0, 0, 2, 0, 3, 0, 4, 0, 1
0, 0, 0, 2, 0, 4, 0, 0, 3, 1
0, 0, 0, 2, 0, 4, 0, 3, 0, 1
0, 0, 0, 2, 3, 0, 0, 4, 0, 1
0, 0, 0, 2, 4, 0, 0, 3, 0, 1
0, 0, 0, 3, 0, 0, 0, 4, 2, 1
0, 0, 0, 3, 0, 0, 2, 0, 4, 1
0, 0, 0, 3, 0, 2, 0, 4, 0, 1
0, 0, 0, 3, 0, 4, 0, 0, 2, 1
0, 0, 0, 3, 2, 0, 0, 4, 0, 1
0, 0, 0, 4, 0, 0, 2, 0, 3, 1
a.0, 0, 0, 0, 0, 0, a.1, a.2, any.0, a.0
a.0, 0, 0, 0, 0, 0, a.1, any.0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, 0, a.2, any.0, a.0
a.0, 0, 0, 0, 0, a.1, 0, any.0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, a.2, 0, any.0, a.0
a.0, 0, 0, 0, 0, a.1, a.2, any.0, 0, a.0
a.0, 0, 0, 0, 0, a.1, any.0, 0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, any.0, a.2, 0, a.0
a.0, 0, 0, 0, 0, any.0, 0, a.1, a.2, a.0
a.0, 0, 0, 0, 0, any.0, a.1, 0, a.2, a.0
a.0, 0, 0, 0, a.1, 0, 0, a.2, any.0, a.0
a.0, 0, 0, 0, a.1, 0, 0, any.0, a.2, a.0
a.0, 0, 0, 0, a.1, 0, a.2, 0, any.0, a.0
a.0, 0, 0, 0, a.1, 0, any.0, 0, a.2, a.0
a.0, 0, 0, 0, a.1, a.2, 0, 0, any.0, a.0
a.0, 0, 0, a.1, 0, 0, 0, a.2, any.0, a.0
a.0, 0, 0, a.1, 0, 0, 0, any.0, a.2, a.0
a.0, 0, 0, a.1, 0, 0, a.2, 0, any.0, a.0
a.0, 0, 0, a.1, 0, a.2, 0, 0, any.0, a.0
a.0, 0, 0, a.1, 0, a.2, 0, any.0, 0, a.0
a.0, 0, 0, a.1, 0, any.0, 0, 0, a.2, a.0
a.0, 0, 0, a.1, 0, any.0, 0, a.2, 0, a.0
a.0, 0, 0, a.1, a.2, 0, 0, any.0, 0, a.0
a.0, 0, 0, any.0, 0, 0, a.1, 0, a.2, a.0
any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, any.8, 0
Yes
Have a good day!

unname551

User avatar
hotcrystal0
Posts: 4337
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » July 8th, 2023, 10:06 am

hotcrystal0 wrote:
July 3rd, 2023, 10:19 am
A 5-state rule rule called “Neut4Annh”(short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.
No one?
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
FWKnightship
Posts: 1699
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: Rule request thread

Post by FWKnightship » July 8th, 2023, 10:45 am

hotcrystal0 wrote:
July 3rd, 2023, 10:19 am
A 5-state rule rule called “Neut4Annh”(short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.

Code: Select all

@NUTSHELL Neut4Annh
@TABLE

a = (1, 2)
b=(3, 4)

symmetries:permute
0, 3, any, any, any, any, any, any, any;1
0, 4, any, any, any, any, any, any, any;2
0, a, [1], [1], 0, 0, 0, 0, 0;[1]
a, [0], [0], (0, [0]), 0, 0, 0, 0, 0;[0]
0, a, [1], [2], [3], 0, 0, 0, 0;0
0, a, a, a, a, 0, 0, 0, 0;3
a, a, [1], [1], [1], 0, 0, 0, 0;0
a, a, a, a, a, 0, 0, 0, 0;4
b, b, any, any, any, any, any, any, any;0
a, any, any, any, any, any, any, any, any;0

@COLORS
FF0000:1
0000FF:2

Code: Select all

@RULE Neut4Annh
********************************
**** COMPILED FROM NUTSHELL ****
****         v0.6.3         ****
********************************

@TABLE
neighborhood: Moore
symmetries: permute
n_states: 5

var any.0 = {0,1,2,3,4}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var a.0 = {1,2}
var a.1 = a.0
var a.2 = a.0
var a.3 = a.0
var a.4 = a.0
var b.0 = {3,4}
var b.1 = b.0
var _a0.0 = {0,1}
var _b0.0 = {0,2}

0, 3, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 1
0, 4, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 2
0, a.0, a.0, a.0, 0, 0, 0, 0, 0, a.0
1, 1, 1, _a0.0, 0, 0, 0, 0, 0, 1
2, 2, 2, _b0.0, 0, 0, 0, 0, 0, 2
0, a.0, a.0, a.0, a.0, 0, 0, 0, 0, 0
0, a.0, a.1, a.2, a.3, 0, 0, 0, 0, 3
a.0, a.1, a.1, a.1, a.1, 0, 0, 0, 0, 0
a.0, a.1, a.2, a.3, a.4, 0, 0, 0, 0, 4
b.0, b.1, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 0
a.0, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0

@COLORS
1 255 0 0
2 0 0 255
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.

Disaster16439
Posts: 291
Joined: June 30th, 2023, 9:17 am
Location: Teyvat

Re: Rule request thread

Post by Disaster16439 » July 8th, 2023, 8:59 pm

Neut4Anh but state three forms from a dead cell or a live cell, and where state 1 takes majority(of course there has to be at least one state 2). State 4 forms from a dead cell or an alive cell, with 4 on neighbors, but where state 2 takes majority(one state 1). Also I would like state 3 and state 4 to act like a normal state 1 and 2(they even contribute to birth, death, and birth of new neutronium cells), but they are always on unless they have a neighboring state 4 four and state 3, respectively.
Finally, if there is a 2 vs 2, if one side has more neutronium cells, they win. If the number of neutronium cells is the same, it turns into a fifth state, which if there is more neighbors pf one color, the cell turns into the neutronium of that color. Otherwise it stays the same. It acts like a neutronium of both colors, counting in birth and death but not in the birth of a neutronium cell. Colors are black for state 0, red for state 1, blue for state 2, light red for state 3, light blue for state 4, and purple for state 5

Here is a comment on the original neut4annh:
State 1 dominates, even a glider vs r pentomino can win for red.

Code: Select all

x = 20, y = 48, rule = Neut4Annh
18.A$17.A$17.3A43$2B$.2B$.B!

Code: Select all

x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]
I’m sandless :D

unname551
Posts: 57
Joined: June 21st, 2023, 12:25 pm

Re: Rule request thread

Post by unname551 » July 9th, 2023, 1:18 am

hotcrystal0 wrote:
July 3rd, 2023, 10:19 am
A 5-state rule rule called “Neut4Annh”(short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.
You forgot to assign colors to states 3-4.
Have a good day!

unname551

unname551
Posts: 57
Joined: June 21st, 2023, 12:25 pm

Re: Rule request thread

Post by unname551 » July 9th, 2023, 2:01 am

I want a ruletable with this formula:

Code: Select all

NewSelf = (w ^ e) & 0xFF
Where NewSelf is new cell state.
Have a good day!

unname551

User avatar
FWKnightship
Posts: 1699
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: Rule request thread

Post by FWKnightship » July 9th, 2023, 9:55 am

unname551 wrote:
July 9th, 2023, 2:01 am
I want a ruletable with this formula:

Code: Select all

NewSelf = (w ^ e) & 0xFF
Where NewSelf is new cell state.

Code: Select all

@RULE test
@TABLE
n_states: 16
neighborhood: oneDimensional
symmetries: none



var a = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
a, 0, 0, 0
a, 0, 1, 1
a, 0, 2, 2
a, 0, 3, 3
a, 0, 4, 4
a, 0, 5, 5
a, 0, 6, 6
a, 0, 7, 7
a, 0, 8, 8
a, 0, 9, 9
a, 0, 10, 10
a, 0, 11, 11
a, 0, 12, 12
a, 0, 13, 13
a, 0, 14, 14
a, 0, 15, 15
a, 1, 0, 1
a, 1, 1, 0
a, 1, 2, 3
a, 1, 3, 2
a, 1, 4, 5
a, 1, 5, 4
a, 1, 6, 7
a, 1, 7, 6
a, 1, 8, 9
a, 1, 9, 8
a, 1, 10, 11
a, 1, 11, 10
a, 1, 12, 13
a, 1, 13, 12
a, 1, 14, 15
a, 1, 15, 14
a, 2, 0, 2
a, 2, 1, 3
a, 2, 2, 0
a, 2, 3, 1
a, 2, 4, 6
a, 2, 5, 7
a, 2, 6, 4
a, 2, 7, 5
a, 2, 8, 10
a, 2, 9, 11
a, 2, 10, 8
a, 2, 11, 9
a, 2, 12, 14
a, 2, 13, 15
a, 2, 14, 12
a, 2, 15, 13
a, 3, 0, 3
a, 3, 1, 2
a, 3, 2, 1
a, 3, 3, 0
a, 3, 4, 7
a, 3, 5, 6
a, 3, 6, 5
a, 3, 7, 4
a, 3, 8, 11
a, 3, 9, 10
a, 3, 10, 9
a, 3, 11, 8
a, 3, 12, 15
a, 3, 13, 14
a, 3, 14, 13
a, 3, 15, 12
a, 4, 0, 4
a, 4, 1, 5
a, 4, 2, 6
a, 4, 3, 7
a, 4, 4, 0
a, 4, 5, 1
a, 4, 6, 2
a, 4, 7, 3
a, 4, 8, 12
a, 4, 9, 13
a, 4, 10, 14
a, 4, 11, 15
a, 4, 12, 8
a, 4, 13, 9
a, 4, 14, 10
a, 4, 15, 11
a, 5, 0, 5
a, 5, 1, 4
a, 5, 2, 7
a, 5, 3, 6
a, 5, 4, 1
a, 5, 5, 0
a, 5, 6, 3
a, 5, 7, 2
a, 5, 8, 13
a, 5, 9, 12
a, 5, 10, 15
a, 5, 11, 14
a, 5, 12, 9
a, 5, 13, 8
a, 5, 14, 11
a, 5, 15, 10
a, 6, 0, 6
a, 6, 1, 7
a, 6, 2, 4
a, 6, 3, 5
a, 6, 4, 2
a, 6, 5, 3
a, 6, 6, 0
a, 6, 7, 1
a, 6, 8, 14
a, 6, 9, 15
a, 6, 10, 12
a, 6, 11, 13
a, 6, 12, 10
a, 6, 13, 11
a, 6, 14, 8
a, 6, 15, 9
a, 7, 0, 7
a, 7, 1, 6
a, 7, 2, 5
a, 7, 3, 4
a, 7, 4, 3
a, 7, 5, 2
a, 7, 6, 1
a, 7, 7, 0
a, 7, 8, 15
a, 7, 9, 14
a, 7, 10, 13
a, 7, 11, 12
a, 7, 12, 11
a, 7, 13, 10
a, 7, 14, 9
a, 7, 15, 8
a, 8, 0, 8
a, 8, 1, 9
a, 8, 2, 10
a, 8, 3, 11
a, 8, 4, 12
a, 8, 5, 13
a, 8, 6, 14
a, 8, 7, 15
a, 8, 8, 0
a, 8, 9, 1
a, 8, 10, 2
a, 8, 11, 3
a, 8, 12, 4
a, 8, 13, 5
a, 8, 14, 6
a, 8, 15, 7
a, 9, 0, 9
a, 9, 1, 8
a, 9, 2, 11
a, 9, 3, 10
a, 9, 4, 13
a, 9, 5, 12
a, 9, 6, 15
a, 9, 7, 14
a, 9, 8, 1
a, 9, 9, 0
a, 9, 10, 3
a, 9, 11, 2
a, 9, 12, 5
a, 9, 13, 4
a, 9, 14, 7
a, 9, 15, 6
a, 10, 0, 10
a, 10, 1, 11
a, 10, 2, 8
a, 10, 3, 9
a, 10, 4, 14
a, 10, 5, 15
a, 10, 6, 12
a, 10, 7, 13
a, 10, 8, 2
a, 10, 9, 3
a, 10, 10, 0
a, 10, 11, 1
a, 10, 12, 6
a, 10, 13, 7
a, 10, 14, 4
a, 10, 15, 5
a, 11, 0, 11
a, 11, 1, 10
a, 11, 2, 9
a, 11, 3, 8
a, 11, 4, 15
a, 11, 5, 14
a, 11, 6, 13
a, 11, 7, 12
a, 11, 8, 3
a, 11, 9, 2
a, 11, 10, 1
a, 11, 11, 0
a, 11, 12, 7
a, 11, 13, 6
a, 11, 14, 5
a, 11, 15, 4
a, 12, 0, 12
a, 12, 1, 13
a, 12, 2, 14
a, 12, 3, 15
a, 12, 4, 8
a, 12, 5, 9
a, 12, 6, 10
a, 12, 7, 11
a, 12, 8, 4
a, 12, 9, 5
a, 12, 10, 6
a, 12, 11, 7
a, 12, 12, 0
a, 12, 13, 1
a, 12, 14, 2
a, 12, 15, 3
a, 13, 0, 13
a, 13, 1, 12
a, 13, 2, 15
a, 13, 3, 14
a, 13, 4, 9
a, 13, 5, 8
a, 13, 6, 11
a, 13, 7, 10
a, 13, 8, 5
a, 13, 9, 4
a, 13, 10, 7
a, 13, 11, 6
a, 13, 12, 1
a, 13, 13, 0
a, 13, 14, 3
a, 13, 15, 2
a, 14, 0, 14
a, 14, 1, 15
a, 14, 2, 12
a, 14, 3, 13
a, 14, 4, 10
a, 14, 5, 11
a, 14, 6, 8
a, 14, 7, 9
a, 14, 8, 6
a, 14, 9, 7
a, 14, 10, 4
a, 14, 11, 5
a, 14, 12, 2
a, 14, 13, 3
a, 14, 14, 0
a, 14, 15, 1
a, 15, 0, 15
a, 15, 1, 14
a, 15, 2, 13
a, 15, 3, 12
a, 15, 4, 11
a, 15, 5, 10
a, 15, 6, 9
a, 15, 7, 8
a, 15, 8, 7
a, 15, 9, 6
a, 15, 10, 5
a, 15, 11, 4
a, 15, 12, 3
a, 15, 13, 2
a, 15, 14, 1
a, 15, 15, 0
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.

User avatar
hotcrystal0
Posts: 4337
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Rule request thread

Post by hotcrystal0 » July 13th, 2023, 5:32 pm

hotdogPi wrote:
December 13th, 2021, 9:48 am
Here's a rule request relevant to Life:

3 states. Performs identically to Life. The third state is born via B3e only, and is only visually different (still acts like an on cell). The percentage of beehives that look like this is the percentage of beehives that form from honey farms.

Code: Select all

x = 3, y = 4, rule = none
.A$A.A$B.B$.A!
I tried my best, but there's an issue that I can't pinpoint: state 2 kills all state 1 next to it.

Code: Select all

@RULE honeyfarmtest




@TABLE


n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i1={1,2}
var i2={1,2}
var i3={1,2}

# Birth
0,i1,i2,i3,0,0,0,0,0,1
0,i1,i2,0,i3,0,0,0,0,1
0,i1,i2,0,0,i3,0,0,0,1
0,i1,i2,0,0,0,i3,0,0,1
0,i1,i2,0,0,0,0,i3,0,1
0,i1,i1,0,0,0,0,0,i3,1
0,i1,0,i2,0,i3,0,0,0,2
0,i1,0,i2,0,0,i3,0,0,1
0,i1,0,0,i2,0,i3,0,0,1
0,0,i1,0,i2,0,i3,0,0,1

# Survival
1,1,i1,0,0,0,0,0,0,1
1,1,0,i1,0,0,0,0,0,1
1,1,0,0,i1,0,0,0,0,1
1,1,0,0,0,i1,0,0,0,1
1,0,1,0,i1,0,0,0,0,1
1,0,1,0,0,0,i1,0,0,1
1,1,i1,i2,0,0,0,0,0,1
1,1,i1,0,i2,0,0,0,0,1
1,1,i1,0,0,i2,0,0,0,1
1,1,i1,0,0,0,i2,0,0,1
1,1,i1,0,0,0,0,i2,0,1
1,1,i1,0,0,0,0,0,i2,1
1,1,0,i1,0,i2,0,0,0,1
1,1,0,i1,0,0,i2,0,0,1
1,1,0,0,i1,0,i2,0,0,1
1,0,1,0,i1,0,i2,0,0,1

2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,2,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,0,2,0,0,0,2,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,2,0,0,2,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2

# Death
i1,a,b,c,d,e,f,g,h,0


@COLORS

0 0 0 0
1 255 0 0
2 255 127 0

@ICONS

circles
Shown:

Code: Select all

x = 3, y = 4, rule = honeyfarmtest
2o$obo$obo$bo!

@RULE honeyfarmtest




@TABLE


n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i1={1,2}
var i2={1,2}
var i3={1,2}

# Birth
0,i1,i2,i3,0,0,0,0,0,1
0,i1,i2,0,i3,0,0,0,0,1
0,i1,i2,0,0,i3,0,0,0,1
0,i1,i2,0,0,0,i3,0,0,1
0,i1,i2,0,0,0,0,i3,0,1
0,i1,i1,0,0,0,0,0,i3,1
0,i1,0,i2,0,i3,0,0,0,2
0,i1,0,i2,0,0,i3,0,0,1
0,i1,0,0,i2,0,i3,0,0,1
0,0,i1,0,i2,0,i3,0,0,1

# Survival
1,1,i1,0,0,0,0,0,0,1
1,1,0,i1,0,0,0,0,0,1
1,1,0,0,i1,0,0,0,0,1
1,1,0,0,0,i1,0,0,0,1
1,0,1,0,i1,0,0,0,0,1
1,0,1,0,0,0,i1,0,0,1
1,1,i1,i2,0,0,0,0,0,1
1,1,i1,0,i2,0,0,0,0,1
1,1,i1,0,0,i2,0,0,0,1
1,1,i1,0,0,0,i2,0,0,1
1,1,i1,0,0,0,0,i2,0,1
1,1,i1,0,0,0,0,0,i2,1
1,1,0,i1,0,i2,0,0,0,1
1,1,0,i1,0,0,i2,0,0,1
1,1,0,0,i1,0,i2,0,0,1
1,0,1,0,i1,0,i2,0,0,1

2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,2,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,0,2,0,0,0,2,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,2,0,0,2,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2

# Death
i1,a,b,c,d,e,f,g,h,0


@COLORS

0 0 0 0
1 255 0 0
2 255 127 0

@ICONS

circles
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

User avatar
dvgrn
Moderator
Posts: 11980
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: Rule request thread

Post by dvgrn » July 13th, 2023, 6:14 pm

hotcrystal0 wrote:
July 13th, 2023, 5:32 pm

I tried my best, but there's an issue that I can't pinpoint: state 2 kills all state 1 next to it...
That's not quite a correct statement. Check your sample pattern at T=16.

The state-1 cells with three state-1 neighbors and one state-2 neighbor die on the next tick -- presumably there's no matching row in the startts-with-"1" section for that case -- and there shouldn't be, since that should be death by overpopulation.

However, the state-1 cells with only two state-1 neighbors and one state-2 neighbor stay alive. That's also exactly what should be happening.

Maybe the only problematic case is at T=6, where the cells at the top and bottom have two state-1 neighbors and one state-2 neighbor.

I won't try to debug your list of rules further than that, mostly because I can't figure out why you would be using the "rotate4reflect" symmetry when you'd be able to write a much simpler rule table using "permute".

unname551
Posts: 57
Joined: June 21st, 2023, 12:25 pm

Re: Rule request thread

Post by unname551 » July 14th, 2023, 6:00 am

DeadlyEnemies, but it's LWOD instead of Life.
Have a good day!

unname551

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PHPBB12345
Posts: 1133
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Rule request thread

Post by PHPBB12345 » July 18th, 2023, 2:42 pm

hotcrystal0 wrote:
July 13th, 2023, 5:32 pm
Shown:

Code: Select all

x = 3, y = 4, rule = honeyfarmtest
2o$obo$obo$bo!

@RULE honeyfarmtest




@TABLE


n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i1={1,2}
var i2={1,2}
var i3={1,2}

# Birth
0,i1,i2,i3,0,0,0,0,0,1
0,i1,i2,0,i3,0,0,0,0,1
0,i1,i2,0,0,i3,0,0,0,1
0,i1,i2,0,0,0,i3,0,0,1
0,i1,i2,0,0,0,0,i3,0,1
0,i1,i1,0,0,0,0,0,i3,1
0,i1,0,i2,0,i3,0,0,0,2
0,i1,0,i2,0,0,i3,0,0,1
0,i1,0,0,i2,0,i3,0,0,1
0,0,i1,0,i2,0,i3,0,0,1

# Survival
1,1,i1,0,0,0,0,0,0,1
1,1,0,i1,0,0,0,0,0,1
1,1,0,0,i1,0,0,0,0,1
1,1,0,0,0,i1,0,0,0,1
1,0,1,0,i1,0,0,0,0,1
1,0,1,0,0,0,i1,0,0,1
1,1,i1,i2,0,0,0,0,0,1
1,1,i1,0,i2,0,0,0,0,1
1,1,i1,0,0,i2,0,0,0,1
1,1,i1,0,0,0,i2,0,0,1
1,1,i1,0,0,0,0,i2,0,1
1,1,i1,0,0,0,0,0,i2,1
1,1,0,i1,0,i2,0,0,0,1
1,1,0,i1,0,0,i2,0,0,1
1,1,0,0,i1,0,i2,0,0,1
1,0,1,0,i1,0,i2,0,0,1

2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,2,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,0,2,0,0,0,2,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,2,0,0,2,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2

# Death
i1,a,b,c,d,e,f,g,h,0


@COLORS

0 0 0 0
1 255 0 0
2 255 127 0

@ICONS

circles
Replicator:

Code: Select all

x = 13, y = 3, rule = honeyfarmtest
2.3A3.3A$.A2.A3.A2.A$A3.A3.A3.A!

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toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
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Re: Rule request thread

Post by toroidalet » July 19th, 2023, 12:34 am

Completed:

Code: Select all

@RULE honeyfarmer
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={1,2}
var b=a
var c=a
var d=a

var f={0,1,2}
var g=f
var h=f
var i=f
var j=f
var k=f
var l=f
var m=f

a,b,c,0,0,0,0,0,0,a
a,b,0,c,0,0,0,0,0,a
a,b,0,0,c,0,0,0,0,a
a,b,0,0,0,c,0,0,0,a
a,0,b,0,c,0,0,0,0,a
a,0,b,0,0,0,c,0,0,a

a,b,c,d,0,0,0,0,0,a
a,b,c,0,d,0,0,0,0,a
a,b,c,0,0,d,0,0,0,a
a,b,c,0,0,0,d,0,0,a
a,b,c,0,0,0,0,d,0,a
a,b,c,0,0,0,0,0,d,a
a,b,0,c,0,d,0,0,0,a
a,b,0,c,0,0,d,0,0,a
a,0,b,0,c,0,d,0,0,a
a,0,b,0,c,0,0,d,0,a

0,b,c,d,0,0,0,0,0,1
0,b,c,0,d,0,0,0,0,1
0,b,c,0,0,d,0,0,0,1
0,b,c,0,0,0,d,0,0,1
0,b,c,0,0,0,0,d,0,1
0,b,c,0,0,0,0,0,d,1
0,b,0,c,0,d,0,0,0,2
0,b,0,c,0,0,d,0,0,1
0,0,b,0,c,0,d,0,0,1
0,0,b,0,c,0,0,d,0,1

a,f,g,h,i,j,k,l,m,0
Of course, this rule was requested in 2021... better late then never?
Any sufficiently advanced software is indistinguishable from malice.

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