Impossible. As the bounding box increases with each generation, it must decrease if reversed. However, since there are more possibilities with a larger bounding box, they can't map one-to-one.
Rule request thread
Re: Rule request thread
User:HotdogPi/My discoveries
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Re: Rule request thread
Possible, but result will be 4-state rule.
Have a good day!
unname551
unname551
Re: Rule request thread
I've mentioned this twice before, but I want this:
3 states. Identical to Life. A cell born via B3e is in "on state 2", and everything else is "on state 1". A cell survives with whichever state it's currently in. Run apgsearch for a short amount (a few million objects is sufficient). Check what percentage of beehives have three state 1 cells and three state 2 cells in a checkerboard pattern, and this is the percentage of beehives that come from honey farms.
3 states. Identical to Life. A cell born via B3e is in "on state 2", and everything else is "on state 1". A cell survives with whichever state it's currently in. Run apgsearch for a short amount (a few million objects is sufficient). Check what percentage of beehives have three state 1 cells and three state 2 cells in a checkerboard pattern, and this is the percentage of beehives that come from honey farms.
User:HotdogPi/My discoveries
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Re: Rule Request Thread
I can't do ruletables!hotdogPi wrote: ↑June 28th, 2023, 11:31 amI've mentioned this twice before, but I want this:
3 states. Identical to Conway's Game Of Life. A cell born via B3e is in on state 2, and everything else is on state 1. A cell survives with whichever state it's currently in. Run apgsearch for a short amount (a few million objects is sufficient). Check what percentage of beehives have three state 1 cells and three state 2 cells in a checkerboard pattern, and this is the percentage of beehives that come from honey farms.
Marked red = I can't understand this
Have a good day!
unname551
unname551
- hotcrystal0
- Posts: 4337
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Rule request thread
A 5-state rule rule called “Neut4Annh”(short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!Re: Rule request thread
hotcrystal0 wrote: ↑July 3rd, 2023, 10:19 amA 5-state rule called “Neut4Annh” (short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors (but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors (once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red (#FF0000), and state 2 is pure blue (#0000FF)
State 3 is light red (#FF8080) and state 4 is light blue (#8080FF)
Have a good day!
unname551
unname551
- hotcrystal0
- Posts: 4337
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Rule request thread
What?unname551 wrote: ↑July 3rd, 2023, 11:13 amhotcrystal0 wrote: ↑July 3rd, 2023, 10:19 amA 5-state rule called “Neut4Annh” (short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors (but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors (once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red (#FF0000), and state 2 is pure blue (#0000FF)
State 3 is light red (#FF8080) and state 4 is light blue (#8080FF)
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!Re: Rule request thread
I want a new ruletree.
Rules:
If dead (state 0) cell has 3 state 1 neighbours OR 3 state 2 neighbours, it becomes state 1.
Else if it has 3 state 1 neighbours and more than 2 state 2 neighbours, it becomes state 2.
When state 1 cell has 2 or 3 orthogonal neighbours, it stays state 1.
When state 2 cell has 2 or 3 neighbours, it stays state 2.
When state 1 cell has 5 or more state 2 neighbours (state 1 ignored), it becomes state 2.
When state 2 cell has 7 or more state 1 neighbours (state 2 ignored), it becomes state 1.
Rules:
If dead (state 0) cell has 3 state 1 neighbours OR 3 state 2 neighbours, it becomes state 1.
Else if it has 3 state 1 neighbours and more than 2 state 2 neighbours, it becomes state 2.
When state 1 cell has 2 or 3 orthogonal neighbours, it stays state 1.
When state 2 cell has 2 or 3 neighbours, it stays state 2.
When state 1 cell has 5 or more state 2 neighbours (state 1 ignored), it becomes state 2.
When state 2 cell has 7 or more state 1 neighbours (state 2 ignored), it becomes state 1.
Have a good day!
unname551
unname551
- FWKnightship
- Posts: 1699
- Joined: June 23rd, 2019, 3:10 am
- Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!
Re: Rule request thread
Nutshell:unname551 wrote: ↑July 7th, 2023, 10:16 amI want a new ruletree.
Rules:
If dead (state 0) cell has 3 state 1 neighbours OR 3 state 2 neighbours, it becomes state 1.
Else if it has 3 state 1 neighbours and more than 2 state 2 neighbours, it becomes state 2.
When state 1 cell has 2 or 3 orthogonal neighbours, it stays state 1.
When state 2 cell has 2 or 3 neighbours, it stays state 2.
When state 1 cell has 5 or more state 2 neighbours (state 1 ignored), it becomes state 2.
When state 2 cell has 7 or more state 1 neighbours (state 2 ignored), it becomes state 1.
Code: Select all
@NUTSHELL test
@TABLE
states:3
symmetries:permute
0, 1, 1, 1, 0, 0, 0, 0, 0;1
0, 2, 2, 2, 0, 0, 0, 0, 0;1
0, 1, 1, 1, 2, 2, 2, (0, 2), (0, 2);2
2, live, live, any, 0, 0, 0, 0, 0; 2
1, 2, 2, 2, 2, 2, any, any, any; 2
2, 1, 1, 1, 1, 1, 1, 1, any; 1
symmetries: rotate4 reflect
1, 0, any, live, any, live, any, live, any;1
1, 0, any, live, any, live, any, 0, any;1
1, 0, any, live, any, 0, any, live, any;1
symmetries:permute
any, any, any, any, any, any, any, any, any; 0Code: Select all
@RULE test
@TREE
num_states=3
num_neighbors=8
num_nodes=175
1 0 0 0
2 0 0 0
1 0 1 2
2 0 2 2
3 1 3 3
1 1 1 2
2 2 5 2
2 2 2 2
3 3 6 7
2 2 2 5
3 3 7 9
4 4 8 10
2 5 0 0
2 2 0 0
3 6 12 13
3 7 13 13
4 8 14 15
3 9 13 12
4 10 15 17
5 11 16 18
1 0 0 2
2 0 20 20
2 20 5 2
2 20 2 2
3 21 22 23
1 0 1 0
2 5 25 25
2 2 25 25
3 22 26 27
3 23 27 27
4 24 28 29
2 25 0 0
3 26 31 31
3 27 31 31
4 28 32 33
4 29 33 33
5 30 34 35
2 20 2 5
3 21 23 37
3 37 27 26
4 38 29 39
1 0 2 0
2 25 0 41
3 26 31 42
4 39 33 43
5 40 35 44
6 19 36 45
1 1 0 2
2 20 47 20
2 47 25 25
2 20 25 25
3 48 49 50
2 25 25 25
3 49 52 52
3 50 52 52
4 51 53 54
3 52 31 31
1 2 0 0
2 25 0 57
3 52 31 58
4 53 56 59
2 25 57 0
3 52 58 61
4 54 59 62
5 55 60 63
2 20 20 20
3 65 50 50
4 66 54 54
3 52 61 42
4 54 62 68
5 67 63 69
6 36 64 70
2 20 20 47
3 72 50 49
2 25 25 41
3 49 52 74
4 73 54 75
2 41 41 41
3 74 42 77
4 75 68 78
5 76 69 79
6 45 70 80
7 46 71 81
2 47 0 0
2 0 25 25
3 83 84 84
3 84 52 52
1 2 1 0
2 25 25 87
3 84 52 88
4 85 86 89
1 0 0 1
2 25 91 0
3 52 92 31
4 86 93 56
2 87 0 57
3 88 31 95
4 89 56 96
5 90 94 97
2 20 0 0
3 99 84 84
2 25 87 25
3 84 88 101
4 100 89 102
2 25 57 41
3 101 95 104
4 102 96 105
5 103 97 106
6 64 98 107
3 84 101 74
4 100 102 109
3 74 104 77
4 109 105 111
5 110 106 112
6 70 107 113
7 71 108 114
2 0 25 41
3 83 84 116
3 116 74 77
4 117 109 118
3 77 77 77
4 118 111 120
5 119 112 121
6 80 113 122
7 81 114 123
8 82 115 124
3 1 84 84
1 0 1 1
2 25 127 25
3 84 128 52
4 126 129 86
2 127 91 91
3 128 131 92
4 129 132 93
5 130 133 94
2 0 25 87
3 1 84 135
2 87 25 87
3 135 52 137
4 136 86 138
1 2 2 0
2 87 0 140
3 137 31 141
4 138 56 142
5 139 94 143
6 98 134 144
2 0 87 25
3 1 135 146
2 25 87 41
3 146 137 148
4 147 138 149
2 41 140 41
3 148 141 151
4 149 142 152
5 150 143 153
6 107 144 154
7 108 145 155
3 1 146 116
3 116 148 77
4 157 149 158
3 77 151 77
4 158 152 160
5 159 153 161
6 113 154 162
7 114 155 163
8 115 156 164
2 0 0 41
3 166 116 77
4 167 158 120
4 120 160 120
5 168 161 169
6 122 162 170
7 123 163 171
8 124 164 172
9 125 165 173
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
Because I'm interested in them, and willing to devote a lot of time to them.
Re: Rule request thread
I want a rule like QuadLife, but it's LWOD instead of Life.
Have a good day!
unname551
unname551
- toroidalet
- Posts: 1514
- Joined: August 7th, 2016, 1:48 pm
- Location: My computer
- Contact:
Re: Rule request thread
Here's one I made last September:
It's very simple. You could have done it yourself.
Code: Select all
@RULE QuadlifeWithoutDeath
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
var a={1,2,3,4}
var b=a
0,a,a,b,0,0,0,0,0,a
0,1,2,3,0,0,0,0,0,4
0,1,2,4,0,0,0,0,0,3
0,1,3,4,0,0,0,0,0,2
0,2,3,4,0,0,0,0,0,1Any sufficiently advanced software is indistinguishable from malice.
- FWKnightship
- Posts: 1699
- Joined: June 23rd, 2019, 3:10 am
- Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!
Re: Rule request thread
Is this rule correct?
Code: Select all
@NUTSHELL QuadTLife
@TABLE
states:5
a = (1, 2, 3, 4)
symmetries: rotate4 reflect
a, a, 0, 0, 0, a, 0, 0, 0;0
a, a, a, a, 0, 0, a, 0, 0;[0]
symmetries:permute
0, a, [1], live, 0, 0, 0, 0, 0;[1]
0,1,2,3,0,0,0,0,0;4
0,1,2,4,0,0,0,0,0;3
0,1,3,4,0,0,0,0,0;2
0,2,3,4,0,0,0,0,0;1
a, a, a, any, 0, 0, 0, 0, 0;[0]
any, any, any, any, any, any, any, any, any; 0
Code: Select all
@RULE QuadTLife
********************************
**** COMPILED FROM NUTSHELL ****
**** v0.6.3 ****
********************************
@TABLE
neighborhood: Moore
symmetries: rotate4reflect
n_states: 5
var any.0 = {0,1,2,3,4}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var any.8 = any.0
var a.0 = {1,2,3,4}
var a.1 = a.0
var a.2 = a.0
var a.3 = a.0
var a.4 = a.0
a.0, 0, 0, a.1, 0, 0, 0, a.2, 0, 0
a.0, 0, 0, a.1, a.2, a.3, 0, 0, a.4, a.0
0, 0, 0, 0, 0, 0, a.1, a.0, a.0, a.0
0, 0, 0, 0, 0, 0, a.0, a.1, a.0, a.0
0, 0, 0, 0, 0, a.1, 0, a.0, a.0, a.0
0, 0, 0, 0, 0, a.1, a.0, 0, a.0, a.0
0, 0, 0, 0, 0, a.1, a.0, a.0, 0, a.0
0, 0, 0, 0, 0, a.0, 0, a.1, a.0, a.0
0, 0, 0, 0, 0, a.0, 0, a.0, a.1, a.0
0, 0, 0, 0, 0, a.0, a.1, 0, a.0, a.0
0, 0, 0, 0, 0, a.0, a.1, a.0, 0, a.0
0, 0, 0, 0, 0, a.0, a.0, 0, a.1, a.0
0, 0, 0, 0, a.1, 0, 0, a.0, a.0, a.0
0, 0, 0, 0, a.1, 0, a.0, 0, a.0, a.0
0, 0, 0, 0, a.1, a.0, 0, 0, a.0, a.0
0, 0, 0, 0, a.0, 0, 0, a.1, a.0, a.0
0, 0, 0, 0, a.0, 0, a.1, 0, a.0, a.0
0, 0, 0, a.1, 0, 0, 0, a.0, a.0, a.0
0, 0, 0, a.1, 0, 0, a.0, 0, a.0, a.0
0, 0, 0, a.1, 0, a.0, 0, 0, a.0, a.0
0, 0, 0, a.1, 0, a.0, 0, a.0, 0, a.0
0, 0, 0, a.1, a.0, 0, 0, a.0, 0, a.0
0, 0, 0, a.0, 0, 0, 0, a.0, a.1, a.0
0, 0, 0, a.0, 0, 0, a.1, 0, a.0, a.0
0, 0, 0, a.0, 0, a.1, 0, a.0, 0, a.0
0, 0, 0, a.0, 0, a.0, 0, 0, a.1, a.0
0, 0, 0, 0, 0, 0, 1, 2, 3, 4
0, 0, 0, 0, 0, 0, 1, 3, 2, 4
0, 0, 0, 0, 0, 0, 2, 1, 3, 4
0, 0, 0, 0, 0, 1, 0, 2, 3, 4
0, 0, 0, 0, 0, 1, 0, 3, 2, 4
0, 0, 0, 0, 0, 1, 2, 0, 3, 4
0, 0, 0, 0, 0, 1, 2, 3, 0, 4
0, 0, 0, 0, 0, 1, 3, 0, 2, 4
0, 0, 0, 0, 0, 1, 3, 2, 0, 4
0, 0, 0, 0, 0, 2, 0, 1, 3, 4
0, 0, 0, 0, 0, 2, 0, 3, 1, 4
0, 0, 0, 0, 0, 2, 1, 0, 3, 4
0, 0, 0, 0, 0, 2, 1, 3, 0, 4
0, 0, 0, 0, 0, 2, 3, 0, 1, 4
0, 0, 0, 0, 0, 3, 0, 1, 2, 4
0, 0, 0, 0, 0, 3, 0, 2, 1, 4
0, 0, 0, 0, 0, 3, 1, 0, 2, 4
0, 0, 0, 0, 0, 3, 2, 0, 1, 4
0, 0, 0, 0, 1, 0, 0, 2, 3, 4
0, 0, 0, 0, 1, 0, 0, 3, 2, 4
0, 0, 0, 0, 1, 0, 2, 0, 3, 4
0, 0, 0, 0, 1, 0, 3, 0, 2, 4
0, 0, 0, 0, 1, 2, 0, 0, 3, 4
0, 0, 0, 0, 1, 3, 0, 0, 2, 4
0, 0, 0, 0, 2, 0, 0, 1, 3, 4
0, 0, 0, 0, 2, 0, 1, 0, 3, 4
0, 0, 0, 0, 2, 1, 0, 0, 3, 4
0, 0, 0, 1, 0, 0, 0, 2, 3, 4
0, 0, 0, 1, 0, 0, 0, 3, 2, 4
0, 0, 0, 1, 0, 0, 2, 0, 3, 4
0, 0, 0, 1, 0, 2, 0, 0, 3, 4
0, 0, 0, 1, 0, 2, 0, 3, 0, 4
0, 0, 0, 1, 0, 3, 0, 0, 2, 4
0, 0, 0, 1, 0, 3, 0, 2, 0, 4
0, 0, 0, 1, 2, 0, 0, 3, 0, 4
0, 0, 0, 1, 3, 0, 0, 2, 0, 4
0, 0, 0, 2, 0, 0, 0, 3, 1, 4
0, 0, 0, 2, 0, 0, 1, 0, 3, 4
0, 0, 0, 2, 0, 1, 0, 3, 0, 4
0, 0, 0, 2, 0, 3, 0, 0, 1, 4
0, 0, 0, 2, 1, 0, 0, 3, 0, 4
0, 0, 0, 3, 0, 0, 1, 0, 2, 4
0, 0, 0, 0, 0, 0, 1, 2, 4, 3
0, 0, 0, 0, 0, 0, 1, 4, 2, 3
0, 0, 0, 0, 0, 0, 2, 1, 4, 3
0, 0, 0, 0, 0, 1, 0, 2, 4, 3
0, 0, 0, 0, 0, 1, 0, 4, 2, 3
0, 0, 0, 0, 0, 1, 2, 0, 4, 3
0, 0, 0, 0, 0, 1, 2, 4, 0, 3
0, 0, 0, 0, 0, 1, 4, 0, 2, 3
0, 0, 0, 0, 0, 1, 4, 2, 0, 3
0, 0, 0, 0, 0, 2, 0, 1, 4, 3
0, 0, 0, 0, 0, 2, 0, 4, 1, 3
0, 0, 0, 0, 0, 2, 1, 0, 4, 3
0, 0, 0, 0, 0, 2, 1, 4, 0, 3
0, 0, 0, 0, 0, 2, 4, 0, 1, 3
0, 0, 0, 0, 0, 4, 0, 1, 2, 3
0, 0, 0, 0, 0, 4, 0, 2, 1, 3
0, 0, 0, 0, 0, 4, 1, 0, 2, 3
0, 0, 0, 0, 0, 4, 2, 0, 1, 3
0, 0, 0, 0, 1, 0, 0, 2, 4, 3
0, 0, 0, 0, 1, 0, 0, 4, 2, 3
0, 0, 0, 0, 1, 0, 2, 0, 4, 3
0, 0, 0, 0, 1, 0, 4, 0, 2, 3
0, 0, 0, 0, 1, 2, 0, 0, 4, 3
0, 0, 0, 0, 1, 4, 0, 0, 2, 3
0, 0, 0, 0, 2, 0, 0, 1, 4, 3
0, 0, 0, 0, 2, 0, 1, 0, 4, 3
0, 0, 0, 0, 2, 1, 0, 0, 4, 3
0, 0, 0, 1, 0, 0, 0, 2, 4, 3
0, 0, 0, 1, 0, 0, 0, 4, 2, 3
0, 0, 0, 1, 0, 0, 2, 0, 4, 3
0, 0, 0, 1, 0, 2, 0, 0, 4, 3
0, 0, 0, 1, 0, 2, 0, 4, 0, 3
0, 0, 0, 1, 0, 4, 0, 0, 2, 3
0, 0, 0, 1, 0, 4, 0, 2, 0, 3
0, 0, 0, 1, 2, 0, 0, 4, 0, 3
0, 0, 0, 1, 4, 0, 0, 2, 0, 3
0, 0, 0, 2, 0, 0, 0, 4, 1, 3
0, 0, 0, 2, 0, 0, 1, 0, 4, 3
0, 0, 0, 2, 0, 1, 0, 4, 0, 3
0, 0, 0, 2, 0, 4, 0, 0, 1, 3
0, 0, 0, 2, 1, 0, 0, 4, 0, 3
0, 0, 0, 4, 0, 0, 1, 0, 2, 3
0, 0, 0, 0, 0, 0, 1, 3, 4, 2
0, 0, 0, 0, 0, 0, 1, 4, 3, 2
0, 0, 0, 0, 0, 0, 3, 1, 4, 2
0, 0, 0, 0, 0, 1, 0, 3, 4, 2
0, 0, 0, 0, 0, 1, 0, 4, 3, 2
0, 0, 0, 0, 0, 1, 3, 0, 4, 2
0, 0, 0, 0, 0, 1, 3, 4, 0, 2
0, 0, 0, 0, 0, 1, 4, 0, 3, 2
0, 0, 0, 0, 0, 1, 4, 3, 0, 2
0, 0, 0, 0, 0, 3, 0, 1, 4, 2
0, 0, 0, 0, 0, 3, 0, 4, 1, 2
0, 0, 0, 0, 0, 3, 1, 0, 4, 2
0, 0, 0, 0, 0, 3, 1, 4, 0, 2
0, 0, 0, 0, 0, 3, 4, 0, 1, 2
0, 0, 0, 0, 0, 4, 0, 1, 3, 2
0, 0, 0, 0, 0, 4, 0, 3, 1, 2
0, 0, 0, 0, 0, 4, 1, 0, 3, 2
0, 0, 0, 0, 0, 4, 3, 0, 1, 2
0, 0, 0, 0, 1, 0, 0, 3, 4, 2
0, 0, 0, 0, 1, 0, 0, 4, 3, 2
0, 0, 0, 0, 1, 0, 3, 0, 4, 2
0, 0, 0, 0, 1, 0, 4, 0, 3, 2
0, 0, 0, 0, 1, 3, 0, 0, 4, 2
0, 0, 0, 0, 1, 4, 0, 0, 3, 2
0, 0, 0, 0, 3, 0, 0, 1, 4, 2
0, 0, 0, 0, 3, 0, 1, 0, 4, 2
0, 0, 0, 0, 3, 1, 0, 0, 4, 2
0, 0, 0, 1, 0, 0, 0, 3, 4, 2
0, 0, 0, 1, 0, 0, 0, 4, 3, 2
0, 0, 0, 1, 0, 0, 3, 0, 4, 2
0, 0, 0, 1, 0, 3, 0, 0, 4, 2
0, 0, 0, 1, 0, 3, 0, 4, 0, 2
0, 0, 0, 1, 0, 4, 0, 0, 3, 2
0, 0, 0, 1, 0, 4, 0, 3, 0, 2
0, 0, 0, 1, 3, 0, 0, 4, 0, 2
0, 0, 0, 1, 4, 0, 0, 3, 0, 2
0, 0, 0, 3, 0, 0, 0, 4, 1, 2
0, 0, 0, 3, 0, 0, 1, 0, 4, 2
0, 0, 0, 3, 0, 1, 0, 4, 0, 2
0, 0, 0, 3, 0, 4, 0, 0, 1, 2
0, 0, 0, 3, 1, 0, 0, 4, 0, 2
0, 0, 0, 4, 0, 0, 1, 0, 3, 2
0, 0, 0, 0, 0, 0, 2, 3, 4, 1
0, 0, 0, 0, 0, 0, 2, 4, 3, 1
0, 0, 0, 0, 0, 0, 3, 2, 4, 1
0, 0, 0, 0, 0, 2, 0, 3, 4, 1
0, 0, 0, 0, 0, 2, 0, 4, 3, 1
0, 0, 0, 0, 0, 2, 3, 0, 4, 1
0, 0, 0, 0, 0, 2, 3, 4, 0, 1
0, 0, 0, 0, 0, 2, 4, 0, 3, 1
0, 0, 0, 0, 0, 2, 4, 3, 0, 1
0, 0, 0, 0, 0, 3, 0, 2, 4, 1
0, 0, 0, 0, 0, 3, 0, 4, 2, 1
0, 0, 0, 0, 0, 3, 2, 0, 4, 1
0, 0, 0, 0, 0, 3, 2, 4, 0, 1
0, 0, 0, 0, 0, 3, 4, 0, 2, 1
0, 0, 0, 0, 0, 4, 0, 2, 3, 1
0, 0, 0, 0, 0, 4, 0, 3, 2, 1
0, 0, 0, 0, 0, 4, 2, 0, 3, 1
0, 0, 0, 0, 0, 4, 3, 0, 2, 1
0, 0, 0, 0, 2, 0, 0, 3, 4, 1
0, 0, 0, 0, 2, 0, 0, 4, 3, 1
0, 0, 0, 0, 2, 0, 3, 0, 4, 1
0, 0, 0, 0, 2, 0, 4, 0, 3, 1
0, 0, 0, 0, 2, 3, 0, 0, 4, 1
0, 0, 0, 0, 2, 4, 0, 0, 3, 1
0, 0, 0, 0, 3, 0, 0, 2, 4, 1
0, 0, 0, 0, 3, 0, 2, 0, 4, 1
0, 0, 0, 0, 3, 2, 0, 0, 4, 1
0, 0, 0, 2, 0, 0, 0, 3, 4, 1
0, 0, 0, 2, 0, 0, 0, 4, 3, 1
0, 0, 0, 2, 0, 0, 3, 0, 4, 1
0, 0, 0, 2, 0, 3, 0, 0, 4, 1
0, 0, 0, 2, 0, 3, 0, 4, 0, 1
0, 0, 0, 2, 0, 4, 0, 0, 3, 1
0, 0, 0, 2, 0, 4, 0, 3, 0, 1
0, 0, 0, 2, 3, 0, 0, 4, 0, 1
0, 0, 0, 2, 4, 0, 0, 3, 0, 1
0, 0, 0, 3, 0, 0, 0, 4, 2, 1
0, 0, 0, 3, 0, 0, 2, 0, 4, 1
0, 0, 0, 3, 0, 2, 0, 4, 0, 1
0, 0, 0, 3, 0, 4, 0, 0, 2, 1
0, 0, 0, 3, 2, 0, 0, 4, 0, 1
0, 0, 0, 4, 0, 0, 2, 0, 3, 1
a.0, 0, 0, 0, 0, 0, a.1, a.2, any.0, a.0
a.0, 0, 0, 0, 0, 0, a.1, any.0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, 0, a.2, any.0, a.0
a.0, 0, 0, 0, 0, a.1, 0, any.0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, a.2, 0, any.0, a.0
a.0, 0, 0, 0, 0, a.1, a.2, any.0, 0, a.0
a.0, 0, 0, 0, 0, a.1, any.0, 0, a.2, a.0
a.0, 0, 0, 0, 0, a.1, any.0, a.2, 0, a.0
a.0, 0, 0, 0, 0, any.0, 0, a.1, a.2, a.0
a.0, 0, 0, 0, 0, any.0, a.1, 0, a.2, a.0
a.0, 0, 0, 0, a.1, 0, 0, a.2, any.0, a.0
a.0, 0, 0, 0, a.1, 0, 0, any.0, a.2, a.0
a.0, 0, 0, 0, a.1, 0, a.2, 0, any.0, a.0
a.0, 0, 0, 0, a.1, 0, any.0, 0, a.2, a.0
a.0, 0, 0, 0, a.1, a.2, 0, 0, any.0, a.0
a.0, 0, 0, a.1, 0, 0, 0, a.2, any.0, a.0
a.0, 0, 0, a.1, 0, 0, 0, any.0, a.2, a.0
a.0, 0, 0, a.1, 0, 0, a.2, 0, any.0, a.0
a.0, 0, 0, a.1, 0, a.2, 0, 0, any.0, a.0
a.0, 0, 0, a.1, 0, a.2, 0, any.0, 0, a.0
a.0, 0, 0, a.1, 0, any.0, 0, 0, a.2, a.0
a.0, 0, 0, a.1, 0, any.0, 0, a.2, 0, a.0
a.0, 0, 0, a.1, a.2, 0, 0, any.0, 0, a.0
a.0, 0, 0, any.0, 0, 0, a.1, 0, a.2, a.0
any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, any.8, 0
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
Because I'm interested in them, and willing to devote a lot of time to them.
Re: Rule request thread
YesFWKnightship wrote: ↑July 8th, 2023, 4:34 amIs this rule correct?
Code: Select all
@NUTSHELL QuadTLife @TABLE states:5 a = (1, 2, 3, 4) symmetries: rotate4 reflect a, a, 0, 0, 0, a, 0, 0, 0;0 a, a, a, a, 0, 0, a, 0, 0;[0] symmetries:permute 0, a, [1], live, 0, 0, 0, 0, 0;[1] 0,1,2,3,0,0,0,0,0;4 0,1,2,4,0,0,0,0,0;3 0,1,3,4,0,0,0,0,0;2 0,2,3,4,0,0,0,0,0;1 a, a, a, any, 0, 0, 0, 0, 0;[0] any, any, any, any, any, any, any, any, any; 0Code: Select all
@RULE QuadTLife ******************************** **** COMPILED FROM NUTSHELL **** **** v0.6.3 **** ******************************** @TABLE neighborhood: Moore symmetries: rotate4reflect n_states: 5 var any.0 = {0,1,2,3,4} var any.1 = any.0 var any.2 = any.0 var any.3 = any.0 var any.4 = any.0 var any.5 = any.0 var any.6 = any.0 var any.7 = any.0 var any.8 = any.0 var a.0 = {1,2,3,4} var a.1 = a.0 var a.2 = a.0 var a.3 = a.0 var a.4 = a.0 a.0, 0, 0, a.1, 0, 0, 0, a.2, 0, 0 a.0, 0, 0, a.1, a.2, a.3, 0, 0, a.4, a.0 0, 0, 0, 0, 0, 0, a.1, a.0, a.0, a.0 0, 0, 0, 0, 0, 0, a.0, a.1, a.0, a.0 0, 0, 0, 0, 0, a.1, 0, a.0, a.0, a.0 0, 0, 0, 0, 0, a.1, a.0, 0, a.0, a.0 0, 0, 0, 0, 0, a.1, a.0, a.0, 0, a.0 0, 0, 0, 0, 0, a.0, 0, a.1, a.0, a.0 0, 0, 0, 0, 0, a.0, 0, a.0, a.1, a.0 0, 0, 0, 0, 0, a.0, a.1, 0, a.0, a.0 0, 0, 0, 0, 0, a.0, a.1, a.0, 0, a.0 0, 0, 0, 0, 0, a.0, a.0, 0, a.1, a.0 0, 0, 0, 0, a.1, 0, 0, a.0, a.0, a.0 0, 0, 0, 0, a.1, 0, a.0, 0, a.0, a.0 0, 0, 0, 0, a.1, a.0, 0, 0, a.0, a.0 0, 0, 0, 0, a.0, 0, 0, a.1, a.0, a.0 0, 0, 0, 0, a.0, 0, a.1, 0, a.0, a.0 0, 0, 0, a.1, 0, 0, 0, a.0, a.0, a.0 0, 0, 0, a.1, 0, 0, a.0, 0, a.0, a.0 0, 0, 0, a.1, 0, a.0, 0, 0, a.0, a.0 0, 0, 0, a.1, 0, a.0, 0, a.0, 0, a.0 0, 0, 0, a.1, a.0, 0, 0, a.0, 0, a.0 0, 0, 0, a.0, 0, 0, 0, a.0, a.1, a.0 0, 0, 0, a.0, 0, 0, a.1, 0, a.0, a.0 0, 0, 0, a.0, 0, a.1, 0, a.0, 0, a.0 0, 0, 0, a.0, 0, a.0, 0, 0, a.1, a.0 0, 0, 0, 0, 0, 0, 1, 2, 3, 4 0, 0, 0, 0, 0, 0, 1, 3, 2, 4 0, 0, 0, 0, 0, 0, 2, 1, 3, 4 0, 0, 0, 0, 0, 1, 0, 2, 3, 4 0, 0, 0, 0, 0, 1, 0, 3, 2, 4 0, 0, 0, 0, 0, 1, 2, 0, 3, 4 0, 0, 0, 0, 0, 1, 2, 3, 0, 4 0, 0, 0, 0, 0, 1, 3, 0, 2, 4 0, 0, 0, 0, 0, 1, 3, 2, 0, 4 0, 0, 0, 0, 0, 2, 0, 1, 3, 4 0, 0, 0, 0, 0, 2, 0, 3, 1, 4 0, 0, 0, 0, 0, 2, 1, 0, 3, 4 0, 0, 0, 0, 0, 2, 1, 3, 0, 4 0, 0, 0, 0, 0, 2, 3, 0, 1, 4 0, 0, 0, 0, 0, 3, 0, 1, 2, 4 0, 0, 0, 0, 0, 3, 0, 2, 1, 4 0, 0, 0, 0, 0, 3, 1, 0, 2, 4 0, 0, 0, 0, 0, 3, 2, 0, 1, 4 0, 0, 0, 0, 1, 0, 0, 2, 3, 4 0, 0, 0, 0, 1, 0, 0, 3, 2, 4 0, 0, 0, 0, 1, 0, 2, 0, 3, 4 0, 0, 0, 0, 1, 0, 3, 0, 2, 4 0, 0, 0, 0, 1, 2, 0, 0, 3, 4 0, 0, 0, 0, 1, 3, 0, 0, 2, 4 0, 0, 0, 0, 2, 0, 0, 1, 3, 4 0, 0, 0, 0, 2, 0, 1, 0, 3, 4 0, 0, 0, 0, 2, 1, 0, 0, 3, 4 0, 0, 0, 1, 0, 0, 0, 2, 3, 4 0, 0, 0, 1, 0, 0, 0, 3, 2, 4 0, 0, 0, 1, 0, 0, 2, 0, 3, 4 0, 0, 0, 1, 0, 2, 0, 0, 3, 4 0, 0, 0, 1, 0, 2, 0, 3, 0, 4 0, 0, 0, 1, 0, 3, 0, 0, 2, 4 0, 0, 0, 1, 0, 3, 0, 2, 0, 4 0, 0, 0, 1, 2, 0, 0, 3, 0, 4 0, 0, 0, 1, 3, 0, 0, 2, 0, 4 0, 0, 0, 2, 0, 0, 0, 3, 1, 4 0, 0, 0, 2, 0, 0, 1, 0, 3, 4 0, 0, 0, 2, 0, 1, 0, 3, 0, 4 0, 0, 0, 2, 0, 3, 0, 0, 1, 4 0, 0, 0, 2, 1, 0, 0, 3, 0, 4 0, 0, 0, 3, 0, 0, 1, 0, 2, 4 0, 0, 0, 0, 0, 0, 1, 2, 4, 3 0, 0, 0, 0, 0, 0, 1, 4, 2, 3 0, 0, 0, 0, 0, 0, 2, 1, 4, 3 0, 0, 0, 0, 0, 1, 0, 2, 4, 3 0, 0, 0, 0, 0, 1, 0, 4, 2, 3 0, 0, 0, 0, 0, 1, 2, 0, 4, 3 0, 0, 0, 0, 0, 1, 2, 4, 0, 3 0, 0, 0, 0, 0, 1, 4, 0, 2, 3 0, 0, 0, 0, 0, 1, 4, 2, 0, 3 0, 0, 0, 0, 0, 2, 0, 1, 4, 3 0, 0, 0, 0, 0, 2, 0, 4, 1, 3 0, 0, 0, 0, 0, 2, 1, 0, 4, 3 0, 0, 0, 0, 0, 2, 1, 4, 0, 3 0, 0, 0, 0, 0, 2, 4, 0, 1, 3 0, 0, 0, 0, 0, 4, 0, 1, 2, 3 0, 0, 0, 0, 0, 4, 0, 2, 1, 3 0, 0, 0, 0, 0, 4, 1, 0, 2, 3 0, 0, 0, 0, 0, 4, 2, 0, 1, 3 0, 0, 0, 0, 1, 0, 0, 2, 4, 3 0, 0, 0, 0, 1, 0, 0, 4, 2, 3 0, 0, 0, 0, 1, 0, 2, 0, 4, 3 0, 0, 0, 0, 1, 0, 4, 0, 2, 3 0, 0, 0, 0, 1, 2, 0, 0, 4, 3 0, 0, 0, 0, 1, 4, 0, 0, 2, 3 0, 0, 0, 0, 2, 0, 0, 1, 4, 3 0, 0, 0, 0, 2, 0, 1, 0, 4, 3 0, 0, 0, 0, 2, 1, 0, 0, 4, 3 0, 0, 0, 1, 0, 0, 0, 2, 4, 3 0, 0, 0, 1, 0, 0, 0, 4, 2, 3 0, 0, 0, 1, 0, 0, 2, 0, 4, 3 0, 0, 0, 1, 0, 2, 0, 0, 4, 3 0, 0, 0, 1, 0, 2, 0, 4, 0, 3 0, 0, 0, 1, 0, 4, 0, 0, 2, 3 0, 0, 0, 1, 0, 4, 0, 2, 0, 3 0, 0, 0, 1, 2, 0, 0, 4, 0, 3 0, 0, 0, 1, 4, 0, 0, 2, 0, 3 0, 0, 0, 2, 0, 0, 0, 4, 1, 3 0, 0, 0, 2, 0, 0, 1, 0, 4, 3 0, 0, 0, 2, 0, 1, 0, 4, 0, 3 0, 0, 0, 2, 0, 4, 0, 0, 1, 3 0, 0, 0, 2, 1, 0, 0, 4, 0, 3 0, 0, 0, 4, 0, 0, 1, 0, 2, 3 0, 0, 0, 0, 0, 0, 1, 3, 4, 2 0, 0, 0, 0, 0, 0, 1, 4, 3, 2 0, 0, 0, 0, 0, 0, 3, 1, 4, 2 0, 0, 0, 0, 0, 1, 0, 3, 4, 2 0, 0, 0, 0, 0, 1, 0, 4, 3, 2 0, 0, 0, 0, 0, 1, 3, 0, 4, 2 0, 0, 0, 0, 0, 1, 3, 4, 0, 2 0, 0, 0, 0, 0, 1, 4, 0, 3, 2 0, 0, 0, 0, 0, 1, 4, 3, 0, 2 0, 0, 0, 0, 0, 3, 0, 1, 4, 2 0, 0, 0, 0, 0, 3, 0, 4, 1, 2 0, 0, 0, 0, 0, 3, 1, 0, 4, 2 0, 0, 0, 0, 0, 3, 1, 4, 0, 2 0, 0, 0, 0, 0, 3, 4, 0, 1, 2 0, 0, 0, 0, 0, 4, 0, 1, 3, 2 0, 0, 0, 0, 0, 4, 0, 3, 1, 2 0, 0, 0, 0, 0, 4, 1, 0, 3, 2 0, 0, 0, 0, 0, 4, 3, 0, 1, 2 0, 0, 0, 0, 1, 0, 0, 3, 4, 2 0, 0, 0, 0, 1, 0, 0, 4, 3, 2 0, 0, 0, 0, 1, 0, 3, 0, 4, 2 0, 0, 0, 0, 1, 0, 4, 0, 3, 2 0, 0, 0, 0, 1, 3, 0, 0, 4, 2 0, 0, 0, 0, 1, 4, 0, 0, 3, 2 0, 0, 0, 0, 3, 0, 0, 1, 4, 2 0, 0, 0, 0, 3, 0, 1, 0, 4, 2 0, 0, 0, 0, 3, 1, 0, 0, 4, 2 0, 0, 0, 1, 0, 0, 0, 3, 4, 2 0, 0, 0, 1, 0, 0, 0, 4, 3, 2 0, 0, 0, 1, 0, 0, 3, 0, 4, 2 0, 0, 0, 1, 0, 3, 0, 0, 4, 2 0, 0, 0, 1, 0, 3, 0, 4, 0, 2 0, 0, 0, 1, 0, 4, 0, 0, 3, 2 0, 0, 0, 1, 0, 4, 0, 3, 0, 2 0, 0, 0, 1, 3, 0, 0, 4, 0, 2 0, 0, 0, 1, 4, 0, 0, 3, 0, 2 0, 0, 0, 3, 0, 0, 0, 4, 1, 2 0, 0, 0, 3, 0, 0, 1, 0, 4, 2 0, 0, 0, 3, 0, 1, 0, 4, 0, 2 0, 0, 0, 3, 0, 4, 0, 0, 1, 2 0, 0, 0, 3, 1, 0, 0, 4, 0, 2 0, 0, 0, 4, 0, 0, 1, 0, 3, 2 0, 0, 0, 0, 0, 0, 2, 3, 4, 1 0, 0, 0, 0, 0, 0, 2, 4, 3, 1 0, 0, 0, 0, 0, 0, 3, 2, 4, 1 0, 0, 0, 0, 0, 2, 0, 3, 4, 1 0, 0, 0, 0, 0, 2, 0, 4, 3, 1 0, 0, 0, 0, 0, 2, 3, 0, 4, 1 0, 0, 0, 0, 0, 2, 3, 4, 0, 1 0, 0, 0, 0, 0, 2, 4, 0, 3, 1 0, 0, 0, 0, 0, 2, 4, 3, 0, 1 0, 0, 0, 0, 0, 3, 0, 2, 4, 1 0, 0, 0, 0, 0, 3, 0, 4, 2, 1 0, 0, 0, 0, 0, 3, 2, 0, 4, 1 0, 0, 0, 0, 0, 3, 2, 4, 0, 1 0, 0, 0, 0, 0, 3, 4, 0, 2, 1 0, 0, 0, 0, 0, 4, 0, 2, 3, 1 0, 0, 0, 0, 0, 4, 0, 3, 2, 1 0, 0, 0, 0, 0, 4, 2, 0, 3, 1 0, 0, 0, 0, 0, 4, 3, 0, 2, 1 0, 0, 0, 0, 2, 0, 0, 3, 4, 1 0, 0, 0, 0, 2, 0, 0, 4, 3, 1 0, 0, 0, 0, 2, 0, 3, 0, 4, 1 0, 0, 0, 0, 2, 0, 4, 0, 3, 1 0, 0, 0, 0, 2, 3, 0, 0, 4, 1 0, 0, 0, 0, 2, 4, 0, 0, 3, 1 0, 0, 0, 0, 3, 0, 0, 2, 4, 1 0, 0, 0, 0, 3, 0, 2, 0, 4, 1 0, 0, 0, 0, 3, 2, 0, 0, 4, 1 0, 0, 0, 2, 0, 0, 0, 3, 4, 1 0, 0, 0, 2, 0, 0, 0, 4, 3, 1 0, 0, 0, 2, 0, 0, 3, 0, 4, 1 0, 0, 0, 2, 0, 3, 0, 0, 4, 1 0, 0, 0, 2, 0, 3, 0, 4, 0, 1 0, 0, 0, 2, 0, 4, 0, 0, 3, 1 0, 0, 0, 2, 0, 4, 0, 3, 0, 1 0, 0, 0, 2, 3, 0, 0, 4, 0, 1 0, 0, 0, 2, 4, 0, 0, 3, 0, 1 0, 0, 0, 3, 0, 0, 0, 4, 2, 1 0, 0, 0, 3, 0, 0, 2, 0, 4, 1 0, 0, 0, 3, 0, 2, 0, 4, 0, 1 0, 0, 0, 3, 0, 4, 0, 0, 2, 1 0, 0, 0, 3, 2, 0, 0, 4, 0, 1 0, 0, 0, 4, 0, 0, 2, 0, 3, 1 a.0, 0, 0, 0, 0, 0, a.1, a.2, any.0, a.0 a.0, 0, 0, 0, 0, 0, a.1, any.0, a.2, a.0 a.0, 0, 0, 0, 0, a.1, 0, a.2, any.0, a.0 a.0, 0, 0, 0, 0, a.1, 0, any.0, a.2, a.0 a.0, 0, 0, 0, 0, a.1, a.2, 0, any.0, a.0 a.0, 0, 0, 0, 0, a.1, a.2, any.0, 0, a.0 a.0, 0, 0, 0, 0, a.1, any.0, 0, a.2, a.0 a.0, 0, 0, 0, 0, a.1, any.0, a.2, 0, a.0 a.0, 0, 0, 0, 0, any.0, 0, a.1, a.2, a.0 a.0, 0, 0, 0, 0, any.0, a.1, 0, a.2, a.0 a.0, 0, 0, 0, a.1, 0, 0, a.2, any.0, a.0 a.0, 0, 0, 0, a.1, 0, 0, any.0, a.2, a.0 a.0, 0, 0, 0, a.1, 0, a.2, 0, any.0, a.0 a.0, 0, 0, 0, a.1, 0, any.0, 0, a.2, a.0 a.0, 0, 0, 0, a.1, a.2, 0, 0, any.0, a.0 a.0, 0, 0, a.1, 0, 0, 0, a.2, any.0, a.0 a.0, 0, 0, a.1, 0, 0, 0, any.0, a.2, a.0 a.0, 0, 0, a.1, 0, 0, a.2, 0, any.0, a.0 a.0, 0, 0, a.1, 0, a.2, 0, 0, any.0, a.0 a.0, 0, 0, a.1, 0, a.2, 0, any.0, 0, a.0 a.0, 0, 0, a.1, 0, any.0, 0, 0, a.2, a.0 a.0, 0, 0, a.1, 0, any.0, 0, a.2, 0, a.0 a.0, 0, 0, a.1, a.2, 0, 0, any.0, 0, a.0 a.0, 0, 0, any.0, 0, 0, a.1, 0, a.2, a.0 any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, any.8, 0
Have a good day!
unname551
unname551
- hotcrystal0
- Posts: 4337
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Rule request thread
No one?hotcrystal0 wrote: ↑July 3rd, 2023, 10:19 amA 5-state rule rule called “Neut4Annh”(short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.
wherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!- FWKnightship
- Posts: 1699
- Joined: June 23rd, 2019, 3:10 am
- Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!
Re: Rule request thread
hotcrystal0 wrote: ↑July 3rd, 2023, 10:19 amA 5-state rule rule called “Neut4Annh”(short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.
Code: Select all
@NUTSHELL Neut4Annh
@TABLE
a = (1, 2)
b=(3, 4)
symmetries:permute
0, 3, any, any, any, any, any, any, any;1
0, 4, any, any, any, any, any, any, any;2
0, a, [1], [1], 0, 0, 0, 0, 0;[1]
a, [0], [0], (0, [0]), 0, 0, 0, 0, 0;[0]
0, a, [1], [2], [3], 0, 0, 0, 0;0
0, a, a, a, a, 0, 0, 0, 0;3
a, a, [1], [1], [1], 0, 0, 0, 0;0
a, a, a, a, a, 0, 0, 0, 0;4
b, b, any, any, any, any, any, any, any;0
a, any, any, any, any, any, any, any, any;0
@COLORS
FF0000:1
0000FF:2Code: Select all
@RULE Neut4Annh
********************************
**** COMPILED FROM NUTSHELL ****
**** v0.6.3 ****
********************************
@TABLE
neighborhood: Moore
symmetries: permute
n_states: 5
var any.0 = {0,1,2,3,4}
var any.1 = any.0
var any.2 = any.0
var any.3 = any.0
var any.4 = any.0
var any.5 = any.0
var any.6 = any.0
var any.7 = any.0
var a.0 = {1,2}
var a.1 = a.0
var a.2 = a.0
var a.3 = a.0
var a.4 = a.0
var b.0 = {3,4}
var b.1 = b.0
var _a0.0 = {0,1}
var _b0.0 = {0,2}
0, 3, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 1
0, 4, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 2
0, a.0, a.0, a.0, 0, 0, 0, 0, 0, a.0
1, 1, 1, _a0.0, 0, 0, 0, 0, 0, 1
2, 2, 2, _b0.0, 0, 0, 0, 0, 0, 2
0, a.0, a.0, a.0, a.0, 0, 0, 0, 0, 0
0, a.0, a.1, a.2, a.3, 0, 0, 0, 0, 3
a.0, a.1, a.1, a.1, a.1, 0, 0, 0, 0, 0
a.0, a.1, a.2, a.3, a.4, 0, 0, 0, 0, 4
b.0, b.1, any.0, any.1, any.2, any.3, any.4, any.5, any.6, 0
a.0, any.0, any.1, any.2, any.3, any.4, any.5, any.6, any.7, 0
@COLORS
1 255 0 0
2 0 0 255How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
Because I'm interested in them, and willing to devote a lot of time to them.
-
Disaster16439
- Posts: 291
- Joined: June 30th, 2023, 9:17 am
- Location: Teyvat
Re: Rule request thread
Neut4Anh but state three forms from a dead cell or a live cell, and where state 1 takes majority(of course there has to be at least one state 2). State 4 forms from a dead cell or an alive cell, with 4 on neighbors, but where state 2 takes majority(one state 1). Also I would like state 3 and state 4 to act like a normal state 1 and 2(they even contribute to birth, death, and birth of new neutronium cells), but they are always on unless they have a neighboring state 4 four and state 3, respectively.
Finally, if there is a 2 vs 2, if one side has more neutronium cells, they win. If the number of neutronium cells is the same, it turns into a fifth state, which if there is more neighbors pf one color, the cell turns into the neutronium of that color. Otherwise it stays the same. It acts like a neutronium of both colors, counting in birth and death but not in the birth of a neutronium cell. Colors are black for state 0, red for state 1, blue for state 2, light red for state 3, light blue for state 4, and purple for state 5
Here is a comment on the original neut4annh:
State 1 dominates, even a glider vs r pentomino can win for red.
Finally, if there is a 2 vs 2, if one side has more neutronium cells, they win. If the number of neutronium cells is the same, it turns into a fifth state, which if there is more neighbors pf one color, the cell turns into the neutronium of that color. Otherwise it stays the same. It acts like a neutronium of both colors, counting in birth and death but not in the birth of a neutronium cell. Colors are black for state 0, red for state 1, blue for state 2, light red for state 3, light blue for state 4, and purple for state 5
Here is a comment on the original neut4annh:
State 1 dominates, even a glider vs r pentomino can win for red.
Code: Select all
x = 20, y = 48, rule = Neut4Annh
18.A$17.A$17.3A43$2B$.2B$.B!Code: Select all
x=0,y=0,rule=B34q/S23-k
14b3o$13bo3bo$13b2ob2o9$15bo$15bo$b2o12bo12b2o$obo25bobo$o10b3o3b3o10b
o$obo25bobo$b2o12bo12b2o$15bo$15bo9$13b2ob2o$13bo3bo$14b3o!
[[ LOOP 200 THEME POISON AUTOSTART T 0 PAUSE 0.3 ]]Re: Rule request thread
You forgot to assign colors to states 3-4.hotcrystal0 wrote: ↑July 3rd, 2023, 10:19 amA 5-state rule rule called “Neut4Annh”(short for Neutronium 4 Annihilation).
State 0 is dead.
States 1 and 2 both individually emulate B3/S23.
When they touch, they make state 3 where a dead cell has 4 neighbors(but only if it isn’t all state 1 or 2).
And it makes state 4 where a live cell has 4 neighbors(once again only if it’s different states).
States 3 and 4 are indestructible unless they touch each other, in which they kill each other.
State 3 makes state 1, and state 4 makes state 2.
State 1 is pure red, and state 2 is pure blue.
Have a good day!
unname551
unname551
Re: Rule request thread
I want a ruletable with this formula:
Where NewSelf is new cell state.
Code: Select all
NewSelf = (w ^ e) & 0xFF
Have a good day!
unname551
unname551
- FWKnightship
- Posts: 1699
- Joined: June 23rd, 2019, 3:10 am
- Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!
Re: Rule request thread
unname551 wrote: ↑July 9th, 2023, 2:01 amI want a ruletable with this formula:Where NewSelf is new cell state.Code: Select all
NewSelf = (w ^ e) & 0xFF
Code: Select all
@RULE test
@TABLE
n_states: 16
neighborhood: oneDimensional
symmetries: none
var a = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
a, 0, 0, 0
a, 0, 1, 1
a, 0, 2, 2
a, 0, 3, 3
a, 0, 4, 4
a, 0, 5, 5
a, 0, 6, 6
a, 0, 7, 7
a, 0, 8, 8
a, 0, 9, 9
a, 0, 10, 10
a, 0, 11, 11
a, 0, 12, 12
a, 0, 13, 13
a, 0, 14, 14
a, 0, 15, 15
a, 1, 0, 1
a, 1, 1, 0
a, 1, 2, 3
a, 1, 3, 2
a, 1, 4, 5
a, 1, 5, 4
a, 1, 6, 7
a, 1, 7, 6
a, 1, 8, 9
a, 1, 9, 8
a, 1, 10, 11
a, 1, 11, 10
a, 1, 12, 13
a, 1, 13, 12
a, 1, 14, 15
a, 1, 15, 14
a, 2, 0, 2
a, 2, 1, 3
a, 2, 2, 0
a, 2, 3, 1
a, 2, 4, 6
a, 2, 5, 7
a, 2, 6, 4
a, 2, 7, 5
a, 2, 8, 10
a, 2, 9, 11
a, 2, 10, 8
a, 2, 11, 9
a, 2, 12, 14
a, 2, 13, 15
a, 2, 14, 12
a, 2, 15, 13
a, 3, 0, 3
a, 3, 1, 2
a, 3, 2, 1
a, 3, 3, 0
a, 3, 4, 7
a, 3, 5, 6
a, 3, 6, 5
a, 3, 7, 4
a, 3, 8, 11
a, 3, 9, 10
a, 3, 10, 9
a, 3, 11, 8
a, 3, 12, 15
a, 3, 13, 14
a, 3, 14, 13
a, 3, 15, 12
a, 4, 0, 4
a, 4, 1, 5
a, 4, 2, 6
a, 4, 3, 7
a, 4, 4, 0
a, 4, 5, 1
a, 4, 6, 2
a, 4, 7, 3
a, 4, 8, 12
a, 4, 9, 13
a, 4, 10, 14
a, 4, 11, 15
a, 4, 12, 8
a, 4, 13, 9
a, 4, 14, 10
a, 4, 15, 11
a, 5, 0, 5
a, 5, 1, 4
a, 5, 2, 7
a, 5, 3, 6
a, 5, 4, 1
a, 5, 5, 0
a, 5, 6, 3
a, 5, 7, 2
a, 5, 8, 13
a, 5, 9, 12
a, 5, 10, 15
a, 5, 11, 14
a, 5, 12, 9
a, 5, 13, 8
a, 5, 14, 11
a, 5, 15, 10
a, 6, 0, 6
a, 6, 1, 7
a, 6, 2, 4
a, 6, 3, 5
a, 6, 4, 2
a, 6, 5, 3
a, 6, 6, 0
a, 6, 7, 1
a, 6, 8, 14
a, 6, 9, 15
a, 6, 10, 12
a, 6, 11, 13
a, 6, 12, 10
a, 6, 13, 11
a, 6, 14, 8
a, 6, 15, 9
a, 7, 0, 7
a, 7, 1, 6
a, 7, 2, 5
a, 7, 3, 4
a, 7, 4, 3
a, 7, 5, 2
a, 7, 6, 1
a, 7, 7, 0
a, 7, 8, 15
a, 7, 9, 14
a, 7, 10, 13
a, 7, 11, 12
a, 7, 12, 11
a, 7, 13, 10
a, 7, 14, 9
a, 7, 15, 8
a, 8, 0, 8
a, 8, 1, 9
a, 8, 2, 10
a, 8, 3, 11
a, 8, 4, 12
a, 8, 5, 13
a, 8, 6, 14
a, 8, 7, 15
a, 8, 8, 0
a, 8, 9, 1
a, 8, 10, 2
a, 8, 11, 3
a, 8, 12, 4
a, 8, 13, 5
a, 8, 14, 6
a, 8, 15, 7
a, 9, 0, 9
a, 9, 1, 8
a, 9, 2, 11
a, 9, 3, 10
a, 9, 4, 13
a, 9, 5, 12
a, 9, 6, 15
a, 9, 7, 14
a, 9, 8, 1
a, 9, 9, 0
a, 9, 10, 3
a, 9, 11, 2
a, 9, 12, 5
a, 9, 13, 4
a, 9, 14, 7
a, 9, 15, 6
a, 10, 0, 10
a, 10, 1, 11
a, 10, 2, 8
a, 10, 3, 9
a, 10, 4, 14
a, 10, 5, 15
a, 10, 6, 12
a, 10, 7, 13
a, 10, 8, 2
a, 10, 9, 3
a, 10, 10, 0
a, 10, 11, 1
a, 10, 12, 6
a, 10, 13, 7
a, 10, 14, 4
a, 10, 15, 5
a, 11, 0, 11
a, 11, 1, 10
a, 11, 2, 9
a, 11, 3, 8
a, 11, 4, 15
a, 11, 5, 14
a, 11, 6, 13
a, 11, 7, 12
a, 11, 8, 3
a, 11, 9, 2
a, 11, 10, 1
a, 11, 11, 0
a, 11, 12, 7
a, 11, 13, 6
a, 11, 14, 5
a, 11, 15, 4
a, 12, 0, 12
a, 12, 1, 13
a, 12, 2, 14
a, 12, 3, 15
a, 12, 4, 8
a, 12, 5, 9
a, 12, 6, 10
a, 12, 7, 11
a, 12, 8, 4
a, 12, 9, 5
a, 12, 10, 6
a, 12, 11, 7
a, 12, 12, 0
a, 12, 13, 1
a, 12, 14, 2
a, 12, 15, 3
a, 13, 0, 13
a, 13, 1, 12
a, 13, 2, 15
a, 13, 3, 14
a, 13, 4, 9
a, 13, 5, 8
a, 13, 6, 11
a, 13, 7, 10
a, 13, 8, 5
a, 13, 9, 4
a, 13, 10, 7
a, 13, 11, 6
a, 13, 12, 1
a, 13, 13, 0
a, 13, 14, 3
a, 13, 15, 2
a, 14, 0, 14
a, 14, 1, 15
a, 14, 2, 12
a, 14, 3, 13
a, 14, 4, 10
a, 14, 5, 11
a, 14, 6, 8
a, 14, 7, 9
a, 14, 8, 6
a, 14, 9, 7
a, 14, 10, 4
a, 14, 11, 5
a, 14, 12, 2
a, 14, 13, 3
a, 14, 14, 0
a, 14, 15, 1
a, 15, 0, 15
a, 15, 1, 14
a, 15, 2, 13
a, 15, 3, 12
a, 15, 4, 11
a, 15, 5, 10
a, 15, 6, 9
a, 15, 7, 8
a, 15, 8, 7
a, 15, 9, 6
a, 15, 10, 5
a, 15, 11, 4
a, 15, 12, 3
a, 15, 13, 2
a, 15, 14, 1
a, 15, 15, 0
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
Because I'm interested in them, and willing to devote a lot of time to them.
- hotcrystal0
- Posts: 4337
- Joined: July 3rd, 2020, 5:32 pm
- Location: wherever you think I am
Re: Rule request thread
I tried my best, but there's an issue that I can't pinpoint: state 2 kills all state 1 next to it.hotdogPi wrote: ↑December 13th, 2021, 9:48 amHere's a rule request relevant to Life:
3 states. Performs identically to Life. The third state is born via B3e only, and is only visually different (still acts like an on cell). The percentage of beehives that look like this is the percentage of beehives that form from honey farms.Code: Select all
x = 3, y = 4, rule = none .A$A.A$B.B$.A!
Code: Select all
@RULE honeyfarmtest
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i1={1,2}
var i2={1,2}
var i3={1,2}
# Birth
0,i1,i2,i3,0,0,0,0,0,1
0,i1,i2,0,i3,0,0,0,0,1
0,i1,i2,0,0,i3,0,0,0,1
0,i1,i2,0,0,0,i3,0,0,1
0,i1,i2,0,0,0,0,i3,0,1
0,i1,i1,0,0,0,0,0,i3,1
0,i1,0,i2,0,i3,0,0,0,2
0,i1,0,i2,0,0,i3,0,0,1
0,i1,0,0,i2,0,i3,0,0,1
0,0,i1,0,i2,0,i3,0,0,1
# Survival
1,1,i1,0,0,0,0,0,0,1
1,1,0,i1,0,0,0,0,0,1
1,1,0,0,i1,0,0,0,0,1
1,1,0,0,0,i1,0,0,0,1
1,0,1,0,i1,0,0,0,0,1
1,0,1,0,0,0,i1,0,0,1
1,1,i1,i2,0,0,0,0,0,1
1,1,i1,0,i2,0,0,0,0,1
1,1,i1,0,0,i2,0,0,0,1
1,1,i1,0,0,0,i2,0,0,1
1,1,i1,0,0,0,0,i2,0,1
1,1,i1,0,0,0,0,0,i2,1
1,1,0,i1,0,i2,0,0,0,1
1,1,0,i1,0,0,i2,0,0,1
1,1,0,0,i1,0,i2,0,0,1
1,0,1,0,i1,0,i2,0,0,1
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,2,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,0,2,0,0,0,2,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,2,0,0,2,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
# Death
i1,a,b,c,d,e,f,g,h,0
@COLORS
0 0 0 0
1 255 0 0
2 255 127 0
@ICONS
circles
Code: Select all
x = 3, y = 4, rule = honeyfarmtest
2o$obo$obo$bo!
@RULE honeyfarmtest
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var b={0,1,2}
var c={0,1,2}
var d={0,1,2}
var e={0,1,2}
var f={0,1,2}
var g={0,1,2}
var h={0,1,2}
var i1={1,2}
var i2={1,2}
var i3={1,2}
# Birth
0,i1,i2,i3,0,0,0,0,0,1
0,i1,i2,0,i3,0,0,0,0,1
0,i1,i2,0,0,i3,0,0,0,1
0,i1,i2,0,0,0,i3,0,0,1
0,i1,i2,0,0,0,0,i3,0,1
0,i1,i1,0,0,0,0,0,i3,1
0,i1,0,i2,0,i3,0,0,0,2
0,i1,0,i2,0,0,i3,0,0,1
0,i1,0,0,i2,0,i3,0,0,1
0,0,i1,0,i2,0,i3,0,0,1
# Survival
1,1,i1,0,0,0,0,0,0,1
1,1,0,i1,0,0,0,0,0,1
1,1,0,0,i1,0,0,0,0,1
1,1,0,0,0,i1,0,0,0,1
1,0,1,0,i1,0,0,0,0,1
1,0,1,0,0,0,i1,0,0,1
1,1,i1,i2,0,0,0,0,0,1
1,1,i1,0,i2,0,0,0,0,1
1,1,i1,0,0,i2,0,0,0,1
1,1,i1,0,0,0,i2,0,0,1
1,1,i1,0,0,0,0,i2,0,1
1,1,i1,0,0,0,0,0,i2,1
1,1,0,i1,0,i2,0,0,0,1
1,1,0,i1,0,0,i2,0,0,1
1,1,0,0,i1,0,i2,0,0,1
1,0,1,0,i1,0,i2,0,0,1
2,2,2,0,0,0,0,0,0,2
2,2,0,2,0,0,0,0,0,2
2,2,0,0,2,0,0,0,0,2
2,2,0,0,0,2,0,0,0,2
2,0,2,0,2,0,0,0,0,2
2,0,2,0,0,0,2,0,0,2
2,2,2,2,0,0,0,0,0,2
2,2,2,0,2,0,0,0,0,2
2,2,2,0,0,2,0,0,0,2
2,2,2,0,0,0,2,0,0,2
2,2,2,0,0,0,0,2,0,2
2,2,2,0,0,0,0,0,2,2
2,2,0,2,0,2,0,0,0,2
2,2,0,2,0,0,2,0,0,2
2,2,0,0,2,0,2,0,0,2
2,0,2,0,2,0,2,0,0,2
# Death
i1,a,b,c,d,e,f,g,h,0
@COLORS
0 0 0 0
1 255 0 0
2 255 127 0
@ICONS
circleswherever I go on the internet I bring with myself nothing but problems.
Code: Select all
x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!Re: Rule request thread
That's not quite a correct statement. Check your sample pattern at T=16.hotcrystal0 wrote: ↑July 13th, 2023, 5:32 pm
I tried my best, but there's an issue that I can't pinpoint: state 2 kills all state 1 next to it...
The state-1 cells with three state-1 neighbors and one state-2 neighbor die on the next tick -- presumably there's no matching row in the startts-with-"1" section for that case -- and there shouldn't be, since that should be death by overpopulation.
However, the state-1 cells with only two state-1 neighbors and one state-2 neighbor stay alive. That's also exactly what should be happening.
Maybe the only problematic case is at T=6, where the cells at the top and bottom have two state-1 neighbors and one state-2 neighbor.
I won't try to debug your list of rules further than that, mostly because I can't figure out why you would be using the "rotate4reflect" symmetry when you'd be able to write a much simpler rule table using "permute".
- PHPBB12345
- Posts: 1133
- Joined: August 5th, 2015, 11:55 pm
- Contact:
Re: Rule request thread
Replicator:hotcrystal0 wrote: ↑July 13th, 2023, 5:32 pmShown:Code: Select all
x = 3, y = 4, rule = honeyfarmtest 2o$obo$obo$bo! @RULE honeyfarmtest @TABLE n_states:3 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2} var b={0,1,2} var c={0,1,2} var d={0,1,2} var e={0,1,2} var f={0,1,2} var g={0,1,2} var h={0,1,2} var i1={1,2} var i2={1,2} var i3={1,2} # Birth 0,i1,i2,i3,0,0,0,0,0,1 0,i1,i2,0,i3,0,0,0,0,1 0,i1,i2,0,0,i3,0,0,0,1 0,i1,i2,0,0,0,i3,0,0,1 0,i1,i2,0,0,0,0,i3,0,1 0,i1,i1,0,0,0,0,0,i3,1 0,i1,0,i2,0,i3,0,0,0,2 0,i1,0,i2,0,0,i3,0,0,1 0,i1,0,0,i2,0,i3,0,0,1 0,0,i1,0,i2,0,i3,0,0,1 # Survival 1,1,i1,0,0,0,0,0,0,1 1,1,0,i1,0,0,0,0,0,1 1,1,0,0,i1,0,0,0,0,1 1,1,0,0,0,i1,0,0,0,1 1,0,1,0,i1,0,0,0,0,1 1,0,1,0,0,0,i1,0,0,1 1,1,i1,i2,0,0,0,0,0,1 1,1,i1,0,i2,0,0,0,0,1 1,1,i1,0,0,i2,0,0,0,1 1,1,i1,0,0,0,i2,0,0,1 1,1,i1,0,0,0,0,i2,0,1 1,1,i1,0,0,0,0,0,i2,1 1,1,0,i1,0,i2,0,0,0,1 1,1,0,i1,0,0,i2,0,0,1 1,1,0,0,i1,0,i2,0,0,1 1,0,1,0,i1,0,i2,0,0,1 2,2,2,0,0,0,0,0,0,2 2,2,0,2,0,0,0,0,0,2 2,2,0,0,2,0,0,0,0,2 2,2,0,0,0,2,0,0,0,2 2,0,2,0,2,0,0,0,0,2 2,0,2,0,0,0,2,0,0,2 2,2,2,2,0,0,0,0,0,2 2,2,2,0,2,0,0,0,0,2 2,2,2,0,0,2,0,0,0,2 2,2,2,0,0,0,2,0,0,2 2,2,2,0,0,0,0,2,0,2 2,2,2,0,0,0,0,0,2,2 2,2,0,2,0,2,0,0,0,2 2,2,0,2,0,0,2,0,0,2 2,2,0,0,2,0,2,0,0,2 2,0,2,0,2,0,2,0,0,2 # Death i1,a,b,c,d,e,f,g,h,0 @COLORS 0 0 0 0 1 255 0 0 2 255 127 0 @ICONS circles
Code: Select all
x = 13, y = 3, rule = honeyfarmtest
2.3A3.3A$.A2.A3.A2.A$A3.A3.A3.A!- toroidalet
- Posts: 1514
- Joined: August 7th, 2016, 1:48 pm
- Location: My computer
- Contact:
Re: Rule request thread
Completed:
Of course, this rule was requested in 2021... better late then never?
Code: Select all
@RULE honeyfarmer
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={1,2}
var b=a
var c=a
var d=a
var f={0,1,2}
var g=f
var h=f
var i=f
var j=f
var k=f
var l=f
var m=f
a,b,c,0,0,0,0,0,0,a
a,b,0,c,0,0,0,0,0,a
a,b,0,0,c,0,0,0,0,a
a,b,0,0,0,c,0,0,0,a
a,0,b,0,c,0,0,0,0,a
a,0,b,0,0,0,c,0,0,a
a,b,c,d,0,0,0,0,0,a
a,b,c,0,d,0,0,0,0,a
a,b,c,0,0,d,0,0,0,a
a,b,c,0,0,0,d,0,0,a
a,b,c,0,0,0,0,d,0,a
a,b,c,0,0,0,0,0,d,a
a,b,0,c,0,d,0,0,0,a
a,b,0,c,0,0,d,0,0,a
a,0,b,0,c,0,d,0,0,a
a,0,b,0,c,0,0,d,0,a
0,b,c,d,0,0,0,0,0,1
0,b,c,0,d,0,0,0,0,1
0,b,c,0,0,d,0,0,0,1
0,b,c,0,0,0,d,0,0,1
0,b,c,0,0,0,0,d,0,1
0,b,c,0,0,0,0,0,d,1
0,b,0,c,0,d,0,0,0,2
0,b,0,c,0,0,d,0,0,1
0,0,b,0,c,0,d,0,0,1
0,0,b,0,c,0,0,d,0,1
a,f,g,h,i,j,k,l,m,0Any sufficiently advanced software is indistinguishable from malice.