Tawal wrote: ↑October 23rd, 2023, 6:42 pm
Perhaps a G to H.
It's one time
A way to restore the boat ?
Code: Select all
x = 37, y = 23, rule = B3/S23
6$5b2o$6bo6b2o$6bobo4b2o$3bo3b2o$bobo$2b2o3$12bo15bo$11bobo14bo$12b2o
3b2o9b3o4bo$17b2o11bo3b2o!
Sometime, the usefulness of something you found might not be where you intended to from the search. I mean, here you have a nice circuit that could intercept a glider to make an H, all of that with spartan circuitry:
Code: Select all
x = 125, y = 126, rule = LifeHistory
13$73.A$73.3A$76.A$75.2A5$76.2A$76.2A5$63.2A$64.A$64.A.A$65.2A7$65.E$
65.E.E$65.3E$67.E5$58.2C$59.C$56.3C28.2A11.A$56.C25.2D3.2A9.3A$81.D.D
14.A$82.D15.A3$72.2A$71.A.A$73.A3.2A$76.A.A4.2A$76.A6.2A$75.2A59$8.2A
$7.A.A$9.A!
It might be nice for certain spartan circuits, since that could avoid having to use the spartan syringe, which is quite constrained valid follow up with the dependent block. That being said, I could not find a way to intercept that natural glider, which comes crashing with that block... maybe another boat factory might work. In any case, for now the dependent case works, with a neat (maybe) double use eater (thought I assume constructing 2 eater instead is less costly, just for flavor):
Code: Select all
x = 138, y = 124, rule = LifeHistory
4$77.A$76.A.A$76.A.A$74.3A.2A$73.A$74.3A.2A$76.A.2A5$79.2A$79.2A5$66.
2A$67.A$67.A.A56.A$68.2A54.3A$123.A$113.2A3.B2.B.2A$114.A4.B.4B$100.B
13.A.AB.4B$100.2B13.2AB.6B4.B$100.3B14.10B.B2A$68.E31.4B13.12B2A$68.E
.E30.4B12.11B.B$68.3E31.4B2.4B3.13B$70.E32.4B.5B.13B.2B$104.25B2A$
105.24B2A$106.20B.B.B$104.B2.20B$61.2C39.26B$62.C36.30B4.B$59.3C28.2A
8.3BDB2A21B4.2B$59.C25.2D3.2A8.B3DB2A23B.3B$84.D.D13.BDBD30B$85.D14.B
D31B$99.33B$100.4B2.25B$75.2A29.24B$74.A.A31.21B$76.A3.2A26.20B$79.A.
A4.2A20.19B$79.A6.2A20.18B$78.2A28.18B$109.16B$109.16B$111.14B$111.
14B$112.2BA9B$112.3A2.6B$111.A5.6B$111.2A4.D2B2D$118.3D$119.D49$11.2A
$10.A.A$12.A!